Current Path : /var/www/www-root/data/www/info.monolith-realty.ru/bitrix/js/fileman/player/videojs/ |
Current File : /var/www/www-root/data/www/info.monolith-realty.ru/bitrix/js/fileman/player/videojs/video.js |
/** * @license * Video.js 5.16.0 <http://videojs.com/> * Copyright Brightcove, Inc. <https://www.brightcove.com/> * Available under Apache License Version 2.0 * <https://github.com/videojs/video.js/blob/master/LICENSE> * * Includes vtt.js <https://github.com/mozilla/vtt.js> * Available under Apache License Version 2.0 * <https://github.com/mozilla/vtt.js/blob/master/LICENSE> */ (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file big-play-button.js */ /** * The initial play button that shows before the video has played. The hiding of the * `BigPlayButton` get done via CSS and `Player` states. * * @extends Button */ var BigPlayButton = function (_Button) { _inherits(BigPlayButton, _Button); function BigPlayButton() { _classCallCheck(this, BigPlayButton); return _possibleConstructorReturn(this, _Button.apply(this, arguments)); } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. Always returns 'vjs-big-play-button'. */ BigPlayButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-big-play-button'; }; /** * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent} * for more detailed information on what a click can be. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ BigPlayButton.prototype.handleClick = function handleClick(event) { this.player_.play(); }; return BigPlayButton; }(_button2['default']); /** * The text that should display over the `BigPlayButton`s controls. Added to for localization. * * @type {string} * @private */ BigPlayButton.prototype.controlText_ = 'Play Video'; _component2['default'].registerComponent('BigPlayButton', BigPlayButton); exports['default'] = BigPlayButton; },{"2":2,"5":5}],2:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file button.js */ /** * Base class for all buttons. * * @extends ClickableComponent */ var Button = function (_ClickableComponent) { _inherits(Button, _ClickableComponent); function Button() { _classCallCheck(this, Button); return _possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments)); } /** * Create the `Button`s DOM element. * * @param {string} [tag=button] * Element's node type. e.g. 'button' * * @param {Object} [props={}] * An object of properties that should be set on the element. * * @param {Object} [attributes={}] * An object of attributes that should be set on the element. * * @return {Element} * The element that gets created. */ Button.prototype.createEl = function createEl() { var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'button'; var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; props = (0, _obj.assign)({ className: this.buildCSSClass() }, props); if (tag !== 'button') { _log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.'); // Add properties for clickable element which is not a native HTML button props = (0, _obj.assign)({ tabIndex: 0 }, props); // Add ARIA attributes for clickable element which is not a native HTML button attributes = (0, _obj.assign)({ role: 'button' }, attributes); } // Add attributes for button element attributes = (0, _obj.assign)({ // Necessary since the default button type is "submit" 'type': 'button', // let the screen reader user know that the text of the button may change 'aria-live': 'polite' }, attributes); var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes); this.createControlTextEl(el); return el; }; /** * Add a child `Component` inside of this `Button`. * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. * * @deprecated since version 5 */ Button.prototype.addChild = function addChild(child) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var className = this.constructor.name; _log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.'); // Avoid the error message generated by ClickableComponent's addChild method return _component2['default'].prototype.addChild.call(this, child, options); }; /** * Enable the `Button` element so that it can be activated or clicked. Use this with * {@link Button#disable}. */ Button.prototype.enable = function enable() { _ClickableComponent.prototype.enable.call(this); this.el_.removeAttribute('disabled'); }; /** * Enable the `Button` element so that it cannot be activated or clicked. Use this with * {@link Button#enable}. */ Button.prototype.disable = function disable() { _ClickableComponent.prototype.disable.call(this); this.el_.setAttribute('disabled', 'disabled'); }; /** * This gets called when a `Button` has focus and `keydown` is triggered via a key * press. * * @param {EventTarget~Event} event * The event that caused this function to get called. * * @listens keydown */ Button.prototype.handleKeyPress = function handleKeyPress(event) { // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button. if (event.which === 32 || event.which === 13) { return; } // Pass keypress handling up for unsupported keys _ClickableComponent.prototype.handleKeyPress.call(this, event); }; return Button; }(_clickableComponent2['default']); _component2['default'].registerComponent('Button', Button); exports['default'] = Button; },{"3":3,"5":5,"86":86,"88":88}],3:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file button.js */ /** * Clickable Component which is clickable or keyboard actionable, * but is not a native HTML button. * * @extends Component */ var ClickableComponent = function (_Component) { _inherits(ClickableComponent, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ClickableComponent(player, options) { _classCallCheck(this, ClickableComponent); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.emitTapEvents(); _this.enable(); return _this; } /** * Create the `Component`s DOM element. * * @param {string} [tag=div] * The element's node type. * * @param {Object} [props={}] * An object of properties that should be set on the element. * * @param {Object} [attributes={}] * An object of attributes that should be set on the element. * * @return {Element} * The element that gets created. */ ClickableComponent.prototype.createEl = function createEl() { var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div'; var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; props = (0, _obj.assign)({ className: this.buildCSSClass(), tabIndex: 0 }, props); if (tag === 'button') { _log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.'); } // Add ARIA attributes for clickable element which is not a native HTML button attributes = (0, _obj.assign)({ 'role': 'button', // let the screen reader user know that the text of the element may change 'aria-live': 'polite' }, attributes); this.tabIndex_ = props.tabIndex; var el = _Component.prototype.createEl.call(this, tag, props, attributes); this.createControlTextEl(el); return el; }; /** * Create a control text element on this `Component` * * @param {Element} [el] * Parent element for the control text. * * @return {Element} * The control text element that gets created. */ ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) { this.controlTextEl_ = Dom.createEl('span', { className: 'vjs-control-text' }); if (el) { el.appendChild(this.controlTextEl_); } this.controlText(this.controlText_, el); return this.controlTextEl_; }; /** * Get or set the localize text to use for the controls on the `Component`. * * @param {string} [text] * Control text for element. * * @param {Element} [el=this.el()] * Element to set the title on. * * @return {string|ClickableComponent} * - The control text when getting * - Returns itself when setting; method can be chained. */ ClickableComponent.prototype.controlText = function controlText(text) { var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el(); if (!text) { return this.controlText_ || 'Need Text'; } var localizedText = this.localize(text); this.controlText_ = text; this.controlTextEl_.innerHTML = localizedText; el.setAttribute('title', localizedText); return this; }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ClickableComponent.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this); }; /** * Enable this `Component`s element. * * @return {ClickableComponent} * Returns itself; method can be chained. */ ClickableComponent.prototype.enable = function enable() { this.removeClass('vjs-disabled'); this.el_.setAttribute('aria-disabled', 'false'); if (typeof this.tabIndex_ !== 'undefined') { this.el_.setAttribute('tabIndex', this.tabIndex_); } this.on('tap', this.handleClick); this.on('click', this.handleClick); this.on('focus', this.handleFocus); this.on('blur', this.handleBlur); return this; }; /** * Disable this `Component`s element. * * @return {ClickableComponent} * Returns itself; method can be chained. */ ClickableComponent.prototype.disable = function disable() { this.addClass('vjs-disabled'); this.el_.setAttribute('aria-disabled', 'true'); if (typeof this.tabIndex_ !== 'undefined') { this.el_.removeAttribute('tabIndex'); } this.off('tap', this.handleClick); this.off('click', this.handleClick); this.off('focus', this.handleFocus); this.off('blur', this.handleBlur); return this; }; /** * This gets called when a `ClickableComponent` gets: * - Clicked (via the `click` event, listening starts in the constructor) * - Tapped (via the `tap` event, listening starts in the constructor) * - The following things happen in order: * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the * `ClickableComponent`. * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using * {@link ClickableComponent#handleKeyPress}. * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses * the space or enter key. * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown` * event as a parameter. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click * @abstract */ ClickableComponent.prototype.handleClick = function handleClick(event) {}; /** * This gets called when a `ClickableComponent` gains focus via a `focus` event. * Turns on listening for `keydown` events. When they happen it * calls `this.handleKeyPress`. * * @param {EventTarget~Event} event * The `focus` event that caused this function to be called. * * @listens focus */ ClickableComponent.prototype.handleFocus = function handleFocus(event) { Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); }; /** * Called when this ClickableComponent has focus and a key gets pressed down. By * default it will call `this.handleClick` when the key is space or enter. * * @param {EventTarget~Event} event * The `keydown` event that caused this function to be called. * * @listens keydown */ ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) { // Support Space (32) or Enter (13) key operation to fire a click event if (event.which === 32 || event.which === 13) { event.preventDefault(); this.handleClick(event); } else if (_Component.prototype.handleKeyPress) { // Pass keypress handling up for unsupported keys _Component.prototype.handleKeyPress.call(this, event); } }; /** * Called when a `ClickableComponent` loses focus. Turns off the listener for * `keydown` events. Which Stops `this.handleKeyPress` from getting called. * * @param {EventTarget~Event} event * The `blur` event that caused this function to be called. * * @listens blur */ ClickableComponent.prototype.handleBlur = function handleBlur(event) { Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress)); }; return ClickableComponent; }(_component2['default']); _component2['default'].registerComponent('ClickableComponent', ClickableComponent); exports['default'] = ClickableComponent; },{"5":5,"81":81,"82":82,"83":83,"86":86,"88":88,"94":94}],4:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file close-button.js */ /** * The `CloseButton` is a `{@link Button}` that fires a `close` event when * it gets clicked. * * @extends Button */ var CloseButton = function (_Button) { _inherits(CloseButton, _Button); /** * Creates an instance of the this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CloseButton(player, options) { _classCallCheck(this, CloseButton); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.controlText(options && options.controlText || _this.localize('Close')); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CloseButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when a `CloseButton` gets clicked. See * {@link ClickableComponent#handleClick} for more information on when this will be * triggered * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click * @fires CloseButton#close */ CloseButton.prototype.handleClick = function handleClick(event) { /** * Triggered when the a `CloseButton` is clicked. * * @event CloseButton#close * @type {EventTarget~Event} * * @property {boolean} [bubbles=false] * set to false so that the close event does not * bubble up to parents if there is no listener */ this.trigger({ type: 'close', bubbles: false }); }; return CloseButton; }(_button2['default']); _component2['default'].registerComponent('CloseButton', CloseButton); exports['default'] = CloseButton; },{"2":2,"5":5}],5:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * Player Component - Base class for all UI objects * * @file component.js */ /** * Base class for all UI Components. * Components are UI objects which represent both a javascript object and an element * in the DOM. They can be children of other components, and can have * children themselves. * * Components can also use methods from {@link EventTarget} */ var Component = function () { /** * A callback that is called when a component is ready. Does not have any * paramters and any callback value will be ignored. * * @callback Component~ReadyCallback * @this Component */ /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. # * @param {Object[]} [options.children] * An array of children objects to intialize this component with. Children objects have * a name property that will be used if more than one component of the same type needs to be * added. * * @param {Component~ReadyCallback} [ready] * Function that gets called when the `Component` is ready. */ function Component(player, options, ready) { _classCallCheck(this, Component); // The component might be the player itself and we can't pass `this` to super if (!player && this.play) { this.player_ = player = this; // eslint-disable-line } else { this.player_ = player; } // Make a copy of prototype.options_ to protect against overriding defaults this.options_ = (0, _mergeOptions2['default'])({}, this.options_); // Updated options with supplied options options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options); // Get ID from options or options element if one is supplied this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one if (!this.id_) { // Don't require the player ID function in the case of mock players var id = player && player.id && player.id() || 'no_player'; this.id_ = id + '_component_' + Guid.newGUID(); } this.name_ = options.name || null; // Create element if one wasn't provided in options if (options.el) { this.el_ = options.el; } else if (options.createEl !== false) { this.el_ = this.createEl(); } this.children_ = []; this.childIndex_ = {}; this.childNameIndex_ = {}; // Add any child components in options if (options.initChildren !== false) { this.initChildren(); } this.ready(ready); // Don't want to trigger ready here or it will before init is actually // finished for all children that run this constructor if (options.reportTouchActivity !== false) { this.enableTouchActivity(); } } /** * Dispose of the `Component` and all child components. * * @fires Component#dispose */ Component.prototype.dispose = function dispose() { /** * Triggered when a `Component` is disposed. * * @event Component#dispose * @type {EventTarget~Event} * * @property {boolean} [bubbles=false] * set to false so that the close event does not * bubble up */ this.trigger({ type: 'dispose', bubbles: false }); // Dispose all children. if (this.children_) { for (var i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i].dispose) { this.children_[i].dispose(); } } } // Delete child references this.children_ = null; this.childIndex_ = null; this.childNameIndex_ = null; // Remove all event listeners. this.off(); // Remove element from DOM if (this.el_.parentNode) { this.el_.parentNode.removeChild(this.el_); } Dom.removeElData(this.el_); this.el_ = null; }; /** * Return the {@link Player} that the `Component` has attached to. * * @return {Player} * The player that this `Component` has attached to. */ Component.prototype.player = function player() { return this.player_; }; /** * Deep merge of options objects with new options. * > Note: When both `obj` and `options` contain properties whose values are objects. * The two properties get merged using {@link module:mergeOptions} * * @param {Object} obj * The object that contains new options. * * @return {Object} * A new object of `this.options_` and `obj` merged together. * * @deprecated since version 5 */ Component.prototype.options = function options(obj) { _log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0'); if (!obj) { return this.options_; } this.options_ = (0, _mergeOptions2['default'])(this.options_, obj); return this.options_; }; /** * Get the `Component`s DOM element * * @return {Element} * The DOM element for this `Component`. */ Component.prototype.el = function el() { return this.el_; }; /** * Create the `Component`s DOM element. * * @param {string} [tagName] * Element's DOM node type. e.g. 'div' * * @param {Object} [properties] * An object of properties that should be set. * * @param {Object} [attributes] * An object of attributes that should be set. * * @return {Element} * The element that gets created. */ Component.prototype.createEl = function createEl(tagName, properties, attributes) { return Dom.createEl(tagName, properties, attributes); }; /** * Localize a string given the string in english. * * @param {string} string * The string to localize. * * @return {string} * The localized string or if no localization exists the english string. */ Component.prototype.localize = function localize(string) { var code = this.player_.language && this.player_.language(); var languages = this.player_.languages && this.player_.languages(); if (!code || !languages) { return string; } var language = languages[code]; if (language && language[string]) { return language[string]; } var primaryCode = code.split('-')[0]; var primaryLang = languages[primaryCode]; if (primaryLang && primaryLang[string]) { return primaryLang[string]; } return string; }; /** * Return the `Component`s DOM element. This is where children get inserted. * This will usually be the the same as the element returned in {@link Component#el}. * * @return {Element} * The content element for this `Component`. */ Component.prototype.contentEl = function contentEl() { return this.contentEl_ || this.el_; }; /** * Get this `Component`s ID * * @return {string} * The id of this `Component` */ Component.prototype.id = function id() { return this.id_; }; /** * Get the `Component`s name. The name gets used to reference the `Component` * and is set during registration. * * @return {string} * The name of this `Component`. */ Component.prototype.name = function name() { return this.name_; }; /** * Get an array of all child components * * @return {Array} * The children */ Component.prototype.children = function children() { return this.children_; }; /** * Returns the child `Component` with the given `id`. * * @param {string} id * The id of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `id` or undefined. */ Component.prototype.getChildById = function getChildById(id) { return this.childIndex_[id]; }; /** * Returns the child `Component` with the given `name`. * * @param {string} name * The name of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `name` or undefined. */ Component.prototype.getChild = function getChild(name) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); return this.childNameIndex_[name]; }; /** * Add a child `Component` inside the current `Component`. * * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @param {number} [index=this.children_.length] * The index to attempt to add a child into. * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. */ Component.prototype.addChild = function addChild(child) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length; var component = void 0; var componentName = void 0; // If child is a string, create component with options if (typeof child === 'string') { componentName = (0, _toTitleCase2['default'])(child); // Options can also be specified as a boolean, // so convert to an empty object if false. if (!options) { options = {}; } // Same as above, but true is deprecated so show a warning. if (options === true) { _log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.'); options = {}; } var componentClassName = options.componentClass || componentName; // Set name through options options.name = componentName; // Create a new object & element for this controls set // If there's no .player_, this is a player var ComponentClass = Component.getComponent(componentClassName); if (!ComponentClass) { throw new Error('Component ' + componentClassName + ' does not exist'); } // data stored directly on the videojs object may be // misidentified as a component to retain // backwards-compatibility with 4.x. check to make sure the // component class can be instantiated. if (typeof ComponentClass !== 'function') { return null; } component = new ComponentClass(this.player_ || this, options); // child is a component instance } else { component = child; } this.children_.splice(index, 0, component); if (typeof component.id === 'function') { this.childIndex_[component.id()] = component; } // If a name wasn't used to create the component, check if we can use the // name function of the component componentName = componentName || component.name && component.name(); if (componentName) { this.childNameIndex_[componentName] = component; } // Add the UI object's element to the container div (box) // Having an element is not required if (typeof component.el === 'function' && component.el()) { var childNodes = this.contentEl().children; var refNode = childNodes[index] || null; this.contentEl().insertBefore(component.el(), refNode); } // Return so it can stored on parent object if desired. return component; }; /** * Remove a child `Component` from this `Component`s list of children. Also removes * the child `Component`s element from this `Component`s element. * * @param {Component} component * The child `Component` to remove. */ Component.prototype.removeChild = function removeChild(component) { if (typeof component === 'string') { component = this.getChild(component); } if (!component || !this.children_) { return; } var childFound = false; for (var i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i] === component) { childFound = true; this.children_.splice(i, 1); break; } } if (!childFound) { return; } this.childIndex_[component.id()] = null; this.childNameIndex_[component.name()] = null; var compEl = component.el(); if (compEl && compEl.parentNode === this.contentEl()) { this.contentEl().removeChild(component.el()); } }; /** * Add and initialize default child `Component`s based upon options. */ Component.prototype.initChildren = function initChildren() { var _this = this; var children = this.options_.children; if (children) { (function () { // `this` is `parent` var parentOptions = _this.options_; var handleAdd = function handleAdd(child) { var name = child.name; var opts = child.opts; // Allow options for children to be set at the parent options // e.g. videojs(id, { controlBar: false }); // instead of videojs(id, { children: { controlBar: false }); if (parentOptions[name] !== undefined) { opts = parentOptions[name]; } // Allow for disabling default components // e.g. options['children']['posterImage'] = false if (opts === false) { return; } // Allow options to be passed as a simple boolean if no configuration // is necessary. if (opts === true) { opts = {}; } // We also want to pass the original player options // to each component as well so they don't need to // reach back into the player for options later. opts.playerOptions = _this.options_.playerOptions; // Create and add the child component. // Add a direct reference to the child by name on the parent instance. // If two of the same component are used, different names should be supplied // for each var newChild = _this.addChild(name, opts); if (newChild) { _this[name] = newChild; } }; // Allow for an array of children details to passed in the options var workingChildren = void 0; var Tech = Component.getComponent('Tech'); if (Array.isArray(children)) { workingChildren = children; } else { workingChildren = Object.keys(children); } workingChildren // children that are in this.options_ but also in workingChildren would // give us extra children we do not want. So, we want to filter them out. .concat(Object.keys(_this.options_).filter(function (child) { return !workingChildren.some(function (wchild) { if (typeof wchild === 'string') { return child === wchild; } return child === wchild.name; }); })).map(function (child) { var name = void 0; var opts = void 0; if (typeof child === 'string') { name = child; opts = children[name] || _this.options_[name] || {}; } else { name = child.name; opts = child; } return { name: name, opts: opts }; }).filter(function (child) { // we have to make sure that child.name isn't in the techOrder since // techs are registerd as Components but can't aren't compatible // See https://github.com/videojs/video.js/issues/2772 var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name)); return c && !Tech.isTech(c); }).forEach(handleAdd); })(); } }; /** * Builds the default DOM class name. Should be overriden by sub-components. * * @return {string} * The DOM class name for this object. * * @abstract */ Component.prototype.buildCSSClass = function buildCSSClass() { // Child classes can include a function that does: // return 'CLASS NAME' + this._super(); return ''; }; /** * Add an `event listener` to this `Component`s element. * * The benefit of using this over the following: * - `VjsEvents.on(otherElement, 'eventName', myFunc)` * - `otherComponent.on('eventName', myFunc)` * * 1. Is that the listeners will get cleaned up when either component gets disposed. * 1. It will also bind `myComponent` as the context of `myFunc`. * > NOTE: If you remove the element from the DOM that has used `on` you need to * clean up references using: `myComponent.trigger(el, 'dispose')` * This will also allow the browser to garbage collect it. In special * cases such as with `window` and `document`, which are both permanent, * this is not necessary. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. * * @listens Component#dispose */ Component.prototype.on = function on(first, second, third) { var _this2 = this; if (typeof first === 'string' || Array.isArray(first)) { Events.on(this.el_, first, Fn.bind(this, second)); // Targeting another component or element } else { (function () { var target = first; var type = second; var fn = Fn.bind(_this2, third); // When this component is disposed, remove the listener from the other component var removeOnDispose = function removeOnDispose() { return _this2.off(target, type, fn); }; // Use the same function ID so we can remove it later it using the ID // of the original listener removeOnDispose.guid = fn.guid; _this2.on('dispose', removeOnDispose); // If the other component is disposed first we need to clean the reference // to the other component in this component's removeOnDispose listener // Otherwise we create a memory leak. var cleanRemover = function cleanRemover() { return _this2.off('dispose', removeOnDispose); }; // Add the same function ID so we can easily remove it later cleanRemover.guid = fn.guid; // Check if this is a DOM node if (first.nodeName) { // Add the listener to the other element Events.on(target, type, fn); Events.on(target, 'dispose', cleanRemover); // Should be a component // Not using `instanceof Component` because it makes mock players difficult } else if (typeof first.on === 'function') { // Add the listener to the other component target.on(type, fn); target.on('dispose', cleanRemover); } })(); } return this; }; /** * Remove an event listener from this `Component`s element. If the second argument is * exluded all listeners for the type passed in as the first argument will be removed. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.off = function off(first, second, third) { if (!first || typeof first === 'string' || Array.isArray(first)) { Events.off(this.el_, first, second); } else { var target = first; var type = second; // Ensure there's at least a guid, even if the function hasn't been used var fn = Fn.bind(this, third); // Remove the dispose listener on this component, // which was given the same guid as the event listener this.off('dispose', fn); if (first.nodeName) { // Remove the listener Events.off(target, type, fn); // Remove the listener for cleaning the dispose listener Events.off(target, 'dispose', fn); } else { target.off(type, fn); target.off('dispose', fn); } } return this; }; /** * Add an event listener that gets triggered only once and then gets removed. * * @param {string|Component|string[]} [first] * The event name, and array of event names, or another `Component`. * * @param {EventTarget~EventListener|string|string[]} [second] * The listener function, an event name, or an Array of events names. * * @param {EventTarget~EventListener} [third] * The event handler if `first` is a `Component` and `second` is an event name * or an Array of event names. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.one = function one(first, second, third) { var _this3 = this, _arguments = arguments; if (typeof first === 'string' || Array.isArray(first)) { Events.one(this.el_, first, Fn.bind(this, second)); } else { (function () { var target = first; var type = second; var fn = Fn.bind(_this3, third); var newFunc = function newFunc() { _this3.off(target, type, newFunc); fn.apply(null, _arguments); }; // Keep the same function ID so we can remove it later newFunc.guid = fn.guid; _this3.on(target, type, newFunc); })(); } return this; }; /** * Trigger an event on an element. * * @param {EventTarget~Event|Object|string} event * The event name, and Event, or an event-like object with a type attribute * set to the event name. * * @param {Object} [hash] * Data hash to pass along with the event * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.trigger = function trigger(event, hash) { Events.trigger(this.el_, event, hash); return this; }; /** * Bind a listener to the component's ready state. If the ready event has already * happened it will trigger the function immediately. * * @param {Component~ReadyCallback} fn * A function to call when ready is triggered. * * @param {boolean} [sync=false] * Execute the listener synchronously if `Component` is ready. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.ready = function ready(fn) { var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; if (fn) { if (this.isReady_) { if (sync) { fn.call(this); } else { // Call the function asynchronously by default for consistency this.setTimeout(fn, 1); } } else { this.readyQueue_ = this.readyQueue_ || []; this.readyQueue_.push(fn); } } return this; }; /** * Trigger all the ready listeners for this `Component`. * * @fires Component#ready */ Component.prototype.triggerReady = function triggerReady() { this.isReady_ = true; // Ensure ready is triggerd asynchronously this.setTimeout(function () { var readyQueue = this.readyQueue_; // Reset Ready Queue this.readyQueue_ = []; if (readyQueue && readyQueue.length > 0) { readyQueue.forEach(function (fn) { fn.call(this); }, this); } // Allow for using event listeners also /** * Triggered when a `Component` is ready. * * @event Component#ready * @type {EventTarget~Event} */ this.trigger('ready'); }, 1); }; /** * Find a single DOM element matching a `selector`. This can be within the `Component`s * `contentEl()` or another custom context. * * @param {string} selector * A valid CSS selector, which will be passed to `querySelector`. * * @param {Element|string} [context=this.contentEl()] * A DOM element within which to query. Can also be a selector string in * which case the first matching element will get used as context. If * missing `this.contentEl()` gets used. If `this.contentEl()` returns * nothing it falls back to `document`. * * @return {Element|null} * the dom element that was found, or null * * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) */ Component.prototype.$ = function $(selector, context) { return Dom.$(selector, context || this.contentEl()); }; /** * Finds all DOM element matching a `selector`. This can be within the `Component`s * `contentEl()` or another custom context. * * @param {string} selector * A valid CSS selector, which will be passed to `querySelectorAll`. * * @param {Element|string} [context=this.contentEl()] * A DOM element within which to query. Can also be a selector string in * which case the first matching element will get used as context. If * missing `this.contentEl()` gets used. If `this.contentEl()` returns * nothing it falls back to `document`. * * @return {NodeList} * a list of dom elements that were found * * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) */ Component.prototype.$$ = function $$(selector, context) { return Dom.$$(selector, context || this.contentEl()); }; /** * Check if a component's element has a CSS class name. * * @param {string} classToCheck * CSS class name to check. * * @return {boolean} * - True if the `Component` has the class. * - False if the `Component` does not have the class` */ Component.prototype.hasClass = function hasClass(classToCheck) { return Dom.hasElClass(this.el_, classToCheck); }; /** * Add a CSS class name to the `Component`s element. * * @param {string} classToAdd * CSS class name to add * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.addClass = function addClass(classToAdd) { Dom.addElClass(this.el_, classToAdd); return this; }; /** * Remove a CSS class name from the `Component`s element. * * @param {string} classToRemove * CSS class name to remove * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.removeClass = function removeClass(classToRemove) { Dom.removeElClass(this.el_, classToRemove); return this; }; /** * Add or remove a CSS class name from the component's element. * - `classToToggle` gets added when {@link Component#hasClass} would return false. * - `classToToggle` gets removed when {@link Component#hasClass} would return true. * * @param {string} classToToggle * The class to add or remove based on (@link Component#hasClass} * * @param {boolean|Dom~predicate} [predicate] * An {@link Dom~predicate} function or a boolean * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) { Dom.toggleElClass(this.el_, classToToggle, predicate); return this; }; /** * Show the `Component`s element if it is hidden by removing the * 'vjs-hidden' class name from it. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.show = function show() { this.removeClass('vjs-hidden'); return this; }; /** * Hide the `Component`s element if it is currently showing by adding the * 'vjs-hidden` class name to it. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.hide = function hide() { this.addClass('vjs-hidden'); return this; }; /** * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing' * class name to it. Used during fadeIn/fadeOut. * * @return {Component} * Returns itself; method can be chained. * * @private */ Component.prototype.lockShowing = function lockShowing() { this.addClass('vjs-lock-showing'); return this; }; /** * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing' * class name from it. Used during fadeIn/fadeOut. * * @return {Component} * Returns itself; method can be chained. * * @private */ Component.prototype.unlockShowing = function unlockShowing() { this.removeClass('vjs-lock-showing'); return this; }; /** * Get the value of an attribute on the `Component`s element. * * @param {string} attribute * Name of the attribute to get the value from. * * @return {string|null} * - The value of the attribute that was asked for. * - Can be an empty string on some browsers if the attribute does not exist * or has no value * - Most browsers will return null if the attibute does not exist or has * no value. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute} */ Component.prototype.getAttribute = function getAttribute(attribute) { return Dom.getAttribute(this.el_, attribute); }; /** * Set the value of an attribute on the `Component`'s element * * @param {string} attribute * Name of the attribute to set. * * @param {string} value * Value to set the attribute to. * * @return {Component} * Returns itself; method can be chained. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute} */ Component.prototype.setAttribute = function setAttribute(attribute, value) { Dom.setAttribute(this.el_, attribute, value); return this; }; /** * Remove an attribute from the `Component`s element. * * @param {string} attribute * Name of the attribute to remove. * * @return {Component} * Returns itself; method can be chained. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute} */ Component.prototype.removeAttribute = function removeAttribute(attribute) { Dom.removeAttribute(this.el_, attribute); return this; }; /** * Get or set the width of the component based upon the CSS styles. * See {@link Component#dimension} for more detailed information. * * @param {number|string} [num] * The width that you want to set postfixed with '%', 'px' or nothing. * * @param {boolean} [skipListeners] * Skip the resize event trigger * * @return {Component|number|string} * - The width when getting, zero if there is no width. Can be a string * postpixed with '%' or 'px'. * - Returns itself when setting; method can be chained. */ Component.prototype.width = function width(num, skipListeners) { return this.dimension('width', num, skipListeners); }; /** * Get or set the height of the component based upon the CSS styles. * See {@link Component#dimension} for more detailed information. * * @param {number|string} [num] * The height that you want to set postfixed with '%', 'px' or nothing. * * @param {boolean} [skipListeners] * Skip the resize event trigger * * @return {Component|number|string} * - The width when getting, zero if there is no width. Can be a string * postpixed with '%' or 'px'. * - Returns itself when setting; method can be chained. */ Component.prototype.height = function height(num, skipListeners) { return this.dimension('height', num, skipListeners); }; /** * Set both the width and height of the `Component` element at the same time. * * @param {number|string} width * Width to set the `Component`s element to. * * @param {number|string} height * Height to set the `Component`s element to. * * @return {Component} * Returns itself; method can be chained. */ Component.prototype.dimensions = function dimensions(width, height) { // Skip resize listeners on width for optimization return this.width(width, true).height(height); }; /** * Get or set width or height of the `Component` element. This is the shared code * for the {@link Component#width} and {@link Component#height}. * * Things to know: * - If the width or height in an number this will return the number postfixed with 'px'. * - If the width/height is a percent this will return the percent postfixed with '%' * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`. * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/} * for more information * - If you want the computed style of the component, use {@link Component#currentWidth} * and {@link {Component#currentHeight} * * @fires Component#resize * * @param {string} widthOrHeight 8 'width' or 'height' * * @param {number|string} [num] 8 New dimension * * @param {boolean} [skipListeners] * Skip resize event trigger * * @return {Component} * - the dimension when getting or 0 if unset * - Returns itself when setting; method can be chained. */ Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) { if (num !== undefined) { // Set to zero if null or literally NaN (NaN !== NaN) if (num === null || num !== num) { num = 0; } // Check if using css width/height (% or px) and adjust if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { this.el_.style[widthOrHeight] = num; } else if (num === 'auto') { this.el_.style[widthOrHeight] = ''; } else { this.el_.style[widthOrHeight] = num + 'px'; } // skipListeners allows us to avoid triggering the resize event when setting both width and height if (!skipListeners) { /** * Triggered when a component is resized. * * @event Component#resize * @type {EventTarget~Event} */ this.trigger('resize'); } // Return component return this; } // Not setting a value, so getting it // Make sure element exists if (!this.el_) { return 0; } // Get dimension value from style var val = this.el_.style[widthOrHeight]; var pxIndex = val.indexOf('px'); if (pxIndex !== -1) { // Return the pixel value with no 'px' return parseInt(val.slice(0, pxIndex), 10); } // No px so using % or no style was set, so falling back to offsetWidth/height // If component has display:none, offset will return 0 // TODO: handle display:none and no dimension style using px return parseInt(this.el_['offset' + (0, _toTitleCase2['default'])(widthOrHeight)], 10); }; /** * Get the width or the height of the `Component` elements computed style. Uses * `window.getComputedStyle`. * * @param {string} widthOrHeight * A string containing 'width' or 'height'. Whichever one you want to get. * * @return {number} * The dimension that gets asked for or 0 if nothing was set * for that dimension. */ Component.prototype.currentDimension = function currentDimension(widthOrHeight) { var computedWidthOrHeight = 0; if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { throw new Error('currentDimension only accepts width or height value'); } if (typeof _window2['default'].getComputedStyle === 'function') { var computedStyle = _window2['default'].getComputedStyle(this.el_); computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight]; } // remove 'px' from variable and parse as integer computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying // and we want to check the offset values. // This code also runs on IE8 and wherever getComputedStyle doesn't exist. if (computedWidthOrHeight === 0) { var rule = 'offset' + (0, _toTitleCase2['default'])(widthOrHeight); computedWidthOrHeight = this.el_[rule]; } return computedWidthOrHeight; }; /** * An object that contains width and height values of the `Component`s * computed style. Uses `window.getComputedStyle`. * * @typedef {Object} Component~DimensionObject * * @property {number} width * The width of the `Component`s computed style. * * @property {number} height * The height of the `Component`s computed style. */ /** * Get an object that contains width and height values of the `Component`s * computed style. * * @return {Component~DimensionObject} * The dimensions of the components element */ Component.prototype.currentDimensions = function currentDimensions() { return { width: this.currentDimension('width'), height: this.currentDimension('height') }; }; /** * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`. * * @return {number} width * The width of the `Component`s computed style. */ Component.prototype.currentWidth = function currentWidth() { return this.currentDimension('width'); }; /** * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`. * * @return {number} height * The height of the `Component`s computed style. */ Component.prototype.currentHeight = function currentHeight() { return this.currentDimension('height'); }; /** * Emit a 'tap' events when touch event support gets detected. This gets used to * support toggling the controls through a tap on the video. They get enabled * because every sub-component would have extra overhead otherwise. * * @private * @fires Component#tap * @listens Component#touchstart * @listens Component#touchmove * @listens Component#touchleave * @listens Component#touchcancel * @listens Component#touchend */ Component.prototype.emitTapEvents = function emitTapEvents() { // Track the start time so we can determine how long the touch lasted var touchStart = 0; var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap // Other popular libs use anywhere from 2 (hammer.js) to 15, // so 10 seems like a nice, round number. var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap var touchTimeThreshold = 200; var couldBeTap = void 0; this.on('touchstart', function (event) { // If more than one finger, don't consider treating this as a click if (event.touches.length === 1) { // Copy pageX/pageY from the object firstTouch = { pageX: event.touches[0].pageX, pageY: event.touches[0].pageY }; // Record start time so we can detect a tap vs. "touch and hold" touchStart = new Date().getTime(); // Reset couldBeTap tracking couldBeTap = true; } }); this.on('touchmove', function (event) { // If more than one finger, don't consider treating this as a click if (event.touches.length > 1) { couldBeTap = false; } else if (firstTouch) { // Some devices will throw touchmoves for all but the slightest of taps. // So, if we moved only a small distance, this could still be a tap var xdiff = event.touches[0].pageX - firstTouch.pageX; var ydiff = event.touches[0].pageY - firstTouch.pageY; var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); if (touchDistance > tapMovementThreshold) { couldBeTap = false; } } }); var noTap = function noTap() { couldBeTap = false; }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s this.on('touchleave', noTap); this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate // event this.on('touchend', function (event) { firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen if (couldBeTap === true) { // Measure how long the touch lasted var touchTime = new Date().getTime() - touchStart; // Make sure the touch was less than the threshold to be considered a tap if (touchTime < touchTimeThreshold) { // Don't let browser turn this into a click event.preventDefault(); /** * Triggered when a `Component` is tapped. * * @event Component#tap * @type {EventTarget~Event} */ this.trigger('tap'); // It may be good to copy the touchend event object and change the // type to tap, if the other event properties aren't exact after // Events.fixEvent runs (e.g. event.target) } } }); }; /** * This function reports user activity whenever touch events happen. This can get * turned off by any sub-components that wants touch events to act another way. * * Report user touch activity when touch events occur. User activity gets used to * determine when controls should show/hide. It is simple when it comes to mouse * events, because any mouse event should show the controls. So we capture mouse * events that bubble up to the player and report activity when that happens. * With touch events it isn't as easy as `touchstart` and `touchend` toggle player * controls. So touch events can't help us at the player level either. * * User activity gets checked asynchronously. So what could happen is a tap event * on the video turns the controls off. Then the `touchend` event bubbles up to * the player. Which, if it reported user activity, would turn the controls right * back on. We also don't want to completely block touch events from bubbling up. * Furthermore a `touchmove` event and anything other than a tap, should not turn * controls back on. * * @listens Component#touchstart * @listens Component#touchmove * @listens Component#touchend * @listens Component#touchcancel */ Component.prototype.enableTouchActivity = function enableTouchActivity() { // Don't continue if the root player doesn't support reporting user activity if (!this.player() || !this.player().reportUserActivity) { return; } // listener for reporting that the user is active var report = Fn.bind(this.player(), this.player().reportUserActivity); var touchHolding = void 0; this.on('touchstart', function () { report(); // For as long as the they are touching the device or have their mouse down, // we consider them active even if they're not moving their finger or mouse. // So we want to continue to update that they are active this.clearInterval(touchHolding); // report at the same interval as activityCheck touchHolding = this.setInterval(report, 250); }); var touchEnd = function touchEnd(event) { report(); // stop the interval that maintains activity if the touch is holding this.clearInterval(touchHolding); }; this.on('touchmove', report); this.on('touchend', touchEnd); this.on('touchcancel', touchEnd); }; /** * A callback that has no parameters and is bound into `Component`s context. * * @callback Component~GenericCallback * @this Component */ /** * Creates a function that runs after an `x` millisecond timeout. This function is a * wrapper around `window.setTimeout`. There are a few reasons to use this one * instead though: * 1. It gets cleared via {@link Component#clearTimeout} when * {@link Component#dispose} gets called. * 2. The function callback will gets turned into a {@link Component~GenericCallback} * * > Note: You can use `window.clearTimeout` on the id returned by this function. This * will cause its dispose listener not to get cleaned up! Please use * {@link Component#clearTimeout} or {@link Component#dispose}. * * @param {Component~GenericCallback} fn * The function that will be run after `timeout`. * * @param {number} timeout * Timeout in milliseconds to delay before executing the specified function. * * @return {number} * Returns a timeout ID that gets used to identify the timeout. It can also * get used in {@link Component#clearTimeout} to clear the timeout that * was set. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout} */ Component.prototype.setTimeout = function setTimeout(fn, timeout) { fn = Fn.bind(this, fn); var timeoutId = _window2['default'].setTimeout(fn, timeout); var disposeFn = function disposeFn() { this.clearTimeout(timeoutId); }; disposeFn.guid = 'vjs-timeout-' + timeoutId; this.on('dispose', disposeFn); return timeoutId; }; /** * Clears a timeout that gets created via `window.setTimeout` or * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout} * use this function instead of `window.clearTimout`. If you don't your dispose * listener will not get cleaned up until {@link Component#dispose}! * * @param {number} timeoutId * The id of the timeout to clear. The return value of * {@link Component#setTimeout} or `window.setTimeout`. * * @return {number} * Returns the timeout id that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout} */ Component.prototype.clearTimeout = function clearTimeout(timeoutId) { _window2['default'].clearTimeout(timeoutId); var disposeFn = function disposeFn() {}; disposeFn.guid = 'vjs-timeout-' + timeoutId; this.off('dispose', disposeFn); return timeoutId; }; /** * Creates a function that gets run every `x` milliseconds. This function is a wrapper * around `window.setInterval`. There are a few reasons to use this one instead though. * 1. It gets cleared via {@link Component#clearInterval} when * {@link Component#dispose} gets called. * 2. The function callback will be a {@link Component~GenericCallback} * * @param {Component~GenericCallback} fn * The function to run every `x` seconds. * * @param {number} interval * Execute the specified function every `x` milliseconds. * * @return {number} * Returns an id that can be used to identify the interval. It can also be be used in * {@link Component#clearInterval} to clear the interval. