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id="the-post"> </article> <div class="post-inner"> <h1 class="name post-title entry-title"><span itemprop="name">Gamescope hyprland github. com/hyprwm/Hyprland/issues/927#issuecomment-1556270866.</span></h1> <p class="post-meta"> <span class="post-cats"><br> </span> </p> <div class="clear"></div> <div class="entry"> <p><br> </p> <p><strong>Gamescope hyprland github It happens in vkcube as well as in games so its not a wine issue. -W, -H: set the resolution used by gamescope. 27. nix. I'm using Gentoo, so I have ebuilds that will build from the release tarball by the version numbering and a "live" ebuild that pulls directly from Github. Sorry if this bug report is horrible/unacceptable I'm new to github. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Chromium does kinda but only every few minutes, Kitty doesn't at all after the first few frames enough to see cursor blink then it freezes, and QT apps seem uneffected. Start a game in gamescope (tested Borderlands 2, Lethal Company) Bug or Regression? Regression. 2. In the past couple weeks, I have been troubleshooting degraded performance in all games after about 10 minutes. gamescope-session) A script for gamescope-session on Hyprland and Greetd - GitHub - MrDuartePT/deckifier-hyprland: A script for gamescope-session on Hyprland and Greetd System Info and Version System/Version info Hyprland, built from branch at commit 553232a3e4c112c8511309e6b685cb614895e714 (). Configure SDDM for autologin (for security, use swaylock at the beginning of the script). I am using gamescope-session-plus from AUR on Archlinux for direct Steam and OpenGamepadUI for testing. I suspect something got broken when rewriting I've been happily playing my Steam games in Hyprland, having gamescope -W 2560 -H 1440 -ef -- %command% in my game launch options, as many games just crash or take up a lot of i like to use garuda gamer after doing full install/update after a freshinstall but now due to a depency issue with gamescope vs libdisplay-info - gamescope fails to install. github. Sorry my "System Info and Version" is with 0. It looks like when there is a frame limit set in the game VRR just stops working, but when left unlimited some games work and some don't. Gamescope does try to kill its children when it dies but if you are forcing that it's likely not getting a chance. I'm using proton-ge-custom-bin 1:GE_Proton9_7-1 and gamescope-git 3. r1. 0-59-g3d1a1679. Bug or Regression? Bug. 22. com link. gamescope -e -- steam [gamescope] [Info] console: gamescope version 3. 15 is completely broken on recent versions of Hyprland, it won't take keyboard or mouse input whatsoever anymore. Hyprland, built from branch main at commit 3d1a167 dirty (wsrules: check for workspace ID matches on numbered workspaces). Digging a little deeper, I checked for instance of xcb_xfixes_set_client_disconnect_mode on the Gitlab(for wlroots) and found this. @Zamundaaa has great blog posts about it but the TLDR is that most things aren't finalized or merged yet. How to reproduce. Date: 2024-05-25 Tag: , commits: flags When using --force-grab-cursor, the cursor is initially grabbed until another window or workspace is interacted with, then the cursor is not locked when back in gamescope. It seems to be grabbing a specific version of wlroots and adding patches, maybe this could be the issue. On Wayland, games do not launch at all. Executing gamescope through a terminal presents the following log: SDDM-GIT is required to avoid shutdown bugs and delays. sched_policy=0 VRR still isn't working for games when using gamescope/gamescope-git, I use gamescope -w 3840 -h 1800 -W 3840 -H 1800 -f -- %command% for my games. 14. Gamescope was working okayish once #6159 was fixed but after #6268 being merged (I assume) it doesn't update when a new frame is submitted after a few frames. I also tried to run gamescope within a nested weston instance, and it immediately starts the gamescope process, but creates no window and has the same issue of repeating vulkan: Creating Gamescope nested swapchain with format 58 and colorspace 0. Since the last update the mouse only can click on things in game which are on the center or right display. - zeptic99/gamescope Hyprland has a noticeable performance difference between it and other wayland compositors Examples: Tinywl Wayfire Labwc And in some cases it also affects general use (Moving a window, Animations, Ect) Steps to reproduce: Install hyprlan Hyprland Version. Gamescope seems to be confused as to what refresh rate it should be running It seems Gamescope 3. Hyprland Version 0. Replace xdg-desktop-portal-wlr with xdg-desktop-portal-hyprland-git . Trying to run Krita in Gamescope the mouse cursor will lock to the canvas and cannot be moved outside it to select tools etc. This page documents known tricks and fixes to boost performance if by any chance you stumble upon problems or Hyprland Version Hyprland, built from branch HEAD at commit 9afdd61 (props: bump ver to 0. (Running hyprland) SDL works fine running a program or any game under gamescope with wayland makes the cursor work but also become invisible. Running gamescope under another wm like Hyprland seems to be fine. I decided to create simple tool in Go to make "gaps" between displays - it disallow cursor to go outside of the game. I imagine this is practically impossible for something based on wlr mesa git, commit a1c56b80915 Gamescope, commit g756b3a6 3 monitors: 2 are 1080p, one 1440p I normally run gamescope with just -W 2560 -H 1440, but it also happens with upscaling, specifying -f and pretty much any combination of flags. Both use gamescope session and I am using the sdl backend as all of the other ones make hyprland crash. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. The bug is several stuttering and -10 -20 fps Could you test with kernel command line parameter gpu_sched. i looked into the WLR_NO_HARDWARE_CURSORS variable i had set for the compositors cursor to work correctly but it did not help; the same issue appears on X, suprisingly - the cursor just does not appear. After updating to the latest git version, gamescope now segfaults when launched in gamescope session (or that is what I seem to understand). When you start tool automatically apply fix, when you close - it reverts displays' layout to default. finally, if you had to remove the cap_sys_nice capability from gamescope, you can re-add it using this command: setcap 'cap_sys_nice=eip' $(which gamescope) All I had the same issue (3 displays setup, game launched with leagueoflegends-git). Resizing the gamescope window will update these settings. conf while using an nvidia gpu. kcg files as a gist. 40 hyprland installed since I just finished downgrading hyprland, wlroots, and libdisplay-info. i built gamescope from git and rna it in a tty and it seemed to work once i killed hyprland as gamescope was complaining about file descriptors when i try to run steam in hyprland it still freezes. -w, -h: set the resolution used by the game. when running gamescope it hangs after the first frame continueation of ValveSoftware/gamescope#1415. Apologies if this is a gamescope bug and not related to hyprland. is set in hyprland. On kde-plasma under wayland it runs flawlessly with gamescope so ether it is a bug in hyprland or a config setting. . 0-1-gc619e697. install hyprland and gamescope. This broke Gamescope for a while and didn't allow it to have any mouse or keyboard input issue here. On wayland backend it seems like mouse clicks do nothing. Since gamescope uses sdl2’s event system, I wondered if sdl2 could be causing this issue (wherein gamescope runs SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS ) this issue would only be seen in nested mode). 32. 23-8-gdc87117 No CAP_SYS_NICE, falling back to regular-priority compute and At first I thought I was also stumbling upon #3672 but a git bisect revealed the offending commit to be ba2af6f, which was introduced well after the original bug report. Without the --force-grab-cursor argument, the issue was still present, some games fixing the problem by opening and closing the pause menu, others not. The game runs but the cursor can leave Gamescope window which makes the game unplayable: gamescope -W 3840 -H 2160 -g --adaptive-sync --rt -e -- stea On Hyprland's git there is a wlroot. I'm experiencing a kind of odd hard to pin down issue with mouse focusing in games using gamescope. 3). Defaults to 1280×720. 08651736 Bug or Regression? Bug Description Many (all?) games have misaligned cursor positions if you they enter fullscreen mode (either by forcing that via hyprland or via games just straight up doing that th I am not a Wayland developer person, but recently Hyprland rewrote much of it's Wayland code. How to reproduce Which gamescope backends have the issue you are reporting? Wayland (default for nested gamescope) DRM (default for embedded gamescope, i. Description. Apparently this is somewhat the fault of Gamescope to some degree and Hyprland just wasn't supporting broken behavior, but it was fixed in this commit but I think it would be best to @Joshua-Ashton. I noticed that on sway and cosmic, resizing the window is kind of slow and laggy, this is not the case on KDE. r62. This maybe because the games are capped by default I'm not sure. The behavior is new and this exact configuration used to work fine Using gamescope tends to fix any and all issues with Wayland/Hyprland. Hyprland Version. cli Basically, it set games from steam into fullscreen, specific workspace and monitor. When using this option, the cursor shows over the gamescope window and it's also not in the same position as it is in the game. The problem is that I would need these options set to get screenshots with grimblast working to hide the cursor. There is also a window border which was not present The problem is present on hyprland-git+wlroots-git but not on wlroots+hyprland. log & xtmemory_gamescope. It works for most of the games I played on Hyprland, those it doesn't work on are the native ones like Dota Eitherway I didn't enjoy gaming on Hyprland and ended up using Gamescope in a embedded session: https://github. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. e. I found a stackoverflow Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. I believe theoretically any WM can implement HDR in a way that works with a hacky Vulkan layer at the moment. This is a old bug that happened when Gamescope was broken and could be fixed with --backend sdl but still exists with the normal backend, and I only left a comment about it but seems like a separate bug. Hyprland, built from branch main at commit c619e69 dirty (screencopy: round boxes). When i run using sdl I get really messed up colors. Ignored in embedded mode. Tag: v0. How to reproduce SteamOS session compositing window manager - fixed for hyprland drm backend esync issue. This shows that there is a build option in meson which optionally On X11, Gamescope works as expected. 3 flags: (if any) debug Bug or Regression? Bug Description Mouse spins in games and camera is unusable, just moving a bit moves t Regarding the general state of HDR on Linux things are still in their infancy. 1 Bug or Regression? Bug Description I play my games over multiple displays. com/hyprwm/Hyprland/issues/927#issuecomment-1556270866. 18 tag since it does the submodule checkout. This is a screenshot of the colours in the mai you can share the gamescope_valgrind. g5ee5959-1 from the aur. I set the live ebuild to build the 420eb91 commit, or 3. gamescope -W 1920 -H 1080 -f -- wine is my -h, --help show help message -a, --active toggle suspend by active window -p, --pid toggle suspend by process id -n, --name toggle suspend by process name/command -r, --prop toggle suspend by clicking on window (hyprprop/swayprop must be installed) -s, --silent don't send notification -t, --notif-timeout notification timeout in milliseconds (default 5000) --info show Hyprland Version 0. every click on the left display See gamescope --help for a full list of options. Hyprland Version Hyprland, built from branch at commit 56adec7 Bug or Regression? 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