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval} */ Component.prototype.setInterval = function setInterval(fn, interval) { fn = Fn.bind(this, fn); var intervalId = _window2['default'].setInterval(fn, interval); var disposeFn = function disposeFn() { this.clearInterval(intervalId); }; disposeFn.guid = 'vjs-interval-' + intervalId; this.on('dispose', disposeFn); return intervalId; }; /** * Clears an interval that gets created via `window.setInterval` or * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval} * use this function instead of `window.clearInterval`. If you don't your dispose * listener will not get cleaned up until {@link Component#dispose}! * * @param {number} intervalId * The id of the interval to clear. The return value of * {@link Component#setInterval} or `window.setInterval`. * * @return {number} * Returns the interval id that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval} */ Component.prototype.clearInterval = function clearInterval(intervalId) { _window2['default'].clearInterval(intervalId); var disposeFn = function disposeFn() {}; disposeFn.guid = 'vjs-interval-' + intervalId; this.off('dispose', disposeFn); return intervalId; }; /** * Register a `Component` with `videojs` given the name and the component. * * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s * should be registered using {@link Tech.registerTech} or * {@link videojs:videojs.registerTech}. * * > NOTE: This function can also be seen on videojs as * {@link videojs:videojs.registerComponent}. * * @param {string} name * The name of the `Component` to register. * * @param {Component} comp * The `Component` class to register. * * @return {Component} * The `Component` that was registered. */ Component.registerComponent = function registerComponent(name, comp) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); if (!Component.components_) { Component.components_ = {}; } if (name === 'Player' && Component.components_[name]) { (function () { var Player = Component.components_[name]; // If we have players that were disposed, then their name will still be // in Players.players. So, we must loop through and verify that the value // for each item is not null. This allows registration of the Player component // after all players have been disposed or before any were created. if (Player.players && Object.keys(Player.players).length > 0 && Object.keys(Player.players).map(function (playerName) { return Player.players[playerName]; }).every(Boolean)) { throw new Error('Can not register Player component after player has been created'); } })(); } Component.components_[name] = comp; return comp; }; /** * Get a `Component` based on the name it was registered with. * * @param {string} name * The Name of the component to get. * * @return {Component} * The `Component` that got registered under the given name. * * @deprecated In `videojs` 6 this will not return `Component`s that were not * registered using {@link Component.registerComponent}. Currently we * check the global `videojs` object for a `Component` name and * return that if it exists. */ Component.getComponent = function getComponent(name) { if (!name) { return; } name = (0, _toTitleCase2['default'])(name); if (Component.components_ && Component.components_[name]) { return Component.components_[name]; } if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) { _log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)'); return _window2['default'].videojs[name]; } }; /** * Sets up the constructor using the supplied init method or uses the init of the * parent object. * * @param {Object} [props={}] * An object of properties. * * @return {Object} * the extended object. * * @deprecated since version 5 */ Component.extend = function extend(props) { props = props || {}; _log2['default'].warn('Component.extend({}) has been deprecated, ' + ' use videojs.extend(Component, {}) instead'); // Set up the constructor using the supplied init method // or using the init of the parent object // Make sure to check the unobfuscated version for external libs var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {}; // In Resig's simple class inheritance (previously used) the constructor // is a function that calls `this.init.apply(arguments)` // However that would prevent us from using `ParentObject.call(this);` // in a Child constructor because the `this` in `this.init` // would still refer to the Child and cause an infinite loop. // We would instead have to do // `ParentObject.prototype.init.apply(this, arguments);` // Bleh. We're not creating a _super() function, so it's good to keep // the parent constructor reference simple. var subObj = function subObj() { init.apply(this, arguments); }; // Inherit from this object's prototype subObj.prototype = Object.create(this.prototype); // Reset the constructor property for subObj otherwise // instances of subObj would have the constructor of the parent Object subObj.prototype.constructor = subObj; // Make the class extendable subObj.extend = Component.extend; // Extend subObj's prototype with functions and other properties from props for (var name in props) { if (props.hasOwnProperty(name)) { subObj.prototype[name] = props[name]; } } return subObj; }; return Component; }(); Component.registerComponent('Component', Component); exports['default'] = Component; },{"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"91":91,"95":95}],6:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackButton = _dereq_(36); var _trackButton2 = _interopRequireDefault(_trackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _audioTrackMenuItem = _dereq_(7); var _audioTrackMenuItem2 = _interopRequireDefault(_audioTrackMenuItem); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file audio-track-button.js */ /** * The base class for buttons that toggle specific {@link AudioTrack} types. * * @extends TrackButton */ var AudioTrackButton = function (_TrackButton) { _inherits(AudioTrackButton, _TrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function AudioTrackButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, AudioTrackButton); options.tracks = player.audioTracks && player.audioTracks(); var _this = _possibleConstructorReturn(this, _TrackButton.call(this, player, options)); _this.el_.setAttribute('aria-label', 'Audio Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this); }; /** * Create a menu item for each audio track * * @param {AudioTrackMenuItem[]} [items=[]] * An array of existing menu items to use. * * @return {AudioTrackMenuItem[]} * An array of menu items */ AudioTrackButton.prototype.createItems = function createItems() { var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; var tracks = this.player_.audioTracks && this.player_.audioTracks(); if (!tracks) { return items; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; items.push(new _audioTrackMenuItem2['default'](this.player_, { track: track, // MenuItem is selectable selectable: true })); } return items; }; return AudioTrackButton; }(_trackButton2['default']); /** * The text that should display over the `AudioTrackButton`s controls. Added for localization. * * @type {string} * @private */ AudioTrackButton.prototype.controlText_ = 'Audio Track'; _component2['default'].registerComponent('AudioTrackButton', AudioTrackButton); exports['default'] = AudioTrackButton; },{"36":36,"5":5,"7":7}],7:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file audio-track-menu-item.js */ /** * An {@link AudioTrack} {@link MenuItem} * * @extends MenuItem */ var AudioTrackMenuItem = function (_MenuItem) { _inherits(AudioTrackMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function AudioTrackMenuItem(player, options) { _classCallCheck(this, AudioTrackMenuItem); var track = options.track; var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init. options.label = track.label || track.language || 'Unknown'; options.selected = track.enabled; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.track = track; if (tracks) { (function () { var changeHandler = Fn.bind(_this, _this.handleTracksChange); tracks.addEventListener('change', changeHandler); _this.on('dispose', function () { tracks.removeEventListener('change', changeHandler); }); })(); } return _this; } /** * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent} * for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ AudioTrackMenuItem.prototype.handleClick = function handleClick(event) { var tracks = this.player_.audioTracks(); _MenuItem.prototype.handleClick.call(this, event); if (!tracks) { return; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; track.enabled = track === this.track; } }; /** * Handle any {@link AudioTrack} change. * * @param {EventTarget~Event} [event] * The {@link AudioTrackList#change} event that caused this to run. * * @listens AudioTrackList#change */ AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { this.selected(this.track.enabled); }; return AudioTrackMenuItem; }(_menuItem2['default']); _component2['default'].registerComponent('AudioTrackMenuItem', AudioTrackMenuItem); exports['default'] = AudioTrackMenuItem; },{"48":48,"5":5,"83":83}],8:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); _dereq_(12); _dereq_(32); _dereq_(33); _dereq_(35); _dereq_(34); _dereq_(10); _dereq_(18); _dereq_(9); _dereq_(38); _dereq_(40); _dereq_(11); _dereq_(25); _dereq_(27); _dereq_(29); _dereq_(24); _dereq_(6); _dereq_(13); _dereq_(21); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file control-bar.js */ // Required children /** * Container of main controls. * * @extends Component */ var ControlBar = function (_Component) { _inherits(ControlBar, _Component); function ControlBar() { _classCallCheck(this, ControlBar); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ ControlBar.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-control-bar', dir: 'ltr' }, { // The control bar is a group, so it can contain menuitems role: 'group' }); }; return ControlBar; }(_component2['default']); /** * Default options for `ControlBar` * * @type {Object} * @private */ ControlBar.prototype.options_ = { children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'audioTrackButton', 'fullscreenToggle'] }; _component2['default'].registerComponent('ControlBar', ControlBar); exports['default'] = ControlBar; },{"10":10,"11":11,"12":12,"13":13,"18":18,"21":21,"24":24,"25":25,"27":27,"29":29,"32":32,"33":33,"34":34,"35":35,"38":38,"40":40,"5":5,"6":6,"9":9}],9:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file fullscreen-toggle.js */ /** * Toggle fullscreen video * * @extends Button */ var FullscreenToggle = function (_Button) { _inherits(FullscreenToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function FullscreenToggle(player, options) { _classCallCheck(this, FullscreenToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'fullscreenchange', _this.handleFullscreenChange); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * Handles fullscreenchange on the player and change control text accordingly. * * @param {EventTarget~Event} [event] * The {@link Player#fullscreenchange} event that caused this function to be * called. * * @listens Player#fullscreenchange */ FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) { if (this.player_.isFullscreen()) { this.controlText('Non-Fullscreen'); } else { this.controlText('Fullscreen'); } }; /** * This gets called when an `FullscreenToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ FullscreenToggle.prototype.handleClick = function handleClick(event) { if (!this.player_.isFullscreen()) { this.player_.requestFullscreen(); } else { this.player_.exitFullscreen(); } }; return FullscreenToggle; }(_button2['default']); /** * The text that should display over the `FullscreenToggle`s controls. Added for localization. * * @type {string} * @private */ FullscreenToggle.prototype.controlText_ = 'Fullscreen'; _component2['default'].registerComponent('FullscreenToggle', FullscreenToggle); exports['default'] = FullscreenToggle; },{"2":2,"5":5}],10:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file live-display.js */ // TODO - Future make it click to snap to live /** * Displays the live indicator when duration is Infinity. * * @extends Component */ var LiveDisplay = function (_Component) { _inherits(LiveDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function LiveDisplay(player, options) { _classCallCheck(this, LiveDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.updateShowing(); _this.on(_this.player(), 'durationchange', _this.updateShowing); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ LiveDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-live-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-live-display', innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE') }, { 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide * it accordingly * * @param {EventTarget~Event} [event] * The {@link Player#durationchange} event that caused this function to run. * * @listens Player#durationchange */ LiveDisplay.prototype.updateShowing = function updateShowing(event) { if (this.player().duration() === Infinity) { this.show(); } else { this.hide(); } }; return LiveDisplay; }(_component2['default']); _component2['default'].registerComponent('LiveDisplay', LiveDisplay); exports['default'] = LiveDisplay; },{"5":5,"81":81}],11:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file mute-toggle.js */ /** * A button component for muting the audio. * * @extends Button */ var MuteToggle = function (_Button) { _inherits(MuteToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function MuteToggle(player, options) { _classCallCheck(this, MuteToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'volumechange', _this.update); // hide mute toggle if the current tech doesn't support volume control if (player.tech_ && player.tech_.featuresVolumeControl === false) { _this.addClass('vjs-hidden'); } _this.on(player, 'loadstart', function () { // We need to update the button to account for a default muted state. this.update(); if (player.tech_.featuresVolumeControl === false) { this.addClass('vjs-hidden'); } else { this.removeClass('vjs-hidden'); } }); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ MuteToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when an `MuteToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ MuteToggle.prototype.handleClick = function handleClick(event) { this.player_.muted(this.player_.muted() ? false : true); }; /** * Update the state of volume. * * @param {EventTarget~Event} [event] * The {@link Player#loadstart} event if this function was called through an * event. * * @listens Player#loadstart */ MuteToggle.prototype.update = function update(event) { var vol = this.player_.volume(); var level = 3; if (vol === 0 || this.player_.muted()) { level = 0; } else if (vol < 0.33) { level = 1; } else if (vol < 0.67) { level = 2; } // Don't rewrite the button text if the actual text doesn't change. // This causes unnecessary and confusing information for screen reader users. // This check is needed because this function gets called every time the volume level is changed. var toMute = this.player_.muted() ? 'Unmute' : 'Mute'; if (this.controlText() !== toMute) { this.controlText(toMute); } // TODO improve muted icon classes for (var i = 0; i < 4; i++) { Dom.removeElClass(this.el_, 'vjs-vol-' + i); } Dom.addElClass(this.el_, 'vjs-vol-' + level); }; return MuteToggle; }(_button2['default']); /** * The text that should display over the `MuteToggle`s controls. Added for localization. * * @type {string} * @private */ MuteToggle.prototype.controlText_ = 'Mute'; _component2['default'].registerComponent('MuteToggle', MuteToggle); exports['default'] = MuteToggle; },{"2":2,"5":5,"81":81}],12:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _button = _dereq_(2); var _button2 = _interopRequireDefault(_button); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file play-toggle.js */ /** * Button to toggle between play and pause. * * @extends Button */ var PlayToggle = function (_Button) { _inherits(PlayToggle, _Button); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlayToggle(player, options) { _classCallCheck(this, PlayToggle); var _this = _possibleConstructorReturn(this, _Button.call(this, player, options)); _this.on(player, 'play', _this.handlePlay); _this.on(player, 'pause', _this.handlePause); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ PlayToggle.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this); }; /** * This gets called when an `PlayToggle` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ PlayToggle.prototype.handleClick = function handleClick(event) { if (this.player_.paused()) { this.player_.play(); } else { this.player_.pause(); } }; /** * Add the vjs-playing class to the element so it can change appearance. * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#play */ PlayToggle.prototype.handlePlay = function handlePlay(event) { this.removeClass('vjs-paused'); this.addClass('vjs-playing'); // change the button text to "Pause" this.controlText('Pause'); }; /** * Add the vjs-paused class to the element so it can change appearance. * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#pause */ PlayToggle.prototype.handlePause = function handlePause(event) { this.removeClass('vjs-playing'); this.addClass('vjs-paused'); // change the button text to "Play" this.controlText('Play'); }; return PlayToggle; }(_button2['default']); /** * The text that should display over the `PlayToggle`s controls. Added for localization. * * @type {string} * @private */ PlayToggle.prototype.controlText_ = 'Play'; _component2['default'].registerComponent('PlayToggle', PlayToggle); exports['default'] = PlayToggle; },{"2":2,"5":5}],13:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuButton = _dereq_(47); var _menuButton2 = _interopRequireDefault(_menuButton); var _menu = _dereq_(49); var _menu2 = _interopRequireDefault(_menu); var _playbackRateMenuItem = _dereq_(14); var _playbackRateMenuItem2 = _interopRequireDefault(_playbackRateMenuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file playback-rate-menu-button.js */ /** * The component for controlling the playback rate. * * @extends MenuButton */ var PlaybackRateMenuButton = function (_MenuButton) { _inherits(PlaybackRateMenuButton, _MenuButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlaybackRateMenuButton(player, options) { _classCallCheck(this, PlaybackRateMenuButton); var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options)); _this.updateVisibility(); _this.updateLabel(); _this.on(player, 'loadstart', _this.updateVisibility); _this.on(player, 'ratechange', _this.updateLabel); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ PlaybackRateMenuButton.prototype.createEl = function createEl() { var el = _MenuButton.prototype.createEl.call(this); this.labelEl_ = Dom.createEl('div', { className: 'vjs-playback-rate-value', innerHTML: 1.0 }); el.appendChild(this.labelEl_); return el; }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this); }; /** * Create the playback rate menu * * @return {Menu} * Menu object populated with {@link PlaybackRateMenuItem}s */ PlaybackRateMenuButton.prototype.createMenu = function createMenu() { var menu = new _menu2['default'](this.player()); var rates = this.playbackRates(); if (rates) { for (var i = rates.length - 1; i >= 0; i--) { menu.addChild(new _playbackRateMenuItem2['default'](this.player(), { rate: rates[i] + 'x' })); } } return menu; }; /** * Updates ARIA accessibility attributes */ PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() { // Current playback rate this.el().setAttribute('aria-valuenow', this.player().playbackRate()); }; /** * This gets called when an `PlaybackRateMenuButton` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) { // select next rate option var currentRate = this.player().playbackRate(); var rates = this.playbackRates(); // this will select first one if the last one currently selected var newRate = rates[0]; for (var i = 0; i < rates.length; i++) { if (rates[i] > currentRate) { newRate = rates[i]; break; } } this.player().playbackRate(newRate); }; /** * Get possible playback rates * * @return {Array} * All possible playback rates */ PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() { return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates; }; /** * Get whether playback rates is supported by the tech * and an array of playback rates exists * * @return {boolean} * Whether changing playback rate is supported */ PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() { return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0; }; /** * Hide playback rate controls when they're no playback rate options to select * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#loadstart */ PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) { if (this.playbackRateSupported()) { this.removeClass('vjs-hidden'); } else { this.addClass('vjs-hidden'); } }; /** * Update button label when rate changed * * @param {EventTarget~Event} [event] * The event that caused this function to run. * * @listens Player#ratechange */ PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) { if (this.playbackRateSupported()) { this.labelEl_.innerHTML = this.player().playbackRate() + 'x'; } }; return PlaybackRateMenuButton; }(_menuButton2['default']); /** * The text that should display over the `FullscreenToggle`s controls. Added for localization. * * @type {string} * @private */ PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate'; _component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton); exports['default'] = PlaybackRateMenuButton; },{"14":14,"47":47,"49":49,"5":5,"81":81}],14:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file playback-rate-menu-item.js */ /** * The specific menu item type for selecting a playback rate. * * @extends MenuItem */ var PlaybackRateMenuItem = function (_MenuItem) { _inherits(PlaybackRateMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlaybackRateMenuItem(player, options) { _classCallCheck(this, PlaybackRateMenuItem); var label = options.rate; var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init. options.label = label; options.selected = rate === 1; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.label = label; _this.rate = rate; _this.on(player, 'ratechange', _this.update); return _this; } /** * This gets called when an `PlaybackRateMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) { _MenuItem.prototype.handleClick.call(this); this.player().playbackRate(this.rate); }; /** * Update the PlaybackRateMenuItem when the playbackrate changes. * * @param {EventTarget~Event} [event] * The `ratechange` event that caused this function to run. * * @listens Player#ratechange */ PlaybackRateMenuItem.prototype.update = function update(event) { this.selected(this.player().playbackRate() === this.rate); }; return PlaybackRateMenuItem; }(_menuItem2['default']); /** * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization. * * @type {string} * @private */ PlaybackRateMenuItem.prototype.contentElType = 'button'; _component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem); exports['default'] = PlaybackRateMenuItem; },{"48":48,"5":5}],15:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file load-progress-bar.js */ /** * Shows loading progress * * @extends Component */ var LoadProgressBar = function (_Component) { _inherits(LoadProgressBar, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function LoadProgressBar(player, options) { _classCallCheck(this, LoadProgressBar); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.partEls_ = []; _this.on(player, 'progress', _this.update); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ LoadProgressBar.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-load-progress', innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>' }); }; /** * Update progress bar * * @param {EventTarget~Event} [event] * The `progress` event that caused this function to run. * * @listens Player#progress */ LoadProgressBar.prototype.update = function update(event) { var buffered = this.player_.buffered(); var duration = this.player_.duration(); var bufferedEnd = this.player_.bufferedEnd(); var children = this.partEls_; // get the percent width of a time compared to the total end var percentify = function percentify(time, end) { // no NaN var percent = time / end || 0; return (percent >= 1 ? 1 : percent) * 100 + '%'; }; // update the width of the progress bar this.el_.style.width = percentify(bufferedEnd, duration); // add child elements to represent the individual buffered time ranges for (var i = 0; i < buffered.length; i++) { var start = buffered.start(i); var end = buffered.end(i); var part = children[i]; if (!part) { part = this.el_.appendChild(Dom.createEl()); children[i] = part; } // set the percent based on the width of the progress bar (bufferedEnd) part.style.left = percentify(start, bufferedEnd); part.style.width = percentify(end - start, bufferedEnd); } // remove unused buffered range elements for (var _i = children.length; _i > buffered.length; _i--) { this.el_.removeChild(children[_i - 1]); } children.length = buffered.length; }; return LoadProgressBar; }(_component2['default']); _component2['default'].registerComponent('LoadProgressBar', LoadProgressBar); exports['default'] = LoadProgressBar; },{"5":5,"81":81}],16:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); var _computedStyle = _dereq_(80); var _computedStyle2 = _interopRequireDefault(_computedStyle); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file mouse-time-display.js */ /** * The Mouse Time Display component shows the time you will seek to * when hovering over the progress bar * * @extends Component */ var MouseTimeDisplay = function (_Component) { _inherits(MouseTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function MouseTimeDisplay(player, options) { _classCallCheck(this, MouseTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; } if (_this.keepTooltipsInside) { _this.tooltip = Dom.createEl('div', { className: 'vjs-time-tooltip' }); _this.el().appendChild(_this.tooltip); _this.addClass('vjs-keep-tooltips-inside'); } _this.update(0, 0); player.on('ready', function () { _this.on(player.controlBar.progressControl.el(), 'mousemove', Fn.throttle(Fn.bind(_this, _this.handleMouseMove), 25)); }); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ MouseTimeDisplay.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-mouse-display' }); }; /** * Handle the mouse move event on the `MouseTimeDisplay`. * * @param {EventTarget~Event} event * The `mousemove` event that caused this to event to run. * * @listen mousemove */ MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) { var duration = this.player_.duration(); var newTime = this.calculateDistance(event) * duration; var position = event.pageX - Dom.findElPosition(this.el().parentNode).left; this.update(newTime, position); }; /** * Update the time and posistion of the `MouseTimeDisplay`. * * @param {number} newTime * Time to change the `MouseTimeDisplay` to. * * @param {nubmer} position * Postion from the left of the in pixels. */ MouseTimeDisplay.prototype.update = function update(newTime, position) { var time = (0, _formatTime2['default'])(newTime, this.player_.duration()); this.el().style.left = position + 'px'; this.el().setAttribute('data-current-time', time); if (this.keepTooltipsInside) { var clampedPosition = this.clampPosition_(position); var difference = position - clampedPosition + 1; var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width')); var tooltipWidthHalf = tooltipWidth / 2; this.tooltip.innerHTML = time; this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px'; } }; /** * Get the mouse pointers x coordinate in pixels. * * @param {EventTarget~Event} [event] * The `mousemove` event that was passed to this function by * {@link MouseTimeDisplay#handleMouseMove} * * @return {number} * THe x position in pixels of the mouse pointer. */ MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) { return Dom.getPointerPosition(this.el().parentNode, event).x; }; /** * This takes in a horizontal position for the bar and returns a clamped position. * Clamped position means that it will keep the position greater than half the width * of the tooltip and smaller than the player width minus half the width o the tooltip. * It will only clamp the position if `keepTooltipsInside` option is set. * * @param {number} position * The position the bar wants to be * * @return {number} * The (potentially) new clamped position. * * @private */ MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) { if (!this.keepTooltipsInside) { return position; } var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width')); var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width')); var tooltipWidthHalf = tooltipWidth / 2; var actualPosition = position; if (position < tooltipWidthHalf) { actualPosition = Math.ceil(tooltipWidthHalf); } else if (position > playerWidth - tooltipWidthHalf) { actualPosition = Math.floor(playerWidth - tooltipWidthHalf); } return actualPosition; }; return MouseTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay); exports['default'] = MouseTimeDisplay; },{"5":5,"80":80,"81":81,"83":83,"84":84}],17:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file play-progress-bar.js */ /** * Shows play progress * * @extends Component */ var PlayProgressBar = function (_Component) { _inherits(PlayProgressBar, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PlayProgressBar(player, options) { _classCallCheck(this, PlayProgressBar); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.updateDataAttr(); _this.on(player, 'timeupdate', _this.updateDataAttr); player.ready(Fn.bind(_this, _this.updateDataAttr)); if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; } if (_this.keepTooltipsInside) { _this.addClass('vjs-keep-tooltips-inside'); } return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ PlayProgressBar.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-play-progress vjs-slider-bar', innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>' }); }; /** * Update the data-current-time attribute on the `PlayProgressBar`. * * @param {EventTarget~Event} [event] * The `timeupdate` event that caused this to run. * * @listens Player#timeupdate */ PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) { var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration())); }; return PlayProgressBar; }(_component2['default']); _component2['default'].registerComponent('PlayProgressBar', PlayProgressBar); exports['default'] = PlayProgressBar; },{"5":5,"83":83,"84":84}],18:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); _dereq_(19); _dereq_(16); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file progress-control.js */ /** * The Progress Control component contains the seek bar, load progress, * and play progress. * * @extends Component */ var ProgressControl = function (_Component) { _inherits(ProgressControl, _Component); function ProgressControl() { _classCallCheck(this, ProgressControl); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ ProgressControl.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-progress-control vjs-control' }); }; return ProgressControl; }(_component2['default']); /** * Default options for `ProgressControl` * * @type {Object} * @private */ ProgressControl.prototype.options_ = { children: ['seekBar'] }; _component2['default'].registerComponent('ProgressControl', ProgressControl); exports['default'] = ProgressControl; },{"16":16,"19":19,"5":5}],19:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _slider = _dereq_(57); var _slider2 = _interopRequireDefault(_slider); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); var _computedStyle = _dereq_(80); var _computedStyle2 = _interopRequireDefault(_computedStyle); _dereq_(15); _dereq_(17); _dereq_(20); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file seek-bar.js */ /** * Seek Bar and holder for the progress bars * * @extends Slider */ var SeekBar = function (_Slider) { _inherits(SeekBar, _Slider); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function SeekBar(player, options) { _classCallCheck(this, SeekBar); var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateProgress); _this.on(player, 'ended', _this.updateProgress); player.ready(Fn.bind(_this, _this.updateProgress)); if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) { _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside; } if (_this.keepTooltipsInside) { _this.tooltipProgressBar = _this.addChild('TooltipProgressBar'); } return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ SeekBar.prototype.createEl = function createEl() { return _Slider.prototype.createEl.call(this, 'div', { className: 'vjs-progress-holder' }, { 'aria-label': 'progress bar' }); }; /** * Update the seek bars tooltip and width. * * @param {EventTarget~Event} [event] * The `timeupdate` or `ended` event that caused this to run. * * @listens Player#timeupdate * @listens Player#ended */ SeekBar.prototype.updateProgress = function updateProgress(event) { this.updateAriaAttributes(this.el_); if (this.keepTooltipsInside) { this.updateAriaAttributes(this.tooltipProgressBar.el_); this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width; var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width')); var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltipProgressBar.tooltip, 'width')); var tooltipStyle = this.tooltipProgressBar.el().style; tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px'; tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px'; tooltipStyle.right = '-' + tooltipWidth / 2 + 'px'; } }; /** * Update ARIA accessibility attributes * * @param {Element} el * The element to update with aria accessibility attributes. */ SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) { // Allows for smooth scrubbing, when player can't keep up. var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); // machine readable value of progress bar (percentage complete) el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2)); // human readable value of progress bar (time complete) el.setAttribute('aria-valuetext', (0, _formatTime2['default'])(time, this.player_.duration())); }; /** * Get percentage of video played * * @return {number} * The percentage played */ SeekBar.prototype.getPercent = function getPercent() { var percent = this.player_.currentTime() / this.player_.duration(); return percent >= 1 ? 1 : percent; }; /** * Handle mouse down on seek bar * * @param {EventTarget~Event} event * The `mousedown` event that caused this to run. * * @listens mousedown */ SeekBar.prototype.handleMouseDown = function handleMouseDown(event) { this.player_.scrubbing(true); this.videoWasPlaying = !this.player_.paused(); this.player_.pause(); _Slider.prototype.handleMouseDown.call(this, event); }; /** * Handle mouse move on seek bar * * @param {EventTarget~Event} event * The `mousemove` event that caused this to run. * * @listens mousemove */ SeekBar.prototype.handleMouseMove = function handleMouseMove(event) { var newTime = this.calculateDistance(event) * this.player_.duration(); // Don't let video end while scrubbing. if (newTime === this.player_.duration()) { newTime = newTime - 0.1; } // Set new time (tell player to seek to new time) this.player_.currentTime(newTime); }; /** * Handle mouse up on seek bar * * @param {EventTarget~Event} event * The `mouseup` event that caused this to run. * * @listens mouseup */ SeekBar.prototype.handleMouseUp = function handleMouseUp(event) { _Slider.prototype.handleMouseUp.call(this, event); this.player_.scrubbing(false); if (this.videoWasPlaying) { this.player_.play(); } }; /** * Move more quickly fast forward for keyboard-only users */ SeekBar.prototype.stepForward = function stepForward() { // more quickly fast forward for keyboard-only users this.player_.currentTime(this.player_.currentTime() + 5); }; /** * Move more quickly rewind for keyboard-only users */ SeekBar.prototype.stepBack = function stepBack() { // more quickly rewind for keyboard-only users this.player_.currentTime(this.player_.currentTime() - 5); }; return SeekBar; }(_slider2['default']); /** * Default options for the `SeekBar` * * @type {Object} * @private */ SeekBar.prototype.options_ = { children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'], barName: 'playProgressBar' }; /** * Call the update event for this Slider when this event happens on the player. * * @type {string} */ SeekBar.prototype.playerEvent = 'timeupdate'; _component2['default'].registerComponent('SeekBar', SeekBar); exports['default'] = SeekBar; },{"15":15,"17":17,"20":20,"5":5,"57":57,"80":80,"83":83,"84":84}],20:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file play-progress-bar.js */ /** * Shows play progress * * @extends Component */ var TooltipProgressBar = function (_Component) { _inherits(TooltipProgressBar, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TooltipProgressBar(player, options) { _classCallCheck(this, TooltipProgressBar); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.updateDataAttr(); _this.on(player, 'timeupdate', _this.updateDataAttr); player.ready(Fn.bind(_this, _this.updateDataAttr)); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ TooltipProgressBar.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-tooltip-progress-bar vjs-slider-bar', innerHTML: '<div class="vjs-time-tooltip"></div>\n <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>' }); this.tooltip = el.querySelector('.vjs-time-tooltip'); return el; }; /** * Updatet the data-current-time attribute for TooltipProgressBar * * @param {EventTarget~Event} [event] * The `timeupdate` event that caused this function to run. * * @listens Player#timeupdate */ TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) { var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration()); this.el_.setAttribute('data-current-time', formattedTime); this.tooltip.innerHTML = formattedTime; }; return TooltipProgressBar; }(_component2['default']); _component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar); exports['default'] = TooltipProgressBar; },{"5":5,"83":83,"84":84}],21:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _spacer = _dereq_(22); var _spacer2 = _interopRequireDefault(_spacer); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file custom-control-spacer.js */ /** * Spacer specifically meant to be used as an insertion point for new plugins, etc. * * @extends Spacer */ var CustomControlSpacer = function (_Spacer) { _inherits(CustomControlSpacer, _Spacer); function CustomControlSpacer() { _classCallCheck(this, CustomControlSpacer); return _possibleConstructorReturn(this, _Spacer.apply(this, arguments)); } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this); }; /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ CustomControlSpacer.prototype.createEl = function createEl() { var el = _Spacer.prototype.createEl.call(this, { className: this.buildCSSClass() }); // No-flex/table-cell mode requires there be some content // in the cell to fill the remaining space of the table. el.innerHTML = ' '; return el; }; return CustomControlSpacer; }(_spacer2['default']); _component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer); exports['default'] = CustomControlSpacer; },{"22":22,"5":5}],22:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file spacer.js */ /** * Just an empty spacer element that can be used as an append point for plugins, etc. * Also can be used to create space between elements when necessary. * * @extends Component */ var Spacer = function (_Component) { _inherits(Spacer, _Component); function Spacer() { _classCallCheck(this, Spacer); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ Spacer.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this); }; /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ Spacer.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: this.buildCSSClass() }); }; return Spacer; }(_component2['default']); _component2['default'].registerComponent('Spacer', Spacer); exports['default'] = Spacer; },{"5":5}],23:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackMenuItem = _dereq_(31); var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file caption-settings-menu-item.js */ /** * The menu item for caption track settings menu * * @extends TextTrackMenuItem */ var CaptionSettingsMenuItem = function (_TextTrackMenuItem) { _inherits(CaptionSettingsMenuItem, _TextTrackMenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CaptionSettingsMenuItem(player, options) { _classCallCheck(this, CaptionSettingsMenuItem); options.track = { player: player, kind: options.kind, label: options.kind + ' settings', selectable: false, 'default': false, mode: 'disabled' }; // CaptionSettingsMenuItem has no concept of 'selected' options.selectable = false; var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options)); _this.addClass('vjs-texttrack-settings'); _this.controlText(', opens ' + options.kind + ' settings dialog'); return _this; } /** * This gets called when an `CaptionSettingsMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) { this.player().getChild('textTrackSettings').show(); this.player().getChild('textTrackSettings').el_.focus(); }; return CaptionSettingsMenuItem; }(_textTrackMenuItem2['default']); _component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem); exports['default'] = CaptionSettingsMenuItem; },{"31":31,"5":5}],24:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _captionSettingsMenuItem = _dereq_(23); var _captionSettingsMenuItem2 = _interopRequireDefault(_captionSettingsMenuItem); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file captions-button.js */ /** * The button component for toggling and selecting captions * * @extends TextTrackButton */ var CaptionsButton = function (_TextTrackButton) { _inherits(CaptionsButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this component is ready. */ function CaptionsButton(player, options, ready) { _classCallCheck(this, CaptionsButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Captions Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ CaptionsButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; /** * Update caption menu items * * @param {EventTarget~Event} [event] * The `addtrack` or `removetrack` event that caused this function to be * called. * * @listens TextTrackList#addtrack * @listens TextTrackList#removetrack */ CaptionsButton.prototype.update = function update(event) { var threshold = 2; _TextTrackButton.prototype.update.call(this); // if native, then threshold is 1 because no settings button if (this.player().tech_ && this.player().tech_.featuresNativeTextTracks) { threshold = 1; } if (this.items && this.items.length > threshold) { this.show(); } else { this.hide(); } }; /** * Create caption menu items * * @return {CaptionSettingsMenuItem[]} * The array of current menu items. */ CaptionsButton.prototype.createItems = function createItems() { var items = []; if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) { items.push(new _captionSettingsMenuItem2['default'](this.player_, { kind: this.kind_ })); } return _TextTrackButton.prototype.createItems.call(this, items); }; return CaptionsButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ CaptionsButton.prototype.kind_ = 'captions'; /** * The text that should display over the `CaptionsButton`s controls. Added for localization. * * @type {string} * @private */ CaptionsButton.prototype.controlText_ = 'Captions'; _component2['default'].registerComponent('CaptionsButton', CaptionsButton); exports['default'] = CaptionsButton; },{"23":23,"30":30,"5":5}],25:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _chaptersTrackMenuItem = _dereq_(26); var _chaptersTrackMenuItem2 = _interopRequireDefault(_chaptersTrackMenuItem); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file chapters-button.js */ /** * The button component for toggling and selecting chapters * Chapters act much differently than other text tracks * Cues are navigation vs. other tracks of alternative languages * * @extends TextTrackButton */ var ChaptersButton = function (_TextTrackButton) { _inherits(ChaptersButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this function is ready. */ function ChaptersButton(player, options, ready) { _classCallCheck(this, ChaptersButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Chapters Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ChaptersButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; /** * Update the menu based on the current state of its items. * * @param {EventTarget~Event} [event] * An event that triggered this function to run. * * @listens TextTrackList#addtrack * @listens TextTrackList#removetrack * @listens TextTrackList#change */ ChaptersButton.prototype.update = function update(event) { if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) { this.setTrack(this.findChaptersTrack()); } _TextTrackButton.prototype.update.call(this); }; /** * Set the currently selected track for the chapters button. * * @param {TextTrack} track * The new track to select. Nothing will change if this is the currently selected * track. */ ChaptersButton.prototype.setTrack = function setTrack(track) { if (this.track_ === track) { return; } if (!this.updateHandler_) { this.updateHandler_ = this.update.bind(this); } // here this.track_ refers to the old track instance if (this.track_) { var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); if (remoteTextTrackEl) { remoteTextTrackEl.removeEventListener('load', this.updateHandler_); } this.track_ = null; } this.track_ = track; // here this.track_ refers to the new track instance if (this.track_) { this.track_.mode = 'hidden'; var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); if (_remoteTextTrackEl) { _remoteTextTrackEl.addEventListener('load', this.updateHandler_); } } }; /** * Find the track object that is currently in use by this ChaptersButton * * @return {TextTrack|undefined} * The current track or undefined if none was found. */ ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() { var tracks = this.player_.textTracks() || []; for (var i = tracks.length - 1; i >= 0; i--) { // We will always choose the last track as our chaptersTrack var track = tracks[i]; if (track.kind === this.kind_) { return track; } } }; /** * Get the caption for the ChaptersButton based on the track label. This will also * use the current tracks localized kind as a fallback if a label does not exist. * * @return {string} * The tracks current label or the localized track kind. */ ChaptersButton.prototype.getMenuCaption = function getMenuCaption() { if (this.track_ && this.track_.label) { return this.track_.label; } return this.localize((0, _toTitleCase2['default'])(this.kind_)); }; /** * Create menu from chapter track * * @return {Menu} * New menu for the chapter buttons */ ChaptersButton.prototype.createMenu = function createMenu() { this.options_.title = this.getMenuCaption(); return _TextTrackButton.prototype.createMenu.call(this); }; /** * Create a menu item for each text track * * @return {TextTrackMenuItem[]} * Array of menu items */ ChaptersButton.prototype.createItems = function createItems() { var items = []; if (!this.track_) { return items; } var cues = this.track_.cues; if (!cues) { return items; } for (var i = 0, l = cues.length; i < l; i++) { var cue = cues[i]; var mi = new _chaptersTrackMenuItem2['default'](this.player_, { track: this.track_, cue: cue }); items.push(mi); } return items; }; return ChaptersButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ ChaptersButton.prototype.kind_ = 'chapters'; /** * The text that should display over the `ChaptersButton`s controls. Added for localization. * * @type {string} * @private */ ChaptersButton.prototype.controlText_ = 'Chapters'; _component2['default'].registerComponent('ChaptersButton', ChaptersButton); exports['default'] = ChaptersButton; },{"26":26,"30":30,"5":5,"91":91}],26:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file chapters-track-menu-item.js */ /** * The chapter track menu item * * @extends MenuItem */ var ChaptersTrackMenuItem = function (_MenuItem) { _inherits(ChaptersTrackMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ChaptersTrackMenuItem(player, options) { _classCallCheck(this, ChaptersTrackMenuItem); var track = options.track; var cue = options.cue; var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init. options.selectable = true; options.label = cue.text; options.selected = cue.startTime <= currentTime && currentTime < cue.endTime; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.track = track; _this.cue = cue; track.addEventListener('cuechange', Fn.bind(_this, _this.update)); return _this; } /** * This gets called when an `ChaptersTrackMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) { _MenuItem.prototype.handleClick.call(this); this.player_.currentTime(this.cue.startTime); this.update(this.cue.startTime); }; /** * Update chapter menu item * * @param {EventTarget~Event} [event] * The `cuechange` event that caused this function to run. * * @listens TextTrack#cuechange */ ChaptersTrackMenuItem.prototype.update = function update(event) { var cue = this.cue; var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime); this.selected(cue.startTime <= currentTime && currentTime < cue.endTime); }; return ChaptersTrackMenuItem; }(_menuItem2['default']); _component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem); exports['default'] = ChaptersTrackMenuItem; },{"48":48,"5":5,"83":83}],27:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file descriptions-button.js */ /** * The button component for toggling and selecting descriptions * * @extends TextTrackButton */ var DescriptionsButton = function (_TextTrackButton) { _inherits(DescriptionsButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this component is ready. */ function DescriptionsButton(player, options, ready) { _classCallCheck(this, DescriptionsButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Descriptions Menu'); var tracks = player.textTracks(); if (tracks) { (function () { var changeHandler = Fn.bind(_this, _this.handleTracksChange); tracks.addEventListener('change', changeHandler); _this.on('dispose', function () { tracks.removeEventListener('change', changeHandler); }); })(); } return _this; } /** * Handle text track change * * @param {EventTarget~Event} event * The event that caused this function to run * * @listens TextTrackList#change */ DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) { var tracks = this.player().textTracks(); var disabled = false; // Check whether a track of a different kind is showing for (var i = 0, l = tracks.length; i < l; i++) { var track = tracks[i]; if (track.kind !== this.kind_ && track.mode === 'showing') { disabled = true; break; } } // If another track is showing, disable this menu button if (disabled) { this.disable(); } else { this.enable(); } }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; return DescriptionsButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ DescriptionsButton.prototype.kind_ = 'descriptions'; /** * The text that should display over the `DescriptionsButton`s controls. Added for localization. * * @type {string} * @private */ DescriptionsButton.prototype.controlText_ = 'Descriptions'; _component2['default'].registerComponent('DescriptionsButton', DescriptionsButton); exports['default'] = DescriptionsButton; },{"30":30,"5":5,"83":83}],28:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackMenuItem = _dereq_(31); var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file off-text-track-menu-item.js */ /** * A special menu item for turning of a specific type of text track * * @extends TextTrackMenuItem */ var OffTextTrackMenuItem = function (_TextTrackMenuItem) { _inherits(OffTextTrackMenuItem, _TextTrackMenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function OffTextTrackMenuItem(player, options) { _classCallCheck(this, OffTextTrackMenuItem); // Create pseudo track info // Requires options['kind'] options.track = { player: player, kind: options.kind, label: options.kind + ' off', 'default': false, mode: 'disabled' }; // MenuItem is selectable options.selectable = true; var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options)); _this.selected(true); return _this; } /** * Handle text track change * * @param {EventTarget~Event} event * The event that caused this function to run */ OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { var tracks = this.player().textTracks(); var selected = true; for (var i = 0, l = tracks.length; i < l; i++) { var track = tracks[i]; if (track.kind === this.track.kind && track.mode === 'showing') { selected = false; break; } } this.selected(selected); }; return OffTextTrackMenuItem; }(_textTrackMenuItem2['default']); _component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem); exports['default'] = OffTextTrackMenuItem; },{"31":31,"5":5}],29:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackButton = _dereq_(30); var _textTrackButton2 = _interopRequireDefault(_textTrackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file subtitles-button.js */ /** * The button component for toggling and selecting subtitles * * @extends TextTrackButton */ var SubtitlesButton = function (_TextTrackButton) { _inherits(SubtitlesButton, _TextTrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when this component is ready. */ function SubtitlesButton(player, options, ready) { _classCallCheck(this, SubtitlesButton); var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); _this.el_.setAttribute('aria-label', 'Subtitles Menu'); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); }; return SubtitlesButton; }(_textTrackButton2['default']); /** * `kind` of TextTrack to look for to associate it with this menu. * * @type {string} * @private */ SubtitlesButton.prototype.kind_ = 'subtitles'; /** * The text that should display over the `SubtitlesButton`s controls. Added for localization. * * @type {string} * @private */ SubtitlesButton.prototype.controlText_ = 'Subtitles'; _component2['default'].registerComponent('SubtitlesButton', SubtitlesButton); exports['default'] = SubtitlesButton; },{"30":30,"5":5}],30:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackButton = _dereq_(36); var _trackButton2 = _interopRequireDefault(_trackButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _textTrackMenuItem = _dereq_(31); var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem); var _offTextTrackMenuItem = _dereq_(28); var _offTextTrackMenuItem2 = _interopRequireDefault(_offTextTrackMenuItem); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-button.js */ /** * The base class for buttons that toggle specific text track types (e.g. subtitles) * * @extends MenuButton */ var TextTrackButton = function (_TrackButton) { _inherits(TextTrackButton, _TrackButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function TextTrackButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, TextTrackButton); options.tracks = player.textTracks(); return _possibleConstructorReturn(this, _TrackButton.call(this, player, options)); } /** * Create a menu item for each text track * * @param {TextTrackMenuItem[]} [items=[]] * Existing array of items to use during creation * * @return {TextTrackMenuItem[]} * Array of menu items that were created */ TextTrackButton.prototype.createItems = function createItems() { var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; // Add an OFF menu item to turn all tracks off items.push(new _offTextTrackMenuItem2['default'](this.player_, { kind: this.kind_ })); var tracks = this.player_.textTracks(); if (!tracks) { return items; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; // only add tracks that are of the appropriate kind and have a label if (track.kind === this.kind_) { items.push(new _textTrackMenuItem2['default'](this.player_, { track: track, // MenuItem is selectable selectable: true })); } } return items; }; return TextTrackButton; }(_trackButton2['default']); _component2['default'].registerComponent('TextTrackButton', TextTrackButton); exports['default'] = TextTrackButton; },{"28":28,"31":31,"36":36,"5":5}],31:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _menuItem = _dereq_(48); var _menuItem2 = _interopRequireDefault(_menuItem); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-menu-item.js */ /** * The specific menu item type for selecting a language within a text track kind * * @extends MenuItem */ var TextTrackMenuItem = function (_MenuItem) { _inherits(TextTrackMenuItem, _MenuItem); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TextTrackMenuItem(player, options) { _classCallCheck(this, TextTrackMenuItem); var track = options.track; var tracks = player.textTracks(); // Modify options for parent MenuItem class's init. options.label = track.label || track.language || 'Unknown'; options.selected = track['default'] || track.mode === 'showing'; var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options)); _this.track = track; if (tracks) { (function () { var changeHandler = Fn.bind(_this, _this.handleTracksChange); tracks.addEventListener('change', changeHandler); _this.on('dispose', function () { tracks.removeEventListener('change', changeHandler); }); })(); } // iOS7 doesn't dispatch change events to TextTrackLists when an // associated track's mode changes. Without something like // Object.observe() (also not present on iOS7), it's not // possible to detect changes to the mode attribute and polyfill // the change event. As a poor substitute, we manually dispatch // change events whenever the controls modify the mode. if (tracks && tracks.onchange === undefined) { (function () { var event = void 0; _this.on(['tap', 'click'], function () { if (_typeof(_window2['default'].Event) !== 'object') { // Android 2.3 throws an Illegal Constructor error for window.Event try { event = new _window2['default'].Event('change'); } catch (err) { // continue regardless of error } } if (!event) { event = _document2['default'].createEvent('Event'); event.initEvent('change', true, true); } tracks.dispatchEvent(event); }); })(); } return _this; } /** * This gets called when an `TextTrackMenuItem` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ TextTrackMenuItem.prototype.handleClick = function handleClick(event) { var kind = this.track.kind; var tracks = this.player_.textTracks(); _MenuItem.prototype.handleClick.call(this, event); if (!tracks) { return; } for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; if (track.kind !== kind) { continue; } if (track === this.track) { track.mode = 'showing'; } else { track.mode = 'disabled'; } } }; /** * Handle text track list change * * @param {EventTarget~Event} event * The `change` event that caused this function to be called. * * @listens TextTrackList#change */ TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { this.selected(this.track.mode === 'showing'); }; return TextTrackMenuItem; }(_menuItem2['default']); _component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem); exports['default'] = TextTrackMenuItem; },{"48":48,"5":5,"83":83,"94":94,"95":95}],32:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file current-time-display.js */ /** * Displays the current time * * @extends Component */ var CurrentTimeDisplay = function (_Component) { _inherits(CurrentTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function CurrentTimeDisplay(player, options) { _classCallCheck(this, CurrentTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ CurrentTimeDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-current-time vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-current-time-display', // label the current time for screen reader users innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update current time display * * @param {EventTarget~Event} [event] * The `timeupdate` event that caused this function to run. * * @listens Player#timeupdate */ CurrentTimeDisplay.prototype.updateContent = function updateContent(event) { // Allows for smooth scrubbing, when player can't keep up. var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); var localizedText = this.localize('Current Time'); var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration()); if (formattedTime !== this.formattedTime_) { this.formattedTime_ = formattedTime; this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime; } }; return CurrentTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay); exports['default'] = CurrentTimeDisplay; },{"5":5,"81":81,"84":84}],33:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file duration-display.js */ /** * Displays the duration * * @extends Component */ var DurationDisplay = function (_Component) { _inherits(DurationDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function DurationDisplay(player, options) { _classCallCheck(this, DurationDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'durationchange', _this.updateContent); // Also listen for timeupdate and loadedmetadata because removing those // listeners could have broken dependent applications/libraries. These // can likely be removed for 6.0. _this.on(player, 'timeupdate', _this.updateContent); _this.on(player, 'loadedmetadata', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ DurationDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-duration vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-duration-display', // label the duration time for screen reader users innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> 0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update duration time display. * * @param {EventTarget~Event} [event] * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused * this function to be called. * * @listens Player#durationchange * @listens Player#timeupdate * @listens Player#loadedmetadata */ DurationDisplay.prototype.updateContent = function updateContent(event) { var duration = this.player_.duration(); if (duration && this.duration_ !== duration) { this.duration_ = duration; var localizedText = this.localize('Duration Time'); var formattedTime = (0, _formatTime2['default'])(duration); // label the duration time for screen reader users this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime; } }; return DurationDisplay; }(_component2['default']); _component2['default'].registerComponent('DurationDisplay', DurationDisplay); exports['default'] = DurationDisplay; },{"5":5,"81":81,"84":84}],34:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file remaining-time-display.js */ /** * Displays the time left in the video * * @extends Component */ var RemainingTimeDisplay = function (_Component) { _inherits(RemainingTimeDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function RemainingTimeDisplay(player, options) { _classCallCheck(this, RemainingTimeDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.on(player, 'timeupdate', _this.updateContent); _this.on(player, 'durationchange', _this.updateContent); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ RemainingTimeDisplay.prototype.createEl = function createEl() { var el = _Component.prototype.createEl.call(this, 'div', { className: 'vjs-remaining-time vjs-time-control vjs-control' }); this.contentEl_ = Dom.createEl('div', { className: 'vjs-remaining-time-display', // label the remaining time for screen reader users innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> -0:00' }, { // tell screen readers not to automatically read the time as it changes 'aria-live': 'off' }); el.appendChild(this.contentEl_); return el; }; /** * Update remaining time display. * * @param {EventTarget~Event} [event] * The `timeupdate` or `durationchange` event that caused this to run. * * @listens Player#timeupdate * @listens Player#durationchange */ RemainingTimeDisplay.prototype.updateContent = function updateContent(event) { if (this.player_.duration()) { var localizedText = this.localize('Remaining Time'); var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime()); if (formattedTime !== this.formattedTime_) { this.formattedTime_ = formattedTime; this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> -' + formattedTime; } } // Allows for smooth scrubbing, when player can't keep up. // var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime(); // this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration()); }; return RemainingTimeDisplay; }(_component2['default']); _component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay); exports['default'] = RemainingTimeDisplay; },{"5":5,"81":81,"84":84}],35:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file time-divider.js */ /** * The separator between the current time and duration. * Can be hidden if it's not needed in the design. * * @extends Component */ var TimeDivider = function (_Component) { _inherits(TimeDivider, _Component); function TimeDivider() { _classCallCheck(this, TimeDivider); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the component's DOM element * * @return {Element} * The element that was created. */ TimeDivider.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-time-control vjs-time-divider', innerHTML: '<div><span>/</span></div>' }); }; return TimeDivider; }(_component2['default']); _component2['default'].registerComponent('TimeDivider', TimeDivider); exports['default'] = TimeDivider; },{"5":5}],36:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _menuButton = _dereq_(47); var _menuButton2 = _interopRequireDefault(_menuButton); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file track-button.js */ /** * The base class for buttons that toggle specific track types (e.g. subtitles). * * @extends MenuButton */ var TrackButton = function (_MenuButton) { _inherits(TrackButton, _MenuButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TrackButton(player, options) { _classCallCheck(this, TrackButton); var tracks = options.tracks; var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options)); if (_this.items.length <= 1) { _this.hide(); } if (!tracks) { return _possibleConstructorReturn(_this); } var updateHandler = Fn.bind(_this, _this.update); tracks.addEventListener('removetrack', updateHandler); tracks.addEventListener('addtrack', updateHandler); _this.player_.on('dispose', function () { tracks.removeEventListener('removetrack', updateHandler); tracks.removeEventListener('addtrack', updateHandler); }); return _this; } return TrackButton; }(_menuButton2['default']); _component2['default'].registerComponent('TrackButton', TrackButton); exports['default'] = TrackButton; },{"47":47,"5":5,"83":83}],37:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _slider = _dereq_(57); var _slider2 = _interopRequireDefault(_slider); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); _dereq_(39); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-bar.js */ // Required children /** * The bar that contains the volume level and can be clicked on to adjust the level * * @extends Slider */ var VolumeBar = function (_Slider) { _inherits(VolumeBar, _Slider); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function VolumeBar(player, options) { _classCallCheck(this, VolumeBar); var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options)); _this.on(player, 'volumechange', _this.updateARIAAttributes); player.ready(Fn.bind(_this, _this.updateARIAAttributes)); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ VolumeBar.prototype.createEl = function createEl() { return _Slider.prototype.createEl.call(this, 'div', { className: 'vjs-volume-bar vjs-slider-bar' }, { 'aria-label': 'volume level' }); }; /** * Handle movement events on the {@link VolumeMenuButton}. * * @param {EventTarget~Event} event * The event that caused this function to run. * * @listens mousemove */ VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) { this.checkMuted(); this.player_.volume(this.calculateDistance(event)); }; /** * If the player is muted unmute it. */ VolumeBar.prototype.checkMuted = function checkMuted() { if (this.player_.muted()) { this.player_.muted(false); } }; /** * Get percent of volume level * * @return {number} * Volume level percent as a decimal number. */ VolumeBar.prototype.getPercent = function getPercent() { if (this.player_.muted()) { return 0; } return this.player_.volume(); }; /** * Increase volume level for keyboard users */ VolumeBar.prototype.stepForward = function stepForward() { this.checkMuted(); this.player_.volume(this.player_.volume() + 0.1); }; /** * Decrease volume level for keyboard users */ VolumeBar.prototype.stepBack = function stepBack() { this.checkMuted(); this.player_.volume(this.player_.volume() - 0.1); }; /** * Update ARIA accessibility attributes * * @param {EventTarget~Event} [event] * The `volumechange` event that caused this function to run. * * @listens Player#volumechange */ VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) { // Current value of volume bar as a percentage var volume = (this.player_.volume() * 100).toFixed(2); this.el_.setAttribute('aria-valuenow', volume); this.el_.setAttribute('aria-valuetext', volume + '%'); }; return VolumeBar; }(_slider2['default']); /** * Default options for the `VolumeBar` * * @type {Object} * @private */ VolumeBar.prototype.options_ = { children: ['volumeLevel'], barName: 'volumeLevel' }; /** * Call the update event for this Slider when this event happens on the player. * * @type {string} */ VolumeBar.prototype.playerEvent = 'volumechange'; _component2['default'].registerComponent('VolumeBar', VolumeBar); exports['default'] = VolumeBar; },{"39":39,"5":5,"57":57,"83":83}],38:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); _dereq_(37); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-control.js */ // Required children /** * The component for controlling the volume level * * @extends Component */ var VolumeControl = function (_Component) { _inherits(VolumeControl, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function VolumeControl(player, options) { _classCallCheck(this, VolumeControl); // hide volume controls when they're not supported by the current tech var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); if (player.tech_ && player.tech_.featuresVolumeControl === false) { _this.addClass('vjs-hidden'); } _this.on(player, 'loadstart', function () { if (player.tech_.featuresVolumeControl === false) { this.addClass('vjs-hidden'); } else { this.removeClass('vjs-hidden'); } }); return _this; } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ VolumeControl.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-volume-control vjs-control' }); }; return VolumeControl; }(_component2['default']); /** * Default options for the `VolumeControl` * * @type {Object} * @private */ VolumeControl.prototype.options_ = { children: ['volumeBar'] }; _component2['default'].registerComponent('VolumeControl', VolumeControl); exports['default'] = VolumeControl; },{"37":37,"5":5}],39:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-level.js */ /** * Shows volume level * * @extends Component */ var VolumeLevel = function (_Component) { _inherits(VolumeLevel, _Component); function VolumeLevel() { _classCallCheck(this, VolumeLevel); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `Component`'s DOM element * * @return {Element} * The element that was created. */ VolumeLevel.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-volume-level', innerHTML: '<span class="vjs-control-text"></span>' }); }; return VolumeLevel; }(_component2['default']); _component2['default'].registerComponent('VolumeLevel', VolumeLevel); exports['default'] = VolumeLevel; },{"5":5}],40:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _popup = _dereq_(54); var _popup2 = _interopRequireDefault(_popup); var _popupButton = _dereq_(53); var _popupButton2 = _interopRequireDefault(_popupButton); var _muteToggle = _dereq_(11); var _muteToggle2 = _interopRequireDefault(_muteToggle); var _volumeBar = _dereq_(37); var _volumeBar2 = _interopRequireDefault(_volumeBar); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file volume-menu-button.js */ /** * Button for volume popup * * @extends PopupButton */ var VolumeMenuButton = function (_PopupButton) { _inherits(VolumeMenuButton, _PopupButton); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function VolumeMenuButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, VolumeMenuButton); // Default to inline if (options.inline === undefined) { options.inline = true; } // If the vertical option isn't passed at all, default to true. if (options.vertical === undefined) { // If an inline volumeMenuButton is used, we should default to using // a horizontal slider for obvious reasons. if (options.inline) { options.vertical = false; } else { options.vertical = true; } } // The vertical option needs to be set on the volumeBar as well, // since that will need to be passed along to the VolumeBar constructor options.volumeBar = options.volumeBar || {}; options.volumeBar.vertical = !!options.vertical; // Same listeners as MuteToggle var _this = _possibleConstructorReturn(this, _PopupButton.call(this, player, options)); _this.on(player, 'volumechange', _this.volumeUpdate); _this.on(player, 'loadstart', _this.volumeUpdate); // hide mute toggle if the current tech doesn't support volume control function updateVisibility() { if (player.tech_ && player.tech_.featuresVolumeControl === false) { this.addClass('vjs-hidden'); } else { this.removeClass('vjs-hidden'); } } updateVisibility.call(_this); _this.on(player, 'loadstart', updateVisibility); _this.on(_this.volumeBar, ['slideractive', 'focus'], function () { this.addClass('vjs-slider-active'); }); _this.on(_this.volumeBar, ['sliderinactive', 'blur'], function () { this.removeClass('vjs-slider-active'); }); _this.on(_this.volumeBar, ['focus'], function () { this.addClass('vjs-lock-showing'); }); _this.on(_this.volumeBar, ['blur'], function () { this.removeClass('vjs-lock-showing'); }); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() { var orientationClass = ''; if (this.options_.vertical) { orientationClass = 'vjs-volume-menu-button-vertical'; } else { orientationClass = 'vjs-volume-menu-button-horizontal'; } return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass; }; /** * Create the VolumeMenuButton popup * * @return {Popup} * The popup that was created */ VolumeMenuButton.prototype.createPopup = function createPopup() { var popup = new _popup2['default'](this.player_, { contentElType: 'div' }); var vb = new _volumeBar2['default'](this.player_, this.options_.volumeBar); popup.addChild(vb); this.menuContent = popup; this.volumeBar = vb; this.attachVolumeBarEvents(); return popup; }; /** * This gets called when an `VolumeMenuButton` is "clicked". See * {@link ClickableComponent} for more detailed information on what a click can be. * * @param {EventTarget~Event} [event] * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ VolumeMenuButton.prototype.handleClick = function handleClick(event) { _muteToggle2['default'].prototype.handleClick.call(this); _PopupButton.prototype.handleClick.call(this); }; /** * Add events listeners to the created `VolumeBar`. */ VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() { this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown)); }; /** * Handle the `mousedown` and `touchdown` events on the `VolumeBar` * * @param {EventTarget~Event} [event] * The `mousedown` or `touchdown` event that caused this to run. * * @listens mousedown * @listens touchdown */ VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) { this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove)); this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp); }; /** * Handle the `mouseup` and `touchend` events on the `VolumeBar` * * @param {EventTarget~Event} [event] * The `mouseup` or `touchend` event that caused this to run. * * @listens mouseup * @listens touchend */ VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) { this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove)); }; return VolumeMenuButton; }(_popupButton2['default']); /** * @borrows MuteToggle#update as VolumeMenuButton#volumeUpdate */ VolumeMenuButton.prototype.volumeUpdate = _muteToggle2['default'].prototype.update; /** * The text that should display over the `VolumeMenuButton`s controls. Added for localization. * * @type {string} * @private */ VolumeMenuButton.prototype.controlText_ = 'Mute'; _component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton); exports['default'] = VolumeMenuButton; },{"11":11,"37":37,"5":5,"53":53,"54":54,"83":83}],41:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _modalDialog = _dereq_(50); var _modalDialog2 = _interopRequireDefault(_modalDialog); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file error-display.js */ /** * A display that indicates an error has occurred. This means that the video * is unplayable. * * @extends ModalDialog */ var ErrorDisplay = function (_ModalDialog) { _inherits(ErrorDisplay, _ModalDialog); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function ErrorDisplay(player, options) { _classCallCheck(this, ErrorDisplay); var _this = _possibleConstructorReturn(this, _ModalDialog.call(this, player, options)); _this.on(player, 'error', _this.open); return _this; } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. * * @deprecated Since version 5. */ ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() { return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this); }; /** * Gets the localized error message based on the `Player`s error. * * @return {string} * The `Player`s error message localized or an empty string. */ ErrorDisplay.prototype.content = function content(message) { if(message && this.el_ && this.el_.children && this.el_.children[1]) { this.el_.children[1].innerText = message; } var error = this.player().error(); return error ? this.localize(error.message) : ''; }; return ErrorDisplay; }(_modalDialog2['default']); /** * The default options for an `ErrorDisplay`. * * @private */ ErrorDisplay.prototype.options_ = (0, _mergeOptions2['default'])(_modalDialog2['default'].prototype.options_, { fillAlways: true, temporary: false, uncloseable: true }); _component2['default'].registerComponent('ErrorDisplay', ErrorDisplay); exports['default'] = ErrorDisplay; },{"5":5,"50":50,"87":87}],42:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } /** * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It * adds shorthand functions that wrap around lengthy functions. For example: * the `on` function is a wrapper around `addEventListener`. * * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget} * @class EventTarget */ var EventTarget = function EventTarget() {}; /** * A Custom DOM event. * * @typedef {Object} EventTarget~Event * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent} */ /** * All event listeners should follow the following format. * * @callback EventTarget~EventListener * @this {EventTarget} * * @param {EventTarget~Event} event * the event that triggered this function * * @param {Object} [hash] * hash of data sent during the event */ /** * An object containing event names as keys and booleans as values. * * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger} * will have extra functionality. See that function for more information. * * @property EventTarget.prototype.allowedEvents_ * @private */ /** * @file src/js/event-target.js */ EventTarget.prototype.allowedEvents_ = {}; /** * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a * function that will get called when an event with a certain name gets triggered. * * @param {string|string[]} type * An event name or an array of event names. * * @param {EventTarget~EventListener} fn * The function to call with `EventTarget`s */ EventTarget.prototype.on = function (type, fn) { // Remove the addEventListener alias before calling Events.on // so we don't get into an infinite type loop var ael = this.addEventListener; this.addEventListener = function () {}; Events.on(this, type, fn); this.addEventListener = ael; }; /** * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#on} */ EventTarget.prototype.addEventListener = EventTarget.prototype.on; /** * Removes an `event listener` for a specific event from an instance of `EventTarget`. * This makes it so that the `event listener` will no longer get called when the * named event happens. * * @param {string|string[]} type * An event name or an array of event names. * * @param {EventTarget~EventListener} fn * The function to remove. */ EventTarget.prototype.off = function (type, fn) { Events.off(this, type, fn); }; /** * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#off} */ EventTarget.prototype.removeEventListener = EventTarget.prototype.off; /** * This function will add an `event listener` that gets triggered only once. After the * first trigger it will get removed. This is like adding an `event listener` * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. * * @param {string|string[]} type * An event name or an array of event names. * * @param {EventTarget~EventListener} fn * The function to be called once for each event name. */ EventTarget.prototype.one = function (type, fn) { // Remove the addEventListener alialing Events.on // so we don't get into an infinite type loop var ael = this.addEventListener; this.addEventListener = function () {}; Events.one(this, type, fn); this.addEventListener = ael; }; /** * This function causes an event to happen. This will then cause any `event listeners` * that are waiting for that event, to get called. If there are no `event listeners` * for an event then nothing will happen. * * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. * Trigger will also call the `on` + `uppercaseEventName` function. * * Example: * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call * `onClick` if it exists. * * @param {string|EventTarget~Event|Object} event * The name of the event, an `Event`, or an object with a key of type set to * an event name. */ EventTarget.prototype.trigger = function (event) { var type = event.type || event; if (typeof event === 'string') { event = { type: type }; } event = Events.fixEvent(event); if (this.allowedEvents_[type] && this['on' + type]) { this['on' + type](event); } Events.trigger(this, event); }; /** * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#trigger} */ EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger; exports['default'] = EventTarget; },{"82":82}],43:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * @file extend.js * @module extend */ /** * A combination of node inherits and babel's inherits (after transpile). * Both work the same but node adds `super_` to the subClass * and Bable adds the superClass as __proto__. Both seem useful. * * @param {Object} subClass * The class to inherit to * * @param {Object} superClass * The class to inherit from * * @private */ var _inherits = function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass))); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) { // node subClass.super_ = superClass; } }; /** * Function for subclassing using the same inheritance that * videojs uses internally * * @param {Object} superClass * The class to inherit from * * @param {Object} [subClassMethods={}] * The class to inherit to * * @return {Object} * The new object with subClassMethods that inherited superClass. */ var extendFn = function extendFn(superClass) { var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var subClass = function subClass() { superClass.apply(this, arguments); }; var methods = {}; if ((0, _obj.isObject)(subClassMethods)) { if (typeof subClassMethods.init === 'function') { _log2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.'); subClassMethods.constructor = subClassMethods.init; } if (subClassMethods.constructor !== Object.prototype.constructor) { subClass = subClassMethods.constructor; } methods = subClassMethods; } else if (typeof subClassMethods === 'function') { subClass = subClassMethods; } _inherits(subClass, superClass); // Extend subObj's prototype with functions and other properties from props for (var name in methods) { if (methods.hasOwnProperty(name)) { subClass.prototype[name] = methods[name]; } } return subClass; }; exports['default'] = extendFn; },{"86":86,"88":88}],44:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * Store the browser-specific methods for the fullscreen API. * * @type {Object} * @see [Specification]{@link https://fullscreen.spec.whatwg.org} * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js} */ var FullscreenApi = {}; // browser API methods /** * @file fullscreen-api.js * @module fullscreen-api * @private */ var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'], // WebKit ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Old WebKit (Safari 5.1) ['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Mozilla ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'], // Microsoft ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']]; var specApi = apiMap[0]; var browserApi = void 0; // determine the supported set of functions for (var i = 0; i < apiMap.length; i++) { // check for exitFullscreen function if (apiMap[i][1] in _document2['default']) { browserApi = apiMap[i]; break; } } // map the browser API names to the spec API names if (browserApi) { for (var _i = 0; _i < browserApi.length; _i++) { FullscreenApi[specApi[_i]] = browserApi[_i]; } } exports['default'] = FullscreenApi; },{"94":94}],45:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file loading-spinner.js */ /** * A loading spinner for use during waiting/loading events. * * @extends Component */ var LoadingSpinner = function (_Component) { _inherits(LoadingSpinner, _Component); function LoadingSpinner() { _classCallCheck(this, LoadingSpinner); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Create the `LoadingSpinner`s DOM element. * * @return {Element} * The dom element that gets created. */ LoadingSpinner.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-loading-spinner', dir: 'ltr' }); }; return LoadingSpinner; }(_component2['default']); _component2['default'].registerComponent('LoadingSpinner', LoadingSpinner); exports['default'] = LoadingSpinner; },{"5":5}],46:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _obj = _dereq_(88); /** * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class. * * @param {number|string|Object|MediaError} value * This can be of multiple types: * - number: should be a standard error code * - string: an error message (the code will be 0) * - Object: arbitrary properties * - `MediaError` (native): used to populate a video.js `MediaError` object * - `MediaError` (video.js): will return itself if it's already a * video.js `MediaError` object. * * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror} * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes} * * @class MediaError */ function MediaError(value) { // Allow redundant calls to this constructor to avoid having `instanceof` // checks peppered around the code. if (value instanceof MediaError) { return value; } if (typeof value === 'number') { this.code = value; } else if (typeof value === 'string') { // default code is zero, so this is a custom error this.message = value; } else if ((0, _obj.isObject)(value)) { // We assign the `code` property manually because native `MediaError` objects // do not expose it as an own/enumerable property of the object. if (typeof value.code === 'number') { this.code = value.code; } (0, _obj.assign)(this, value); } if (!this.message) { this.message = MediaError.defaultMessages[this.code] || ''; } } /** * The error code that refers two one of the defined `MediaError` types * * @type {Number} */ /** * @file media-error.js */ MediaError.prototype.code = 0; /** * An optional message that to show with the error. Message is not part of the HTML5 * video spec but allows for more informative custom errors. * * @type {String} */ MediaError.prototype.message = ''; /** * An optional status code that can be set by plugins to allow even more detail about * the error. For example a plugin might provide a specific HTTP status code and an * error message for that code. Then when the plugin gets that error this class will * know how to display an error message for it. This allows a custom message to show * up on the `Player` error overlay. * * @type {Array} */ MediaError.prototype.status = null; /** * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the * specification listed under {@link MediaError} for more information. * * @enum {array} * @readonly * @property {string} 0 - MEDIA_ERR_CUSTOM * @property {string} 1 - MEDIA_ERR_CUSTOM * @property {string} 2 - MEDIA_ERR_ABORTED * @property {string} 3 - MEDIA_ERR_NETWORK * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED * @property {string} 5 - MEDIA_ERR_ENCRYPTED */ MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED']; /** * The default `MediaError` messages based on the {@link MediaError.errorTypes}. * * @type {Array} * @constant */ MediaError.defaultMessages = { 1: 'You aborted the media playback', 2: 'A network error caused the media download to fail part-way.', 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', 5: 'The media is encrypted and we do not have the keys to decrypt it.' }; // Add types as properties on MediaError // e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) { MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance MediaError.prototype[MediaError.errorTypes[errNum]] = errNum; } // jsdocs for instance/static members added above // instance methods use `#` and static methods use `.` /** * W3C error code for any custom error. * * @member MediaError#MEDIA_ERR_CUSTOM * @constant {number} * @default 0 */ /** * W3C error code for any custom error. * * @member MediaError.MEDIA_ERR_CUSTOM * @constant {number} * @default 0 */ /** * W3C error code for media error aborted. * * @member MediaError#MEDIA_ERR_ABORTED * @constant {number} * @default 1 */ /** * W3C error code for media error aborted. * * @member MediaError.MEDIA_ERR_ABORTED * @constant {number} * @default 1 */ /** * W3C error code for any network error. * * @member MediaError#MEDIA_ERR_NETWORK * @constant {number} * @default 2 */ /** * W3C error code for any network error. * * @member MediaError.MEDIA_ERR_NETWORK * @constant {number} * @default 2 */ /** * W3C error code for any decoding error. * * @member MediaError#MEDIA_ERR_DECODE * @constant {number} * @default 3 */ /** * W3C error code for any decoding error. * * @member MediaError.MEDIA_ERR_DECODE * @constant {number} * @default 3 */ /** * W3C error code for any time that a source is not supported. * * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED * @constant {number} * @default 4 */ /** * W3C error code for any time that a source is not supported. * * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED * @constant {number} * @default 4 */ /** * W3C error code for any time that a source is encrypted. * * @member MediaError#MEDIA_ERR_ENCRYPTED * @constant {number} * @default 5 */ /** * W3C error code for any time that a source is encrypted. * * @member MediaError.MEDIA_ERR_ENCRYPTED * @constant {number} * @default 5 */ exports['default'] = MediaError; },{"88":88}],47:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _menu = _dereq_(49); var _menu2 = _interopRequireDefault(_menu); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file menu-button.js */ /** * A `MenuButton` class for any popup {@link Menu}. * * @extends ClickableComponent */ var MenuButton = function (_ClickableComponent) { _inherits(MenuButton, _ClickableComponent); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. */ function MenuButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, MenuButton); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.update(); _this.enabled_ = true; _this.el_.setAttribute('aria-haspopup', 'true'); _this.el_.setAttribute('role', 'menuitem'); _this.on('keydown', _this.handleSubmenuKeyPress); return _this; } /** * Update the menu based on the current state of its items. */ MenuButton.prototype.update = function update() { var menu = this.createMenu(); if (this.menu) { this.removeChild(this.menu); } this.menu = menu; this.addChild(menu); /** * Track the state of the menu button * * @type {Boolean} * @private */ this.buttonPressed_ = false; this.el_.setAttribute('aria-expanded', 'false'); if (this.items && this.items.length === 0) { this.hide(); } else if (this.items && this.items.length > 1) { this.show(); } }; /** * Create the menu and add all items to it. * * @return {Menu} * The constructed menu */ MenuButton.prototype.createMenu = function createMenu() { var menu = new _menu2['default'](this.player_); // Add a title list item to the top if (this.options_.title) { var title = Dom.createEl('li', { className: 'vjs-menu-title', innerHTML: (0, _toTitleCase2['default'])(this.options_.title), tabIndex: -1 }); menu.children_.unshift(title); Dom.insertElFirst(title, menu.contentEl()); } this.items = this.createItems(); if (this.items) { // Add menu items to the menu for (var i = 0; i < this.items.length; i++) { menu.addItem(this.items[i]); } } return menu; }; /** * Create the list of menu items. Specific to each subclass. * * @abstract */ MenuButton.prototype.createItems = function createItems() {}; /** * Create the `MenuButtons`s DOM element. * * @return {Element} * The element that gets created. */ MenuButton.prototype.createEl = function createEl() { return _ClickableComponent.prototype.createEl.call(this, 'div', { className: this.buildCSSClass() }); }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ MenuButton.prototype.buildCSSClass = function buildCSSClass() { var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether. if (this.options_.inline === true) { menuButtonClass += '-inline'; } else { menuButtonClass += '-popup'; } return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this); }; /** * Handle a click on a `MenuButton`. * See {@link ClickableComponent#handleClick} for instances where this is called. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ MenuButton.prototype.handleClick = function handleClick(event) { // When you click the button it adds focus, which will show the menu. // So we'll remove focus when the mouse leaves the button. Focus is needed // for tab navigation. this.one(this.menu.contentEl(), 'mouseleave', Fn.bind(this, function (e) { this.unpressButton(); this.el_.blur(); })); if (this.buttonPressed_) { this.unpressButton(); } else { this.pressButton(); } }; /** * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See * {@link ClickableComponent#handleKeyPress} for instances where this is called. * * @param {EventTarget~Event} event * The `keydown` event that caused this function to be called. * * @listens keydown */ MenuButton.prototype.handleKeyPress = function handleKeyPress(event) { // Escape (27) key or Tab (9) key unpress the 'button' if (event.which === 27 || event.which === 9) { if (this.buttonPressed_) { this.unpressButton(); } // Don't preventDefault for Tab key - we still want to lose focus if (event.which !== 9) { event.preventDefault(); } // Up (38) key or Down (40) key press the 'button' } else if (event.which === 38 || event.which === 40) { if (!this.buttonPressed_) { this.pressButton(); event.preventDefault(); } } else { _ClickableComponent.prototype.handleKeyPress.call(this, event); } }; /** * Handle a `keydown` event on a sub-menu. The listener for this is added in * the constructor. * * @param {EventTarget~Event} event * Key press event * * @listens keydown */ MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) { // Escape (27) key or Tab (9) key unpress the 'button' if (event.which === 27 || event.which === 9) { if (this.buttonPressed_) { this.unpressButton(); } // Don't preventDefault for Tab key - we still want to lose focus if (event.which !== 9) { event.preventDefault(); } } }; /** * Put the current `MenuButton` into a pressed state. */ MenuButton.prototype.pressButton = function pressButton() { if (this.enabled_) { this.buttonPressed_ = true; this.menu.lockShowing(); this.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu this.menu.focus(); } }; /** * Take the current `MenuButton` out of a pressed state. */ MenuButton.prototype.unpressButton = function unpressButton() { if (this.enabled_) { this.buttonPressed_ = false; this.menu.unlockShowing(); this.el_.setAttribute('aria-expanded', 'false'); // Set focus back to this menu button this.el_.focus(); } }; /** * Disable the `MenuButton`. Don't allow it to be clicked. * * @return {MenuButton} * Returns itself; method can be chained. */ MenuButton.prototype.disable = function disable() { // Unpress, but don't force focus on this button this.buttonPressed_ = false; this.menu.unlockShowing(); this.el_.setAttribute('aria-expanded', 'false'); this.enabled_ = false; return _ClickableComponent.prototype.disable.call(this); }; /** * Enable the `MenuButton`. Allow it to be clicked. * * @return {MenuButton} * Returns itself; method can be chained. */ MenuButton.prototype.enable = function enable() { this.enabled_ = true; return _ClickableComponent.prototype.enable.call(this); }; return MenuButton; }(_clickableComponent2['default']); _component2['default'].registerComponent('MenuButton', MenuButton); exports['default'] = MenuButton; },{"3":3,"49":49,"5":5,"81":81,"83":83,"91":91}],48:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file menu-item.js */ /** * The component for a menu item. `<li>` * * @extends ClickableComponent */ var MenuItem = function (_ClickableComponent) { _inherits(MenuItem, _ClickableComponent); /** * Creates an instance of the this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options={}] * The key/value store of player options. * */ function MenuItem(player, options) { _classCallCheck(this, MenuItem); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.selectable = options.selectable; _this.selected(options.selected); if (_this.selectable) { // TODO: May need to be either menuitemcheckbox or menuitemradio, // and may need logical grouping of menu items. _this.el_.setAttribute('role', 'menuitemcheckbox'); } else { _this.el_.setAttribute('role', 'menuitem'); } return _this; } /** * Create the `MenuItem's DOM element * * @param {string} [type=li] * Element's node type, not actually used, always set to `li`. * * @param {Object} [props={}] * An object of properties that should be set on the element * * @param {Object} [attrs={}] * An object of attributes that should be set on the element * * @return {Element} * The element that gets created. */ MenuItem.prototype.createEl = function createEl(type, props, attrs) { return _ClickableComponent.prototype.createEl.call(this, 'li', (0, _obj.assign)({ className: 'vjs-menu-item', innerHTML: this.localize(this.options_.label), tabIndex: -1 }, props), attrs); }; /** * Any click on a `MenuItem` puts int into the selected state. * See {@link ClickableComponent#handleClick} for instances where this is called. * * @param {EventTarget~Event} event * The `keydown`, `tap`, or `click` event that caused this function to be * called. * * @listens tap * @listens click */ MenuItem.prototype.handleClick = function handleClick(event) { this.selected(true); }; /** * Set the state for this menu item as selected or not. * * @param {boolean} selected * if the menu item is selected or not */ MenuItem.prototype.selected = function selected(_selected) { if (this.selectable) { if (_selected) { this.addClass('vjs-selected'); this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers, // so indicate selected state to screen reader in the control text. this.controlText(', selected'); } else { this.removeClass('vjs-selected'); this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader // Note that a space clears out the selected state text this.controlText(' '); } } }; return MenuItem; }(_clickableComponent2['default']); _component2['default'].registerComponent('MenuItem', MenuItem); exports['default'] = MenuItem; },{"3":3,"5":5,"88":88}],49:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file menu.js */ /** * The Menu component is used to build popup menus, including subtitle and * captions selection menus. * * @extends Component */ var Menu = function (_Component) { _inherits(Menu, _Component); /** * Create an instance of this class. * * @param {Player} player * the player that this component should attach to * * @param {Object} [options] * Object of option names and values * */ function Menu(player, options) { _classCallCheck(this, Menu); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.focusedChild_ = -1; _this.on('keydown', _this.handleKeyPress); return _this; } /** * Add a {@link MenuItem} to the menu. * * @param {Object|string} component * The name or instance of the `MenuItem` to add. * */ Menu.prototype.addItem = function addItem(component) { this.addChild(component); component.on('click', Fn.bind(this, function (event) { this.unlockShowing(); // TODO: Need to set keyboard focus back to the menuButton })); }; /** * Create the `Menu`s DOM element. * * @return {Element} * the element that was created */ Menu.prototype.createEl = function createEl() { var contentElType = this.options_.contentElType || 'ul'; this.contentEl_ = Dom.createEl(contentElType, { className: 'vjs-menu-content' }); this.contentEl_.setAttribute('role', 'menu'); var el = _Component.prototype.createEl.call(this, 'div', { append: this.contentEl_, className: 'vjs-menu' }); el.setAttribute('role', 'presentation'); el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons, // where a click on the parent is significant Events.on(el, 'click', function (event) { event.preventDefault(); event.stopImmediatePropagation(); }); return el; }; /** * Handle a `keydown` event on this menu. This listener is added in the constructor. * * @param {EventTarget~Event} event * A `keydown` event that happened on the menu. * * @listens keydown */ Menu.prototype.handleKeyPress = function handleKeyPress(event) { // Left and Down Arrows if (event.which === 37 || event.which === 40) { event.preventDefault(); this.stepForward(); // Up and Right Arrows } else if (event.which === 38 || event.which === 39) { event.preventDefault(); this.stepBack(); } }; /** * Move to next (lower) menu item for keyboard users. */ Menu.prototype.stepForward = function stepForward() { var stepChild = 0; if (this.focusedChild_ !== undefined) { stepChild = this.focusedChild_ + 1; } this.focus(stepChild); }; /** * Move to previous (higher) menu item for keyboard users. */ Menu.prototype.stepBack = function stepBack() { var stepChild = 0; if (this.focusedChild_ !== undefined) { stepChild = this.focusedChild_ - 1; } this.focus(stepChild); }; /** * Set focus on a {@link MenuItem} in the `Menu`. * * @param {Object|string} [item=0] * Index of child item set focus on. */ Menu.prototype.focus = function focus() { var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; var children = this.children().slice(); var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className); if (haveTitle) { children.shift(); } if (children.length > 0) { if (item < 0) { item = 0; } else if (item >= children.length) { item = children.length - 1; } this.focusedChild_ = item; children[item].el_.focus(); } }; return Menu; }(_component2['default']); _component2['default'].registerComponent('Menu', Menu); exports['default'] = Menu; },{"5":5,"81":81,"82":82,"83":83}],50:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file modal-dialog.js */ var MODAL_CLASS_NAME = 'vjs-modal-dialog'; var ESC = 27; /** * The `ModalDialog` displays over the video and its controls, which blocks * interaction with the player until it is closed. * * Modal dialogs include a "Close" button and will close when that button * is activated - or when ESC is pressed anywhere. * * @extends Component */ var ModalDialog = function (_Component) { _inherits(ModalDialog, _Component); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Mixed} [options.content=undefined] * Provide customized content for this modal. * * @param {string} [options.description] * A text description for the modal, primarily for accessibility. * * @param {boolean} [options.fillAlways=false] * Normally, modals are automatically filled only the first time * they open. This tells the modal to refresh its content * every time it opens. * * @param {string} [options.label] * A text label for the modal, primarily for accessibility. * * @param {boolean} [options.temporary=true] * If `true`, the modal can only be opened once; it will be * disposed as soon as it's closed. * * @param {boolean} [options.uncloseable=false] * If `true`, the user will not be able to close the modal * through the UI in the normal ways. Programmatic closing is * still possible. */ function ModalDialog(player, options) { _classCallCheck(this, ModalDialog); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false; _this.closeable(!_this.options_.uncloseable); _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized // because we only want the contents of the modal in the contentEl // (not the UI elements like the close button). _this.contentEl_ = Dom.createEl('div', { className: MODAL_CLASS_NAME + '-content' }, { role: 'document' }); _this.descEl_ = Dom.createEl('p', { className: MODAL_CLASS_NAME + '-description vjs-offscreen', id: _this.el().getAttribute('aria-describedby') }); Dom.textContent(_this.descEl_, _this.description()); _this.el_.appendChild(_this.descEl_); _this.el_.appendChild(_this.contentEl_); return _this; } /** * Create the `ModalDialog`'s DOM element * * @return {Element} * The DOM element that gets created. */ ModalDialog.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: this.buildCSSClass(), tabIndex: -1 }, { 'aria-describedby': this.id() + '_description', 'aria-hidden': 'true', 'aria-label': this.label(), 'role': 'dialog' }); }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ ModalDialog.prototype.buildCSSClass = function buildCSSClass() { return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this); }; /** * Handles `keydown` events on the document, looking for ESC, which closes * the modal. * * @param {EventTarget~Event} e * The keypress that triggered this event. * * @listens keydown */ ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) { if (e.which === ESC && this.closeable()) { this.close(); } }; /** * Returns the label string for this modal. Primarily used for accessibility. * * @return {string} * the localized or raw label of this modal. */ ModalDialog.prototype.label = function label() { return this.options_.label || this.localize('Modal Window'); }; /** * Returns the description string for this modal. Primarily used for * accessibility. * * @return {string} * The localized or raw description of this modal. */ ModalDialog.prototype.description = function description() { var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable. if (this.closeable()) { desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); } return desc; }; /** * Opens the modal. * * @fires ModalDialog#beforemodalopen * @fires ModalDialog#modalopen * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.open = function open() { if (!this.opened_) { var player = this.player(); /** * Fired just before a `ModalDialog` is opened. * * @event ModalDialog#beforemodalopen * @type {EventTarget~Event} */ this.trigger('beforemodalopen'); this.opened_ = true; // Fill content if the modal has never opened before and // never been filled. if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { this.fill(); } // If the player was playing, pause it and take note of its previously // playing state. this.wasPlaying_ = !player.paused(); if (this.wasPlaying_) { player.pause(); } if (this.closeable()) { this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress)); } player.controls(false); this.show(); this.el().setAttribute('aria-hidden', 'false'); /** * Fired just after a `ModalDialog` is opened. * * @event ModalDialog#modalopen * @type {EventTarget~Event} */ this.trigger('modalopen'); this.hasBeenOpened_ = true; } return this; }; /** * If the `ModalDialog` is currently open or closed. * * @param {boolean} [value] * If given, it will open (`true`) or close (`false`) the modal. * * @return {boolean} * the current open state of the modaldialog */ ModalDialog.prototype.opened = function opened(value) { if (typeof value === 'boolean') { this[value ? 'open' : 'close'](); } return this.opened_; }; /** * Closes the modal, does nothing if the `ModalDialog` is * not open. * * @fires ModalDialog#beforemodalclose * @fires ModalDialog#modalclose * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.close = function close() { if (this.opened_) { var player = this.player(); /** * Fired just before a `ModalDialog` is closed. * * @event ModalDialog#beforemodalclose * @type {EventTarget~Event} */ this.trigger('beforemodalclose'); this.opened_ = false; if (this.wasPlaying_) { player.play(); } if (this.closeable()) { this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress)); } player.controls(true); this.hide(); this.el().setAttribute('aria-hidden', 'true'); /** * Fired just after a `ModalDialog` is closed. * * @event ModalDialog#modalclose * @type {EventTarget~Event} */ this.trigger('modalclose'); if (this.options_.temporary) { this.dispose(); } } return this; }; /** * Check to see if the `ModalDialog` is closeable via the UI. * * @param {boolean} [value] * If given as a boolean, it will set the `closeable` option. * * @return {boolean} * Returns the final value of the closable option. */ ModalDialog.prototype.closeable = function closeable(value) { if (typeof value === 'boolean') { var closeable = this.closeable_ = !!value; var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one. if (closeable && !close) { // The close button should be a child of the modal - not its // content element, so temporarily change the content element. var temp = this.contentEl_; this.contentEl_ = this.el_; close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' }); this.contentEl_ = temp; this.on(close, 'close', this.close); } // If this is being made uncloseable and has a close button, remove it. if (!closeable && close) { this.off(close, 'close', this.close); this.removeChild(close); close.dispose(); } } return this.closeable_; }; /** * Fill the modal's content element with the modal's "content" option. * The content element will be emptied before this change takes place. * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.fill = function fill() { return this.fillWith(this.content()); }; /** * Fill the modal's content element with arbitrary content. * The content element will be emptied before this change takes place. * * @fires ModalDialog#beforemodalfill * @fires ModalDialog#modalfill * * @param {Mixed} [content] * The same rules apply to this as apply to the `content` option. * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.fillWith = function fillWith(content) { var contentEl = this.contentEl(); var parentEl = contentEl.parentNode; var nextSiblingEl = contentEl.nextSibling; /** * Fired just before a `ModalDialog` is filled with content. * * @event ModalDialog#beforemodalfill * @type {EventTarget~Event} */ this.trigger('beforemodalfill'); this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing // manipulation to avoid modifying the live DOM multiple times. parentEl.removeChild(contentEl); this.empty(); Dom.insertContent(contentEl, content); /** * Fired just after a `ModalDialog` is filled with content. * * @event ModalDialog#modalfill * @type {EventTarget~Event} */ this.trigger('modalfill'); // Re-inject the re-filled content element. if (nextSiblingEl) { parentEl.insertBefore(contentEl, nextSiblingEl); } else { parentEl.appendChild(contentEl); } return this; }; /** * Empties the content element. This happens anytime the modal is filled. * * @fires ModalDialog#beforemodalempty * @fires ModalDialog#modalempty * * @return {ModalDialog} * Returns itself; method can be chained. */ ModalDialog.prototype.empty = function empty() { /** * Fired just before a `ModalDialog` is emptied. * * @event ModalDialog#beforemodalempty * @type {EventTarget~Event} */ this.trigger('beforemodalempty'); Dom.emptyEl(this.contentEl()); /** * Fired just after a `ModalDialog` is emptied. * * @event ModalDialog#modalempty * @type {EventTarget~Event} */ this.trigger('modalempty'); return this; }; /** * Gets or sets the modal content, which gets normalized before being * rendered into the DOM. * * This does not update the DOM or fill the modal, but it is called during * that process. * * @param {Mixed} [value] * If defined, sets the internal content value to be used on the * next call(s) to `fill`. This value is normalized before being * inserted. To "clear" the internal content value, pass `null`. * * @return {Mixed} * The current content of the modal dialog */ ModalDialog.prototype.content = function content(value) { if (typeof value !== 'undefined') { this.content_ = value; } return this.content_; }; return ModalDialog; }(_component2['default']); /** * Default options for `ModalDialog` default options. * * @type {Object} * @private */ ModalDialog.prototype.options_ = { temporary: true }; _component2['default'].registerComponent('ModalDialog', ModalDialog); exports['default'] = ModalDialog; },{"5":5,"81":81,"83":83}],51:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); var _timeRanges = _dereq_(90); var _buffer = _dereq_(79); var _stylesheet = _dereq_(89); var stylesheet = _interopRequireWildcard(_stylesheet); var _fullscreenApi = _dereq_(44); var _fullscreenApi2 = _interopRequireDefault(_fullscreenApi); var _mediaError = _dereq_(46); var _mediaError2 = _interopRequireDefault(_mediaError); var _tuple = _dereq_(97); var _tuple2 = _interopRequireDefault(_tuple); var _obj = _dereq_(88); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _textTrackListConverter = _dereq_(69); var _textTrackListConverter2 = _interopRequireDefault(_textTrackListConverter); var _modalDialog = _dereq_(50); var _modalDialog2 = _interopRequireDefault(_modalDialog); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _audioTrackList = _dereq_(63); var _audioTrackList2 = _interopRequireDefault(_audioTrackList); var _videoTrackList = _dereq_(76); var _videoTrackList2 = _interopRequireDefault(_videoTrackList); _dereq_(61); _dereq_(59); _dereq_(55); _dereq_(68); _dereq_(45); _dereq_(1); _dereq_(4); _dereq_(8); _dereq_(41); _dereq_(71); _dereq_(60); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file player.js */ // Subclasses Component // The following imports are used only to ensure that the corresponding modules // are always included in the video.js package. Importing the modules will // execute them and they will register themselves with video.js. // Import Html5 tech, at least for disposing the original video tag. // The following tech events are simply re-triggered // on the player when they happen var TECH_EVENTS_RETRIGGER = [ /** * Fired while the user agent is downloading media data. * * @event Player#progress * @type {EventTarget~Event} */ /** * Retrigger the `progress` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechProgress_ * @fires Player#progress * @listens Tech#progress */ 'progress', /** * Fires when the loading of an audio/video is aborted. * * @event Player#abort * @type {EventTarget~Event} */ /** * Retrigger the `abort` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechAbort_ * @fires Player#abort * @listens Tech#abort */ 'abort', /** * Fires when the browser is intentionally not getting media data. * * @event Player#suspend * @type {EventTarget~Event} */ /** * Retrigger the `suspend` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechSuspend_ * @fires Player#suspend * @listens Tech#suspend */ 'suspend', /** * Fires when the current playlist is empty. * * @event Player#emptied * @type {EventTarget~Event} */ /** * Retrigger the `emptied` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechEmptied_ * @fires Player#emptied * @listens Tech#emptied */ 'emptied', /** * Fires when the browser is trying to get media data, but data is not available. * * @event Player#stalled * @type {EventTarget~Event} */ /** * Retrigger the `stalled` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechStalled_ * @fires Player#stalled * @listens Tech#stalled */ 'stalled', /** * Fires when the browser has loaded meta data for the audio/video. * * @event Player#loadedmetadata * @type {EventTarget~Event} */ /** * Retrigger the `stalled` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechLoadedmetadata_ * @fires Player#loadedmetadata * @listens Tech#loadedmetadata */ 'loadedmetadata', /** * Fires when the browser has loaded the current frame of the audio/video. * * @event player#loadeddata * @type {event} */ /** * Retrigger the `loadeddata` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechLoaddeddata_ * @fires Player#loadeddata * @listens Tech#loadeddata */ 'loadeddata', /** * Fires when the current playback position has changed. * * @event player#timeupdate * @type {event} */ /** * Retrigger the `timeupdate` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechTimeUpdate_ * @fires Player#timeupdate * @listens Tech#timeupdate */ 'timeupdate', /** * Fires when the playing speed of the audio/video is changed * * @event player#ratechange * @type {event} */ /** * Retrigger the `ratechange` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechRatechange_ * @fires Player#ratechange * @listens Tech#ratechange */ 'ratechange', /** * Fires when the volume has been changed * * @event player#volumechange * @type {event} */ /** * Retrigger the `volumechange` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechVolumechange_ * @fires Player#volumechange * @listens Tech#volumechange */ 'volumechange', /** * Fires when the text track has been changed * * @event player#texttrackchange * @type {event} */ /** * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}. * * @private * @method Player#handleTechTexttrackchange_ * @fires Player#texttrackchange * @listens Tech#texttrackchange */ 'texttrackchange']; /** * An instance of the `Player` class is created when any of the Video.js setup methods * are used to initialize a video. * * After an instance has been created it can be accessed globally in two ways: * 1. By calling `videojs('example_video_1');` * 2. By using it directly via `videojs.players.example_video_1;` * * @extends Component */ var Player = function (_Component) { _inherits(Player, _Component); /** * Create an instance of this class. * * @param {Element} tag * The original video DOM element used for configuring options. * * @param {Object} [options] * Object of option names and values. * * @param {Component~ReadyCallback} [ready] * Ready callback function. */ function Player(tag, options, ready) { _classCallCheck(this, Player); // Make sure tag ID exists tag.id = tag.id || 'vjs_video_' + Guid.newGUID(); // Set Options // The options argument overrides options set in the video tag // which overrides globally set options. // This latter part coincides with the load order // (tag must exist before Player) options = (0, _obj.assign)(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up // player properties first, and can't use `this` before `super()` options.initChildren = false; // Same with creating the element options.createEl = false; // we don't want the player to report touch activity on itself // see enableTouchActivity in Component options.reportTouchActivity = false; // If language is not set, get the closest lang attribute if (!options.language) { if (typeof tag.closest === 'function') { var closest = tag.closest('[lang]'); if (closest) { options.language = closest.getAttribute('lang'); } } else { var element = tag; while (element && element.nodeType === 1) { if (Dom.getElAttributes(element).hasOwnProperty('lang')) { options.language = element.getAttribute('lang'); break; } element = element.parentNode; } } } // Run base component initializing with new options // if the global option object was accidentally blown away by // someone, bail early with an informative error var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready)); if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) { throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?'); } // Store the original tag used to set options _this.tag = tag; // Store the tag attributes used to restore html5 element _this.tagAttributes = tag && Dom.getElAttributes(tag); // Update current language _this.language(_this.options_.language); // Update Supported Languages if (options.languages) { (function () { // Normalise player option languages to lowercase var languagesToLower = {}; Object.getOwnPropertyNames(options.languages).forEach(function (name) { languagesToLower[name.toLowerCase()] = options.languages[name]; }); _this.languages_ = languagesToLower; })(); } else { _this.languages_ = Player.prototype.options_.languages; } // Cache for video property values. _this.cache_ = {}; // Set poster _this.poster_ = options.poster || ''; // Set controls _this.controls_ = !!options.controls; // Original tag settings stored in options // now remove immediately so native controls don't flash. // May be turned back on by HTML5 tech if nativeControlsForTouch is true tag.controls = false; /* * Store the internal state of scrubbing * * @private * @return {Boolean} True if the user is scrubbing */ _this.scrubbing_ = false; _this.el_ = _this.createEl(); // We also want to pass the original player options to each component and plugin // as well so they don't need to reach back into the player for options later. // We also need to do another copy of this.options_ so we don't end up with // an infinite loop. var playerOptionsCopy = (0, _mergeOptions2['default'])(_this.options_); // Load plugins if (options.plugins) { (function () { var plugins = options.plugins; Object.getOwnPropertyNames(plugins).forEach(function (name) { if (typeof this[name] === 'function') { this[name](plugins[name]); } else { _log2['default'].error('Unable to find plugin:', name); } }, _this); })(); } _this.options_.playerOptions = playerOptionsCopy; _this.initChildren(); // Set isAudio based on whether or not an audio tag was used _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially // set because the element doesn't exist yet. if (_this.controls()) { _this.addClass('vjs-controls-enabled'); } else { _this.addClass('vjs-controls-disabled'); } // Set ARIA label and region role depending on player type _this.el_.setAttribute('role', 'region'); if (_this.isAudio()) { _this.el_.setAttribute('aria-label', 'audio player'); } else { _this.el_.setAttribute('aria-label', 'video player'); } if (_this.isAudio()) { _this.addClass('vjs-audio'); } else { _this.addClass('vjs-video'); } if (_this.flexNotSupported_()) { _this.addClass('vjs-no-flex'); } // TODO: Make this smarter. Toggle user state between touching/mousing // using events, since devices can have both touch and mouse events. // if (browser.TOUCH_ENABLED) { // this.addClass('vjs-touch-enabled'); // } // iOS Safari has broken hover handling if (!browser.IS_IOS) { _this.addClass('vjs-workinghover'); } // Make player easily findable by ID Player.players[_this.id_] = _this; // When the player is first initialized, trigger activity so components // like the control bar show themselves if needed _this.userActive(true); _this.reportUserActivity(); _this.listenForUserActivity_(); _this.on('fullscreenchange', _this.handleFullscreenChange_); _this.on('stageclick', _this.handleStageClick_); return _this; } /** * Destroys the video player and does any necessary cleanup. * * This is especially helpful if you are dynamically adding and removing videos * to/from the DOM. * * @fires Player#dispose */ Player.prototype.dispose = function dispose() { /** * Called when the player is being disposed of. * * @event Player#dispose * @type {EventTarget~Event} */ this.trigger('dispose'); // prevent dispose from being called twice this.off('dispose'); if (this.styleEl_ && this.styleEl_.parentNode) { this.styleEl_.parentNode.removeChild(this.styleEl_); } // Kill reference to this player Player.players[this.id_] = null; if (this.tag && this.tag.player) { this.tag.player = null; } if (this.el_ && this.el_.player) { this.el_.player = null; } if (this.tech_) { this.tech_.dispose(); } _Component.prototype.dispose.call(this); }; /** * Create the `Player`'s DOM element. * * @return {Element} * The DOM element that gets created. */ Player.prototype.createEl = function createEl() { var tag = this.tag; var el = void 0; var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player'); if (playerElIngest) { el = this.el_ = tag.parentNode; } else { el = this.el_ = _Component.prototype.createEl.call(this, 'div'); } // Remove width/height attrs from tag so CSS can make it 100% width/height tag.removeAttribute('width'); tag.removeAttribute('height'); // Copy over all the attributes from the tag, including ID and class // ID will now reference player box, not the video tag var attrs = Dom.getElAttributes(tag); Object.getOwnPropertyNames(attrs).forEach(function (attr) { // workaround so we don't totally break IE7 // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7 if (attr === 'class') { el.className += ' ' + attrs[attr]; } else { el.setAttribute(attr, attrs[attr]); } }); // Update tag id/class for use as HTML5 playback tech // Might think we should do this after embedding in container so .vjs-tech class // doesn't flash 100% width/height, but class only applies with .video-js parent tag.playerId = tag.id; tag.id += '_html5_api'; tag.className = 'vjs-tech'; // Make player findable on elements tag.player = el.player = this; // Default state of video is paused this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height // of the player in a way that's still overrideable by CSS, just like the // video element if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) { this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions'); var defaultsStyleEl = Dom.$('.vjs-styles-defaults'); var head = Dom.$('head'); head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild); } // Pass in the width/height/aspectRatio options which will update the style el this.width(this.options_.width); this.height(this.options_.height); this.fluid(this.options_.fluid); this.aspectRatio(this.options_.aspectRatio); // Hide any links within the video/audio tag, because IE doesn't hide them completely. var links = tag.getElementsByTagName('a'); for (var i = 0; i < links.length; i++) { var linkEl = links.item(i); Dom.addElClass(linkEl, 'vjs-hidden'); linkEl.setAttribute('hidden', 'hidden'); } // insertElFirst seems to cause the networkState to flicker from 3 to 2, so // keep track of the original for later so we can know if the source originally failed tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container if (tag.parentNode && !playerElIngest) { tag.parentNode.insertBefore(el, tag); } // insert the tag as the first child of the player element // then manually add it to the children array so that this.addChild // will work properly for other components // // Breaks iPhone, fixed in HTML5 setup. Dom.insertElFirst(tag, el); this.children_.unshift(tag); this.el_ = el; return el; }; /** * A getter/setter for the `Player`'s width. * * @param {number} [value] * The value to set the `Player's width to. * * @return {number} * The current width of the `Player`. */ Player.prototype.width = function width(value) { return this.dimension('width', value); }; /** * A getter/setter for the `Player`'s height. * * @param {number} [value] * The value to set the `Player's heigth to. * * @return {number} * The current heigth of the `Player`. */ Player.prototype.height = function height(value) { return this.dimension('height', value); }; /** * A getter/setter for the `Player`'s width & height. * * @param {string} dimension * This string can be: * - 'width' * - 'height' * * @param {number} [value] * Value for dimension specified in the first argument. * * @return {Player|number} * - Returns itself when setting; method can be chained. * - The dimension arguments value when getting (width/height). */ Player.prototype.dimension = function dimension(_dimension, value) { var privDimension = _dimension + '_'; if (value === undefined) { return this[privDimension] || 0; } if (value === '') { // If an empty string is given, reset the dimension to be automatic this[privDimension] = undefined; } else { var parsedVal = parseFloat(value); if (isNaN(parsedVal)) { _log2['default'].error('Improper value "' + value + '" supplied for for ' + _dimension); return this; } this[privDimension] = parsedVal; } this.updateStyleEl_(); return this; }; /** * A getter/setter/toggler for the vjs-fluid `className` on the `Player`. * * @param {boolean} [bool] * - A value of true adds the class. * - A value of false removes the class. * - No value will toggle the fluid class. * * @return {boolean|undefined} * - The value of fluid when getting. * - `undefined` when setting. */ Player.prototype.fluid = function fluid(bool) { if (bool === undefined) { return !!this.fluid_; } this.fluid_ = !!bool; if (bool) { this.addClass('vjs-fluid'); } else { this.removeClass('vjs-fluid'); } this.updateStyleEl_(); }; /** * Get/Set the aspect ratio * * @param {string} [ratio] * Aspect ratio for player * * @return {string|undefined} * returns the current aspect ratio when getting */ /** * A getter/setter for the `Player`'s aspect ratio. * * @param {string} [ratio] * The value to set the `Player's aspect ratio to. * * @return {string|undefined} * - The current aspect ratio of the `Player` when getting. * - undefined when setting */ Player.prototype.aspectRatio = function aspectRatio(ratio) { if (ratio === undefined) { return this.aspectRatio_; } // Check for width:height format if (!/^\d+\:\d+$/.test(ratio)) { throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.'); } this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode, // because in fixed mode you could calculate width and height yourself. this.fluid(true); this.updateStyleEl_(); }; /** * Update styles of the `Player` element (height, width and aspect ratio). * * @private * @listens Tech#loadedmetadata */ Player.prototype.updateStyleEl_ = function updateStyleEl_() { if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE === true) { var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width; var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height; var techEl = this.tech_ && this.tech_.el(); if (techEl) { if (_width >= 0) { techEl.width = _width; } if (_height >= 0) { techEl.height = _height; } } return; } var width = void 0; var height = void 0; var aspectRatio = void 0; var idClass = void 0; // The aspect ratio is either used directly or to calculate width and height. if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') { // Use any aspectRatio that's been specifically set aspectRatio = this.aspectRatio_; } else if (this.videoWidth() > 0) { // Otherwise try to get the aspect ratio from the video metadata aspectRatio = this.videoWidth() + ':' + this.videoHeight(); } else { // Or use a default. The video element's is 2:1, but 16:9 is more common. aspectRatio = '16:9'; } // Get the ratio as a decimal we can use to calculate dimensions var ratioParts = aspectRatio.split(':'); var ratioMultiplier = ratioParts[1] / ratioParts[0]; if (this.width_ !== undefined) { // Use any width that's been specifically set width = this.width_; } else if (this.height_ !== undefined) { // Or calulate the width from the aspect ratio if a height has been set width = this.height_ / ratioMultiplier; } else { // Or use the video's metadata, or use the video el's default of 300 width = this.videoWidth() || 300; } if (this.height_ !== undefined) { // Use any height that's been specifically set height = this.height_; } else { // Otherwise calculate the height from the ratio and the width height = width * ratioMultiplier; } // Ensure the CSS class is valid by starting with an alpha character if (/^[^a-zA-Z]/.test(this.id())) { idClass = 'dimensions-' + this.id(); } else { idClass = this.id() + '-dimensions'; } // Ensure the right class is still on the player for the style element this.addClass(idClass); stylesheet.setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n '); }; /** * Load/Create an instance of playback {@link Tech} including element * and API methods. Then append the `Tech` element in `Player` as a child. * * @param {string} techName * name of the playback technology * * @param {string} source * video source * * @private */ Player.prototype.loadTech_ = function loadTech_(techName, source) { var _this2 = this; // Pause and remove current playback technology if (this.tech_) { this.unloadTech_(); } // get rid of the HTML5 video tag as soon as we are using another tech if (techName !== 'Html5' && this.tag) { _tech2['default'].getTech('Html5').disposeMediaElement(this.tag); this.tag.player = null; this.tag = null; } this.techName_ = techName; // Turn off API access because we're loading a new tech that might load asynchronously this.isReady_ = false; // Grab tech-specific options from player options and add source and parent element to use. var techOptions = (0, _obj.assign)({ source: source, 'nativeControlsForTouch': this.options_.nativeControlsForTouch, 'playerId': this.id(), 'techId': this.id() + '_' + techName + '_api', 'videoTracks': this.videoTracks_, 'textTracks': this.textTracks_, 'audioTracks': this.audioTracks_, 'autoplay': this.options_.autoplay, 'preload': this.options_.preload, 'loop': this.options_.loop, 'muted': this.options_.muted, 'poster': this.poster(), 'language': this.language(), 'playerElIngest': this.playerElIngest_ || false, 'vtt.js': this.options_['vtt.js'] }, this.options_[techName.toLowerCase()]); if (this.tag) { techOptions.tag = this.tag; } if (source) { this.currentType_ = source.type; if (source.src === this.cache_.src && this.cache_.currentTime > 0) { techOptions.startTime = this.cache_.currentTime; } this.cache_.sources = null; this.cache_.source = source; this.cache_.src = source.src; } // Initialize tech instance var TechComponent = _tech2['default'].getTech(techName); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!TechComponent) { TechComponent = _component2['default'].getComponent(techName); } this.tech_ = new TechComponent(techOptions); // player.triggerReady is always async, so don't need this to be async this.tech_.ready(Fn.bind(this, this.handleTechReady_), true); _textTrackListConverter2['default'].jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player TECH_EVENTS_RETRIGGER.forEach(function (event) { _this2.on(_this2.tech_, event, _this2['handleTech' + (0, _toTitleCase2['default'])(event) + '_']); }); this.on(this.tech_, 'loadstart', this.handleTechLoadStart_); this.on(this.tech_, 'waiting', this.handleTechWaiting_); this.on(this.tech_, 'canplay', this.handleTechCanPlay_); this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_); this.on(this.tech_, 'playing', this.handleTechPlaying_); this.on(this.tech_, 'ended', this.handleTechEnded_); this.on(this.tech_, 'seeking', this.handleTechSeeking_); this.on(this.tech_, 'seeked', this.handleTechSeeked_); this.on(this.tech_, 'play', this.handleTechPlay_); this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_); this.on(this.tech_, 'pause', this.handleTechPause_); this.on(this.tech_, 'durationchange', this.handleTechDurationChange_); this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_); this.on(this.tech_, 'error', this.handleTechError_); this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_); this.on(this.tech_, 'posterchange', this.handleTechPosterChange_); this.on(this.tech_, 'textdata', this.handleTechTextData_); this.usingNativeControls(this.techGet_('controls')); if (this.controls() && !this.usingNativeControls()) { this.addTechControlsListeners_(); } // Add the tech element in the DOM if it was not already there // Make sure to not insert the original video element if using Html5 if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) { Dom.insertElFirst(this.tech_.el(), this.el()); } // Get rid of the original video tag reference after the first tech is loaded if (this.tag) { this.tag.player = null; this.tag = null; } }; /** * Unload and dispose of the current playback {@link Tech}. * * @private */ Player.prototype.unloadTech_ = function unloadTech_() { // Save the current text tracks so that we can reuse the same text tracks with the next tech this.videoTracks_ = this.videoTracks(); this.textTracks_ = this.textTracks(); this.audioTracks_ = this.audioTracks(); this.textTracksJson_ = _textTrackListConverter2['default'].textTracksToJson(this.tech_); this.isReady_ = false; this.tech_.dispose(); this.tech_ = false; }; /** * Return a reference to the current {@link Tech}, but only if given an object with the * `IWillNotUseThisInPlugins` property having a true value. This is try and prevent misuse * of techs by plugins. * * @param {Object} safety * An object that must contain `{IWillNotUseThisInPlugins: true}` * * @param {boolean} safety.IWillNotUseThisInPlugins * Must be set to true or else this function will throw an error. * * @return {Tech} * The Tech */ Player.prototype.tech = function tech(safety) { if (safety && safety.IWillNotUseThisInPlugins) { return this.tech_; } var errorText = '\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n `IWillNotUseThisInPlugins` to the `tech` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n '; _window2['default'].alert(errorText); throw new Error(errorText); }; /** * Set up click and touch listeners for the playback element * * - On desktops: a click on the video itself will toggle playback * - On mobile devices: a click on the video toggles controls * which is done by toggling the user state between active and * inactive * - A tap can signal that a user has become active or has become inactive * e.g. a quick tap on an iPhone movie should reveal the controls. Another * quick tap should hide them again (signaling the user is in an inactive * viewing state) * - In addition to this, we still want the user to be considered inactive after * a few seconds of inactivity. * * > Note: the only part of iOS interaction we can't mimic with this setup * is a touch and hold on the video element counting as activity in order to * keep the controls showing, but that shouldn't be an issue. A touch and hold * on any controls will still keep the user active * * @private */ Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() { // Make sure to remove all the previous listeners in case we are called multiple times. this.removeTechControlsListeners_(); // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do // trigger mousedown/up. // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object // Any touch events are set to block the mousedown event from happening this.on(this.tech_, 'mousedown', this.handleTechClick_); // If the controls were hidden we don't want that to change without a tap event // so we'll check if the controls were already showing before reporting user // activity this.on(this.tech_, 'touchstart', this.handleTechTouchStart_); this.on(this.tech_, 'touchmove', this.handleTechTouchMove_); this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap // listener cancels out any reportedUserActivity when setting userActive(false) this.on(this.tech_, 'tap', this.handleTechTap_); }; /** * Remove the listeners used for click and tap controls. This is needed for * toggling to controls disabled, where a tap/touch should do nothing. * * @private */ Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() { // We don't want to just use `this.off()` because there might be other needed // listeners added by techs that extend this. this.off(this.tech_, 'tap', this.handleTechTap_); this.off(this.tech_, 'touchstart', this.handleTechTouchStart_); this.off(this.tech_, 'touchmove', this.handleTechTouchMove_); this.off(this.tech_, 'touchend', this.handleTechTouchEnd_); this.off(this.tech_, 'mousedown', this.handleTechClick_); }; /** * Player waits for the tech to be ready * * @private */ Player.prototype.handleTechReady_ = function handleTechReady_() { this.triggerReady(); // Keep the same volume as before if (this.cache_.volume) { this.techCall_('setVolume', this.cache_.volume); } // Look if the tech found a higher resolution poster while loading this.handleTechPosterChange_(); // Update the duration if available this.handleTechDurationChange_(); // Chrome and Safari both have issues with autoplay. // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work. // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays) // This fixes both issues. Need to wait for API, so it updates displays correctly if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) { try { // Chrome Fix. Fixed in Chrome v16. delete this.tag.poster; } catch (e) { (0, _log2['default'])('deleting tag.poster throws in some browsers', e); } this.play(); } }; /** * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This * function will also trigger {@link Player#firstplay} if it is the first loadstart * for a video. * * @fires Player#loadstart * @fires Player#firstplay * @listens Tech#loadstart * @private */ Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() { // TODO: Update to use `emptied` event instead. See #1277. this.removeClass('vjs-ended'); this.removeClass('vjs-seeking'); // reset the error state this.error(null); // If it's already playing we want to trigger a firstplay event now. // The firstplay event relies on both the play and loadstart events // which can happen in any order for a new source if (!this.paused()) { /** * Fired when the user agent begins looking for media data * * @event Player#loadstart * @type {EventTarget~Event} */ this.trigger('loadstart'); this.trigger('firstplay'); } else { // reset the hasStarted state this.hasStarted(false); this.trigger('loadstart'); } }; /** * Add/remove the vjs-has-started class * * @fires Player#firstplay * * @param {boolean} hasStarted * - true: adds the class * - false: remove the class * * @return {boolean} * the boolean value of hasStarted */ Player.prototype.hasStarted = function hasStarted(_hasStarted) { if (_hasStarted !== undefined) { // only update if this is a new value if (this.hasStarted_ !== _hasStarted) { this.hasStarted_ = _hasStarted; if (_hasStarted) { this.addClass('vjs-has-started'); // trigger the firstplay event if this newly has played this.trigger('firstplay'); } else { this.removeClass('vjs-has-started'); } } return this; } return !!this.hasStarted_; }; /** * Fired whenever the media begins or resumes playback * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play} * @fires Player#play * @listens Tech#play * @private */ Player.prototype.handleTechPlay_ = function handleTechPlay_() { this.removeClass('vjs-ended'); this.removeClass('vjs-paused'); this.addClass('vjs-playing'); // hide the poster when the user hits play this.hasStarted(true); /** * Triggered whenever an {@link Tech#play} event happens. Indicates that * playback has started or resumed. * * @event Player#play * @type {EventTarget~Event} */ this.trigger('play'); }; /** * Retrigger the `waiting` event that was triggered by the {@link Tech}. * * @fires Player#waiting * @listens Tech#waiting * @private */ Player.prototype.handleTechWaiting_ = function handleTechWaiting_() { var _this3 = this; _this3.addClass('vjs-waiting'); /** * A readyState change on the DOM element has caused playback to stop. * * @event Player#waiting * @type {EventTarget~Event} */ this.trigger('waiting'); this.one('timeupdate', function () { return _this3.removeClass('vjs-waiting'); }); }; /** * Retrigger the `canplay` event that was triggered by the {@link Tech}. * > Note: This is not consistent between browsers. See #1351 * * @fires Player#canplay * @listens Tech#canplay * @private */ Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() { this.removeClass('vjs-waiting'); /** * The media has a readyState of HAVE_FUTURE_DATA or greater. * * @event Player#canplay * @type {EventTarget~Event} */ this.trigger('canplay'); }; /** * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}. * * @fires Player#canplaythrough * @listens Tech#canplaythrough * @private */ Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() { this.removeClass('vjs-waiting'); /** * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the * entire media file can be played without buffering. * * @event Player#canplaythrough * @type {EventTarget~Event} */ this.trigger('canplaythrough'); }; /** * Retrigger the `playing` event that was triggered by the {@link Tech}. * * @fires Player#playing * @listens Tech#playing * @private */ Player.prototype.handleTechPlaying_ = function handleTechPlaying_() { this.removeClass('vjs-waiting'); /** * The media is no longer blocked from playback, and has started playing. * * @event Player#playing * @type {EventTarget~Event} */ this.trigger('playing'); }; /** * Retrigger the `seeking` event that was triggered by the {@link Tech}. * * @fires Player#seeking * @listens Tech#seeking * @private */ Player.prototype.handleTechSeeking_ = function handleTechSeeking_() { this.addClass('vjs-seeking'); /** * Fired whenever the player is jumping to a new time * * @event Player#seeking * @type {EventTarget~Event} */ this.trigger('seeking'); }; /** * Retrigger the `seeked` event that was triggered by the {@link Tech}. * * @fires Player#seeked * @listens Tech#seeked * @private */ Player.prototype.handleTechSeeked_ = function handleTechSeeked_() { this.removeClass('vjs-seeking'); /** * Fired when the player has finished jumping to a new time * * @event Player#seeked * @type {EventTarget~Event} */ this.trigger('seeked'); }; /** * Retrigger the `firstplay` event that was triggered by the {@link Tech}. * * @fires Player#firstplay * @listens Tech#firstplay * @deprecated As of 6.0 passing the `starttime` option to the player will be deprecated * @private */ Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() { // If the first starttime attribute is specified // then we will start at the given offset in seconds if (this.options_.starttime) { _log2['default'].warn('Passing the `starttime` option to the player will be deprecated in 6.0'); this.currentTime(this.options_.starttime); } this.addClass('vjs-has-started'); /** * Fired the first time a video is played. Not part of the HLS spec, and this is * probably not the best implementation yet, so use sparingly. If you don't have a * reason to prevent playback, use `myPlayer.one('play');` instead. * * @event Player#firstplay * @type {EventTarget~Event} */ this.trigger('firstplay'); }; /** * Retrigger the `pause` event that was triggered by the {@link Tech}. * * @fires Player#pause * @listens Tech#pause * @private */ Player.prototype.handleTechPause_ = function handleTechPause_() { this.removeClass('vjs-playing'); this.addClass('vjs-paused'); /** * Fired whenever the media has been paused * * @event Player#pause * @type {EventTarget~Event} */ this.trigger('pause'); }; /** * Retrigger the `ended` event that was triggered by the {@link Tech}. * * @fires Player#ended * @listens Tech#ended * @private */ Player.prototype.handleTechEnded_ = function handleTechEnded_() { this.addClass('vjs-ended'); if (this.options_.loop) { this.currentTime(0); this.play(); } else if (!this.paused()) { this.pause(); } /** * Fired when the end of the media resource is reached (currentTime == duration) * * @event Player#ended * @type {EventTarget~Event} */ this.trigger('ended'); }; /** * Fired when the duration of the media resource is first known or changed * * @listens Tech#durationchange * @private */ Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() { this.duration(this.techGet_('duration')); }; /** * Handle a click on the media element to play/pause * * @param {EventTarget~Event} event * the event that caused this function to trigger * * @listens Tech#mousedown * @private */ Player.prototype.handleTechClick_ = function handleTechClick_(event) { // We're using mousedown to detect clicks thanks to Flash, but mousedown // will also be triggered with right-clicks, so we need to prevent that if (event.button !== 0) { return; } // When controls are disabled a click should not toggle playback because // the click is considered a control if (this.controls()) { if (this.paused()) { this.play(); } else { this.pause(); } } }; /** * Handle a tap on the media element. It will toggle the user * activity state, which hides and shows the controls. * * @listens Tech#tap * @private */ Player.prototype.handleTechTap_ = function handleTechTap_() { this.userActive(!this.userActive()); }; /** * Handle touch to start * * @listens Tech#touchstart * @private */ Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() { this.userWasActive = this.userActive(); }; /** * Handle touch to move * * @listens Tech#touchmove * @private */ Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() { if (this.userWasActive) { this.reportUserActivity(); } }; /** * Handle touch to end * * @param {EventTarget~Event} event * the touchend event that triggered * this function * * @listens Tech#touchend * @private */ Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) { // Stop the mouse events from also happening event.preventDefault(); }; /** * Fired when the player switches in or out of fullscreen mode * * @private * @listens Player#fullscreenchange */ Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() { if (this.isFullscreen()) { this.addClass('vjs-fullscreen'); } else { this.removeClass('vjs-fullscreen'); } }; /** * native click events on the SWF aren't triggered on IE11, Win8.1RT * use stageclick events triggered from inside the SWF instead * * @private * @listens stageclick */ Player.prototype.handleStageClick_ = function handleStageClick_() { this.reportUserActivity(); }; /** * Handle Tech Fullscreen Change * * @param {EventTarget~Event} event * the fullscreenchange event that triggered this function * * @param {Object} data * the data that was sent with the event * * @private * @listens Tech#fullscreenchange * @fires Player#fullscreenchange */ Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) { if (data) { this.isFullscreen(data.isFullscreen); } /** * Fired when going in and out of fullscreen. * * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); }; /** * Fires when an error occurred during the loading of an audio/video. * * @private * @listens Tech#error */ Player.prototype.handleTechError_ = function handleTechError_() { var error = this.tech_.error(); this.error(error); }; /** * Retrigger the `textdata` event that was triggered by the {@link Tech}. * * @fires Player#textdata * @listens Tech#textdata * @private */ Player.prototype.handleTechTextData_ = function handleTechTextData_() { var data = null; if (arguments.length > 1) { data = arguments[1]; } /** * Fires when we get a textdata event from tech * * @event Player#textdata * @type {EventTarget~Event} */ this.trigger('textdata', data); }; /** * Get object for cached values. * * @return {Object} * get the current object cache */ Player.prototype.getCache = function getCache() { return this.cache_; }; /** * Pass values to the playback tech * * @param {string} [method] * the method to call * * @param {Object} arg * the argument to pass * * @private */ Player.prototype.techCall_ = function techCall_(method, arg) { // If it's not ready yet, call method when it is if (this.tech_ && !this.tech_.isReady_) { this.tech_.ready(function () { this[method](arg); }, true); // Otherwise call method now } else { try { if (this.tech_) { this.tech_[method](arg); } } catch (e) { (0, _log2['default'])(e); throw e; } } }; /** * Get calls can't wait for the tech, and sometimes don't need to. * * @param {string} method * Tech method * * @return {Function|undefined} * the method or undefined * * @private */ Player.prototype.techGet_ = function techGet_(method) { if (this.tech_ && this.tech_.isReady_) { // Flash likes to die and reload when you hide or reposition it. // In these cases the object methods go away and we get errors. // When that happens we'll catch the errors and inform tech that it's not ready any more. try { return this.tech_[method](); } catch (e) { // When building additional tech libs, an expected method may not be defined yet if (this.tech_[method] === undefined) { (0, _log2['default'])('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e); // When a method isn't available on the object it throws a TypeError } else if (e.name === 'TypeError') { (0, _log2['default'])('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e); this.tech_.isReady_ = false; } else { (0, _log2['default'])(e); } throw e; } } return; }; /** * start media playback * * @return {Player} * A reference to the player object this function was called on */ Player.prototype.play = function play() { // Only calls the tech's play if we already have a src loaded if (this.src() || this.currentSrc()) { this.techCall_('play'); } else { this.tech_.one('loadstart', function () { this.play(); }); } return this; }; /** * Pause the video playback * * @return {Player} * A reference to the player object this function was called on */ Player.prototype.pause = function pause() { this.techCall_('pause'); return this; }; /** * Check if the player is paused or has yet to play * * @return {boolean} * - false: if the media is currently playing * - true: if media is not currently playing */ Player.prototype.paused = function paused() { // The initial state of paused should be true (in Safari it's actually false) return this.techGet_('paused') === false ? false : true; }; /** * Returns whether or not the user is "scrubbing". Scrubbing is * when the user has clicked the progress bar handle and is * dragging it along the progress bar. * * @param {boolean} [isScrubbing] * wether the user is or is not scrubbing * * @return {boolean|Player} * A instance of the player that called this function when setting, * and the value of scrubbing when getting */ Player.prototype.scrubbing = function scrubbing(isScrubbing) { if (isScrubbing !== undefined) { this.scrubbing_ = !!isScrubbing; if (isScrubbing) { this.addClass('vjs-scrubbing'); } else { this.removeClass('vjs-scrubbing'); } return this; } return this.scrubbing_; }; /** * Get or set the current time (in seconds) * * @param {number|string} [seconds] * The time to seek to in seconds * * @return {Player|number} * - the current time in seconds when getting * - a reference to the current player object when * getting */ Player.prototype.currentTime = function currentTime(seconds) { if (seconds !== undefined) { this.techCall_('setCurrentTime', seconds); return this; } // cache last currentTime and return. default to 0 seconds // // Caching the currentTime is meant to prevent a massive amount of reads on the tech's // currentTime when scrubbing, but may not provide much performance benefit afterall. // Should be tested. Also something has to read the actual current time or the cache will // never get updated. this.cache_.currentTime = this.techGet_('currentTime') || 0; return this.cache_.currentTime; }; /** * Normally gets the length in time of the video in seconds; * in all but the rarest use cases an argument will NOT be passed to the method * * > **NOTE**: The video must have started loading before the duration can be * known, and in the case of Flash, may not be known until the video starts * playing. * * @fires Player#durationchange * * @param {number} [seconds] * The duration of the video to set in seconds * * @return {number|Player} * - The duration of the video in seconds when getting * - A reference to the player that called this function * when setting */ Player.prototype.duration = function duration(seconds) { if (seconds === undefined) { return this.cache_.duration || 0; } seconds = parseFloat(seconds) || 0; // Standardize on Inifity for signaling video is live if (seconds < 0) { seconds = Infinity; } if (seconds !== this.cache_.duration) { // Cache the last set value for optimized scrubbing (esp. Flash) this.cache_.duration = seconds; if (seconds === Infinity) { this.addClass('vjs-live'); } else { this.removeClass('vjs-live'); } /** * @event Player#durationchange * @type {EventTarget~Event} */ this.trigger('durationchange'); } return this; }; /** * Calculates how much time is left in the video. Not part * of the native video API. * * @return {number} * The time remaining in seconds */ Player.prototype.remainingTime = function remainingTime() { return this.duration() - this.currentTime(); }; // // Kind of like an array of portions of the video that have been downloaded. /** * Get a TimeRange object with an array of the times of the video * that have been downloaded. If you just want the percent of the * video that's been downloaded, use bufferedPercent. * * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered} * * @return {TimeRange} * A mock TimeRange object (following HTML spec) */ Player.prototype.buffered = function buffered() { var buffered = this.techGet_('buffered'); if (!buffered || !buffered.length) { buffered = (0, _timeRanges.createTimeRange)(0, 0); } return buffered; }; /** * Get the percent (as a decimal) of the video that's been downloaded. * This method is not a part of the native HTML video API. * * @return {number} * A decimal between 0 and 1 representing the percent * that is bufferred 0 being 0% and 1 being 100% */ Player.prototype.bufferedPercent = function bufferedPercent() { return (0, _buffer.bufferedPercent)(this.buffered(), this.duration()); }; /** * Get the ending time of the last buffered time range * This is used in the progress bar to encapsulate all time ranges. * * @return {number} * The end of the last buffered time range */ Player.prototype.bufferedEnd = function bufferedEnd() { var buffered = this.buffered(); var duration = this.duration(); var end = buffered.end(buffered.length - 1); if (end > duration) { end = duration; } return end; }; /** * Get or set the current volume of the media * * @param {number} [percentAsDecimal] * The new volume as a decimal percent: * - 0 is muted/0%/off * - 1.0 is 100%/full * - 0.5 is half volume or 50% * * @return {Player|number} * a reference to the calling player when setting and the * current volume as a percent when getting */ Player.prototype.volume = function volume(percentAsDecimal) { var vol = void 0; if (percentAsDecimal !== undefined) { // Force value to between 0 and 1 vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); this.cache_.volume = vol; this.techCall_('setVolume', vol); return this; } // Default to 1 when returning current volume. vol = parseFloat(this.techGet_('volume')); return isNaN(vol) ? 1 : vol; }; /** * Get the current muted state, or turn mute on or off * * @param {boolean} [muted] * - true to mute * - false to unmute * * @return {boolean|Player} * - true if mute is on and getting * - false if mute is off and getting * - A reference to the current player when setting */ Player.prototype.muted = function muted(_muted) { if (_muted !== undefined) { this.techCall_('setMuted', _muted); return this; } return this.techGet_('muted') || false; }; /** * Check if current tech can support native fullscreen * (e.g. with built in controls like iOS, so not our flash swf) * * @return {boolean} * if native fullscreen is supported */ Player.prototype.supportsFullScreen = function supportsFullScreen() { return this.techGet_('supportsFullScreen') || false; }; /** * Check if the player is in fullscreen mode or tell the player that it * is or is not in fullscreen mode. * * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official * property and instead document.fullscreenElement is used. But isFullscreen is * still a valuable property for internal player workings. * * @param {boolean} [isFS] * Set the players current fullscreen state * * @return {boolean|Player} * - true if fullscreen is on and getting * - false if fullscreen is off and getting * - A reference to the current player when setting */ Player.prototype.isFullscreen = function isFullscreen(isFS) { if (isFS !== undefined) { this.isFullscreen_ = !!isFS; return this; } return !!this.isFullscreen_; }; /** * Increase the size of the video to full screen * In some browsers, full screen is not supported natively, so it enters * "full window mode", where the video fills the browser window. * In browsers and devices that support native full screen, sometimes the * browser's default controls will be shown, and not the Video.js custom skin. * This includes most mobile devices (iOS, Android) and older versions of * Safari. * * @fires Player#fullscreenchange * @return {Player} * A reference to the current player */ Player.prototype.requestFullscreen = function requestFullscreen() { var fsApi = _fullscreenApi2['default']; this.isFullscreen(true); if (fsApi.requestFullscreen) { // the browser supports going fullscreen at the element level so we can // take the controls fullscreen as well as the video // Trigger fullscreenchange event after change // We have to specifically add this each time, and remove // when canceling fullscreen. Otherwise if there's multiple // players on a page, they would all be reacting to the same fullscreen // events Events.on(_document2['default'], fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e) { this.isFullscreen(_document2['default'][fsApi.fullscreenElement]); // If cancelling fullscreen, remove event listener. if (this.isFullscreen() === false) { Events.off(_document2['default'], fsApi.fullscreenchange, documentFullscreenChange); } /** * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); })); this.el_[fsApi.requestFullscreen](); } else if (this.tech_.supportsFullScreen()) { // we can't take the video.js controls fullscreen but we can go fullscreen // with native controls this.techCall_('enterFullScreen'); } else { // fullscreen isn't supported so we'll just stretch the video element to // fill the viewport this.enterFullWindow(); /** * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); } return this; }; /** * Return the video to its normal size after having been in full screen mode * * @fires Player#fullscreenchange * * @return {Player} * A reference to the current player */ Player.prototype.exitFullscreen = function exitFullscreen() { var fsApi = _fullscreenApi2['default']; this.isFullscreen(false); // Check for browser element fullscreen support if (fsApi.requestFullscreen) { _document2['default'][fsApi.exitFullscreen](); } else if (this.tech_.supportsFullScreen()) { this.techCall_('exitFullScreen'); } else { this.exitFullWindow(); /** * @event Player#fullscreenchange * @type {EventTarget~Event} */ this.trigger('fullscreenchange'); } return this; }; /** * When fullscreen isn't supported we can stretch the * video container to as wide as the browser will let us. * * @fires Player#enterFullWindow */ Player.prototype.enterFullWindow = function enterFullWindow() { this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off this.docOrigOverflow = _document2['default'].documentElement.style.overflow; // Add listener for esc key to exit fullscreen Events.on(_document2['default'], 'keydown', Fn.bind(this, this.fullWindowOnEscKey)); // Hide any scroll bars _document2['default'].documentElement.style.overflow = 'hidden'; // Apply fullscreen styles Dom.addElClass(_document2['default'].body, 'vjs-full-window'); /** * @event Player#enterFullWindow * @type {EventTarget~Event} */ this.trigger('enterFullWindow'); }; /** * Check for call to either exit full window or * full screen on ESC key * * @param {string} event * Event to check for key press */ Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) { if (event.keyCode === 27) { if (this.isFullscreen() === true) { this.exitFullscreen(); } else { this.exitFullWindow(); } } }; /** * Exit full window * * @fires Player#exitFullWindow */ Player.prototype.exitFullWindow = function exitFullWindow() { this.isFullWindow = false; Events.off(_document2['default'], 'keydown', this.fullWindowOnEscKey); // Unhide scroll bars. _document2['default'].documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles Dom.removeElClass(_document2['default'].body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes // this.positionAll(); /** * @event Player#exitFullWindow * @type {EventTarget~Event} */ this.trigger('exitFullWindow'); }; /** * Check whether the player can play a given mimetype * * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype * * @param {string} type * The mimetype to check * * @return {string} * 'probably', 'maybe', or '' (empty string) */ Player.prototype.canPlayType = function canPlayType(type) { var can = void 0; // Loop through each playback technology in the options order for (var i = 0, j = this.options_.techOrder; i < j.length; i++) { var techName = (0, _toTitleCase2['default'])(j[i]); var tech = _tech2['default'].getTech(techName); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!tech) { tech = _component2['default'].getComponent(techName); } // Check if the current tech is defined before continuing if (!tech) { _log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); continue; } // Check if the browser supports this technology if (tech.isSupported()) { can = tech.canPlayType(type); if (can) { return can; } } } return ''; }; /** * Select source based on tech-order or source-order * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise, * defaults to tech-order selection * * @param {Array} sources * The sources for a media asset * * @return {Object|boolean} * Object of source and tech order or false */ Player.prototype.selectSource = function selectSource(sources) { var _this4 = this; // Get only the techs specified in `techOrder` that exist and are supported by the // current platform var techs = this.options_.techOrder.map(_toTitleCase2['default']).map(function (techName) { // `Component.getComponent(...)` is for support of old behavior of techs // being registered as components. // Remove once that deprecated behavior is removed. return [techName, _tech2['default'].getTech(techName) || _component2['default'].getComponent(techName)]; }).filter(function (_ref) { var techName = _ref[0], tech = _ref[1]; // Check if the current tech is defined before continuing if (tech) { // Check if the browser supports this technology return tech.isSupported(); } _log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); return false; }); // Iterate over each `innerArray` element once per `outerArray` element and execute // `tester` with both. If `tester` returns a non-falsy value, exit early and return // that value. var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) { var found = void 0; outerArray.some(function (outerChoice) { return innerArray.some(function (innerChoice) { found = tester(outerChoice, innerChoice); if (found) { return true; } }); }); return found; }; var foundSourceAndTech = void 0; var flip = function flip(fn) { return function (a, b) { return fn(b, a); }; }; var finder = function finder(_ref2, source) { var techName = _ref2[0], tech = _ref2[1]; if (tech.canPlaySource(source, _this4.options_[techName.toLowerCase()])) { return { source: source, tech: techName }; } }; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources // to select from them based on their priority. if (this.options_.sourceOrder) { // Source-first ordering foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder)); } else { // Tech-first ordering foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder); } return foundSourceAndTech || false; }; /** * The source function updates the video source * There are three types of variables you can pass as the argument. * **URL string**: A URL to the the video file. Use this method if you are sure * the current playback technology (HTML5/Flash) can support the source you * provide. Currently only MP4 files can be used in both HTML5 and Flash. * * @param {Tech~SourceObject|Tech~SourceObject[]} [source] * One SourceObject or an array of SourceObjects * * @return {string|Player} * - The current video source when getting * - The player when setting */ Player.prototype.src = function src(source) { if (source === undefined) { return this.techGet_('src'); } var currentTech = _tech2['default'].getTech(this.techName_); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!currentTech) { currentTech = _component2['default'].getComponent(this.techName_); } // case: Array of source objects to choose from and pick the best to play if (Array.isArray(source)) { this.sourceList_(source); // case: URL String (http://myvideo...) } else if (typeof source === 'string') { // create a source object from the string this.src({ src: source }); // case: Source object { src: '', type: '' ... } } else if (source instanceof Object) { // check if the source has a type and the loaded tech cannot play the source // if there's no type we'll just try the current tech if (source.type && !currentTech.canPlaySource(source, this.options_[this.techName_.toLowerCase()])) { // create a source list with the current source and send through // the tech loop to check for a compatible technology this.sourceList_([source]); } else { this.cache_.sources = null; this.cache_.source = source; this.cache_.src = source.src; this.currentType_ = source.type || ''; // wait until the tech is ready to set the source this.ready(function () { // The setSource tech method was added with source handlers // so older techs won't support it // We need to check the direct prototype for the case where subclasses // of the tech do not support source handlers if (currentTech.prototype.hasOwnProperty('setSource')) { this.techCall_('setSource', source); } else { this.techCall_('src', source.src); } if (this.options_.preload === 'auto') { this.load(); } if (this.options_.autoplay) { this.play(); } // Set the source synchronously if possible (#2326) }, true); } } return this; }; /** * Handle an array of source objects * * @param {Tech~SourceObject[]} sources * Array of source objects * * @private */ Player.prototype.sourceList_ = function sourceList_(sources) { var sourceTech = this.selectSource(sources); if (sourceTech) { if (sourceTech.tech === this.techName_) { // if this technology is already loaded, set the source this.src(sourceTech.source); } else { // load this technology with the chosen source this.loadTech_(sourceTech.tech, sourceTech.source); } this.cache_.sources = sources; } else { // We need to wrap this in a timeout to give folks a chance to add error event handlers this.setTimeout(function () { this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) }); }, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it // this needs a better comment about why this is needed this.triggerReady(); } }; /** * Begin loading the src data. * * @return {Player} * A reference to the player */ Player.prototype.load = function load() { this.techCall_('load'); return this; }; /** * Reset the player. Loads the first tech in the techOrder, * and calls `reset` on the tech`. * * @return {Player} * A reference to the player */ Player.prototype.reset = function reset() { this.loadTech_((0, _toTitleCase2['default'])(this.options_.techOrder[0]), null); this.techCall_('reset'); return this; }; /** * Returns all of the current source objects. * * @return {Tech~SourceObject[]} * The current source objects */ Player.prototype.currentSources = function currentSources() { var source = this.currentSource(); var sources = []; // assume `{}` or `{ src }` if (Object.keys(source).length !== 0) { sources.push(source); } return this.cache_.sources || sources; }; /** * Returns the current source object. * * @return {Tech~SourceObject} * The current source object */ Player.prototype.currentSource = function currentSource() { var source = {}; var src = this.currentSrc(); if (src) { source.src = src; } return this.cache_.source || source; }; /** * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4 * Can be used in conjuction with `currentType` to assist in rebuilding the current source object. * * @return {string} * The current source */ Player.prototype.currentSrc = function currentSrc() { return this.techGet_('currentSrc') || this.cache_.src || ''; }; /** * Get the current source type e.g. video/mp4 * This can allow you rebuild the current source object so that you could load the same * source and tech later * * @return {string} * The source MIME type */ Player.prototype.currentType = function currentType() { return this.currentType_ || ''; }; /** * Get or set the preload attribute * * @param {boolean} [value] * - true means that we should preload * - false maens that we should not preload * * @return {string|Player} * - the preload attribute value when getting * - the player when setting */ Player.prototype.preload = function preload(value) { if (value !== undefined) { this.techCall_('setPreload', value); this.options_.preload = value; return this; } return this.techGet_('preload'); }; /** * Get or set the autoplay attribute. * * @param {boolean} [value] * - true means that we should autoplay * - false maens that we should not autoplay * * @return {string|Player} * - the current value of autoplay * - the player when setting */ Player.prototype.autoplay = function autoplay(value) { if (value !== undefined) { this.techCall_('setAutoplay', value); this.options_.autoplay = value; return this; } return this.techGet_('autoplay', value); }; /** * Get or set the loop attribute on the video element. * * @param {boolean} [value] * - true means that we should loop the video * - false means that we should not loop the video * * @return {string|Player} * - the current value of loop when getting * - the player when setting */ Player.prototype.loop = function loop(value) { if (value !== undefined) { this.techCall_('setLoop', value); this.options_.loop = value; return this; } return this.techGet_('loop'); }; /** * Get or set the poster image source url * * @fires Player#posterchange * * @param {string} [src] * Poster image source URL * * @return {string|Player} * - the current value of poster when getting * - the player when setting */ Player.prototype.poster = function poster(src) { if (src === undefined) { return this.poster_; } // The correct way to remove a poster is to set as an empty string // other falsey values will throw errors if (!src) { src = ''; } // update the internal poster variable this.poster_ = src; // update the tech's poster this.techCall_('setPoster', src); // alert components that the poster has been set /** * This event fires when the poster image is changed on the player. * * @event Player#posterchange * @type {EventTarget~Event} */ this.trigger('posterchange'); return this; }; /** * Some techs (e.g. YouTube) can provide a poster source in an * asynchronous way. We want the poster component to use this * poster source so that it covers up the tech's controls. * (YouTube's play button). However we only want to use this * soruce if the player user hasn't set a poster through * the normal APIs. * * @fires Player#posterchange * @listens Tech#posterchange * @private */ Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() { if (!this.poster_ && this.tech_ && this.tech_.poster) { this.poster_ = this.tech_.poster() || ''; // Let components know the poster has changed this.trigger('posterchange'); } }; /** * Get or set whether or not the controls are showing. * * @fires Player#controlsenabled * * @param {boolean} [bool] * - true to turn controls on * - false to turn controls off * * @return {boolean|Player} * - the current value of controls when getting * - the player when setting */ Player.prototype.controls = function controls(bool) { if (bool !== undefined) { bool = !!bool; // Don't trigger a change event unless it actually changed if (this.controls_ !== bool) { this.controls_ = bool; if (this.usingNativeControls()) { this.techCall_('setControls', bool); } if (bool) { this.removeClass('vjs-controls-disabled'); this.addClass('vjs-controls-enabled'); /** * @event Player#controlsenabled * @type {EventTarget~Event} */ this.trigger('controlsenabled'); if (!this.usingNativeControls()) { this.addTechControlsListeners_(); } } else { this.removeClass('vjs-controls-enabled'); this.addClass('vjs-controls-disabled'); /** * @event Player#controlsdisabled * @type {EventTarget~Event} */ this.trigger('controlsdisabled'); if (!this.usingNativeControls()) { this.removeTechControlsListeners_(); } } } return this; } return !!this.controls_; }; /** * Toggle native controls on/off. Native controls are the controls built into * devices (e.g. default iPhone controls), Flash, or other techs * (e.g. Vimeo Controls) * **This should only be set by the current tech, because only the tech knows * if it can support native controls** * * @fires Player#usingnativecontrols * @fires Player#usingcustomcontrols * * @param {boolean} [bool] * - true to turn native controls on * - false to turn native controls off * * @return {boolean|Player} * - the current value of native controls when getting * - the player when setting */ Player.prototype.usingNativeControls = function usingNativeControls(bool) { if (bool !== undefined) { bool = !!bool; // Don't trigger a change event unless it actually changed if (this.usingNativeControls_ !== bool) { this.usingNativeControls_ = bool; if (bool) { this.addClass('vjs-using-native-controls'); /** * player is using the native device controls * * @event Player#usingnativecontrols * @type {EventTarget~Event} */ this.trigger('usingnativecontrols'); } else { this.removeClass('vjs-using-native-controls'); /** * player is using the custom HTML controls * * @event Player#usingcustomcontrols * @type {EventTarget~Event} */ this.trigger('usingcustomcontrols'); } } return this; } return !!this.usingNativeControls_; }; /** * Set or get the current MediaError * * @fires Player#error * * @param {MediaError|string|number} [err] * A MediaError or a string/number to be turned * into a MediaError * * @return {MediaError|null|Player} * - The current MediaError when getting (or null) * - The player when setting */ Player.prototype.error = function error(err) { if (err === undefined) { return this.error_ || null; } // restoring to default if (err === null) { this.error_ = err; this.removeClass('vjs-error'); if (this.errorDisplay) { this.errorDisplay.close(); } return this; } if(err instanceof _mediaError2['default'] && err.code) { if(this.options_.errorMessages && this.options_.errorMessages[err.code]) { err.message = this.options_.errorMessages[err.code]; } } this.error_ = new _mediaError2['default'](err); // add the vjs-error classname to the player this.addClass('vjs-error'); // log the name of the error type and any message // ie8 just logs "[object object]" if you just log the error object _log2['default']('(CODE:' + this.error_.code + ' ' + _mediaError2['default'].errorTypes[this.error_.code] + ')', this.error_.message, this.error_); /** * @event Player#error * @type {EventTarget~Event} */ this.trigger('error'); return this; }; /** * Report user activity * * @param {Object} event * Event object */ Player.prototype.reportUserActivity = function reportUserActivity(event) { this.userActivity_ = true; }; /** * Get/set if user is active * * @fires Player#useractive * @fires Player#userinactive * * @param {boolean} [bool] * - true if the user is active * - false if the user is inactive * @return {boolean|Player} * - the current value of userActive when getting * - the player when setting */ Player.prototype.userActive = function userActive(bool) { if (bool !== undefined) { bool = !!bool; if (bool !== this.userActive_) { this.userActive_ = bool; if (bool) { // If the user was inactive and is now active we want to reset the // inactivity timer this.userActivity_ = true; this.removeClass('vjs-user-inactive'); this.addClass('vjs-user-active'); /** * @event Player#useractive * @type {EventTarget~Event} */ this.trigger('useractive'); } else { // We're switching the state to inactive manually, so erase any other // activity this.userActivity_ = false; // Chrome/Safari/IE have bugs where when you change the cursor it can // trigger a mousemove event. This causes an issue when you're hiding // the cursor when the user is inactive, and a mousemove signals user // activity. Making it impossible to go into inactive mode. Specifically // this happens in fullscreen when we really need to hide the cursor. // // When this gets resolved in ALL browsers it can be removed // https://code.google.com/p/chromium/issues/detail?id=103041 if (this.tech_) { this.tech_.one('mousemove', function (e) { e.stopPropagation(); e.preventDefault(); }); } this.removeClass('vjs-user-active'); this.addClass('vjs-user-inactive'); /** * @event Player#userinactive * @type {EventTarget~Event} */ this.trigger('userinactive'); } } return this; } return this.userActive_; }; /** * Listen for user activity based on timeout value * * @private */ Player.prototype.listenForUserActivity_ = function listenForUserActivity_() { var mouseInProgress = void 0; var lastMoveX = void 0; var lastMoveY = void 0; var handleActivity = Fn.bind(this, this.reportUserActivity); var handleMouseMove = function handleMouseMove(e) { // #1068 - Prevent mousemove spamming // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970 if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) { lastMoveX = e.screenX; lastMoveY = e.screenY; handleActivity(); } }; var handleMouseDown = function handleMouseDown() { handleActivity(); // For as long as the they are touching the device or have their mouse down, // we consider them active even if they're not moving their finger or mouse. // So we want to continue to update that they are active this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time // as the activityCheck interval (250) should ensure we never miss the // next activityCheck mouseInProgress = this.setInterval(handleActivity, 250); }; var handleMouseUp = function handleMouseUp(event) { handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down this.clearInterval(mouseInProgress); }; // Any mouse movement will be considered user activity this.on('mousedown', handleMouseDown); this.on('mousemove', handleMouseMove); this.on('mouseup', handleMouseUp); // Listen for keyboard navigation // Shouldn't need to use inProgress interval because of key repeat this.on('keydown', handleActivity); this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into // the mousemove/touchmove function itself, to prevent performance degradation. // `this.reportUserActivity` simply sets this.userActivity_ to true, which // then gets picked up by this loop // http://ejohn.org/blog/learning-from-twitter/ var inactivityTimeout = void 0; this.setInterval(function () { // Check to see if mouse/touch activity has happened if (this.userActivity_) { // Reset the activity tracker this.userActivity_ = false; // If the user state was inactive, set the state to active this.userActive(true); // Clear any existing inactivity timeout to start the timer over this.clearTimeout(inactivityTimeout); var timeout = this.options_.inactivityTimeout; if (timeout > 0) { // In <timeout> milliseconds, if no more activity has occurred the // user will be considered inactive inactivityTimeout = this.setTimeout(function () { // Protect against the case where the inactivityTimeout can trigger just // before the next user activity is picked up by the activity check loop // causing a flicker if (!this.userActivity_) { this.userActive(false); } }, timeout); } } }, 250); }; /** * Gets or sets the current playback rate. A playback rate of * 1.0 represents normal speed and 0.5 would indicate half-speed * playback, for instance. * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate * * @param {number} [rate] * New playback rate to set. * * @return {number|Player} * - The current playback rate when getting or 1.0 * - the player when setting */ Player.prototype.playbackRate = function playbackRate(rate) { if (rate !== undefined) { this.techCall_('setPlaybackRate', rate); return this; } if (this.tech_ && this.tech_.featuresPlaybackRate) { return this.techGet_('playbackRate'); } return 1.0; }; /** * Gets or sets the audio flag * * @param {boolean} bool * - true signals that this is an audio player * - false signals that this is not an audio player * * @return {Player|boolean} * - the current value of isAudio when getting * - the player if setting */ Player.prototype.isAudio = function isAudio(bool) { if (bool !== undefined) { this.isAudio_ = !!bool; return this; } return !!this.isAudio_; }; /** * Get the {@link VideoTrackList} * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist * * @return {VideoTrackList} * the current video track list */ Player.prototype.videoTracks = function videoTracks() { // if we have not yet loadTech_, we create videoTracks_ // these will be passed to the tech during loading if (!this.tech_) { this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default'](); return this.videoTracks_; } return this.tech_.videoTracks(); }; /** * Get the {@link AudioTrackList} * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist * * @return {AudioTrackList} * the current audio track list */ Player.prototype.audioTracks = function audioTracks() { // if we have not yet loadTech_, we create videoTracks_ // these will be passed to the tech during loading if (!this.tech_) { this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default'](); return this.audioTracks_; } return this.tech_.audioTracks(); }; /** * Get the {@link TextTrackList} * * Text tracks are tracks of timed text events. * - Captions: text displayed over the video * for the hearing impaired * - Subtitles: text displayed over the video for * those who don't understand language in the video * - Chapters: text displayed in a menu allowing the user to jump * to particular points (chapters) in the video * - Descriptions: (not yet implemented) audio descriptions that are read back to * the user by a screen reading device * * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks * * @return {TextTrackList|undefined} * The current TextTrackList or undefined if * or undefined if we don't have a tech */ Player.prototype.textTracks = function textTracks() { // cannot use techGet_ directly because it checks to see whether the tech is ready. // Flash is unlikely to be ready in time but textTracks should still work. if (this.tech_) { return this.tech_.textTracks(); } }; /** * Get the "remote" {@link TextTrackList}. Remote Text Tracks * are tracks that were added to the HTML video element and can * be removed, whereas normal texttracks cannot be removed. * * * @return {TextTrackList|undefined} * The current remote text track list or undefined * if we don't have a tech */ Player.prototype.remoteTextTracks = function remoteTextTracks() { if (this.tech_) { return this.tech_.remoteTextTracks(); } }; /** * Get the "remote" {@link HTMLTrackElementList}. * This gives the user all of the DOM elements that match up * with the remote {@link TextTrackList}. * * @return {HTMLTrackElementList} * The current remote text track list elements * or undefined if we don't have a tech */ Player.prototype.remoteTextTrackEls = function remoteTextTrackEls() { if (this.tech_) { return this.tech_.remoteTextTrackEls(); } }; /** * A helper method for adding a {@link TextTrack} to our * {@link TextTrackList}. * * In addition to the W3C settings we allow adding additional info through options. * * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack * * @param {string} [kind] * the kind of TextTrack you are adding * * @param {string} [label] * the label to give the TextTrack label * * @param {string} [language] * the language to set on the TextTrack * * @return {TextTrack|undefined} * the TextTrack that was added or undefined * if there is no tech */ Player.prototype.addTextTrack = function addTextTrack(kind, label, language) { if (this.tech_) { return this.tech_.addTextTrack(kind, label, language); } }; /** * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will * automatically removed from the video element whenever the source changes, unless * manualCleanup is set to false. * * @param {Object} options * Options to pass to {@link HTMLTrackElement} during creation. See * {@link HTMLTrackElement} for object properties that you should use. * * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be * * @return {HTMLTrackElement} * the HTMLTrackElement that was created and added * to the HTMLTrackElementList and the remote * TextTrackList * * @deprecated The default value of the "manualCleanup" parameter will default * to "false" in upcoming versions of Video.js */ Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { if (this.tech_) { return this.tech_.addRemoteTextTrack(options, manualCleanup); } }; /** * Remove a remote {@link TextTrack} from the respective * {@link TextTrackList} and {@link HTMLTrackElementList}. * * @param {Object} track * Remote {@link TextTrack} to remove * * @return {undefined} * does not return anything */ Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() { var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, _ref3$track = _ref3.track, track = _ref3$track === undefined ? arguments[0] : _ref3$track; // destructure the input into an object with a track argument, defaulting to arguments[0] // default the whole argument to an empty object if nothing was passed in if (this.tech_) { return this.tech_.removeRemoteTextTrack(track); } }; /** * Get video width * * @return {number} * current video width */ Player.prototype.videoWidth = function videoWidth() { return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0; }; /** * Get video height * * @return {number} * current video height */ Player.prototype.videoHeight = function videoHeight() { return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0; }; // Methods to add support for // initialTime: function() { return this.techCall_('initialTime'); }, // startOffsetTime: function() { return this.techCall_('startOffsetTime'); }, // played: function() { return this.techCall_('played'); }, // defaultPlaybackRate: function() { return this.techCall_('defaultPlaybackRate'); }, // defaultMuted: function() { return this.techCall_('defaultMuted'); } /** * The player's language code * NOTE: The language should be set in the player options if you want the * the controls to be built with a specific language. Changing the lanugage * later will not update controls text. * * @param {string} [code] * the language code to set the player to * * @return {string|Player} * - The current language code when getting * - A reference to the player when setting */ Player.prototype.language = function language(code) { if (code === undefined) { return this.language_; } this.language_ = String(code).toLowerCase(); return this; }; /** * Get the player's language dictionary * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time * Languages specified directly in the player options have precedence * * @return {Array} * An array of of supported languages */ Player.prototype.languages = function languages() { return (0, _mergeOptions2['default'])(Player.prototype.options_.languages, this.languages_); }; /** * returns a JavaScript object reperesenting the current track * information. **DOES not return it as JSON** * * @return {Object} * Object representing the current of track info */ Player.prototype.toJSON = function toJSON() { var options = (0, _mergeOptions2['default'])(this.options_); var tracks = options.tracks; options.tracks = []; for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; // deep merge tracks and null out player so no circular references track = (0, _mergeOptions2['default'])(track); track.player = undefined; options.tracks[i] = track; } return options; }; /** * Creates a simple modal dialog (an instance of the {@link ModalDialog} * component) that immediately overlays the player with arbitrary * content and removes itself when closed. * * @param {string|Function|Element|Array|null} content * Same as {@link ModalDialog#content}'s param of the same name. * The most straight-forward usage is to provide a string or DOM * element. * * @param {Object} [options] * Extra options which will be passed on to the {@link ModalDialog}. * * @return {ModalDialog} * the {@link ModalDialog} that was created */ Player.prototype.createModal = function createModal(content, options) { var _this5 = this; options = options || {}; options.content = content || ''; var modal = new _modalDialog2['default'](this, options); this.addChild(modal); modal.on('dispose', function () { _this5.removeChild(modal); }); return modal.open(); }; /** * Gets tag settings * * @param {Element} tag * The player tag * * @return {Object} * An object containing all of the settings * for a player tag */ Player.getTagSettings = function getTagSettings(tag) { var baseOptions = { sources: [], tracks: [] }; var tagOptions = Dom.getElAttributes(tag); var dataSetup = tagOptions['data-setup']; if (Dom.hasElClass(tag, 'vjs-fluid')) { tagOptions.fluid = true; } // Check if data-setup attr exists. if (dataSetup !== null) { // Parse options JSON // If empty string, make it a parsable json object. var _safeParseTuple = (0, _tuple2['default'])(dataSetup || '{}'), err = _safeParseTuple[0], data = _safeParseTuple[1]; if (err) { _log2['default'].error(err); } (0, _obj.assign)(tagOptions, data); } (0, _obj.assign)(baseOptions, tagOptions); // Get tag children settings if (tag.hasChildNodes()) { var children = tag.childNodes; for (var i = 0, j = children.length; i < j; i++) { var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/ var childName = child.nodeName.toLowerCase(); if (childName === 'source') { baseOptions.sources.push(Dom.getElAttributes(child)); } else if (childName === 'track') { baseOptions.tracks.push(Dom.getElAttributes(child)); } } } return baseOptions; }; /** * Determine wether or not flexbox is supported * * @return {boolean} * - true if flexbox is supported * - false if flexbox is not supported */ Player.prototype.flexNotSupported_ = function flexNotSupported_() { var elem = _document2['default'].createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more // common flex features that we can rely on when checking for flex support. return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec) 'msFlexOrder' in elem.style); }; return Player; }(_component2['default']); /** * Global player list * * @type {Object} */ Player.players = {}; var navigator = _window2['default'].navigator; /* * Player instance options, surfaced using options * options = Player.prototype.options_ * Make changes in options, not here. * * @type {Object} * @private */ Player.prototype.options_ = { // Default order of fallback technology techOrder: ['html5', 'flash'], // techOrder: ['flash','html5'], html5: {}, flash: {}, // defaultVolume: 0.85, defaultVolume: 0.00, // default inactivity timeout inactivityTimeout: 2000, // default playback rates playbackRates: [], // Add playback rate selection by adding rates // 'playbackRates': [0.5, 1, 1.5, 2], // Included control sets children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'], language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en', // locales and their language translations languages: {}, // Default message to show when a video cannot be played. notSupportedMessage: 'No compatible source was found for this media.' }; [ /** * Returns whether or not the player is in the "ended" state. * * @return {Boolean} True if the player is in the ended state, false if not. * @method Player#ended */ 'ended', /** * Returns whether or not the player is in the "seeking" state. * * @return {Boolean} True if the player is in the seeking state, false if not. * @method Player#seeking */ 'seeking', /** * Returns the TimeRanges of the media that are currently available * for seeking to. * * @return {TimeRanges} the seekable intervals of the media timeline * @method Player#seekable */ 'seekable', /** * Returns the current state of network activity for the element, from * the codes in the list below. * - NETWORK_EMPTY (numeric value 0) * The element has not yet been initialised. All attributes are in * their initial states. * - NETWORK_IDLE (numeric value 1) * The element's resource selection algorithm is active and has * selected a resource, but it is not actually using the network at * this time. * - NETWORK_LOADING (numeric value 2) * The user agent is actively trying to download data. * - NETWORK_NO_SOURCE (numeric value 3) * The element's resource selection algorithm is active, but it has * not yet found a resource to use. * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states * @return {number} the current network activity state * @method Player#networkState */ 'networkState', /** * Returns a value that expresses the current state of the element * with respect to rendering the current playback position, from the * codes in the list below. * - HAVE_NOTHING (numeric value 0) * No information regarding the media resource is available. * - HAVE_METADATA (numeric value 1) * Enough of the resource has been obtained that the duration of the * resource is available. * - HAVE_CURRENT_DATA (numeric value 2) * Data for the immediate current playback position is available. * - HAVE_FUTURE_DATA (numeric value 3) * Data for the immediate current playback position is available, as * well as enough data for the user agent to advance the current * playback position in the direction of playback. * - HAVE_ENOUGH_DATA (numeric value 4) * The user agent estimates that enough data is available for * playback to proceed uninterrupted. * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate * @return {number} the current playback rendering state * @method Player#readyState */ 'readyState'].forEach(function (fn) { Player.prototype[fn] = function () { return this.techGet_(fn); }; }); TECH_EVENTS_RETRIGGER.forEach(function (event) { Player.prototype['handleTech' + (0, _toTitleCase2['default'])(event) + '_'] = function () { return this.trigger(event); }; }); /** * Fired when the player has initial duration and dimension information * * @event Player#loadedmetadata * @type {EventTarget~Event} */ /** * Fired when the player has downloaded data at the current playback position * * @event Player#loadeddata * @type {EventTarget~Event} */ /** * Fired when the current playback position has changed * * During playback this is fired every 15-250 milliseconds, depending on the * playback technology in use. * * @event Player#timeupdate * @type {EventTarget~Event} */ /** * Fired when the volume changes * * @event Player#volumechange * @type {EventTarget~Event} */ _component2['default'].registerComponent('Player', Player); exports['default'] = Player; },{"1":1,"4":4,"41":41,"44":44,"45":45,"46":46,"5":5,"50":50,"55":55,"59":59,"60":60,"61":61,"62":62,"63":63,"68":68,"69":69,"71":71,"76":76,"78":78,"79":79,"8":8,"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"88":88,"89":89,"90":90,"91":91,"94":94,"95":95,"97":97}],52:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _player = _dereq_(51); var _player2 = _interopRequireDefault(_player); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * The method for registering a video.js plugin. {@link videojs:videojs.registerPlugin]. * * @param {string} name * The name of the plugin that is being registered * * @param {plugins:PluginFn} init * The function that gets run when a `Player` initializes. */ var plugin = function plugin(name, init) { _player2['default'].prototype[name] = init; }; /** * @file plugins.js * @module plugins */ exports['default'] = plugin; },{"51":51}],53:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file popup-button.js */ /** * A button class for use with {@link Popup} controls * * @extends ClickableComponent */ var PopupButton = function (_ClickableComponent) { _inherits(PopupButton, _ClickableComponent); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function PopupButton(player) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, PopupButton); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.update(); return _this; } /** * Update the `Popup` that this button is attached to. */ PopupButton.prototype.update = function update() { var popup = this.createPopup(); if (this.popup) { this.removeChild(this.popup); } this.popup = popup; this.addChild(popup); if (this.items && this.items.length === 0) { this.hide(); } else if (this.items && this.items.length > 1) { this.show(); } }; /** * Create a `Popup`. - Override with specific functionality for component * * @abstract */ PopupButton.prototype.createPopup = function createPopup() {}; /** * Create the `PopupButton`s DOM element. * * @return {Element} * The element that gets created. */ PopupButton.prototype.createEl = function createEl() { return _ClickableComponent.prototype.createEl.call(this, 'div', { className: this.buildCSSClass() }); }; /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ PopupButton.prototype.buildCSSClass = function buildCSSClass() { var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether. if (this.options_.inline === true) { menuButtonClass += '-inline'; } else { menuButtonClass += '-popup'; } return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this); }; return PopupButton; }(_clickableComponent2['default']); _component2['default'].registerComponent('PopupButton', PopupButton); exports['default'] = PopupButton; },{"3":3,"5":5}],54:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file popup.js */ /** * The Popup component is used to build pop up controls. * * @extends Component */ var Popup = function (_Component) { _inherits(Popup, _Component); function Popup() { _classCallCheck(this, Popup); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } /** * Add a popup item to the popup * * @param {Object|string} component * Component or component type to add * */ Popup.prototype.addItem = function addItem(component) { this.addChild(component); component.on('click', Fn.bind(this, function () { this.unlockShowing(); })); }; /** * Create the `PopupButton`s DOM element. * * @return {Element} * The element that gets created. */ Popup.prototype.createEl = function createEl() { var contentElType = this.options_.contentElType || 'ul'; this.contentEl_ = Dom.createEl(contentElType, { className: 'vjs-menu-content' }); var el = _Component.prototype.createEl.call(this, 'div', { append: this.contentEl_, className: 'vjs-menu' }); el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Popup Buttons, // where a click on the parent is significant Events.on(el, 'click', function (event) { event.preventDefault(); event.stopImmediatePropagation(); }); return el; }; return Popup; }(_component2['default']); _component2['default'].registerComponent('Popup', Popup); exports['default'] = Popup; },{"5":5,"81":81,"82":82,"83":83}],55:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _clickableComponent = _dereq_(3); var _clickableComponent2 = _interopRequireDefault(_clickableComponent); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file poster-image.js */ /** * A `ClickableComponent` that handles showing the poster image for the player. * * @extends ClickableComponent */ var PosterImage = function (_ClickableComponent) { _inherits(PosterImage, _ClickableComponent); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should attach to. * * @param {Object} [options] * The key/value store of player options. */ function PosterImage(player, options) { _classCallCheck(this, PosterImage); var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); _this.update(); player.on('posterchange', Fn.bind(_this, _this.update)); return _this; } /** * Clean up and dispose of the `PosterImage`. */ PosterImage.prototype.dispose = function dispose() { this.player().off('posterchange', this.update); _ClickableComponent.prototype.dispose.call(this); }; /** * Create the `PosterImage`s DOM element. * * @return {Element} * The element that gets created. */ PosterImage.prototype.createEl = function createEl() { var el = Dom.createEl('div', { className: 'vjs-poster', // Don't want poster to be tabbable. tabIndex: -1 }); // To ensure the poster image resizes while maintaining its original aspect // ratio, use a div with `background-size` when available. For browsers that // do not support `background-size` (e.g. IE8), fall back on using a regular // img element. if (!browser.BACKGROUND_SIZE_SUPPORTED) { this.fallbackImg_ = Dom.createEl('img'); el.appendChild(this.fallbackImg_); } return el; }; /** * An {@link EventTarget~EventListener} for {@link Player#posterchange} events. * * @listens Player#posterchange * * @param {EventTarget~Event} [event] * The `Player#posterchange` event that triggered this function. */ PosterImage.prototype.update = function update(event) { var url = this.player().poster(); this.setSrc(url); // If there's no poster source we should display:none on this component // so it's not still clickable or right-clickable if (url) { this.show(); } else { this.hide(); } }; /** * Set the source of the `PosterImage` depending on the display method. * * @param {string} url * The URL to the source for the `PosterImage`. */ PosterImage.prototype.setSrc = function setSrc(url) { if (this.fallbackImg_) { this.fallbackImg_.src = url; } else { var backgroundImage = ''; // Any falsey values should stay as an empty string, otherwise // this will throw an extra error if (url) { backgroundImage = 'url("' + url + '")'; } this.el_.style.backgroundImage = backgroundImage; } }; /** * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See * {@link ClickableComponent#handleClick} for instances where this will be triggered. * * @listens tap * @listens click * @listens keydown * * @param {EventTarget~Event} event + The `click`, `tap` or `keydown` event that caused this function to be called. */ PosterImage.prototype.handleClick = function handleClick(event) { // We don't want a click to trigger playback when controls are disabled if (!this.player_.controls()) { return; } if (this.player_.paused()) { this.player_.play(); } else { this.player_.pause(); } }; return PosterImage; }(_clickableComponent2['default']); _component2['default'].registerComponent('PosterImage', PosterImage); exports['default'] = PosterImage; },{"3":3,"5":5,"78":78,"81":81,"83":83}],56:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.hasLoaded = exports.autoSetupTimeout = exports.autoSetup = undefined; var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } /** * @file setup.js - Functions for setting up a player without * user interaction based on the data-setup `attribute` of the video tag. * * @module setup */ var _windowLoaded = false; var videojs = void 0; /** * Set up any tags that have a data-setup `attribute` when the player is started. */ var autoSetup = function autoSetup() { // Protect against breakage in non-browser environments. if (!Dom.isReal()) { return; } // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack* // var vids = Array.prototype.slice.call(document.getElementsByTagName('video')); // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio')); // var mediaEls = vids.concat(audios); // Because IE8 doesn't support calling slice on a node list, we need to loop // through each list of elements to build up a new, combined list of elements. var vids = _document2['default'].getElementsByTagName('video'); var audios = _document2['default'].getElementsByTagName('audio'); var mediaEls = []; if (vids && vids.length > 0) { for (var i = 0, e = vids.length; i < e; i++) { mediaEls.push(vids[i]); } } if (audios && audios.length > 0) { for (var _i = 0, _e = audios.length; _i < _e; _i++) { mediaEls.push(audios[_i]); } } // Check if any media elements exist if (mediaEls && mediaEls.length > 0) { for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) { var mediaEl = mediaEls[_i2]; // Check if element exists, has getAttribute func. // IE seems to consider typeof el.getAttribute == 'object' instead of // 'function' like expected, at least when loading the player immediately. if (mediaEl && mediaEl.getAttribute) { // Make sure this player hasn't already been set up. if (mediaEl.player === undefined) { var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists. // We only auto-setup if they've added the data-setup attr. if (options !== null) { // Create new video.js instance. videojs(mediaEl); } } // If getAttribute isn't defined, we need to wait for the DOM. } else { autoSetupTimeout(1); break; } } // No videos were found, so keep looping unless page is finished loading. } else if (!_windowLoaded) { autoSetupTimeout(1); } }; /** * Wait until the page is loaded before running autoSetup. This will be called in * autoSetup if `hasLoaded` returns false. * * @param {number} wait * How long to wait in ms * * @param {videojs} [vjs] * The videojs library function */ function autoSetupTimeout(wait, vjs) { if (vjs) { videojs = vjs; } _window2['default'].setTimeout(autoSetup, wait); } if (Dom.isReal() && _document2['default'].readyState === 'complete') { _windowLoaded = true; } else { /** * Listen for the load event on window, and set _windowLoaded to true. * * @listens load */ Events.one(_window2['default'], 'load', function () { _windowLoaded = true; }); } /** * check if the document has been loaded */ var hasLoaded = function hasLoaded() { return _windowLoaded; }; exports.autoSetup = autoSetup; exports.autoSetupTimeout = autoSetupTimeout; exports.hasLoaded = hasLoaded; },{"81":81,"82":82,"94":94,"95":95}],57:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file slider.js */ /** * The base functionality for a slider. Can be vertical or horizontal. * For instance the volume bar or the seek bar on a video is a slider. * * @extends Component */ var Slider = function (_Component) { _inherits(Slider, _Component); /** * Create an instance of this class * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function Slider(player, options) { _classCallCheck(this, Slider); // Set property names to bar to match with the child Slider class is looking for var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type _this.vertical(!!_this.options_.vertical); _this.on('mousedown', _this.handleMouseDown); _this.on('touchstart', _this.handleMouseDown); _this.on('focus', _this.handleFocus); _this.on('blur', _this.handleBlur); _this.on('click', _this.handleClick); _this.on(player, 'controlsvisible', _this.update); _this.on(player, _this.playerEvent, _this.update); return _this; } /** * Create the `Button`s DOM element. * * @param {string} type * Type of element to create. * * @param {Object} [props={}] * List of properties in Object form. * * @param {Object} [attributes={}] * list of attributes in Object form. * * @return {Element} * The element that gets created. */ Slider.prototype.createEl = function createEl(type) { var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; // Add the slider element class to all sub classes props.className = props.className + ' vjs-slider'; props = (0, _obj.assign)({ tabIndex: 0 }, props); attributes = (0, _obj.assign)({ 'role': 'slider', 'aria-valuenow': 0, 'aria-valuemin': 0, 'aria-valuemax': 100, 'tabIndex': 0 }, attributes); return _Component.prototype.createEl.call(this, type, props, attributes); }; /** * Handle `mousedown` or `touchstart` events on the `Slider`. * * @param {EventTarget~Event} event * `mousedown` or `touchstart` event that triggered this function * * @listens mousedown * @listens touchstart * @fires Slider#slideractive */ Slider.prototype.handleMouseDown = function handleMouseDown(event) { var doc = this.bar.el_.ownerDocument; event.preventDefault(); Dom.blockTextSelection(); this.addClass('vjs-sliding'); /** * Triggered when the slider is in an active state * * @event Slider#slideractive * @type {EventTarget~Event} */ this.trigger('slideractive'); this.on(doc, 'mousemove', this.handleMouseMove); this.on(doc, 'mouseup', this.handleMouseUp); this.on(doc, 'touchmove', this.handleMouseMove); this.on(doc, 'touchend', this.handleMouseUp); this.handleMouseMove(event); }; /** * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`. * The `mousemove` and `touchmove` events will only only trigger this function during * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and * {@link Slider#handleMouseUp}. * * @param {EventTarget~Event} event * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered * this function * * @listens mousemove * @listens touchmove */ Slider.prototype.handleMouseMove = function handleMouseMove(event) {}; /** * Handle `mouseup` or `touchend` events on the `Slider`. * * @param {EventTarget~Event} event * `mouseup` or `touchend` event that triggered this function. * * @listens touchend * @listens mouseup * @fires Slider#sliderinactive */ Slider.prototype.handleMouseUp = function handleMouseUp() { var doc = this.bar.el_.ownerDocument; Dom.unblockTextSelection(); this.removeClass('vjs-sliding'); /** * Triggered when the slider is no longer in an active state. * * @event Slider#sliderinactive * @type {EventTarget~Event} */ this.trigger('sliderinactive'); this.off(doc, 'mousemove', this.handleMouseMove); this.off(doc, 'mouseup', this.handleMouseUp); this.off(doc, 'touchmove', this.handleMouseMove); this.off(doc, 'touchend', this.handleMouseUp); this.update(); }; /** * Update the progress bar of the `Slider`. */ Slider.prototype.update = function update() { // In VolumeBar init we have a setTimeout for update that pops and update to the end of the // execution stack. The player is destroyed before then update will cause an error if (!this.el_) { return; } // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse. // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later. // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration(); var progress = this.getPercent(); var bar = this.bar; // If there's no bar... if (!bar) { return; } // Protect against no duration and other division issues if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) { progress = 0; } // Convert to a percentage for setting var percentage = (progress * 100).toFixed(2) + '%'; // Set the new bar width or height if (this.vertical()) { bar.el().style.height = percentage; } else { bar.el().style.width = percentage; } }; /** * Calculate distance for slider * * @param {EventTarget~Event} event * The event that caused this function to run. * * @return {number} * The current position of the Slider. * - postition.x for vertical `Slider`s * - postition.y for horizontal `Slider`s */ Slider.prototype.calculateDistance = function calculateDistance(event) { var position = Dom.getPointerPosition(this.el_, event); if (this.vertical()) { return position.y; } return position.x; }; /** * Handle a `focus` event on this `Slider`. * * @param {EventTarget~Event} event * The `focus` event that caused this function to run. * * @listens focus */ Slider.prototype.handleFocus = function handleFocus() { this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); }; /** * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down * arrow keys. This function will only be called when the slider has focus. See * {@link Slider#handleFocus} and {@link Slider#handleBlur}. * * @param {EventTarget~Event} event * the `keydown` event that caused this function to run. * * @listens keydown */ Slider.prototype.handleKeyPress = function handleKeyPress(event) { // Left and Down Arrows if (event.which === 37 || event.which === 40) { event.preventDefault(); this.stepBack(); // Up and Right Arrows } else if (event.which === 38 || event.which === 39) { event.preventDefault(); this.stepForward(); } }; /** * Handle a `blur` event on this `Slider`. * * @param {EventTarget~Event} event * The `blur` event that caused this function to run. * * @listens blur */ Slider.prototype.handleBlur = function handleBlur() { this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); }; /** * Listener for click events on slider, used to prevent clicks * from bubbling up to parent elements like button menus. * * @param {Object} event * Event that caused this object to run */ Slider.prototype.handleClick = function handleClick(event) { event.stopImmediatePropagation(); event.preventDefault(); }; /** * Get/set if slider is horizontal for vertical * * @param {boolean} [bool] * - true if slider is vertical, * - false is horizontal * * @return {boolean|Slider} * - true if slider is vertical, and getting * - false is horizontal, and getting * - a reference to this object when setting */ Slider.prototype.vertical = function vertical(bool) { if (bool === undefined) { return this.vertical_ || false; } this.vertical_ = !!bool; if (this.vertical_) { this.addClass('vjs-slider-vertical'); } else { this.addClass('vjs-slider-horizontal'); } return this; }; return Slider; }(_component2['default']); _component2['default'].registerComponent('Slider', Slider); exports['default'] = Slider; },{"5":5,"81":81,"88":88}],58:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file flash-rtmp.js * @module flash-rtmp */ /** * Add RTMP properties to the {@link Flash} Tech. * * @param {Flash} Flash * The flash tech class. * * @mixin FlashRtmpDecorator */ function FlashRtmpDecorator(Flash) { Flash.streamingFormats = { 'rtmp/mp4': 'MP4', 'rtmp/flv': 'FLV' }; /** * Join connection and stream with an ampersand. * * @param {string} connection * The connection string. * * @param {string} stream * The stream string. */ Flash.streamFromParts = function (connection, stream) { return connection + '&' + stream; }; /** * The flash parts object that contains connection and stream info. * * @typedef {Object} Flash~PartsObject * * @property {string} connection * The connection string of a source, defaults to an empty string. * * @property {string} stream * The stream string of the source, defaults to an empty string. */ /** * Convert a source url into a stream and connection parts. * * @param {string} src * the source url * * @return {Flash~PartsObject} * The parts object that contains a connection and a stream */ Flash.streamToParts = function (src) { var parts = { connection: '', stream: '' }; if (!src) { return parts; } // Look for the normal URL separator we expect, '&'. // If found, we split the URL into two pieces around the // first '&'. var connEnd = src.search(/&(?!\w+=)/); var streamBegin = void 0; if (connEnd !== -1) { streamBegin = connEnd + 1; } else { // If there's not a '&', we use the last '/' as the delimiter. connEnd = streamBegin = src.lastIndexOf('/') + 1; if (connEnd === 0) { // really, there's not a '/'? connEnd = streamBegin = src.length; } } parts.connection = src.substring(0, connEnd); parts.stream = src.substring(streamBegin, src.length); return parts; }; /** * Check if the source type is a streaming type. * * @param {string} srcType * The mime type to check. * * @return {boolean} * - True if the source type is a streaming type. * - False if the source type is not a streaming type. */ Flash.isStreamingType = function (srcType) { return srcType in Flash.streamingFormats; }; // RTMP has four variations, any string starting // with one of these protocols should be valid /** * Regular expression used to check if the source is an rtmp source. * * @property {RegExp} Flash.RTMP_RE */ Flash.RTMP_RE = /^rtmp[set]?:\/\//i; /** * Check if the source itself is a streaming type. * * @param {string} src * The url to the source. * * @return {boolean} * - True if the source url indicates that the source is streaming. * - False if the shource url indicates that the source url is not streaming. */ Flash.isStreamingSrc = function (src) { return Flash.RTMP_RE.test(src); }; /** * A source handler for RTMP urls * @type {Object} */ Flash.rtmpSourceHandler = {}; /** * Check if Flash can play the given mime type. * * @param {string} type * The mime type to check * * @return {string} * 'maybe', or '' (empty string) */ Flash.rtmpSourceHandler.canPlayType = function (type) { if (Flash.isStreamingType(type)) { return 'maybe'; } return ''; }; /** * Check if Flash can handle the source natively * * @param {Object} source * The source object * * @param {Object} [options] * The options passed to the tech * * @return {string} * 'maybe', or '' (empty string) */ Flash.rtmpSourceHandler.canHandleSource = function (source, options) { var can = Flash.rtmpSourceHandler.canPlayType(source.type); if (can) { return can; } if (Flash.isStreamingSrc(source.src)) { return 'maybe'; } return ''; }; /** * Pass the source to the flash object. * * @param {Object} source * The source object * * @param {Flash} tech * The instance of the Flash tech * * @param {Object} [options] * The options to pass to the source */ Flash.rtmpSourceHandler.handleSource = function (source, tech, options) { var srcParts = Flash.streamToParts(source.src); tech.setRtmpConnection(srcParts.connection); tech.setRtmpStream(srcParts.stream); }; // Register the native source handler Flash.registerSourceHandler(Flash.rtmpSourceHandler); return Flash; } exports['default'] = FlashRtmpDecorator; },{}],59:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _url = _dereq_(92); var Url = _interopRequireWildcard(_url); var _timeRanges = _dereq_(90); var _flashRtmp = _dereq_(58); var _flashRtmp2 = _interopRequireDefault(_flashRtmp); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file flash.js * VideoJS-SWF - Custom Flash Player with HTML5-ish API * https://github.com/zencoder/video-js-swf * Not using setupTriggers. Using global onEvent func to distribute events */ var navigator = _window2['default'].navigator; /** * Flash Media Controller - Wrapper for Flash Media API * * @mixes FlashRtmpDecorator * @mixes Tech~SouceHandlerAdditions * @extends Tech */ var Flash = function (_Tech) { _inherits(Flash, _Tech); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `Flash` Tech is ready. */ function Flash(options, ready) { _classCallCheck(this, Flash); // Set the source when ready var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready)); if (options.source) { _this.ready(function () { this.setSource(options.source); }, true); } // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers // This allows resetting the playhead when we catch the reload if (options.startTime) { _this.ready(function () { this.load(); this.play(); this.currentTime(options.startTime); }, true); } // Add global window functions that the swf expects // A 4.x workflow we weren't able to solve for in 5.0 // because of the need to hard code these functions // into the swf for security reasons _window2['default'].videojs = _window2['default'].videojs || {}; _window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {}; _window2['default'].videojs.Flash.onReady = Flash.onReady; _window2['default'].videojs.Flash.onEvent = Flash.onEvent; _window2['default'].videojs.Flash.onError = Flash.onError; _this.on('seeked', function () { this.lastSeekTarget_ = undefined; }); return _this; } /** * Create the `Flash` Tech's DOM element. * * @return {Element} * The element that gets created. */ Flash.prototype.createEl = function createEl() { var options = this.options_; // If video.js is hosted locally you should also set the location // for the hosted swf, which should be relative to the page (not video.js) // Otherwise this adds a CDN url. // The CDN also auto-adds a swf URL for that specific version. if (!options.swf) { var ver = '5.1.0'; options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf'; } // Generate ID for swf object var objId = options.techId; // Merge default flashvars with ones passed in to init var flashVars = (0, _obj.assign)({ // SWF Callback Functions readyFunction: 'videojs.Flash.onReady', eventProxyFunction: 'videojs.Flash.onEvent', errorEventProxyFunction: 'videojs.Flash.onError', // Player Settings autoplay: options.autoplay, preload: options.preload, loop: options.loop, muted: options.muted }, options.flashVars); // Merge default parames with ones passed in var params = (0, _obj.assign)({ // Opaque is needed to overlay controls, but can affect playback performance wmode: 'opaque', // Using bgcolor prevents a white flash when the object is loading bgcolor: '#000000' }, options.params); // Merge default attributes with ones passed in var attributes = (0, _obj.assign)({ // Both ID and Name needed or swf to identify itself id: objId, name: objId, 'class': 'vjs-tech' }, options.attributes); this.el_ = Flash.embed(options.swf, flashVars, params, attributes); this.el_.tech = this; return this.el_; }; /** * Called by {@link Player#play} to play using the `Flash` `Tech`. */ Flash.prototype.play = function play() { if (this.ended()) { this.setCurrentTime(0); } this.el_.vjs_play(); }; /** * Called by {@link Player#pause} to pause using the `Flash` `Tech`. */ Flash.prototype.pause = function pause() { this.el_.vjs_pause(); }; /** * A getter/setter for the `Flash` Tech's source object. * > Note: Please use {@link Flash#setSource} * * @param {Tech~SourceObject} [src] * The source object you want to set on the `Flash` techs. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting * * @deprecated Since version 5. */ Flash.prototype.src = function src(_src) { if (_src === undefined) { return this.currentSrc(); } // Setting src through `src` not `setSrc` will be deprecated return this.setSrc(_src); }; /** * A getter/setter for the `Flash` Tech's source object. * * @param {Tech~SourceObject} [src] * The source object you want to set on the `Flash` techs. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting */ Flash.prototype.setSrc = function setSrc(src) { var _this2 = this; // Make sure source URL is absolute. src = Url.getAbsoluteURL(src); this.el_.vjs_src(src); // Currently the SWF doesn't autoplay if you load a source later. // e.g. Load player w/ no source, wait 2s, set src. if (this.autoplay()) { this.setTimeout(function () { return _this2.play(); }, 0); } }; /** * Indicates whether the media is currently seeking to a new position or not. * * @return {boolean} * - True if seeking to a new position * - False otherwise */ Flash.prototype.seeking = function seeking() { return this.lastSeekTarget_ !== undefined; }; /** * Returns the current time in seconds that the media is at in playback. * * @param {number} time * Current playtime of the media in seconds. */ Flash.prototype.setCurrentTime = function setCurrentTime(time) { var seekable = this.seekable(); if (seekable.length) { // clamp to the current seekable range time = time > seekable.start(0) ? time : seekable.start(0); time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1); this.lastSeekTarget_ = time; this.trigger('seeking'); this.el_.vjs_setProperty('currentTime', time); _Tech.prototype.setCurrentTime.call(this); } }; /** * Get the current playback time in seconds * * @return {number} * The current time of playback in seconds. */ Flash.prototype.currentTime = function currentTime() { // when seeking make the reported time keep up with the requested time // by reading the time we're seeking to if (this.seeking()) { return this.lastSeekTarget_ || 0; } return this.el_.vjs_getProperty('currentTime'); }; /** * Get the current source * * @method currentSrc * @return {Tech~SourceObject} * The current source */ Flash.prototype.currentSrc = function currentSrc() { if (this.currentSource_) { return this.currentSource_.src; } return this.el_.vjs_getProperty('currentSrc'); }; /** * Get the total duration of the current media. * * @return {number} 8 The total duration of the current media. */ Flash.prototype.duration = function duration() { if (this.readyState() === 0) { return NaN; } var duration = this.el_.vjs_getProperty('duration'); return duration >= 0 ? duration : Infinity; }; /** * Load media into Tech. */ Flash.prototype.load = function load() { this.el_.vjs_load(); }; /** * Get the poster image that was set on the tech. */ Flash.prototype.poster = function poster() { this.el_.vjs_getProperty('poster'); }; /** * Poster images are not handled by the Flash tech so make this is a no-op. */ Flash.prototype.setPoster = function setPoster() {}; /** * Determine the time ranges that can be seeked to in the media. * * @return {TimeRange} * Returns the time ranges that can be seeked to. */ Flash.prototype.seekable = function seekable() { var duration = this.duration(); if (duration === 0) { return (0, _timeRanges.createTimeRange)(); } return (0, _timeRanges.createTimeRange)(0, duration); }; /** * Get and create a `TimeRange` object for buffering. * * @return {TimeRange} * The time range object that was created. */ Flash.prototype.buffered = function buffered() { var ranges = this.el_.vjs_getProperty('buffered'); if (ranges.length === 0) { return (0, _timeRanges.createTimeRange)(); } return (0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]); }; /** * Get fullscreen support - * * Flash does not allow fullscreen through javascript * so this always returns false. * * @return {boolean} * The Flash tech does not support fullscreen, so it will always return false. */ Flash.prototype.supportsFullScreen = function supportsFullScreen() { // Flash does not allow fullscreen through javascript return false; }; /** * Flash does not allow fullscreen through javascript * so this always returns false. * * @return {boolean} * The Flash tech does not support fullscreen, so it will always return false. */ Flash.prototype.enterFullScreen = function enterFullScreen() { return false; }; return Flash; }(_tech2['default']); // Create setters and getters for attributes var _api = Flash.prototype; var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(','); var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(','); function _createSetter(attr) { var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1); _api['set' + attrUpper] = function (val) { return this.el_.vjs_setProperty(attr, val); }; } function _createGetter(attr) { _api[attr] = function () { return this.el_.vjs_getProperty(attr); }; } // Create getter and setters for all read/write attributes for (var i = 0; i < _readWrite.length; i++) { _createGetter(_readWrite[i]); _createSetter(_readWrite[i]); } // Create getters for read-only attributes for (var _i = 0; _i < _readOnly.length; _i++) { _createGetter(_readOnly[_i]); } /** ------------------------------ Getters ------------------------------ **/ /** * Get the value of `rtmpConnection` from the swf. * * @method Flash#rtmpConnection * @return {string} * The current value of `rtmpConnection` on the swf. */ /** * Get the value of `rtmpStream` from the swf. * * @method Flash#rtmpStream * @return {string} * The current value of `rtmpStream` on the swf. */ /** * Get the value of `preload` from the swf. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Flash#preload * @return {string} * The value of `preload` from the swf. Will be 'none', 'metadata', * or 'auto'. */ /** * Get the value of `defaultPlaybackRate` from the swf. * * @method Flash#defaultPlaybackRate * @return {number} * The current value of `defaultPlaybackRate` on the swf. */ /** * Get the value of `playbackRate` from the swf. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Flash#playbackRate * @return {number} * The value of `playbackRate` from the swf. A number indicating * the current playback speed of the media, where 1 is normal speed. */ /** * Get the value of `autoplay` from the swf. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Flash#autoplay * @return {boolean} * - The value of `autoplay` from the swf. * - True indicates that the media ashould start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. */ /** * Get the value of `loop` from the swf. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Flash#loop * @return {boolean} * - The value of `loop` from the swf. * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. */ /** * Get the value of `mediaGroup` from the swf. * * @method Flash#mediaGroup * @return {string} * The current value of `mediaGroup` on the swf. */ /** * Get the value of `controller` from the swf. * * @method Flash#controller * @return {string} * The current value of `controller` on the swf. */ /** * Get the value of `controls` from the swf. `controls` indicates * whether the native flash controls should be shown or hidden. * * @method Flash#controls * @return {boolean} * - The value of `controls` from the swf. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. */ /** * Get the value of the `volume` from the swf. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Flash#volume * @return {number} * The volume percent as a decimal. Value will be between 0-1. */ /** * Get the value of the `muted` from the swf. `muted` indicates the current * audio level should be silent. * * @method Flash#muted * @return {boolean} * - True if the audio should be set to silent * - False otherwise */ /** * Get the value of `defaultMuted` from the swf. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Flash#defaultMuted * @return {boolean} * - The value of `defaultMuted` from the swf. * - True indicates that the media should start muted. * - False indicates that the media should not start muted. */ /** * Get the value of `networkState` from the swf. `networkState` indicates * the current network state. It returns an enumeration from the following list: * - 0: NETWORK_EMPTY * - 1: NEWORK_IDLE * - 2: NETWORK_LOADING * - 3: NETWORK_NO_SOURCE * * @method Flash#networkState * @return {number} * The value of `networkState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `readyState` from the swf. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Flash#readyState * @return {number} * The value of `readyState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `readyState` from the swf. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Flash#readyState * @return {number} * The value of `readyState` from the swf. This will be a number * from the list in the description. */ /** * Get the value of `initialTime` from the swf. * * @method Flash#initialTime * @return {number} * The `initialTime` proprety on the swf. */ /** * Get the value of `startOffsetTime` from the swf. * * @method Flash#startOffsetTime * @return {number} * The `startOffsetTime` proprety on the swf. */ /** * Get the value of `paused` from the swf. `paused` indicates whether the swf * is current paused or not. * * @method Flash#paused * @return {boolean} * The value of `paused` from the swf. */ /** * Get the value of `ended` from the swf. `ended` indicates whether * the media has reached the end or not. * * @method Flash#ended * @return {boolean} * - True indicates that the media has ended. * - False indicates that the media has not ended. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} */ /** * Get the value of `videoWidth` from the swf. `videoWidth` indicates * the current width of the media in css pixels. * * @method Flash#videoWidth * @return {number} * The value of `videoWidth` from the swf. This will be a number * in css pixels. */ /** * Get the value of `videoHeight` from the swf. `videoHeigth` indicates * the current height of the media in css pixels. * * @method Flassh.prototype.videoHeight * @return {number} * The value of `videoHeight` from the swf. This will be a number * in css pixels. */ /** ------------------------------ Setters ------------------------------ **/ /** * Set the value of `rtmpConnection` on the swf. * * @method Flash#setRtmpConnection * @param {string} rtmpConnection * New value to set the `rtmpConnection` property to. */ /** * Set the value of `rtmpStream` on the swf. * * @method Flash#setRtmpStream * @param {string} rtmpStream * New value to set the `rtmpStream` property to. */ /** * Set the value of `preload` on the swf. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Flash#setPreload * @param {string} preload * The value of `preload` to set on the swf. Should be 'none', 'metadata', * or 'auto'. */ /** * Set the value of `defaultPlaybackRate` on the swf. * * @method Flash#setDefaultPlaybackRate * @param {number} defaultPlaybackRate * New value to set the `defaultPlaybackRate` property to. */ /** * Set the value of `playbackRate` on the swf. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Flash#setPlaybackRate * @param {number} playbackRate * New value of `playbackRate` on the swf. A number indicating * the current playback speed of the media, where 1 is normal speed. */ /** * Set the value of `autoplay` on the swf. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Flash#setAutoplay * @param {boolean} autoplay * - The value of `autoplay` from the swf. * - True indicates that the media ashould start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. */ /** * Set the value of `loop` on the swf. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Flash#setLoop * @param {boolean} loop * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. */ /** * Set the value of `mediaGroup` on the swf. * * @method Flash#setMediaGroup * @param {string} mediaGroup * New value of `mediaGroup` to set on the swf. */ /** * Set the value of `controller` on the swf. * * @method Flash#setController * @param {string} controller * New value the current value of `controller` on the swf. */ /** * Get the value of `controls` from the swf. `controls` indicates * whether the native flash controls should be shown or hidden. * * @method Flash#controls * @return {boolean} * - The value of `controls` from the swf. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. */ /** * Set the value of the `volume` on the swf. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Flash#setVolume * @param {number} percentAsDecimal * The volume percent as a decimal. Value will be between 0-1. */ /** * Set the value of the `muted` on the swf. `muted` indicates that the current * audio level should be silent. * * @method Flash#setMuted * @param {boolean} muted * - True if the audio should be set to silent * - False otherwise */ /** * Set the value of `defaultMuted` on the swf. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Flash#setDefaultMuted * @param {boolean} defaultMuted * - True indicates that the media should start muted. * - False indicates that the media should not start muted. */ /* Flash Support Testing -------------------------------------------------------- */ /** * Check if the Flash tech is currently supported. * * @return {boolean} * - True if the flash tech is supported. * - False otherwise. */ Flash.isSupported = function () { return Flash.version()[0] >= 10; // return swfobject.hasFlashPlayerVersion('10'); }; // Add Source Handler pattern functions to this tech _tech2['default'].withSourceHandlers(Flash); /* * Native source handler for flash, simply passes the source to the swf element. * * @property {Tech~SourceObject} source * The source object * * @property {Flash} tech * The instance of the Flash tech */ Flash.nativeSourceHandler = {}; /** * Check if the Flash can play the given mime type. * * @param {string} type * The mimetype to check * * @return {string} * 'maybe', or '' (empty string) */ Flash.nativeSourceHandler.canPlayType = function (type) { if (type in Flash.formats) { return 'maybe'; } return ''; }; /** * Check if the media element can handle a source natively. * * @param {Tech~SourceObject} source * The source object * * @param {Object} [options] * Options to be passed to the tech. * * @return {string} * 'maybe', or '' (empty string). */ Flash.nativeSourceHandler.canHandleSource = function (source, options) { var type = void 0; function guessMimeType(src) { var ext = Url.getFileExtension(src); if (ext) { return 'video/' + ext; } return ''; } if (!source.type) { type = guessMimeType(source.src); } else { // Strip code information from the type because we don't get that specific type = source.type.replace(/;.*/, '').toLowerCase(); } return Flash.nativeSourceHandler.canPlayType(type); }; /** * Pass the source to the swf. * * @param {Tech~SourceObject} source * The source object * * @param {Flash} tech * The instance of the Flash tech * * @param {Object} [options] * The options to pass to the source */ Flash.nativeSourceHandler.handleSource = function (source, tech, options) { tech.setSrc(source.src); }; /** * noop for native source handler dispose, as cleanup will happen automatically. */ Flash.nativeSourceHandler.dispose = function () {}; // Register the native source handler Flash.registerSourceHandler(Flash.nativeSourceHandler); /** * Flash supported mime types. * * @constant {Object} */ Flash.formats = { 'video/flv': 'FLV', 'video/x-flv': 'FLV', 'video/mp4': 'MP4', 'video/m4v': 'MP4' }; /** * Called when the the swf is "ready", and makes sure that the swf is really * ready using {@link Flash#checkReady} */ Flash.onReady = function (currSwf) { var el = Dom.getEl(currSwf); var tech = el && el.tech; // if there is no el then the tech has been disposed // and the tech element was removed from the player div if (tech && tech.el()) { // check that the flash object is really ready Flash.checkReady(tech); } }; /** * The SWF isn't always ready when it says it is. Sometimes the API functions still * need to be added to the object. If it's not ready, we set a timeout to check again * shortly. * * @param {Flash} tech * The instance of the flash tech to check. */ Flash.checkReady = function (tech) { // stop worrying if the tech has been disposed if (!tech.el()) { return; } // check if API property exists if (tech.el().vjs_getProperty) { // tell tech it's ready tech.triggerReady(); } else { // wait longer this.setTimeout(function () { Flash.checkReady(tech); }, 50); } }; /** * Trigger events from the swf on the Flash Tech. * * @param {number} swfID * The id of the swf that had the event * * @param {string} eventName * The name of the event to trigger */ Flash.onEvent = function (swfID, eventName) { var tech = Dom.getEl(swfID).tech; var args = Array.prototype.slice.call(arguments, 2); // dispatch Flash events asynchronously for two reasons: // - Flash swallows any exceptions generated by javascript it // invokes // - Flash is suspended until the javascript returns which may cause // playback performance issues tech.setTimeout(function () { tech.trigger(eventName, args); }, 1); }; /** * Log errors from the swf on the Flash tech. * * @param {number} swfID * The id of the swf that had an error. * * @param {string} The error string * The error to set on the Flash Tech. * * @return {MediaError|undefined} * - Returns a MediaError when err is 'srcnotfound' * - Returns undefined otherwise. */ Flash.onError = function (swfID, err) { var tech = Dom.getEl(swfID).tech; // trigger MEDIA_ERR_SRC_NOT_SUPPORTED if (err === 'srcnotfound') { return tech.error(4); } // trigger a custom error tech.error('FLASH: ' + err); }; /** * Get the current version of Flash that is in use on the page. * * @return {Array} * an array of versions that are available. */ Flash.version = function () { var version = '0,0,0'; // IE try { version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; // other browsers } catch (e) { try { if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) { version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1]; } } catch (err) { // satisfy linter } } return version.split(','); }; /** * Only use for non-iframe embeds. * * @param {Object} swf * The videojs-swf object. * * @param {Object} flashVars * Names and values to use as flash option variables. * * @param {Object} params * Style parameters to set on the object. * * @param {Object} attributes * Attributes to set on the element. * * @return {Element} * The embeded Flash DOM element. */ Flash.embed = function (swf, flashVars, params, attributes) { var code = Flash.getEmbedCode(swf, flashVars, params, attributes); // Get element by embedding code and retrieving created element var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0]; return obj; }; /** * Only use for non-iframe embeds. * * @param {Object} swf * The videojs-swf object. * * @param {Object} flashVars * Names and values to use as flash option variables. * * @param {Object} params * Style parameters to set on the object. * * @param {Object} attributes * Attributes to set on the element. * * @return {Element} * The embeded Flash DOM element. */ Flash.getEmbedCode = function (swf, flashVars, params, attributes) { var objTag = '<object type="application/x-shockwave-flash" '; var flashVarsString = ''; var paramsString = ''; var attrsString = ''; // Convert flash vars to string if (flashVars) { Object.getOwnPropertyNames(flashVars).forEach(function (key) { flashVarsString += key + '=' + flashVars[key] + '&'; }); } // Add swf, flashVars, and other default params params = (0, _obj.assign)({ movie: swf, flashvars: flashVarsString, // Required to talk to swf allowScriptAccess: 'always', // All should be default, but having security issues. allowNetworking: 'all' }, params); // Create param tags string Object.getOwnPropertyNames(params).forEach(function (key) { paramsString += '<param name="' + key + '" value="' + params[key] + '" />'; }); attributes = (0, _obj.assign)({ // Add swf to attributes (need both for IE and Others to work) data: swf, // Default to 100% width/height width: '100%', height: '100%' }, attributes); // Create Attributes string Object.getOwnPropertyNames(attributes).forEach(function (key) { attrsString += key + '="' + attributes[key] + '" '; }); return '' + objTag + attrsString + '>' + paramsString + '</object>'; }; // Run Flash through the RTMP decorator (0, _flashRtmp2['default'])(Flash); _component2['default'].registerComponent('Flash', Flash); _tech2['default'].registerTech('Flash', Flash); exports['default'] = Flash; },{"5":5,"58":58,"62":62,"81":81,"88":88,"90":90,"92":92,"95":95}],60:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _templateObject = _taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.']); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _url = _dereq_(92); var Url = _interopRequireWildcard(_url); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _tsml = _dereq_(98); var _tsml2 = _interopRequireDefault(_tsml); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _obj = _dereq_(88); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file html5.js */ /** * HTML5 Media Controller - Wrapper for HTML5 Media API * * @mixes Tech~SouceHandlerAdditions * @extends Tech */ var Html5 = function (_Tech) { _inherits(Html5, _Tech); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `HTML5` Tech is ready. */ function Html5(options, ready) { _classCallCheck(this, Html5); var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready)); var source = options.source; var crossoriginTracks = false; // Set the source if one is provided // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted) // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source // anyway so the error gets fired. if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) { _this.setSource(source); } else { _this.handleLateInit_(_this.el_); } if (_this.el_.hasChildNodes()) { var nodes = _this.el_.childNodes; var nodesLength = nodes.length; var removeNodes = []; while (nodesLength--) { var node = nodes[nodesLength]; var nodeName = node.nodeName.toLowerCase(); if (nodeName === 'track') { if (!_this.featuresNativeTextTracks) { // Empty video tag tracks so the built-in player doesn't use them also. // This may not be fast enough to stop HTML5 browsers from reading the tags // so we'll need to turn off any default tracks if we're manually doing // captions and subtitles. videoElement.textTracks removeNodes.push(node); } else { // store HTMLTrackElement and TextTrack to remote list _this.remoteTextTrackEls().addTrackElement_(node); _this.remoteTextTracks().addTrack_(node.track); if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && Url.isCrossOrigin(node.src)) { crossoriginTracks = true; } } } } for (var i = 0; i < removeNodes.length; i++) { _this.el_.removeChild(removeNodes[i]); } } // TODO: add text tracks into this list var trackTypes = ['audio', 'video']; // ProxyNative Video/Audio Track trackTypes.forEach(function (type) { var elTracks = _this.el()[type + 'Tracks']; var techTracks = _this[type + 'Tracks'](); var capitalType = (0, _toTitleCase2['default'])(type); if (!_this['featuresNative' + capitalType + 'Tracks'] || !elTracks || !elTracks.addEventListener) { return; } _this['handle' + capitalType + 'TrackChange_'] = function (e) { techTracks.trigger({ type: 'change', target: techTracks, currentTarget: techTracks, srcElement: techTracks }); }; _this['handle' + capitalType + 'TrackAdd_'] = function (e) { return techTracks.addTrack(e.track); }; _this['handle' + capitalType + 'TrackRemove_'] = function (e) { return techTracks.removeTrack(e.track); }; elTracks.addEventListener('change', _this['handle' + capitalType + 'TrackChange_']); elTracks.addEventListener('addtrack', _this['handle' + capitalType + 'TrackAdd_']); elTracks.addEventListener('removetrack', _this['handle' + capitalType + 'TrackRemove_']); _this['removeOld' + capitalType + 'Tracks_'] = function (e) { return _this.removeOldTracks_(techTracks, elTracks); }; // Remove (native) tracks that are not used anymore _this.on('loadstart', _this['removeOld' + capitalType + 'Tracks_']); }); if (_this.featuresNativeTextTracks) { if (crossoriginTracks) { _log2['default'].warn((0, _tsml2['default'])(_templateObject)); } _this.handleTextTrackChange_ = Fn.bind(_this, _this.handleTextTrackChange); _this.handleTextTrackAdd_ = Fn.bind(_this, _this.handleTextTrackAdd); _this.handleTextTrackRemove_ = Fn.bind(_this, _this.handleTextTrackRemove); _this.proxyNativeTextTracks_(); } // Determine if native controls should be used // Our goal should be to get the custom controls on mobile solid everywhere // so we can remove this all together. Right now this will block custom // controls on touch enabled laptops like the Chrome Pixel if ((browser.TOUCH_ENABLED || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) { _this.setControls(true); } // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen` // into a `fullscreenchange` event _this.proxyWebkitFullscreen_(); _this.triggerReady(); return _this; } /** * Dispose of `HTML5` media element and remove all tracks. */ Html5.prototype.dispose = function dispose() { var _this2 = this; // Un-ProxyNativeTracks ['audio', 'video', 'text'].forEach(function (type) { var capitalType = (0, _toTitleCase2['default'])(type); var tl = _this2.el_[type + 'Tracks']; if (tl && tl.removeEventListener) { tl.removeEventListener('change', _this2['handle' + capitalType + 'TrackChange_']); tl.removeEventListener('addtrack', _this2['handle' + capitalType + 'TrackAdd_']); tl.removeEventListener('removetrack', _this2['handle' + capitalType + 'TrackRemove_']); } // Stop removing old text tracks if (tl) { _this2.off('loadstart', _this2['removeOld' + capitalType + 'Tracks_']); } }); Html5.disposeMediaElement(this.el_); // tech will handle clearing of the emulated track list _Tech.prototype.dispose.call(this); }; /** * Create the `Html5` Tech's DOM element. * * @return {Element} * The element that gets created. */ Html5.prototype.createEl = function createEl() { var el = this.options_.tag; // Check if this browser supports moving the element into the box. // On the iPhone video will break if you move the element, // So we have to create a brand new element. // If we ingested the player div, we do not need to move the media element. if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) { // If the original tag is still there, clone and remove it. if (el) { var clone = el.cloneNode(true); if (el.parentNode) { el.parentNode.insertBefore(clone, el); } Html5.disposeMediaElement(el); el = clone; } else { el = _document2['default'].createElement('video'); // determine if native controls should be used var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag); var attributes = (0, _mergeOptions2['default'])({}, tagAttributes); if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) { delete attributes.controls; } Dom.setElAttributes(el, (0, _obj.assign)(attributes, { id: this.options_.techId, 'class': 'vjs-tech' })); } el.playerId = this.options_.playerId; } // Update specific tag settings, in case they were overridden var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted']; for (var i = settingsAttrs.length - 1; i >= 0; i--) { var attr = settingsAttrs[i]; var overwriteAttrs = {}; if (typeof this.options_[attr] !== 'undefined') { overwriteAttrs[attr] = this.options_[attr]; } Dom.setElAttributes(el, overwriteAttrs); } return el; }; /** * This will be triggered if the loadstart event has already fired, before videojs was * ready. Two known examples of when this can happen are: * 1. If we're loading the playback object after it has started loading * 2. The media is already playing the (often with autoplay on) then * * This function will fire another loadstart so that videojs can catchup. * * @fires Tech#loadstart * * @return {undefined} * returns nothing. */ Html5.prototype.handleLateInit_ = function handleLateInit_(el) { var _this3 = this; if (el.networkState === 0 || el.networkState === 3) { // The video element hasn't started loading the source yet // or didn't find a source return; } if (el.readyState === 0) { var _ret = function () { // NetworkState is set synchronously BUT loadstart is fired at the // end of the current stack, usually before setInterval(fn, 0). // So at this point we know loadstart may have already fired or is // about to fire, and either way the player hasn't seen it yet. // We don't want to fire loadstart prematurely here and cause a // double loadstart so we'll wait and see if it happens between now // and the next loop, and fire it if not. // HOWEVER, we also want to make sure it fires before loadedmetadata // which could also happen between now and the next loop, so we'll // watch for that also. var loadstartFired = false; var setLoadstartFired = function setLoadstartFired() { loadstartFired = true; }; _this3.on('loadstart', setLoadstartFired); var triggerLoadstart = function triggerLoadstart() { // We did miss the original loadstart. Make sure the player // sees loadstart before loadedmetadata if (!loadstartFired) { this.trigger('loadstart'); } }; _this3.on('loadedmetadata', triggerLoadstart); _this3.ready(function () { this.off('loadstart', setLoadstartFired); this.off('loadedmetadata', triggerLoadstart); if (!loadstartFired) { // We did miss the original native loadstart. Fire it now. this.trigger('loadstart'); } }); return { v: void 0 }; }(); if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v; } // From here on we know that loadstart already fired and we missed it. // The other readyState events aren't as much of a problem if we double // them, so not going to go to as much trouble as loadstart to prevent // that unless we find reason to. var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater if (el.readyState >= 2) { eventsToTrigger.push('loadeddata'); } // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater if (el.readyState >= 3) { eventsToTrigger.push('canplay'); } // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4) if (el.readyState >= 4) { eventsToTrigger.push('canplaythrough'); } // We still need to give the player time to add event listeners this.ready(function () { eventsToTrigger.forEach(function (type) { this.trigger(type); }, this); }); }; /** * Add event listeners to native text track events. This adds the native text tracks * to our emulated {@link TextTrackList}. */ Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() { var tt = this.el().textTracks; if (tt) { // Add tracks - if player is initialised after DOM loaded, textTracks // will not trigger addtrack for (var i = 0; i < tt.length; i++) { this.textTracks().addTrack_(tt[i]); } if (tt.addEventListener) { tt.addEventListener('change', this.handleTextTrackChange_); tt.addEventListener('addtrack', this.handleTextTrackAdd_); tt.addEventListener('removetrack', this.handleTextTrackRemove_); } // Remove (native) texttracks that are not used anymore this.on('loadstart', this.removeOldTextTracks_); } }; /** * Handle any {@link TextTrackList} `change` event. * * @param {EventTarget~Event} e * The `change` event that caused this to run. * * @listens TextTrackList#change */ Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) { var tt = this.textTracks(); this.textTracks().trigger({ type: 'change', target: tt, currentTarget: tt, srcElement: tt }); }; /** * Handle any {@link TextTrackList} `addtrack` event. * * @param {EventTarget~Event} e * The `addtrack` event that caused this to run. * * @listens TextTrackList#addtrack */ Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) { this.textTracks().addTrack_(e.track); }; /** * Handle any {@link TextTrackList} `removetrack` event. * * @param {EventTarget~Event} e * The `removetrack` event that caused this to run. * * @listens TextTrackList#removetrack */ Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) { this.textTracks().removeTrack_(e.track); }; /** * This function removes any {@link AudioTrack}s, {@link VideoTrack}s, or * {@link TextTrack}s that are not in the media elements TrackList. * * @param {TrackList} techTracks * HTML5 Tech's TrackList to search through * * @param {TrackList} elTracks * HTML5 media elements TrackList to search trough. * * @private */ Html5.prototype.removeOldTracks_ = function removeOldTracks_(techTracks, elTracks) { // This will loop over the techTracks and check if they are still used by the HTML5 media element // If not, they will be removed from the emulated list var removeTracks = []; if (!elTracks) { return; } for (var i = 0; i < techTracks.length; i++) { var techTrack = techTracks[i]; var found = false; for (var j = 0; j < elTracks.length; j++) { if (elTracks[j] === techTrack) { found = true; break; } } if (!found) { removeTracks.push(techTrack); } } for (var _i = 0; _i < removeTracks.length; _i++) { var track = removeTracks[_i]; techTracks.removeTrack_(track); } }; /** * Remove {@link TextTrack}s that dont exist in the native track list from our * emulated {@link TextTrackList}. * * @listens Tech#loadstart */ Html5.prototype.removeOldTextTracks_ = function removeOldTextTracks_(e) { var techTracks = this.textTracks(); var elTracks = this.el().textTracks; this.removeOldTracks_(techTracks, elTracks); }; /** * Called by {@link Player#play} to play using the `Html5` `Tech`. */ Html5.prototype.play = function play() { var playPromise = this.el_.play(); // Catch/silence error when a pause interrupts a play request // on browsers which return a promise if (playPromise !== undefined && typeof playPromise.then === 'function') { playPromise.then(null, function (e) {}); } }; /** * Set current time for the `HTML5` tech. * * @param {number} seconds * Set the current time of the media to this. */ Html5.prototype.setCurrentTime = function setCurrentTime(seconds) { try { this.el_.currentTime = seconds; } catch (e) { (0, _log2['default'])(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady); } }; /** * Get the current duration of the HTML5 media element. * * @return {number} * The duration of the media or 0 if there is no duration. */ Html5.prototype.duration = function duration() { var _this4 = this; //workaround for chrome bug with Infinite <video> duration if (this.el_.duration === Infinity && !this.durationLoaded) { this.el_.addEventListener('durationchange', () => { this.durationLoaded = true; this.el_.currentTime = 0; this.trigger('durationchange'); }, false); this.el_.currentTime = 2 * 60 * 60; //fake big time } // Android Chrome will report duration as Infinity for VOD HLS until after // playback has started, which triggers the live display erroneously. // Return NaN if playback has not started and trigger a durationupdate once // the duration can be reliably known. if (this.el_.duration === Infinity && browser.IS_ANDROID && browser.IS_CHROME) { if (this.el_.currentTime === 0) { var _ret2 = function () { // Wait for the first `timeupdate` with currentTime > 0 - there may be // several with 0 var checkProgress = function checkProgress() { if (_this4.el_.currentTime > 0) { // Trigger durationchange for genuinely live video if (_this4.el_.duration === Infinity) { _this4.trigger('durationchange'); } _this4.off('timeupdate', checkProgress); } }; _this4.on('timeupdate', checkProgress); return { v: NaN }; }(); if ((typeof _ret2 === 'undefined' ? 'undefined' : _typeof(_ret2)) === "object") return _ret2.v; } } return this.el_.duration || NaN; }; /** * Get the current width of the HTML5 media element. * * @return {number} * The width of the HTML5 media element. */ Html5.prototype.width = function width() { return this.el_.offsetWidth; }; /** * Get the current height of the HTML5 media element. * * @return {number} * The heigth of the HTML5 media element. */ Html5.prototype.height = function height() { return this.el_.offsetHeight; }; /** * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into * `fullscreenchange` event. * * @private * @fires fullscreenchange * @listens webkitendfullscreen * @listens webkitbeginfullscreen * @listens webkitbeginfullscreen */ Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() { var _this5 = this; if (!('webkitDisplayingFullscreen' in this.el_)) { return; } var endFn = function endFn() { this.trigger('fullscreenchange', { isFullscreen: false }); }; var beginFn = function beginFn() { this.one('webkitendfullscreen', endFn); this.trigger('fullscreenchange', { isFullscreen: true }); }; this.on('webkitbeginfullscreen', beginFn); this.on('dispose', function () { _this5.off('webkitbeginfullscreen', beginFn); _this5.off('webkitendfullscreen', endFn); }); }; /** * Check if fullscreen is supported on the current playback device. * * @return {boolean} * - True if fullscreen is supported. * - False if fullscreen is not supported. */ Html5.prototype.supportsFullScreen = function supportsFullScreen() { if (typeof this.el_.webkitEnterFullScreen === 'function') { var userAgent = _window2['default'].navigator && _window2['default'].navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) { return true; } } return false; }; /** * Request that the `HTML5` Tech enter fullscreen. */ Html5.prototype.enterFullScreen = function enterFullScreen() { var video = this.el_; if (video.paused && video.networkState <= video.HAVE_METADATA) { // attempt to prime the video element for programmatic access // this isn't necessary on the desktop but shouldn't hurt this.el_.play(); // playing and pausing synchronously during the transition to fullscreen // can get iOS ~6.1 devices into a play/pause loop this.setTimeout(function () { video.pause(); video.webkitEnterFullScreen(); }, 0); } else { video.webkitEnterFullScreen(); } }; /** * Request that the `HTML5` Tech exit fullscreen. */ Html5.prototype.exitFullScreen = function exitFullScreen() { this.el_.webkitExitFullScreen(); }; /** * A getter/setter for the `Html5` Tech's source object. * > Note: Please use {@link Html5#setSource} * * @param {Tech~SourceObject} [src] * The source object you want to set on the `HTML5` techs element. * * @return {Tech~SourceObject|undefined} * - The current source object when a source is not passed in. * - undefined when setting * * @deprecated Since version 5. */ Html5.prototype.src = function src(_src) { if (_src === undefined) { return this.el_.src; } // Setting src through `src` instead of `setSrc` will be deprecated this.setSrc(_src); }; /** * Reset the tech by removing all sources and then calling * {@link Html5.resetMediaElement}. */ Html5.prototype.reset = function reset() { Html5.resetMediaElement(this.el_); }; /** * Get the current source on the `HTML5` Tech. Falls back to returning the source from * the HTML5 media element. * * @return {Tech~SourceObject} * The current source object from the HTML5 tech. With a fallback to the * elements source. */ Html5.prototype.currentSrc = function currentSrc() { if (this.currentSource_) { return this.currentSource_.src; } return this.el_.currentSrc; }; /** * Set controls attribute for the HTML5 media Element. * * @param {string} val * Value to set the controls attribute to */ Html5.prototype.setControls = function setControls(val) { this.el_.controls = !!val; }; /** * Create and returns a remote {@link TextTrack} object. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @return {TextTrack} * The TextTrack that gets created. */ Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) { if (!this.featuresNativeTextTracks) { return _Tech.prototype.addTextTrack.call(this, kind, label, language); } return this.el_.addTextTrack(kind, label, language); }; /** * Creates either native TextTrack or an emulated TextTrack depending * on the value of `featuresNativeTextTracks` * * @param {Object} options * The object should contain the options to intialize the TextTrack with. * * @param {string} [options.kind] * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). * * @param {string} [options.label]. * Label to identify the text track * * @param {string} [options.language] * Two letter language abbreviation. * * @param {boolean} [options.default] * Default this track to on. * * @param {string} [options.id] * The internal id to assign this track. * * @param {string} [options.src] * A source url for the track. * * @return {HTMLTrackElement} * The track element that gets created. */ Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) { if (!this.featuresNativeTextTracks) { return _Tech.prototype.createRemoteTextTrack.call(this, options); } var htmlTrackElement = _document2['default'].createElement('track'); if (options.kind) { htmlTrackElement.kind = options.kind; } if (options.label) { htmlTrackElement.label = options.label; } if (options.language || options.srclang) { htmlTrackElement.srclang = options.language || options.srclang; } if (options['default']) { htmlTrackElement['default'] = options['default']; } if (options.id) { htmlTrackElement.id = options.id; } if (options.src) { htmlTrackElement.src = options.src; } return htmlTrackElement; }; /** * Creates a remote text track object and returns an html track element. * * @param {Object} options The object should contain values for * kind, language, label, and src (location of the WebVTT file) * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be * automatically removed from the video element whenever the source changes * @return {HTMLTrackElement} An Html Track Element. * This can be an emulated {@link HTMLTrackElement} or a native one. * @deprecated The default value of the "manualCleanup" parameter will default * to "false" in upcoming versions of Video.js */ Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup); if (this.featuresNativeTextTracks) { this.el().appendChild(htmlTrackElement); } return htmlTrackElement; }; /** * Remove remote `TextTrack` from `TextTrackList` object * * @param {TextTrack} track * `TextTrack` object to remove */ Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { _Tech.prototype.removeRemoteTextTrack.call(this, track); if (this.featuresNativeTextTracks) { var tracks = this.$$('track'); var i = tracks.length; while (i--) { if (track === tracks[i] || track === tracks[i].track) { this.el().removeChild(tracks[i]); } } } }; return Html5; }(_tech2['default']); /* HTML5 Support Testing ---------------------------------------------------- */ if (Dom.isReal()) { /** * Element for testing browser HTML5 media capabilities * * @type {Element} * @constant * @private */ Html5.TEST_VID = _document2['default'].createElement('video'); var track = _document2['default'].createElement('track'); track.kind = 'captions'; track.srclang = 'en'; track.label = 'English'; Html5.TEST_VID.appendChild(track); } /** * Check if HTML5 media is supported by this browser/device. * * @return {boolean} * - True if HTML5 media is supported. * - False if HTML5 media is not supported. */ Html5.isSupported = function () { // IE9 with no Media Player is a LIAR! (#984) try { Html5.TEST_VID.volume = 0.5; } catch (e) { return false; } return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType); }; /** * Check if the volume can be changed in this browser/device. * Volume cannot be changed in a lot of mobile devices. * Specifically, it can't be changed from 1 on iOS. * * @return {boolean} * - True if volume can be controlled * - False otherwise */ Html5.canControlVolume = function () { // IE will error if Windows Media Player not installed #3315 try { var volume = Html5.TEST_VID.volume; Html5.TEST_VID.volume = volume / 2 + 0.1; return volume !== Html5.TEST_VID.volume; } catch (e) { return false; } }; /** * Check if the playback rate can be changed in this browser/device. * * @return {boolean} * - True if playback rate can be controlled * - False otherwise */ Html5.canControlPlaybackRate = function () { // Playback rate API is implemented in Android Chrome, but doesn't do anything // https://github.com/videojs/video.js/issues/3180 if (browser.IS_ANDROID && browser.IS_CHROME) { return false; } // IE will error if Windows Media Player not installed #3315 try { var playbackRate = Html5.TEST_VID.playbackRate; Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1; return playbackRate !== Html5.TEST_VID.playbackRate; } catch (e) { return false; } }; /** * Check to see if native `TextTrack`s are supported by this browser/device. * * @return {boolean} * - True if native `TextTrack`s are supported. * - False otherwise */ Html5.supportsNativeTextTracks = function () { return browser.IS_ANY_SAFARI; }; /** * Check to see if native `VideoTrack`s are supported by this browser/device * * @return {boolean} * - True if native `VideoTrack`s are supported. * - False otherwise */ Html5.supportsNativeVideoTracks = function () { return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks); }; /** * Check to see if native `AudioTrack`s are supported by this browser/device * * @return {boolean} * - True if native `AudioTrack`s are supported. * - False otherwise */ Html5.supportsNativeAudioTracks = function () { return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks); }; /** * An array of events available on the Html5 tech. * * @private * @type {Array} */ Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange']; /** * Boolean indicating whether the `Tech` supports volume control. * * @type {boolean} * @default {@link Html5.canControlVolume} */ Html5.prototype.featuresVolumeControl = Html5.canControlVolume(); /** * Boolean indicating whether the `Tech` supports changing the speed at which the media * plays. Examples: * - Set player to play 2x (twice) as fast * - Set player to play 0.5x (half) as fast * * @type {boolean} * @default {@link Html5.canControlPlaybackRate} */ Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate(); /** * Boolean indicating whether the `HTML5` tech currently supports the media element * moving in the DOM. iOS breaks if you move the media element, so this is set this to * false there. Everywhere else this should be true. * * @type {boolean} * @default */ Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed. // Is this true? /** * Boolean indicating whether the `HTML5` tech currently supports automatic media resize * when going into fullscreen. * * @type {boolean} * @default */ Html5.prototype.featuresFullscreenResize = true; /** * Boolean indicating whether the `HTML5` tech currently supports the progress event. * If this is false, manual `progress` events will be triggred instead. * * @type {boolean} * @default */ Html5.prototype.featuresProgressEvents = true; /** * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event. * If this is false, manual `timeupdate` events will be triggred instead. * * @default */ Html5.prototype.featuresTimeupdateEvents = true; /** * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s. * * @type {boolean} * @default {@link Html5.supportsNativeTextTracks} */ Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks(); /** * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s. * * @type {boolean} * @default {@link Html5.supportsNativeVideoTracks} */ Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks(); /** * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s. * * @type {boolean} * @default {@link Html5.supportsNativeAudioTracks} */ Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks(); // HTML5 Feature detection and Device Fixes --------------------------------- // var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType; var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i; var mp4RE = /^video\/mp4/i; Html5.patchCanPlayType = function () { // Android 4.0 and above can play HLS to some extent but it reports being unable to do so if (browser.ANDROID_VERSION >= 4.0 && !browser.IS_FIREFOX) { Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { if (type && mpegurlRE.test(type)) { return 'maybe'; } return canPlayType.call(this, type); }; // Override Android 2.2 and less canPlayType method which is broken } else if (browser.IS_OLD_ANDROID) { Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { if (type && mp4RE.test(type)) { return 'maybe'; } return canPlayType.call(this, type); }; } }; Html5.unpatchCanPlayType = function () { var r = Html5.TEST_VID.constructor.prototype.canPlayType; Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType; return r; }; // by default, patch the media element Html5.patchCanPlayType(); Html5.disposeMediaElement = function (el) { if (!el) { return; } if (el.parentNode) { el.parentNode.removeChild(el); } // remove any child track or source nodes to prevent their loading while (el.hasChildNodes()) { el.removeChild(el.firstChild); } // remove any src reference. not setting `src=''` because that causes a warning // in firefox el.removeAttribute('src'); // force the media element to update its loading state by calling load() // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793) if (typeof el.load === 'function') { // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) (function () { try { el.load(); } catch (e) { // not supported } })(); } }; Html5.resetMediaElement = function (el) { if (!el) { return; } var sources = el.querySelectorAll('source'); var i = sources.length; while (i--) { el.removeChild(sources[i]); } // remove any src reference. // not setting `src=''` because that throws an error el.removeAttribute('src'); if (typeof el.load === 'function') { // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) (function () { try { el.load(); } catch (e) { // satisfy linter } })(); } }; /* Native HTML5 element property wrapping ----------------------------------- */ // Wrap native properties with a getter [ /** * Get the value of `paused` from the media element. `paused` indicates whether the media element * is currently paused or not. * * @method Html5#paused * @return {boolean} * The value of `paused` from the media element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused} */ 'paused', /** * Get the value of `currentTime` from the media element. `currentTime` indicates * the current second that the media is at in playback. * * @method Html5#currentTime * @return {number} * The value of `currentTime` from the media element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime} */ 'currentTime', /** * Get the value of `buffered` from the media element. `buffered` is a `TimeRange` * object that represents the parts of the media that are already downloaded and * available for playback. * * @method Html5#buffered * @return {TimeRange} * The value of `buffered` from the media element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered} */ 'buffered', /** * Get the value of `volume` from the media element. `volume` indicates * the current playback volume of audio for a media. `volume` will be a value from 0 * (silent) to 1 (loudest and default). * * @method Html5#volume * @return {number} * The value of `volume` from the media element. Value will be between 0-1. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} */ 'volume', /** * Get the value of `muted` from the media element. `muted` indicates * that the volume for the media should be set to silent. This does not actually change * the `volume` attribute. * * @method Html5#muted * @return {boolean} * - True if the value of `volume` should be ignored and the audio set to silent. * - False if the value of `volume` should be used. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} */ 'muted', /** * Get the value of `poster` from the media element. `poster` indicates * that the url of an image file that can/will be shown when no media data is available. * * @method Html5#poster * @return {string} * The value of `poster` from the media element. Value will be a url to an * image. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster} */ 'poster', /** * Get the value of `preload` from the media element. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Html5#preload * @return {string} * The value of `preload` from the media element. Will be 'none', 'metadata', * or 'auto'. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} */ 'preload', /** * Get the value of `autoplay` from the media element. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Html5#autoplay * @return {boolean} * - The value of `autoplay` from the media element. * - True indicates that the media should start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} */ 'autoplay', /** * Get the value of `controls` from the media element. `controls` indicates * whether the native media controls should be shown or hidden. * * @method Html5#controls * @return {boolean} * - The value of `controls` from the media element. * - True indicates that native controls should be showing. * - False indicates that native controls should be hidden. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls} */ 'controls', /** * Get the value of `loop` from the media element. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Html5#loop * @return {boolean} * - The value of `loop` from the media element. * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} */ 'loop', /** * Get the value of the `error` from the media element. `error` indicates any * MediaError that may have occured during playback. If error returns null there is no * current error. * * @method Html5#error * @return {MediaError|null} * The value of `error` from the media element. Will be `MediaError` if there * is a current error and null otherwise. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error} */ 'error', /** * Get the value of `seeking` from the media element. `seeking` indicates whether the * media is currently seeking to a new position or not. * * @method Html5#seeking * @return {boolean} * - The value of `seeking` from the media element. * - True indicates that the media is currently seeking to a new position. * - Flase indicates that the media is not seeking to a new position at this time. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking} */ 'seeking', /** * Get the value of `seekable` from the media element. `seekable` returns a * `TimeRange` object indicating ranges of time that can currently be `seeked` to. * * @method Html5#seekable * @return {TimeRange} * The value of `seekable` from the media element. A `TimeRange` object * indicating the current ranges of time that can be seeked to. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable} */ 'seekable', /** * Get the value of `ended` from the media element. `ended` indicates whether * the media has reached the end or not. * * @method Html5#ended * @return {boolean} * - The value of `ended` from the media element. * - True indicates that the media has ended. * - False indicates that the media has not ended. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} */ 'ended', /** * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates * whether the media should start muted or not. Only changes the default state of the * media. `muted` and `defaultMuted` can have different values. `muted` indicates the * current state. * * @method Html5#defaultMuted * @return {boolean} * - The value of `defaultMuted` from the media element. * - True indicates that the media should start muted. * - False indicates that the media should not start muted * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted} */ 'defaultMuted', /** * Get the value of `playbackRate` from the media element. `playbackRate` indicates * the rate at which the media is currently playing back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Html5#playbackRate * @return {number} * The value of `playbackRate` from the media element. A number indicating * the current playback speed of the media, where 1 is normal speed. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} */ 'playbackRate', /** * Get the value of `played` from the media element. `played` returns a `TimeRange` * object representing points in the media timeline that have been played. * * @method Html5#played * @return {TimeRange} * The value of `played` from the media element. A `TimeRange` object indicating * the ranges of time that have been played. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played} */ 'played', /** * Get the value of `networkState` from the media element. `networkState` indicates * the current network state. It returns an enumeration from the following list: * - 0: NETWORK_EMPTY * - 1: NEWORK_IDLE * - 2: NETWORK_LOADING * - 3: NETWORK_NO_SOURCE * * @method Html5#networkState * @return {number} * The value of `networkState` from the media element. This will be a number * from the list in the description. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate} */ 'networkState', /** * Get the value of `readyState` from the media element. `readyState` indicates * the current state of the media element. It returns an enumeration from the * following list: * - 0: HAVE_NOTHING * - 1: HAVE_METADATA * - 2: HAVE_CURRENT_DATA * - 3: HAVE_FUTURE_DATA * - 4: HAVE_ENOUGH_DATA * * @method Html5#readyState * @return {number} * The value of `readyState` from the media element. This will be a number * from the list in the description. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states} */ 'readyState', /** * Get the value of `videoWidth` from the video element. `videoWidth` indicates * the current width of the video in css pixels. * * @method Html5#videoWidth * @return {number} * The value of `videoWidth` from the video element. This will be a number * in css pixels. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} */ 'videoWidth', /** * Get the value of `videoHeight` from the video element. `videoHeigth` indicates * the current height of the video in css pixels. * * @method Html5#videoHeight * @return {number} * The value of `videoHeight` from the video element. This will be a number * in css pixels. * * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} */ 'videoHeight'].forEach(function (prop) { Html5.prototype[prop] = function () { return this.el_[prop]; }; }); // Wrap native properties with a setter in this format: // set + toTitleCase(name) [ /** * Set the value of `volume` on the media element. `volume` indicates the current * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and * so on. * * @method Html5#setVolume * @param {number} percentAsDecimal * The volume percent as a decimal. Valid range is from 0-1. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} */ 'volume', /** * Set the value of `muted` on the media element. `muted` indicates the current * audio level should be silent. * * @method Html5#setMuted * @param {boolean} muted * - True if the audio should be set to silent * - False otherwise * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} */ 'muted', /** * Set the value of `src` on the media element. `src` indicates the current * {@link Tech~SourceObject} for the media. * * @method Html5#setSrc * @param {Tech~SourceObject} src * The source object to set as the current source. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src} */ 'src', /** * Set the value of `poster` on the media element. `poster` is the url to * an image file that can/will be shown when no media data is available. * * @method Html5#setPoster * @param {string} poster * The url to an image that should be used as the `poster` for the media * element. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster} */ 'poster', /** * Set the value of `preload` on the media element. `preload` indicates * what should download before the media is interacted with. It can have the following * values: * - none: nothing should be downloaded * - metadata: poster and the first few frames of the media may be downloaded to get * media dimensions and other metadata * - auto: allow the media and metadata for the media to be downloaded before * interaction * * @method Html5#setPreload * @param {string} preload * The value of `preload` to set on the media element. Must be 'none', 'metadata', * or 'auto'. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} */ 'preload', /** * Set the value of `autoplay` on the media element. `autoplay` indicates * that the media should start to play as soon as the page is ready. * * @method Html5#setAutoplay * @param {boolean} autoplay * - True indicates that the media should start as soon as the page loads. * - False indicates that the media should not start as soon as the page loads. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} */ 'autoplay', /** * Set the value of `loop` on the media element. `loop` indicates * that the media should return to the start of the media and continue playing once * it reaches the end. * * @method Html5#setLoop * @param {boolean} loop * - True indicates that playback should seek back to start once * the end of a media is reached. * - False indicates that playback should not loop back to the start when the * end of the media is reached. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} */ 'loop', /** * Set the value of `playbackRate` on the media element. `playbackRate` indicates * the rate at which the media should play back. Examples: * - if playbackRate is set to 2, media will play twice as fast. * - if playbackRate is set to 0.5, media will play half as fast. * * @method Html5#setPlaybackRate * @return {number} * The value of `playbackRate` from the media element. A number indicating * the current playback speed of the media, where 1 is normal speed. * * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} */ 'playbackRate'].forEach(function (prop) { Html5.prototype['set' + (0, _toTitleCase2['default'])(prop)] = function (v) { this.el_[prop] = v; }; }); // wrap native functions with a function [ /** * A wrapper around the media elements `pause` function. This will call the `HTML5` * media elements `pause` function. * * @method Html5#pause * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause} */ 'pause', /** * A wrapper around the media elements `load` function. This will call the `HTML5`s * media element `load` function. * * @method Html5#load * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load} */ 'load'].forEach(function (prop) { Html5.prototype[prop] = function () { return this.el_[prop](); }; }); _tech2['default'].withSourceHandlers(Html5); /** * Native source handler for Html5, simply passes the source to the media element. * * @proprety {Tech~SourceObject} source * The source object * * @proprety {Html5} tech * The instance of the HTML5 tech. */ Html5.nativeSourceHandler = {}; /** * Check if the media element can play the given mime type. * * @param {string} type * The mimetype to check * * @return {string} * 'probably', 'maybe', or '' (empty string) */ Html5.nativeSourceHandler.canPlayType = function (type) { // IE9 on Windows 7 without MediaPlayer throws an error here // https://github.com/videojs/video.js/issues/519 try { return Html5.TEST_VID.canPlayType(type); } catch (e) { return ''; } }; /** * Check if the media element can handle a source natively. * * @param {Tech~SourceObject} source * The source object * * @param {Object} [options] * Options to be passed to the tech. * * @return {string} * 'probably', 'maybe', or '' (empty string). */ Html5.nativeSourceHandler.canHandleSource = function (source, options) { // If a type was provided we should rely on that if (source.type) { return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]' } else if (source.src) { var ext = Url.getFileExtension(source.src); return Html5.nativeSourceHandler.canPlayType('video/' + ext); } return ''; }; /** * Pass the source to the native media element. * * @param {Tech~SourceObject} source * The source object * * @param {Html5} tech * The instance of the Html5 tech * * @param {Object} [options] * The options to pass to the source */ Html5.nativeSourceHandler.handleSource = function (source, tech, options) { tech.setSrc(source.src); }; /** * A noop for the native dispose function, as cleanup is not needed. */ Html5.nativeSourceHandler.dispose = function () {}; // Register the native source handler Html5.registerSourceHandler(Html5.nativeSourceHandler); _component2['default'].registerComponent('Html5', Html5); _tech2['default'].registerTech('Html5', Html5); exports['default'] = Html5; },{"5":5,"62":62,"78":78,"81":81,"83":83,"86":86,"87":87,"88":88,"91":91,"92":92,"94":94,"95":95,"98":98}],61:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); var _toTitleCase = _dereq_(91); var _toTitleCase2 = _interopRequireDefault(_toTitleCase); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file loader.js */ /** * The `MediaLoader` is the `Component` that decides which playback technology to load * when a player is initialized. * * @extends Component */ var MediaLoader = function (_Component) { _inherits(MediaLoader, _Component); /** * Create an instance of this class. * * @param {Player} player * The `Player` that this class should attach to. * * @param {Object} [options] * The key/value stroe of player options. * * @param {Component~ReadyCallback} [ready] * The function that is run when this component is ready. */ function MediaLoader(player, options, ready) { _classCallCheck(this, MediaLoader); // If there are no sources when the player is initialized, // load the first supported playback technology. var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready)); if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) { for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) { var techName = (0, _toTitleCase2['default'])(j[i]); var tech = _tech2['default'].getTech(techName); // Support old behavior of techs being registered as components. // Remove once that deprecated behavior is removed. if (!techName) { tech = _component2['default'].getComponent(techName); } // Check if the browser supports this technology if (tech && tech.isSupported()) { player.loadTech_(techName); break; } } } else { // Loop through playback technologies (HTML5, Flash) and check for support. // Then load the best source. // A few assumptions here: // All playback technologies respect preload false. player.src(options.playerOptions.sources); } return _this; } return MediaLoader; }(_component2['default']); _component2['default'].registerComponent('MediaLoader', MediaLoader); exports['default'] = MediaLoader; },{"5":5,"62":62,"91":91}],62:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _htmlTrackElement = _dereq_(66); var _htmlTrackElement2 = _interopRequireDefault(_htmlTrackElement); var _htmlTrackElementList = _dereq_(65); var _htmlTrackElementList2 = _interopRequireDefault(_htmlTrackElementList); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _textTrack = _dereq_(72); var _textTrack2 = _interopRequireDefault(_textTrack); var _textTrackList = _dereq_(70); var _textTrackList2 = _interopRequireDefault(_textTrackList); var _videoTrackList = _dereq_(76); var _videoTrackList2 = _interopRequireDefault(_videoTrackList); var _audioTrackList = _dereq_(63); var _audioTrackList2 = _interopRequireDefault(_audioTrackList); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _timeRanges = _dereq_(90); var _buffer = _dereq_(79); var _mediaError = _dereq_(46); var _mediaError2 = _interopRequireDefault(_mediaError); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file tech.js */ /** * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string * that just contains the src url alone. * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};` * `var SourceString = 'http://example.com/some-video.mp4';` * * @typedef {Object|string} Tech~SourceObject * * @property {string} src * The url to the source * * @property {string} type * The mime type of the source */ /** * A function used by {@link Tech} to create a new {@link TextTrack}. * * @param {Tech} self * An instance of the Tech class. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @param {Object} [options={}] * An object with additional text track options * * @return {TextTrack} * The text track that was created. */ function createTrackHelper(self, kind, label, language) { var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {}; var tracks = self.textTracks(); options.kind = kind; if (label) { options.label = label; } if (language) { options.language = language; } options.tech = self; var track = new _textTrack2['default'](options); tracks.addTrack_(track); return track; } /** * This is the base class for media playback technology controllers, such as * {@link Flash} and {@link HTML5} * * @extends Component */ var Tech = function (_Component) { _inherits(Tech, _Component); /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} ready * Callback function to call when the `HTML5` Tech is ready. */ function Tech() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {}; _classCallCheck(this, Tech); // we don't want the tech to report user activity automatically. // This is done manually in addControlsListeners options.reportTouchActivity = false; // keep track of whether the current source has played at all to // implement a very limited played() var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready)); _this.hasStarted_ = false; _this.on('playing', function () { this.hasStarted_ = true; }); _this.on('loadstart', function () { this.hasStarted_ = false; }); _this.textTracks_ = options.textTracks; _this.videoTracks_ = options.videoTracks; _this.audioTracks_ = options.audioTracks; // Manually track progress in cases where the browser/flash player doesn't report it. if (!_this.featuresProgressEvents) { _this.manualProgressOn(); } // Manually track timeupdates in cases where the browser/flash player doesn't report it. if (!_this.featuresTimeupdateEvents) { _this.manualTimeUpdatesOn(); } ['Text', 'Audio', 'Video'].forEach(function (track) { if (options['native' + track + 'Tracks'] === false) { _this['featuresNative' + track + 'Tracks'] = false; } }); if (options.nativeCaptions === false) { _this.featuresNativeTextTracks = false; } if (!_this.featuresNativeTextTracks) { _this.emulateTextTracks(); } _this.autoRemoteTextTracks_ = new _textTrackList2['default'](); _this.initTextTrackListeners(); _this.initTrackListeners(); // Turn on component tap events only if not using native controls if (!options.nativeControlsForTouch) { _this.emitTapEvents(); } if (_this.constructor) { _this.name_ = _this.constructor.name || 'Unknown Tech'; } return _this; } /* Fallbacks for unsupported event types ================================================================================ */ /** * Polyfill the `progress` event for browsers that don't support it natively. * * @see {@link Tech#trackProgress} */ Tech.prototype.manualProgressOn = function manualProgressOn() { this.on('durationchange', this.onDurationChange); this.manualProgress = true; // Trigger progress watching when a source begins loading this.one('ready', this.trackProgress); }; /** * Turn off the polyfill for `progress` events that was created in * {@link Tech#manualProgressOn} */ Tech.prototype.manualProgressOff = function manualProgressOff() { this.manualProgress = false; this.stopTrackingProgress(); this.off('durationchange', this.onDurationChange); }; /** * This is used to trigger a `progress` event when the buffered percent changes. It * sets an interval function that will be called every 500 milliseconds to check if the * buffer end percent has changed. * * > This function is called by {@link Tech#manualProgressOn} * * @param {EventTarget~Event} event * The `ready` event that caused this to run. * * @listens Tech#ready * @fires Tech#progress */ Tech.prototype.trackProgress = function trackProgress(event) { this.stopTrackingProgress(); this.progressInterval = this.setInterval(Fn.bind(this, function () { // Don't trigger unless buffered amount is greater than last time var numBufferedPercent = this.bufferedPercent(); if (this.bufferedPercent_ !== numBufferedPercent) { /** * See {@link Player#progress} * * @event Tech#progress * @type {EventTarget~Event} */ this.trigger('progress'); } this.bufferedPercent_ = numBufferedPercent; if (numBufferedPercent === 1) { this.stopTrackingProgress(); } }), 500); }; /** * Update our internal duration on a `durationchange` event by calling * {@link Tech#duration}. * * @param {EventTarget~Event} event * The `durationchange` event that caused this to run. * * @listens Tech#durationchange */ Tech.prototype.onDurationChange = function onDurationChange(event) { this.duration_ = this.duration(); }; /** * Get and create a `TimeRange` object for buffering. * * @return {TimeRange} * The time range object that was created. */ Tech.prototype.buffered = function buffered() { return (0, _timeRanges.createTimeRange)(0, 0); }; /** * Get the percentage of the current video that is currently buffered. * * @return {number} * A number from 0 to 1 that represents the decimal percentage of the * video that is buffered. * */ Tech.prototype.bufferedPercent = function bufferedPercent() { return (0, _buffer.bufferedPercent)(this.buffered(), this.duration_); }; /** * Turn off the polyfill for `progress` events that was created in * {@link Tech#manualProgressOn} * Stop manually tracking progress events by clearing the interval that was set in * {@link Tech#trackProgress}. */ Tech.prototype.stopTrackingProgress = function stopTrackingProgress() { this.clearInterval(this.progressInterval); }; /** * Polyfill the `timeupdate` event for browsers that don't support it. * * @see {@link Tech#trackCurrentTime} */ Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() { this.manualTimeUpdates = true; this.on('play', this.trackCurrentTime); this.on('pause', this.stopTrackingCurrentTime); }; /** * Turn off the polyfill for `timeupdate` events that was created in * {@link Tech#manualTimeUpdatesOn} */ Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() { this.manualTimeUpdates = false; this.stopTrackingCurrentTime(); this.off('play', this.trackCurrentTime); this.off('pause', this.stopTrackingCurrentTime); }; /** * Sets up an interval function to track current time and trigger `timeupdate` every * 250 milliseconds. * * @listens Tech#play * @triggers Tech#timeupdate */ Tech.prototype.trackCurrentTime = function trackCurrentTime() { if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); } this.currentTimeInterval = this.setInterval(function () { /** * Triggered at an interval of 250ms to indicated that time is passing in the video. * * @event Tech#timeupdate * @type {EventTarget~Event} */ this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 }, 250); }; /** * Stop the interval function created in {@link Tech#trackCurrentTime} so that the * `timeupdate` event is no longer triggered. * * @listens {Tech#pause} */ Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() { this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen, // the progress bar won't make it all the way to the end this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); }; /** * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList}, * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech. * * @fires Component#dispose */ Tech.prototype.dispose = function dispose() { // clear out all tracks because we can't reuse them between techs this.clearTracks(['audio', 'video', 'text']); // Turn off any manual progress or timeupdate tracking if (this.manualProgress) { this.manualProgressOff(); } if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); } _Component.prototype.dispose.call(this); }; /** * Clear out a single `TrackList` or an array of `TrackLists` given their names. * * > Note: Techs without source handlers should call this between sources for `video` * & `audio` tracks. You don't want to use them between tracks! * * @param {string[]|string} types * TrackList names to clear, valid names are `video`, `audio`, and * `text`. */ Tech.prototype.clearTracks = function clearTracks(types) { var _this2 = this; types = [].concat(types); // clear out all tracks because we can't reuse them between techs types.forEach(function (type) { var list = _this2[type + 'Tracks']() || []; var i = list.length; while (i--) { var track = list[i]; if (type === 'text') { _this2.removeRemoteTextTrack(track); } list.removeTrack_(track); } }); }; /** * Remove any TextTracks added via addRemoteTextTrack that are * flagged for automatic garbage collection */ Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() { var list = this.autoRemoteTextTracks_ || []; var i = list.length; while (i--) { var track = list[i]; this.removeRemoteTextTrack(track); } }; /** * Reset the tech, which will removes all sources and reset the internal readyState. * * @abstract */ Tech.prototype.reset = function reset() {}; /** * Get or set an error on the Tech. * * @param {MediaError} [err] * Error to set on the Tech * * @return {MediaError|null} * The current error object on the tech, or null if there isn't one. */ Tech.prototype.error = function error(err) { if (err !== undefined) { this.error_ = new _mediaError2['default'](err); this.trigger('error'); } return this.error_; }; /** * Returns the `TimeRange`s that have been played through for the current source. * * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`. * It only checks wether the source has played at all or not. * * @return {TimeRange} * - A single time range if this video has played * - An empty set of ranges if not. */ Tech.prototype.played = function played() { if (this.hasStarted_) { return (0, _timeRanges.createTimeRange)(0, 0); } return (0, _timeRanges.createTimeRange)(); }; /** * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was * previously called. * * @fires Tech#timeupdate */ Tech.prototype.setCurrentTime = function setCurrentTime() { // improve the accuracy of manual timeupdates if (this.manualTimeUpdates) { /** * A manual `timeupdate` event. * * @event Tech#timeupdate * @type {EventTarget~Event} */ this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); } }; /** * Turn on listeners for {@link TextTrackList} events. This adds * {@link EventTarget~EventListeners} for `texttrackchange`, `addtrack` and * `removetrack`. * * @fires Tech#texttrackchange */ Tech.prototype.initTextTrackListeners = function initTextTrackListeners() { var textTrackListChanges = Fn.bind(this, function () { /** * Triggered when tracks are added or removed on the Tech {@link TextTrackList} * * @event Tech#texttrackchange * @type {EventTarget~Event} */ this.trigger('texttrackchange'); }); var tracks = this.textTracks(); if (!tracks) { return; } tracks.addEventListener('removetrack', textTrackListChanges); tracks.addEventListener('addtrack', textTrackListChanges); this.on('dispose', Fn.bind(this, function () { tracks.removeEventListener('removetrack', textTrackListChanges); tracks.removeEventListener('addtrack', textTrackListChanges); })); }; /** * Turn on listeners for {@link VideoTrackList} and {@link {AudioTrackList} events. * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`. * * @fires Tech#audiotrackchange * @fires Tech#videotrackchange */ Tech.prototype.initTrackListeners = function initTrackListeners() { var _this3 = this; var trackTypes = ['video', 'audio']; trackTypes.forEach(function (type) { /** * Triggered when tracks are added or removed on the Tech {@link AudioTrackList} * * @event Tech#audiotrackchange * @type {EventTarget~Event} */ /** * Triggered when tracks are added or removed on the Tech {@link VideoTrackList} * * @event Tech#videotrackchange * @type {EventTarget~Event} */ var trackListChanges = function trackListChanges() { _this3.trigger(type + 'trackchange'); }; var tracks = _this3[type + 'Tracks'](); tracks.addEventListener('removetrack', trackListChanges); tracks.addEventListener('addtrack', trackListChanges); _this3.on('dispose', function () { tracks.removeEventListener('removetrack', trackListChanges); tracks.removeEventListener('addtrack', trackListChanges); }); }); }; /** * Emulate TextTracks using vtt.js if necessary * * @fires Tech#vttjsloaded * @fires Tech#vttjserror */ Tech.prototype.addWebVttScript_ = function addWebVttScript_() { var _this4 = this; if (!_window2['default'].WebVTT && this.el().parentNode !== null && this.el().parentNode !== undefined) { var _ret = function () { var vtt = _dereq_(99); // load via require if available and vtt.js script location was not passed in // as an option. novtt builds will turn the above require call into an empty object // which will cause this if check to always fail. if (!_this4.options_['vtt.js'] && (0, _obj.isPlain)(vtt) && Object.keys(vtt).length > 0) { Object.keys(vtt).forEach(function (k) { _window2['default'][k] = vtt[k]; }); _this4.trigger('vttjsloaded'); return { v: void 0 }; } // load vtt.js via the script location option or the cdn of no location was // passed in var script = _document2['default'].createElement('script'); script.src = _this4.options_['vtt.js'] || 'https://cdn.rawgit.com/gkatsev/vtt.js/vjs-v0.12.1/dist/vtt.min.js'; script.onload = function () { /** * Fired when vtt.js is loaded. * * @event Tech#vttjsloaded * @type {EventTarget~Event} */ _this4.trigger('vttjsloaded'); }; script.onerror = function () { /** * Fired when vtt.js was not loaded due to an error * * @event Tech#vttjsloaded * @type {EventTarget~Event} */ _this4.trigger('vttjserror'); }; _this4.on('dispose', function () { script.onload = null; script.onerror = null; }); // but have not loaded yet and we set it to true before the inject so that // we don't overwrite the injected window.WebVTT if it loads right away _window2['default'].WebVTT = true; _this4.el().parentNode.appendChild(script); }(); if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v; } }; /** * Emulate texttracks * * @method emulateTextTracks */ Tech.prototype.emulateTextTracks = function emulateTextTracks() { var _this5 = this; var tracks = this.textTracks(); if (!tracks) { return; } this.remoteTextTracks().on('addtrack', function (e) { _this5.textTracks().addTrack_(e.track); }); this.remoteTextTracks().on('removetrack', function (e) { _this5.textTracks().removeTrack_(e.track); }); // Initially, Tech.el_ is a child of a dummy-div wait until the Component system // signals that the Tech is ready at which point Tech.el_ is part of the DOM // before inserting the WebVTT script this.on('ready', this.addWebVttScript_); var updateDisplay = function updateDisplay() { return _this5.trigger('texttrackchange'); }; var textTracksChanges = function textTracksChanges() { updateDisplay(); for (var i = 0; i < tracks.length; i++) { var track = tracks[i]; track.removeEventListener('cuechange', updateDisplay); if (track.mode === 'showing') { track.addEventListener('cuechange', updateDisplay); } } }; textTracksChanges(); tracks.addEventListener('change', textTracksChanges); this.on('dispose', function () { tracks.removeEventListener('change', textTracksChanges); }); }; /** * Get the `Tech`s {@link VideoTrackList}. * * @return {VideoTrackList} * The video track list that the Tech is currently using. */ Tech.prototype.videoTracks = function videoTracks() { this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default'](); return this.videoTracks_; }; /** * Get the `Tech`s {@link AudioTrackList}. * * @return {AudioTrackList} * The audio track list that the Tech is currently using. */ Tech.prototype.audioTracks = function audioTracks() { this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default'](); return this.audioTracks_; }; /** * Get the `Tech`s {@link TextTrackList}. * * @return {TextTrackList} * The text track list that the Tech is currently using. */ Tech.prototype.textTracks = function textTracks() { this.textTracks_ = this.textTracks_ || new _textTrackList2['default'](); return this.textTracks_; }; /** * Get the `Tech`s remote {@link TextTrackList}, which is created from elements * that were added to the DOM. * * @return {TextTrackList} * The remote text track list that the Tech is currently using. */ Tech.prototype.remoteTextTracks = function remoteTextTracks() { this.remoteTextTracks_ = this.remoteTextTracks_ || new _textTrackList2['default'](); return this.remoteTextTracks_; }; /** * Get The `Tech`s {HTMLTrackElementList}, which are the elements in the DOM that are * being used as TextTracks. * * @return {HTMLTrackElementList} * The current HTML track elements that exist for the tech. */ Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() { this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _htmlTrackElementList2['default'](); return this.remoteTextTrackEls_; }; /** * Create and returns a remote {@link TextTrack} object. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @return {TextTrack} * The TextTrack that gets created. */ Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) { if (!kind) { throw new Error('TextTrack kind is required but was not provided'); } return createTrackHelper(this, kind, label, language); }; /** * Create an emulated TextTrack for use by addRemoteTextTrack * * This is intended to be overridden by classes that inherit from * Tech in order to create native or custom TextTracks. * * @param {Object} options * The object should contain the options to initialize the TextTrack with. * * @param {string} [options.kind] * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). * * @param {string} [options.label]. * Label to identify the text track * * @param {string} [options.language] * Two letter language abbreviation. * * @return {HTMLTrackElement} * The track element that gets created. */ Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) { var track = (0, _mergeOptions2['default'])(options, { tech: this }); return new _htmlTrackElement2['default'](track); }; /** * Creates a remote text track object and returns an html track element. * * > Note: This can be an emulated {@link HTMLTrackElement} or a native one. * * @param {Object} options * See {@link Tech#createRemoteTextTrack} for more detailed properties. * * @param {boolean} [manualCleanup=true] * - When false: the TextTrack will be automatically removed from the video * element whenever the source changes * - When True: The TextTrack will have to be cleaned up manually * * @return {HTMLTrackElement} * An Html Track Element. * * @deprecated The default functionality for this function will be equivalent * to "manualCleanup=false" in the future. The manualCleanup parameter will * also be removed. */ Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var manualCleanup = arguments[1]; var htmlTrackElement = this.createRemoteTextTrack(options); if (manualCleanup !== true && manualCleanup !== false) { // deprecation warning _log2['default'].warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'); manualCleanup = true; } // store HTMLTrackElement and TextTrack to remote list this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); this.remoteTextTracks().addTrack_(htmlTrackElement.track); if (manualCleanup !== true) { // create the TextTrackList if it doesn't exist this.autoRemoteTextTracks_.addTrack_(htmlTrackElement.track); } return htmlTrackElement; }; /** * Remove a remote text track from the remote `TextTrackList`. * * @param {TextTrack} track * `TextTrack` to remove from the `TextTrackList` */ Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list this.remoteTextTrackEls().removeTrackElement_(trackElement); this.remoteTextTracks().removeTrack_(track); this.autoRemoteTextTracks_.removeTrack_(track); }; /** * A method to set a poster from a `Tech`. * * @abstract */ Tech.prototype.setPoster = function setPoster() {}; /* * Check if the tech can support the given mime-type. * * The base tech does not support any type, but source handlers might * overwrite this. * * @param {string} type * The mimetype to check for support * * @return {string} * 'probably', 'maybe', or empty string * * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType} * * @abstract */ Tech.prototype.canPlayType = function canPlayType() { return ''; }; /* * Return whether the argument is a Tech or not. * Can be passed either a Class like `Html5` or a instance like `player.tech_` * * @param {Object} component * The item to check * * @return {boolean} * Whether it is a tech or not * - True if it is a tech * - False if it is not */ Tech.isTech = function isTech(component) { return component.prototype instanceof Tech || component instanceof Tech || component === Tech; }; /** * Registers a `Tech` into a shared list for videojs. * * @param {string} name * Name of the `Tech` to register. * * @param {Object} tech * The `Tech` class to register. */ Tech.registerTech = function registerTech(name, tech) { if (!Tech.techs_) { Tech.techs_ = {}; } if (!Tech.isTech(tech)) { throw new Error('Tech ' + name + ' must be a Tech'); } Tech.techs_[name] = tech; return tech; }; /** * Get a `Tech` from the shared list by name. * * @param {string} name * Name of the component to get * * @return {Tech|undefined} * The `Tech` or undefined if there was no tech with the name requsted. */ Tech.getTech = function getTech(name) { if (Tech.techs_ && Tech.techs_[name]) { return Tech.techs_[name]; } if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) { _log2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)'); return _window2['default'].videojs[name]; } }; return Tech; }(_component2['default']); /** * List of associated text tracks. * * @type {TextTrackList} * @private */ Tech.prototype.textTracks_; // eslint-disable-line /** * List of associated audio tracks. * * @type {AudioTrackList} * @private */ Tech.prototype.audioTracks_; // eslint-disable-line /** * List of associated video tracks. * * @type {VideoTrackList} * @private */ Tech.prototype.videoTracks_; // eslint-disable-line /** * Boolean indicating wether the `Tech` supports volume control. * * @type {boolean} * @default */ Tech.prototype.featuresVolumeControl = true; /** * Boolean indicating wether the `Tech` support fullscreen resize control. * Resizing plugins using request fullscreen reloads the plugin * * @type {boolean} * @default */ Tech.prototype.featuresFullscreenResize = false; /** * Boolean indicating wether the `Tech` supports changing the speed at which the video * plays. Examples: * - Set player to play 2x (twice) as fast * - Set player to play 0.5x (half) as fast * * @type {boolean} * @default */ Tech.prototype.featuresPlaybackRate = false; /** * Boolean indicating wether the `Tech` supports the `progress` event. This is currently * not triggered by video-js-swf. This will be used to determine if * {@link Tech#manualProgressOn} should be called. * * @type {boolean} * @default */ Tech.prototype.featuresProgressEvents = false; /** * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently * not triggered by video-js-swf. This will be used to determine if * {@link Tech#manualTimeUpdates} should be called. * * @type {boolean} * @default */ Tech.prototype.featuresTimeupdateEvents = false; /** * Boolean indicating wether the `Tech` supports the native `TextTrack`s. * This will help us integrate with native `TextTrack`s if the browser supports them. * * @type {boolean} * @default */ Tech.prototype.featuresNativeTextTracks = false; /** * A functional mixin for techs that want to use the Source Handler pattern. * Source handlers are scripts for handling specific formats. * The source handler pattern is used for adaptive formats (HLS, DASH) that * manually load video data and feed it into a Source Buffer (Media Source Extensions) * Example: `Tech.withSourceHandlers.call(MyTech);` * * @param {Tech} _Tech * The tech to add source handler functions to. * * @mixes Tech~SourceHandlerAdditions */ Tech.withSourceHandlers = function (_Tech) { /** * Register a source handler * * @param {Function} handler * The source handler class * * @param {number} [index] * Register it at the following index */ _Tech.registerSourceHandler = function (handler, index) { var handlers = _Tech.sourceHandlers; if (!handlers) { handlers = _Tech.sourceHandlers = []; } if (index === undefined) { // add to the end of the list index = handlers.length; } handlers.splice(index, 0, handler); }; /** * Check if the tech can support the given type. Also checks the * Techs sourceHandlers. * * @param {string} type * The mimetype to check. * * @return {string} * 'probably', 'maybe', or '' (empty string) */ _Tech.canPlayType = function (type) { var handlers = _Tech.sourceHandlers || []; var can = void 0; for (var i = 0; i < handlers.length; i++) { can = handlers[i].canPlayType(type); if (can) { return can; } } return ''; }; /** * Returns the first source handler that supports the source. * * TODO: Answer question: should 'probably' be prioritized over 'maybe' * * @param {Tech~SourceObject} source * The source object * * @param {Object} options * The options passed to the tech * * @return {SourceHandler|null} * The first source handler that supports the source or null if * no SourceHandler supports the source */ _Tech.selectSourceHandler = function (source, options) { var handlers = _Tech.sourceHandlers || []; var can = void 0; for (var i = 0; i < handlers.length; i++) { can = handlers[i].canHandleSource(source, options); if (can) { return handlers[i]; } } return null; }; /** * Check if the tech can support the given source. * * @param {Tech~SourceObject} srcObj * The source object * * @param {Object} options * The options passed to the tech * * @return {string} * 'probably', 'maybe', or '' (empty string) */ _Tech.canPlaySource = function (srcObj, options) { var sh = _Tech.selectSourceHandler(srcObj, options); if (sh) { return sh.canHandleSource(srcObj, options); } return ''; }; /** * When using a source handler, prefer its implementation of * any function normally provided by the tech. */ var deferrable = ['seekable', 'duration']; /** * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable * function if it exists, with a fallback to the Techs seekable function. * * @method _Tech.seekable */ /** * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration * function if it exists, otherwise it will fallback to the techs duration function. * * @method _Tech.duration */ deferrable.forEach(function (fnName) { var originalFn = this[fnName]; if (typeof originalFn !== 'function') { return; } this[fnName] = function () { if (this.sourceHandler_ && this.sourceHandler_[fnName]) { return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments); } return originalFn.apply(this, arguments); }; }, _Tech.prototype); /** * Create a function for setting the source using a source object * and source handlers. * Should never be called unless a source handler was found. * * @param {Tech~SourceObject} source * A source object with src and type keys * * @return {Tech} * Returns itself; this method is chainable */ _Tech.prototype.setSource = function (source) { var sh = _Tech.selectSourceHandler(source, this.options_); if (!sh) { // Fall back to a native source hander when unsupported sources are // deliberately set if (_Tech.nativeSourceHandler) { sh = _Tech.nativeSourceHandler; } else { _log2['default'].error('No source hander found for the current source.'); } } // Dispose any existing source handler this.disposeSourceHandler(); this.off('dispose', this.disposeSourceHandler); if (sh !== _Tech.nativeSourceHandler) { this.currentSource_ = source; // Catch if someone replaced the src without calling setSource. // If they do, set currentSource_ to null and dispose our source handler. this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_); this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); this.one(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_); } this.sourceHandler_ = sh.handleSource(source, this, this.options_); this.on('dispose', this.disposeSourceHandler); return this; }; /** * Called once for the first loadstart of a video. * * @listens Tech#loadstart */ _Tech.prototype.firstLoadStartListener_ = function () { this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); }; // On successive loadstarts when setSource has not been called again /** * Called after the first loadstart for a video occurs. * * @listens Tech#loadstart */ _Tech.prototype.successiveLoadStartListener_ = function () { this.disposeSourceHandler(); this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); }; /** * Clean up any existing SourceHandlers and listeners when the Tech is disposed. * * @listens Tech#dispose */ _Tech.prototype.disposeSourceHandler = function () { // if we have a source and get another one // then we are loading something new // than clear all of our current tracks if (this.currentSource_) { this.clearTracks(['audio', 'video']); this.currentSource_ = null; } // always clean up auto-text tracks this.cleanupAutoTextTracks(); if (this.sourceHandler_) { this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_); this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_); if (this.sourceHandler_.dispose) { this.sourceHandler_.dispose(); } this.sourceHandler_ = null; } }; }; _component2['default'].registerComponent('Tech', Tech); // Old name for Tech // @deprecated _component2['default'].registerComponent('MediaTechController', Tech); Tech.registerTech('Tech', Tech); exports['default'] = Tech; },{"46":46,"5":5,"63":63,"65":65,"66":66,"70":70,"72":72,"76":76,"79":79,"83":83,"86":86,"87":87,"88":88,"90":90,"94":94,"95":95,"99":99}],63:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackList = _dereq_(74); var _trackList2 = _interopRequireDefault(_trackList); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file audio-track-list.js */ /** * Anywhere we call this function we diverge from the spec * as we only support one enabled audiotrack at a time * * @param {AudioTrackList} list * list to work on * * @param {AudioTrack} track * The track to skip * * @private */ var disableOthers = function disableOthers(list, track) { for (var i = 0; i < list.length; i++) { if (track.id === list[i].id) { continue; } // another audio track is enabled, disable it list[i].enabled = false; } }; /** * The current list of {@link AudioTrack} for a media file. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist} * @extends TrackList */ var AudioTrackList = function (_TrackList) { _inherits(AudioTrackList, _TrackList); /** * Create an instance of this class. * * @param {AudioTrack[]} [tracks=[]] * A list of `AudioTrack` to instantiate the list with. */ function AudioTrackList() { var _this, _ret; var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, AudioTrackList); var list = void 0; // make sure only 1 track is enabled // sorted from last index to first index for (var i = tracks.length - 1; i >= 0; i--) { if (tracks[i].enabled) { disableOthers(tracks, tracks[i]); break; } } // IE8 forces us to implement inheritance ourselves // as it does not support Object.defineProperty properly if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in _trackList2['default'].prototype) { if (prop !== 'constructor') { list[prop] = _trackList2['default'].prototype[prop]; } } for (var _prop in AudioTrackList.prototype) { if (_prop !== 'constructor') { list[_prop] = AudioTrackList.prototype[_prop]; } } } list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); list.changing_ = false; return _ret = list, _possibleConstructorReturn(_this, _ret); } /** * Add an {@link AudioTrack} to the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to add to the list * * @fires Track#addtrack * @private */ AudioTrackList.prototype.addTrack_ = function addTrack_(track) { var _this2 = this; if (track.enabled) { disableOthers(this, track); } _TrackList.prototype.addTrack_.call(this, track); // native tracks don't have this if (!track.addEventListener) { return; } /** * @listens AudioTrack#enabledchange * @fires TrackList#change */ track.addEventListener('enabledchange', function () { // when we are disabling other tracks (since we don't support // more than one track at a time) we will set changing_ // to true so that we don't trigger additional change events if (_this2.changing_) { return; } _this2.changing_ = true; disableOthers(_this2, track); _this2.changing_ = false; _this2.trigger('change'); }); }; /** * Add an {@link AudioTrack} to the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to add to the list * * @fires Track#addtrack */ AudioTrackList.prototype.addTrack = function addTrack(track) { this.addTrack_(track); }; /** * Remove an {@link AudioTrack} from the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to remove from the list * * @fires Track#removetrack */ AudioTrackList.prototype.removeTrack = function removeTrack(track) { _TrackList.prototype.removeTrack_.call(this, track); }; return AudioTrackList; }(_trackList2['default']); exports['default'] = AudioTrackList; },{"74":74,"78":78,"94":94}],64:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackEnums = _dereq_(73); var _track = _dereq_(75); var _track2 = _interopRequireDefault(_track); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList} * only one `AudioTrack` in the list will be enabled at a time. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack} * @extends Track */ var AudioTrack = function (_Track) { _inherits(AudioTrack, _Track); /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {AudioTrack~Kind} [options.kind=''] * A valid audio track kind * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {boolean} [options.enabled] * If this track is the one that is currently playing. If this track is part of * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled. */ function AudioTrack() { var _this, _ret; var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, AudioTrack); var settings = (0, _mergeOptions2['default'])(options, { kind: _trackEnums.AudioTrackKind[options.kind] || '' }); // on IE8 this will be a document element // for every other browser this will be a normal object var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this); var enabled = false; if (browser.IS_IE8) { for (var prop in AudioTrack.prototype) { if (prop !== 'constructor') { track[prop] = AudioTrack.prototype[prop]; } } } /** * @member {boolean} enabled * If this `AudioTrack` is enabled or not. When setting this will * fire {@link AudioTrack#enabledchange} if the state of enabled is changed. * * @fires VideoTrack#selectedchange */ Object.defineProperty(track, 'enabled', { get: function get() { return enabled; }, set: function set(newEnabled) { // an invalid or unchanged value if (typeof newEnabled !== 'boolean' || newEnabled === enabled) { return; } enabled = newEnabled; /** * An event that fires when enabled changes on this track. This allows * the AudioTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! Native tracks will do * this internally without an event. * * @event AudioTrack#enabledchange * @type {EventTarget~Event} */ this.trigger('enabledchange'); } }); // if the user sets this track to selected then // set selected to that true value otherwise // we keep it false if (settings.enabled) { track.enabled = settings.enabled; } track.loaded_ = true; return _ret = track, _possibleConstructorReturn(_this, _ret); } return AudioTrack; }(_track2['default']); exports['default'] = AudioTrack; },{"73":73,"75":75,"78":78,"87":87}],65:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @file html-track-element-list.js */ /** * The current list of {@link HtmlTrackElement}s. */ var HtmlTrackElementList = function () { /** * Create an instance of this class. * * @param {HtmlTrackElement[]} [tracks=[]] * A list of `HtmlTrackElement` to instantiate the list with. */ function HtmlTrackElementList() { var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, HtmlTrackElementList); var list = this; // eslint-disable-line if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in HtmlTrackElementList.prototype) { if (prop !== 'constructor') { list[prop] = HtmlTrackElementList.prototype[prop]; } } } list.trackElements_ = []; /** * @member {number} length * The current number of `Track`s in the this Trackist. */ Object.defineProperty(list, 'length', { get: function get() { return this.trackElements_.length; } }); for (var i = 0, length = trackElements.length; i < length; i++) { list.addTrackElement_(trackElements[i]); } if (browser.IS_IE8) { return list; } } /** * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList` * * @param {HtmlTrackElement} trackElement * The track element to add to the list. * * @private */ HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) { var index = this.trackElements_.length; if (!('' + index in this)) { Object.defineProperty(this, index, { get: function get() { return this.trackElements_[index]; } }); } // Do not add duplicate elements if (this.trackElements_.indexOf(trackElement) === -1) { this.trackElements_.push(trackElement); } }; /** * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an * {@link TextTrack}. * * @param {TextTrack} track * The track associated with a track element. * * @return {HtmlTrackElement|undefined} * The track element that was found or undefined. * * @private */ HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) { var trackElement_ = void 0; for (var i = 0, length = this.trackElements_.length; i < length; i++) { if (track === this.trackElements_[i].track) { trackElement_ = this.trackElements_[i]; break; } } return trackElement_; }; /** * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList` * * @param {HtmlTrackElement} trackElement * The track element to remove from the list. * * @private */ HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) { for (var i = 0, length = this.trackElements_.length; i < length; i++) { if (trackElement === this.trackElements_[i]) { this.trackElements_.splice(i, 1); break; } } }; return HtmlTrackElementList; }(); exports['default'] = HtmlTrackElementList; },{"78":78,"94":94}],66:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _eventTarget = _dereq_(42); var _eventTarget2 = _interopRequireDefault(_eventTarget); var _textTrack = _dereq_(72); var _textTrack2 = _interopRequireDefault(_textTrack); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file html-track-element.js */ /** * @typedef {HTMLTrackElement~ReadyState} * @enum {number} */ var NONE = 0; var LOADING = 1; var LOADED = 2; var ERROR = 3; /** * A single track represented in the DOM. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement} * @extends EventTarget */ var HTMLTrackElement = function (_EventTarget) { _inherits(HTMLTrackElement, _EventTarget); /** * Create an instance of this class. * * @param {Object} options={} * Object of option names and values * * @param {Tech} options.tech * A reference to the tech that owns this HTMLTrackElement. * * @param {TextTrack~Kind} [options.kind='subtitles'] * A valid text track kind. * * @param {TextTrack~Mode} [options.mode='disabled'] * A valid text track mode. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this TextTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {string} [options.srclang=''] * A valid two character language code. An alternative, but deprioritized * vesion of `options.language` * * @param {string} [options.src] * A url to TextTrack cues. * * @param {boolean} [options.default] * If this track should default to on or off. */ function HTMLTrackElement() { var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, HTMLTrackElement); var _this = _possibleConstructorReturn(this, _EventTarget.call(this)); var readyState = void 0; var trackElement = _this; // eslint-disable-line if (browser.IS_IE8) { trackElement = _document2['default'].createElement('custom'); for (var prop in HTMLTrackElement.prototype) { if (prop !== 'constructor') { trackElement[prop] = HTMLTrackElement.prototype[prop]; } } } var track = new _textTrack2['default'](options); trackElement.kind = track.kind; trackElement.src = track.src; trackElement.srclang = track.language; trackElement.label = track.label; trackElement['default'] = track['default']; /** * @member {HTMLTrackElement~ReadyState} readyState * The current ready state of the track element. */ Object.defineProperty(trackElement, 'readyState', { get: function get() { return readyState; } }); /** * @member {TextTrack} track * The underlying TextTrack object. */ Object.defineProperty(trackElement, 'track', { get: function get() { return track; } }); readyState = NONE; /** * @listens TextTrack#loadeddata * @fires HTMLTrackElement#load */ track.addEventListener('loadeddata', function () { readyState = LOADED; trackElement.trigger({ type: 'load', target: trackElement }); }); if (browser.IS_IE8) { var _ret; return _ret = trackElement, _possibleConstructorReturn(_this, _ret); } return _this; } return HTMLTrackElement; }(_eventTarget2['default']); HTMLTrackElement.prototype.allowedEvents_ = { load: 'load' }; HTMLTrackElement.NONE = NONE; HTMLTrackElement.LOADING = LOADING; HTMLTrackElement.LOADED = LOADED; HTMLTrackElement.ERROR = ERROR; exports['default'] = HTMLTrackElement; },{"42":42,"72":72,"78":78,"94":94}],67:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * @file text-track-cue-list.js */ /** * @typedef {Object} TextTrackCue * * @property {string} id * The unique id for this text track cue * * @property {number} startTime * The start time for this text track cue * * @property {number} endTime * The end time for this text track cue * * @property {boolean} pauseOnExit * Pause when the end time is reached if true. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue} */ /** * A List of TextTrackCues. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist} */ var TextTrackCueList = function () { /** * Create an instance of this class.. * * @param {Array} cues * A list of cues to be initialized with */ function TextTrackCueList(cues) { _classCallCheck(this, TextTrackCueList); var list = this; // eslint-disable-line if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in TextTrackCueList.prototype) { if (prop !== 'constructor') { list[prop] = TextTrackCueList.prototype[prop]; } } } TextTrackCueList.prototype.setCues_.call(list, cues); /** * @member {number} length * The current number of `TextTrackCue`s in the TextTrackCueList. */ Object.defineProperty(list, 'length', { get: function get() { return this.length_; } }); if (browser.IS_IE8) { return list; } } /** * A setter for cues in this list. Creates getters * an an index for the cues. * * @param {Array} cues * An array of cues to set * * @private */ TextTrackCueList.prototype.setCues_ = function setCues_(cues) { var oldLength = this.length || 0; var i = 0; var l = cues.length; this.cues_ = cues; this.length_ = cues.length; var defineProp = function defineProp(index) { if (!('' + index in this)) { Object.defineProperty(this, '' + index, { get: function get() { return this.cues_[index]; } }); } }; if (oldLength < l) { i = oldLength; for (; i < l; i++) { defineProp.call(this, i); } } }; /** * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id. * * @param {string} id * The id of the cue that should be searched for. * * @return {TextTrackCue|null} * A single cue or null if none was found. */ TextTrackCueList.prototype.getCueById = function getCueById(id) { var result = null; for (var i = 0, l = this.length; i < l; i++) { var cue = this[i]; if (cue.id === id) { result = cue; break; } } return result; }; return TextTrackCueList; }(); exports['default'] = TextTrackCueList; },{"78":78,"94":94}],68:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-display.js */ var darkGray = '#222'; var lightGray = '#ccc'; var fontMap = { monospace: 'monospace', sansSerif: 'sans-serif', serif: 'serif', monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace', monospaceSerif: '"Courier New", monospace', proportionalSansSerif: 'sans-serif', proportionalSerif: 'serif', casual: '"Comic Sans MS", Impact, fantasy', script: '"Monotype Corsiva", cursive', smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif' }; /** * Construct an rgba color from a given hex color code. * * @param {number} color * Hex number for color, like #f0e. * * @param {number} opacity * Value for opacity, 0.0 - 1.0. * * @return {string} * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'. * * @private */ function constructColor(color, opacity) { return 'rgba(' + // color looks like "#f0e" parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')'; } /** * Try to update the style of a DOM element. Some style changes will throw an error, * particularly in IE8. Those should be noops. * * @param {Element} el * The DOM element to be styled. * * @param {string} style * The CSS property on the element that should be styled. * * @param {string} rule * The style rule that should be applied to the property. */ function tryUpdateStyle(el, style, rule) { try { el.style[style] = rule; } catch (e) { // Satisfies linter. return; } } /** * The component for displaying text track cues. * * @extends Component */ var TextTrackDisplay = function (_Component) { _inherits(TextTrackDisplay, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {Component~ReadyCallback} [ready] * The function to call when `TextTrackDisplay` is ready. */ function TextTrackDisplay(player, options, ready) { _classCallCheck(this, TextTrackDisplay); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready)); player.on('loadstart', Fn.bind(_this, _this.toggleDisplay)); player.on('texttrackchange', Fn.bind(_this, _this.updateDisplay)); // This used to be called during player init, but was causing an error // if a track should show by default and the display hadn't loaded yet. // Should probably be moved to an external track loader when we support // tracks that don't need a display. player.ready(Fn.bind(_this, function () { if (player.tech_ && player.tech_.featuresNativeTextTracks) { this.hide(); return; } player.on('fullscreenchange', Fn.bind(this, this.updateDisplay)); var tracks = this.options_.playerOptions.tracks || []; for (var i = 0; i < tracks.length; i++) { this.player_.addRemoteTextTrack(tracks[i], true); } var modes = { captions: 1, subtitles: 1 }; var trackList = this.player_.textTracks(); var firstDesc = void 0; var firstCaptions = void 0; if (trackList) { for (var _i = 0; _i < trackList.length; _i++) { var track = trackList[_i]; if (track['default']) { if (track.kind === 'descriptions' && !firstDesc) { firstDesc = track; } else if (track.kind in modes && !firstCaptions) { firstCaptions = track; } } } // We want to show the first default track but captions and subtitles // take precedence over descriptions. // So, display the first default captions or subtitles track // and otherwise the first default descriptions track. if (firstCaptions) { firstCaptions.mode = 'showing'; } else if (firstDesc) { firstDesc.mode = 'showing'; } } })); return _this; } /** * Turn display of {@link TextTrack}'s from the current state into the other state. * There are only two states: * - 'shown' * - 'hidden' * * @listens Player#loadstart */ TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() { if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) { this.hide(); } else { this.show(); } }; /** * Create the {@link Component}'s DOM element. * * @return {Element} * The element that was created. */ TextTrackDisplay.prototype.createEl = function createEl() { return _Component.prototype.createEl.call(this, 'div', { className: 'vjs-text-track-display' }, { 'aria-live': 'off', 'aria-atomic': 'true' }); }; /** * Clear all displayed {@link TextTrack}s. */ TextTrackDisplay.prototype.clearDisplay = function clearDisplay() { if (typeof _window2['default'].WebVTT === 'function') { _window2['default'].WebVTT.processCues(_window2['default'], [], this.el_); } }; /** * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or * a {@link Player#fullscreenchange} is fired. * * @listens Player#texttrackchange * @listens Player#fullscreenchange */ TextTrackDisplay.prototype.updateDisplay = function updateDisplay() { var tracks = this.player_.textTracks(); this.clearDisplay(); if (!tracks) { return; } // Track display prioritization model: if multiple tracks are 'showing', // display the first 'subtitles' or 'captions' track which is 'showing', // otherwise display the first 'descriptions' track which is 'showing' var descriptionsTrack = null; var captionsSubtitlesTrack = null; var i = tracks.length; while (i--) { var track = tracks[i]; if (track.mode === 'showing') { if (track.kind === 'descriptions') { descriptionsTrack = track; } else { captionsSubtitlesTrack = track; } } } if (captionsSubtitlesTrack) { if (this.getAttribute('aria-live') !== 'off') { this.setAttribute('aria-live', 'off'); } this.updateForTrack(captionsSubtitlesTrack); } else if (descriptionsTrack) { if (this.getAttribute('aria-live') !== 'assertive') { this.setAttribute('aria-live', 'assertive'); } this.updateForTrack(descriptionsTrack); } }; /** * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}. * * @param {TextTrack} track * Text track object to be added to the list. */ TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) { if (typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) { return; } var overrides = this.player_.textTrackSettings.getValues(); var cues = []; for (var _i2 = 0; _i2 < track.activeCues.length; _i2++) { cues.push(track.activeCues[_i2]); } _window2['default'].WebVTT.processCues(_window2['default'], cues, this.el_); var i = cues.length; while (i--) { var cue = cues[i]; if (!cue) { continue; } var cueDiv = cue.displayState; if (overrides.color) { cueDiv.firstChild.style.color = overrides.color; } if (overrides.textOpacity) { tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity)); } if (overrides.backgroundColor) { cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor; } if (overrides.backgroundOpacity) { tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity)); } if (overrides.windowColor) { if (overrides.windowOpacity) { tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity)); } else { cueDiv.style.backgroundColor = overrides.windowColor; } } if (overrides.edgeStyle) { if (overrides.edgeStyle === 'dropshadow') { cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray; } else if (overrides.edgeStyle === 'raised') { cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray; } else if (overrides.edgeStyle === 'depressed') { cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray; } else if (overrides.edgeStyle === 'uniform') { cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray; } } if (overrides.fontPercent && overrides.fontPercent !== 1) { var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize); cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px'; cueDiv.style.height = 'auto'; cueDiv.style.top = 'auto'; cueDiv.style.bottom = '2px'; } if (overrides.fontFamily && overrides.fontFamily !== 'default') { if (overrides.fontFamily === 'small-caps') { cueDiv.firstChild.style.fontVariant = 'small-caps'; } else { cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily]; } } } }; return TextTrackDisplay; }(_component2['default']); _component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay); exports['default'] = TextTrackDisplay; },{"5":5,"83":83,"95":95}],69:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file text-track-list-converter.js Utilities for capturing text track state and * re-creating tracks based on a capture. * * @module text-track-list-converter */ /** * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that * represents the {@link TextTrack}'s state. * * @param {TextTrack} track * The text track to query. * * @return {Object} * A serializable javascript representation of the TextTrack. * @private */ var trackToJson_ = function trackToJson_(track) { var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) { if (track[prop]) { acc[prop] = track[prop]; } return acc; }, { cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { return { startTime: cue.startTime, endTime: cue.endTime, text: cue.text, id: cue.id }; }) }); return ret; }; /** * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the * state of all {@link TextTrack}s currently configured. The return array is compatible with * {@link text-track-list-converter:jsonToTextTracks}. * * @param {Tech} tech * The tech object to query * * @return {Array} * A serializable javascript representation of the {@link Tech}s * {@link TextTrackList}. */ var textTracksToJson = function textTracksToJson(tech) { var trackEls = tech.$$('track'); var trackObjs = Array.prototype.map.call(trackEls, function (t) { return t.track; }); var tracks = Array.prototype.map.call(trackEls, function (trackEl) { var json = trackToJson_(trackEl.track); if (trackEl.src) { json.src = trackEl.src; } return json; }); return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { return trackObjs.indexOf(track) === -1; }).map(trackToJson_)); }; /** * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript * object {@link TextTrack} representations. * * @param {Array} json * An array of `TextTrack` representation objects, like those that would be * produced by `textTracksToJson`. * * @param {Tech} tech * The `Tech` to create the `TextTrack`s on. */ var jsonToTextTracks = function jsonToTextTracks(json, tech) { json.forEach(function (track) { var addedTrack = tech.addRemoteTextTrack(track).track; if (!track.src && track.cues) { track.cues.forEach(function (cue) { return addedTrack.addCue(cue); }); } }); return tech.textTracks(); }; exports['default'] = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ }; },{}],70:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackList = _dereq_(74); var _trackList2 = _interopRequireDefault(_trackList); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-list.js */ /** * The current list of {@link TextTrack} for a media file. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist} * @extends TrackList */ var TextTrackList = function (_TrackList) { _inherits(TextTrackList, _TrackList); /** * Create an instance of this class. * * @param {TextTrack[]} [tracks=[]] * A list of `TextTrack` to instantiate the list with. */ function TextTrackList() { var _this, _ret; var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, TextTrackList); var list = void 0; // IE8 forces us to implement inheritance ourselves // as it does not support Object.defineProperty properly if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in _trackList2['default'].prototype) { if (prop !== 'constructor') { list[prop] = _trackList2['default'].prototype[prop]; } } for (var _prop in TextTrackList.prototype) { if (_prop !== 'constructor') { list[_prop] = TextTrackList.prototype[_prop]; } } } list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); return _ret = list, _possibleConstructorReturn(_this, _ret); } /** * Add a {@link TextTrack} to the `TextTrackList` * * @param {TextTrack} track * The text track to add to the list. * * @fires TrackList#addtrack * @private */ TextTrackList.prototype.addTrack_ = function addTrack_(track) { _TrackList.prototype.addTrack_.call(this, track); /** * @listens TextTrack#modechange * @fires TrackList#change */ track.addEventListener('modechange', Fn.bind(this, function () { this.trigger('change'); })); }; return TextTrackList; }(_trackList2['default']); exports['default'] = TextTrackList; },{"74":74,"78":78,"83":83,"94":94}],71:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _dom = _dereq_(81); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _obj = _dereq_(88); var Obj = _interopRequireWildcard(_obj); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track-settings.js */ var LOCAL_STORAGE_KEY = 'vjs-text-track-settings'; var COLOR_BLACK = ['#000', 'Black']; var COLOR_BLUE = ['#00F', 'Blue']; var COLOR_CYAN = ['#0FF', 'Cyan']; var COLOR_GREEN = ['#0F0', 'Green']; var COLOR_MAGENTA = ['#F0F', 'Magenta']; var COLOR_RED = ['#F00', 'Red']; var COLOR_WHITE = ['#FFF', 'White']; var COLOR_YELLOW = ['#FF0', 'Yellow']; var OPACITY_OPAQUE = ['1', 'Opaque']; var OPACITY_SEMI = ['0.5', 'Semi-Transparent']; var OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component. // // Possible keys include: // // `default`: // The default option index. Only needs to be provided if not zero. // `parser`: // A function which is used to parse the value from the selected option in // a customized way. // `selector`: // The selector used to find the associated <select> element. var selectConfigs = { backgroundColor: { selector: '.vjs-bg-color > select', id: 'captions-background-color-%s', label: 'Color', options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] }, backgroundOpacity: { selector: '.vjs-bg-opacity > select', id: 'captions-background-opacity-%s', label: 'Transparency', options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS] }, color: { selector: '.vjs-fg-color > select', id: 'captions-foreground-color-%s', label: 'Color', options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] }, edgeStyle: { selector: '.vjs-edge-style > select', id: '%s', label: 'Text Edge Style', options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']] }, fontFamily: { selector: '.vjs-font-family > select', id: 'captions-font-family-%s', label: 'Font Family', options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']] }, fontPercent: { selector: '.vjs-font-percent > select', id: 'captions-font-size-%s', label: 'Font Size', options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']], 'default': 2, parser: function parser(v) { return v === '1.00' ? null : Number(v); } }, textOpacity: { selector: '.vjs-text-opacity > select', id: 'captions-foreground-opacity-%s', label: 'Transparency', options: [OPACITY_OPAQUE, OPACITY_SEMI] }, // Options for this object are defined below. windowColor: { selector: '.vjs-window-color > select', id: 'captions-window-color-%s', label: 'Color' }, // Options for this object are defined below. windowOpacity: { selector: '.vjs-window-opacity > select', id: 'captions-window-opacity-%s', label: 'Transparency', options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE] } }; selectConfigs.windowColor.options = selectConfigs.backgroundColor.options; /** * Get the actual value of an option. * * @param {string} value * The value to get * * @param {Function} [parser] * Optional function to adjust the value. * * @return {Mixed} * - Will be `undefined` if no value exists * - Will be `undefined` if the given value is "none". * - Will be the actual value otherwise. * * @private */ function parseOptionValue(value, parser) { if (parser) { value = parser(value); } if (value && value !== 'none') { return value; } } /** * Gets the value of the selected <option> element within a <select> element. * * @param {Element} el * the element to look in * * @param {Function} [parser] * Optional function to adjust the value. * * @return {Mixed} * - Will be `undefined` if no value exists * - Will be `undefined` if the given value is "none". * - Will be the actual value otherwise. * * @private */ function getSelectedOptionValue(el, parser) { var value = el.options[el.options.selectedIndex].value; return parseOptionValue(value, parser); } /** * Sets the selected <option> element within a <select> element based on a * given value. * * @param {Element} el * The element to look in. * * @param {string} value * the property to look on. * * @param {Function} [parser] * Optional function to adjust the value before comparing. * * @private */ function setSelectedOption(el, value, parser) { if (!value) { return; } for (var i = 0; i < el.options.length; i++) { if (parseOptionValue(el.options[i].value, parser) === value) { el.selectedIndex = i; break; } } } /** * Manipulate Text Tracks settings. * * @extends Component */ var TextTrackSettings = function (_Component) { _inherits(TextTrackSettings, _Component); /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. */ function TextTrackSettings(player, options) { _classCallCheck(this, TextTrackSettings); var _this = _possibleConstructorReturn(this, _Component.call(this, player, options)); _this.setDefaults(); _this.hide(); _this.updateDisplay = Fn.bind(_this, _this.updateDisplay); // Grab `persistTextTrackSettings` from the player options if not passed in child options if (options.persistTextTrackSettings === undefined) { _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings; } _this.on(_this.$('.vjs-done-button'), 'click', function () { _this.saveSettings(); _this.hide(); }); _this.on(_this.$('.vjs-default-button'), 'click', function () { _this.setDefaults(); _this.updateDisplay(); }); Obj.each(selectConfigs, function (config) { _this.on(_this.$(config.selector), 'change', _this.updateDisplay); }); if (_this.options_.persistTextTrackSettings) { _this.restoreSettings(); } return _this; } /** * Create a <select> element with configured options. * * @param {string} key * Configuration key to use during creation. * * @return {Element} * The DOM element that gets created. * @private */ TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) { var _this2 = this; var config = selectConfigs[key]; var id = config.id.replace('%s', this.id_); return [(0, _dom.createEl)('label', { className: 'vjs-label', textContent: config.label }, { 'for': id }), (0, _dom.createEl)('select', { id: id }, undefined, config.options.map(function (o) { return (0, _dom.createEl)('option', { textContent: _this2.localize(o[1]), value: o[0] }); }))]; }; /** * Create foreground color element for the component * * @return {Element} * The element that was created. * * @private */ TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() { var legend = (0, _dom.createEl)('legend', { textContent: this.localize('Text') }); var select = this.createElSelect_('color'); var opacity = (0, _dom.createEl)('span', { className: 'vjs-text-opacity vjs-opacity' }, undefined, this.createElSelect_('textOpacity')); return (0, _dom.createEl)('fieldset', { className: 'vjs-fg-color vjs-tracksetting' }, undefined, [legend].concat(select, opacity)); }; /** * Create background color element for the component * * @return {Element} * The element that was created * * @private */ TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() { var legend = (0, _dom.createEl)('legend', { textContent: this.localize('Background') }); var select = this.createElSelect_('backgroundColor'); var opacity = (0, _dom.createEl)('span', { className: 'vjs-bg-opacity vjs-opacity' }, undefined, this.createElSelect_('backgroundOpacity')); return (0, _dom.createEl)('fieldset', { className: 'vjs-bg-color vjs-tracksetting' }, undefined, [legend].concat(select, opacity)); }; /** * Create window color element for the component * * @return {Element} * The element that was created * * @private */ TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() { var legend = (0, _dom.createEl)('legend', { textContent: this.localize('Window') }); var select = this.createElSelect_('windowColor'); var opacity = (0, _dom.createEl)('span', { className: 'vjs-window-opacity vjs-opacity' }, undefined, this.createElSelect_('windowOpacity')); return (0, _dom.createEl)('fieldset', { className: 'vjs-window-color vjs-tracksetting' }, undefined, [legend].concat(select, opacity)); }; /** * Create color elements for the component * * @return {Element} * The element that was created * * @private */ TextTrackSettings.prototype.createElColors_ = function createElColors_() { return (0, _dom.createEl)('div', { className: 'vjs-tracksettings-colors' }, undefined, [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()]); }; /** * Create font elements for the component * * @return {Element} * The element that was created. * * @private */ TextTrackSettings.prototype.createElFont_ = function createElFont_() { var fontPercent = (0, _dom.createEl)('div', { className: 'vjs-font-percent vjs-tracksetting' }, undefined, this.createElSelect_('fontPercent')); var edgeStyle = (0, _dom.createEl)('div', { className: 'vjs-edge-style vjs-tracksetting' }, undefined, this.createElSelect_('edgeStyle')); var fontFamily = (0, _dom.createEl)('div', { className: 'vjs-font-family vjs-tracksetting' }, undefined, this.createElSelect_('fontFamily')); return (0, _dom.createEl)('div', { className: 'vjs-tracksettings-font' }, undefined, [fontPercent, edgeStyle, fontFamily]); }; /** * Create controls for the component * * @return {Element} * The element that was created. * * @private */ TextTrackSettings.prototype.createElControls_ = function createElControls_() { var defaultsButton = (0, _dom.createEl)('button', { className: 'vjs-default-button', textContent: this.localize('Defaults') }); var doneButton = (0, _dom.createEl)('button', { className: 'vjs-done-button', textContent: 'Done' }); return (0, _dom.createEl)('div', { className: 'vjs-tracksettings-controls' }, undefined, [defaultsButton, doneButton]); }; /** * Create the component's DOM element * * @return {Element} * The element that was created. */ TextTrackSettings.prototype.createEl = function createEl() { var settings = (0, _dom.createEl)('div', { className: 'vjs-tracksettings' }, undefined, [this.createElColors_(), this.createElFont_(), this.createElControls_()]); var heading = (0, _dom.createEl)('div', { className: 'vjs-control-text', id: 'TTsettingsDialogLabel-' + this.id_, textContent: 'Caption Settings Dialog' }, { 'aria-level': '1', 'role': 'heading' }); var description = (0, _dom.createEl)('div', { className: 'vjs-control-text', id: 'TTsettingsDialogDescription-' + this.id_, textContent: 'Beginning of dialog window. Escape will cancel and close the window.' }); var doc = (0, _dom.createEl)('div', undefined, { role: 'document' }, [heading, description, settings]); return (0, _dom.createEl)('div', { className: 'vjs-caption-settings vjs-modal-overlay', tabIndex: -1 }, { 'role': 'dialog', 'aria-labelledby': heading.id, 'aria-describedby': description.id }, doc); }; /** * Gets an object of text track settings (or null). * * @return {Object} * An object with config values parsed from the DOM or localStorage. */ TextTrackSettings.prototype.getValues = function getValues() { var _this3 = this; return Obj.reduce(selectConfigs, function (accum, config, key) { var value = getSelectedOptionValue(_this3.$(config.selector), config.parser); if (value !== undefined) { accum[key] = value; } return accum; }, {}); }; /** * Sets text track settings from an object of values. * * @param {Object} values * An object with config values parsed from the DOM or localStorage. */ TextTrackSettings.prototype.setValues = function setValues(values) { var _this4 = this; Obj.each(selectConfigs, function (config, key) { setSelectedOption(_this4.$(config.selector), values[key], config.parser); }); }; /** * Sets all <select> elements to their default values. */ TextTrackSettings.prototype.setDefaults = function setDefaults() { var _this5 = this; Obj.each(selectConfigs, function (config) { var index = config.hasOwnProperty('default') ? config['default'] : 0; _this5.$(config.selector).selectedIndex = index; }); }; /** * Restore texttrack settings from localStorage */ TextTrackSettings.prototype.restoreSettings = function restoreSettings() { var values = void 0; try { values = JSON.parse(_window2['default'].localStorage.getItem(LOCAL_STORAGE_KEY)); } catch (err) { _log2['default'].warn(err); } if (values) { this.setValues(values); } }; /** * Save text track settings to localStorage */ TextTrackSettings.prototype.saveSettings = function saveSettings() { if (!this.options_.persistTextTrackSettings) { return; } var values = this.getValues(); try { if (Object.keys(values).length) { _window2['default'].localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values)); } else { _window2['default'].localStorage.removeItem(LOCAL_STORAGE_KEY); } } catch (err) { _log2['default'].warn(err); } }; /** * Update display of text track settings */ TextTrackSettings.prototype.updateDisplay = function updateDisplay() { var ttDisplay = this.player_.getChild('textTrackDisplay'); if (ttDisplay) { ttDisplay.updateDisplay(); } }; return TextTrackSettings; }(_component2['default']); _component2['default'].registerComponent('TextTrackSettings', TextTrackSettings); exports['default'] = TextTrackSettings; },{"5":5,"81":81,"83":83,"86":86,"88":88,"95":95}],72:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _textTrackCueList = _dereq_(67); var _textTrackCueList2 = _interopRequireDefault(_textTrackCueList); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _trackEnums = _dereq_(73); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _track = _dereq_(75); var _track2 = _interopRequireDefault(_track); var _url = _dereq_(92); var _xhr = _dereq_(105); var _xhr2 = _interopRequireDefault(_xhr); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file text-track.js */ /** * Takes a webvtt file contents and parses it into cues * * @param {string} srcContent * webVTT file contents * * @param {TextTrack} track * TextTrack to add cues to. Cues come from the srcContent. * * @private */ var parseCues = function parseCues(srcContent, track) { var parser = new _window2['default'].WebVTT.Parser(_window2['default'], _window2['default'].vttjs, _window2['default'].WebVTT.StringDecoder()); var errors = []; parser.oncue = function (cue) { track.addCue(cue); }; parser.onparsingerror = function (error) { errors.push(error); }; parser.onflush = function () { track.trigger({ type: 'loadeddata', target: track }); }; parser.parse(srcContent); if (errors.length > 0) { if (_window2['default'].console && _window2['default'].console.groupCollapsed) { _window2['default'].console.groupCollapsed('Text Track parsing errors for ' + track.src); } errors.forEach(function (error) { return _log2['default'].error(error); }); if (_window2['default'].console && _window2['default'].console.groupEnd) { _window2['default'].console.groupEnd(); } } parser.flush(); }; /** * Load a `TextTrack` from a specifed url. * * @param {string} src * Url to load track from. * * @param {TextTrack} track * Track to add cues to. Comes from the content at the end of `url`. * * @private */ var loadTrack = function loadTrack(src, track) { var opts = { uri: src }; var crossOrigin = (0, _url.isCrossOrigin)(src); if (crossOrigin) { opts.cors = crossOrigin; } (0, _xhr2['default'])(opts, Fn.bind(this, function (err, response, responseBody) { if (err) { return _log2['default'].error(err, response); } track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading // NOTE: this is only used for the alt/video.novtt.js build if (typeof _window2['default'].WebVTT !== 'function') { if (track.tech_) { (function () { var loadHandler = function loadHandler() { return parseCues(responseBody, track); }; track.tech_.on('vttjsloaded', loadHandler); track.tech_.on('vttjserror', function () { _log2['default'].error('vttjs failed to load, stopping trying to process ' + track.src); track.tech_.off('vttjsloaded', loadHandler); }); })(); } } else { parseCues(responseBody, track); } })); }; /** * A representation of a single `TextTrack`. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack} * @extends Track */ var TextTrack = function (_Track) { _inherits(TextTrack, _Track); /** * Create an instance of this class. * * @param {Object} options={} * Object of option names and values * * @param {Tech} options.tech * A reference to the tech that owns this TextTrack. * * @param {TextTrack~Kind} [options.kind='subtitles'] * A valid text track kind. * * @param {TextTrack~Mode} [options.mode='disabled'] * A valid text track mode. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this TextTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {string} [options.srclang=''] * A valid two character language code. An alternative, but deprioritized * vesion of `options.language` * * @param {string} [options.src] * A url to TextTrack cues. * * @param {boolean} [options.default] * If this track should default to on or off. */ function TextTrack() { var _this, _ret2; var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, TextTrack); if (!options.tech) { throw new Error('A tech was not provided.'); } var settings = (0, _mergeOptions2['default'])(options, { kind: _trackEnums.TextTrackKind[options.kind] || 'subtitles', language: options.language || options.srclang || '' }); var mode = _trackEnums.TextTrackMode[settings.mode] || 'disabled'; var default_ = settings['default']; if (settings.kind === 'metadata' || settings.kind === 'chapters') { mode = 'hidden'; } // on IE8 this will be a document element // for every other browser this will be a normal object var tt = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this); tt.tech_ = settings.tech; if (browser.IS_IE8) { for (var prop in TextTrack.prototype) { if (prop !== 'constructor') { tt[prop] = TextTrack.prototype[prop]; } } } tt.cues_ = []; tt.activeCues_ = []; var cues = new _textTrackCueList2['default'](tt.cues_); var activeCues = new _textTrackCueList2['default'](tt.activeCues_); var changed = false; var timeupdateHandler = Fn.bind(tt, function () { // Accessing this.activeCues for the side-effects of updating itself // due to it's nature as a getter function. Do not remove or cues will // stop updating! /* eslint-disable no-unused-expressions */ this.activeCues; /* eslint-enable no-unused-expressions */ if (changed) { this.trigger('cuechange'); changed = false; } }); if (mode !== 'disabled') { tt.tech_.on('timeupdate', timeupdateHandler); } /** * @member {boolean} default * If this track was set to be on or off by default. Cannot be changed after * creation. * * @readonly */ Object.defineProperty(tt, 'default', { get: function get() { return default_; }, set: function set() {} }); /** * @member {string} mode * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will * not be set if setting to an invalid mode. * * @fires TextTrack#modechange */ Object.defineProperty(tt, 'mode', { get: function get() { return mode; }, set: function set(newMode) { if (!_trackEnums.TextTrackMode[newMode]) { return; } mode = newMode; if (mode === 'showing') { this.tech_.on('timeupdate', timeupdateHandler); } /** * An event that fires when mode changes on this track. This allows * the TextTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! * * @event TextTrack#modechange * @type {EventTarget~Event} */ this.trigger('modechange'); } }); /** * @member {TextTrackCueList} cues * The text track cue list for this TextTrack. */ Object.defineProperty(tt, 'cues', { get: function get() { if (!this.loaded_) { return null; } return cues; }, set: function set() {} }); /** * @member {TextTrackCueList} activeCues * The list text track cues that are currently active for this TextTrack. */ Object.defineProperty(tt, 'activeCues', { get: function get() { if (!this.loaded_) { return null; } // nothing to do if (this.cues.length === 0) { return activeCues; } var ct = this.tech_.currentTime(); var active = []; for (var i = 0, l = this.cues.length; i < l; i++) { var cue = this.cues[i]; if (cue.startTime <= ct && cue.endTime >= ct) { active.push(cue); } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) { active.push(cue); } } changed = false; if (active.length !== this.activeCues_.length) { changed = true; } else { for (var _i = 0; _i < active.length; _i++) { if (this.activeCues_.indexOf(active[_i]) === -1) { changed = true; } } } this.activeCues_ = active; activeCues.setCues_(this.activeCues_); return activeCues; }, set: function set() {} }); if (settings.src) { tt.src = settings.src; loadTrack(settings.src, tt); } else { tt.loaded_ = true; } return _ret2 = tt, _possibleConstructorReturn(_this, _ret2); } /** * Add a cue to the internal list of cues. * * @param {TextTrack~Cue} cue * The cue to add to our internal list */ TextTrack.prototype.addCue = function addCue(cue) { var tracks = this.tech_.textTracks(); if (tracks) { for (var i = 0; i < tracks.length; i++) { if (tracks[i] !== this) { tracks[i].removeCue(cue); } } } this.cues_.push(cue); this.cues.setCues_(this.cues_); }; /** * Remove a cue from our internal list * * @param {TextTrack~Cue} removeCue * The cue to remove from our internal list */ TextTrack.prototype.removeCue = function removeCue(_removeCue) { var removed = false; for (var i = 0, l = this.cues_.length; i < l; i++) { var cue = this.cues_[i]; if (cue === _removeCue) { this.cues_.splice(i, 1); removed = true; } } if (removed) { this.cues.setCues_(this.cues_); } }; return TextTrack; }(_track2['default']); /** * cuechange - One or more cues in the track have become active or stopped being active. */ TextTrack.prototype.allowedEvents_ = { cuechange: 'cuechange' }; exports['default'] = TextTrack; },{"105":105,"67":67,"73":73,"75":75,"78":78,"83":83,"86":86,"87":87,"92":92,"95":95}],73:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file track-kinds.js */ /** * All possible `VideoTrackKind`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind * @typedef VideoTrack~Kind * @enum */ var VideoTrackKind = exports.VideoTrackKind = { alternative: 'alternative', captions: 'captions', main: 'main', sign: 'sign', subtitles: 'subtitles', commentary: 'commentary' }; /** * All possible `AudioTrackKind`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind * @typedef AudioTrack~Kind * @enum */ var AudioTrackKind = exports.AudioTrackKind = { 'alternative': 'alternative', 'descriptions': 'descriptions', 'main': 'main', 'main-desc': 'main-desc', 'translation': 'translation', 'commentary': 'commentary' }; /** * All possible `TextTrackKind`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind * @typedef TextTrack~Kind * @enum */ var TextTrackKind = exports.TextTrackKind = { subtitles: 'subtitles', captions: 'captions', descriptions: 'descriptions', chapters: 'chapters', metadata: 'metadata' }; /** * All possible `TextTrackMode`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode * @typedef TextTrack~Mode * @enum */ var TextTrackMode = exports.TextTrackMode = { disabled: 'disabled', hidden: 'hidden', showing: 'showing' }; },{}],74:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _eventTarget = _dereq_(42); var _eventTarget2 = _interopRequireDefault(_eventTarget); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file track-list.js */ /** * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and * {@link VideoTrackList} * * @extends EventTarget */ var TrackList = function (_EventTarget) { _inherits(TrackList, _EventTarget); /** * Create an instance of this class * * @param {Track[]} tracks * A list of tracks to initialize the list with. * * @param {Object} [list] * The child object with inheritance done manually for ie8. * * @abstract */ function TrackList() { var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; var _ret; var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null; _classCallCheck(this, TrackList); var _this = _possibleConstructorReturn(this, _EventTarget.call(this)); if (!list) { list = _this; // eslint-disable-line if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in TrackList.prototype) { if (prop !== 'constructor') { list[prop] = TrackList.prototype[prop]; } } } } list.tracks_ = []; /** * @member {number} length * The current number of `Track`s in the this Trackist. */ Object.defineProperty(list, 'length', { get: function get() { return this.tracks_.length; } }); for (var i = 0; i < tracks.length; i++) { list.addTrack_(tracks[i]); } // must return the object, as for ie8 it will not be this // but a reference to a document object return _ret = list, _possibleConstructorReturn(_this, _ret); } /** * Add a {@link Track} to the `TrackList` * * @param {Track} track * The audio, video, or text track to add to the list. * * @fires TrackList#addtrack * @private */ TrackList.prototype.addTrack_ = function addTrack_(track) { var index = this.tracks_.length; if (!('' + index in this)) { Object.defineProperty(this, index, { get: function get() { return this.tracks_[index]; } }); } // Do not add duplicate tracks if (this.tracks_.indexOf(track) === -1) { this.tracks_.push(track); /** * Triggered when a track is added to a track list. * * @event TrackList#addtrack * @type {EventTarget~Event} * @property {Track} track * A reference to track that was added. */ this.trigger({ track: track, type: 'addtrack' }); } }; /** * Remove a {@link Track} from the `TrackList` * * @param {Track} track * The audio, video, or text track to remove from the list. * * @fires TrackList#removetrack * @private */ TrackList.prototype.removeTrack_ = function removeTrack_(rtrack) { var track = void 0; for (var i = 0, l = this.length; i < l; i++) { if (this[i] === rtrack) { track = this[i]; if (track.off) { track.off(); } this.tracks_.splice(i, 1); break; } } if (!track) { return; } /** * Triggered when a track is removed from track list. * * @event TrackList#removetrack * @type {EventTarget~Event} * @property {Track} track * A reference to track that was removed. */ this.trigger({ track: track, type: 'removetrack' }); }; /** * Get a Track from the TrackList by a tracks id * * @param {String} id - the id of the track to get * @method getTrackById * @return {Track} * @private */ TrackList.prototype.getTrackById = function getTrackById(id) { var result = null; for (var i = 0, l = this.length; i < l; i++) { var track = this[i]; if (track.id === id) { result = track; break; } } return result; }; return TrackList; }(_eventTarget2['default']); /** * Triggered when a different track is selected/enabled. * * @event TrackList#change * @type {EventTarget~Event} */ /** * Events that can be called with on + eventName. See {@link EventHandler}. * * @property {Object} TrackList#allowedEvents_ * @private */ TrackList.prototype.allowedEvents_ = { change: 'change', addtrack: 'addtrack', removetrack: 'removetrack' }; // emulate attribute EventHandler support to allow for feature detection for (var event in TrackList.prototype.allowedEvents_) { TrackList.prototype['on' + event] = null; } exports['default'] = TrackList; },{"42":42,"78":78,"94":94}],75:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _eventTarget = _dereq_(42); var _eventTarget2 = _interopRequireDefault(_eventTarget); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file track.js */ /** * A Track class that contains all of the common functionality for {@link AudioTrack}, * {@link VideoTrack}, and {@link TextTrack}. * * > Note: This class should not be used directly * * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html} * @extends EventTarget * @abstract */ var Track = function (_EventTarget) { _inherits(Track, _EventTarget); /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {string} [options.kind=''] * A valid kind for the track type you are creating. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @abstract */ function Track() { var _ret; var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, Track); var _this = _possibleConstructorReturn(this, _EventTarget.call(this)); var track = _this; // eslint-disable-line if (browser.IS_IE8) { track = _document2['default'].createElement('custom'); for (var prop in Track.prototype) { if (prop !== 'constructor') { track[prop] = Track.prototype[prop]; } } } var trackProps = { id: options.id || 'vjs_track_' + Guid.newGUID(), kind: options.kind || '', label: options.label || '', language: options.language || '' }; /** * @member {string} id * The id of this track. Cannot be changed after creation. * * @readonly */ /** * @member {string} kind * The kind of track that this is. Cannot be changed after creation. * * @readonly */ /** * @member {string} label * The label of this track. Cannot be changed after creation. * * @readonly */ /** * @member {string} language * The two letter language code for this track. Cannot be changed after * creation. * * @readonly */ var _loop = function _loop(key) { Object.defineProperty(track, key, { get: function get() { return trackProps[key]; }, set: function set() {} }); }; for (var key in trackProps) { _loop(key); } return _ret = track, _possibleConstructorReturn(_this, _ret); } return Track; }(_eventTarget2['default']); exports['default'] = Track; },{"42":42,"78":78,"85":85,"94":94}],76:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackList = _dereq_(74); var _trackList2 = _interopRequireDefault(_trackList); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * @file video-track-list.js */ /** * Un-select all other {@link VideoTrack}s that are selected. * * @param {VideoTrackList} list * list to work on * * @param {VideoTrack} track * The track to skip * * @private */ var disableOthers = function disableOthers(list, track) { for (var i = 0; i < list.length; i++) { if (track.id === list[i].id) { continue; } // another video track is enabled, disable it list[i].selected = false; } }; /** * The current list of {@link VideoTrack} for a video. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist} * @extends TrackList */ var VideoTrackList = function (_TrackList) { _inherits(VideoTrackList, _TrackList); /** * Create an instance of this class. * * @param {VideoTrack[]} [tracks=[]] * A list of `VideoTrack` to instantiate the list with. */ function VideoTrackList() { var _this, _ret; var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; _classCallCheck(this, VideoTrackList); var list = void 0; // make sure only 1 track is enabled // sorted from last index to first index for (var i = tracks.length - 1; i >= 0; i--) { if (tracks[i].selected) { disableOthers(tracks, tracks[i]); break; } } // IE8 forces us to implement inheritance ourselves // as it does not support Object.defineProperty properly if (browser.IS_IE8) { list = _document2['default'].createElement('custom'); for (var prop in _trackList2['default'].prototype) { if (prop !== 'constructor') { list[prop] = _trackList2['default'].prototype[prop]; } } for (var _prop in VideoTrackList.prototype) { if (_prop !== 'constructor') { list[_prop] = VideoTrackList.prototype[_prop]; } } } list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); list.changing_ = false; /** * @member {number} VideoTrackList#selectedIndex * The current index of the selected {@link VideoTrack`}. */ Object.defineProperty(list, 'selectedIndex', { get: function get() { for (var _i = 0; _i < this.length; _i++) { if (this[_i].selected) { return _i; } } return -1; }, set: function set() {} }); return _ret = list, _possibleConstructorReturn(_this, _ret); } /** * Add a {@link VideoTrack} to the `VideoTrackList`. * * @param {VideoTrack} track * The VideoTrack to add to the list * * @fires TrackList#addtrack * @private */ VideoTrackList.prototype.addTrack_ = function addTrack_(track) { var _this2 = this; if (track.selected) { disableOthers(this, track); } _TrackList.prototype.addTrack_.call(this, track); // native tracks don't have this if (!track.addEventListener) { return; } /** * @listens VideoTrack#selectedchange * @fires TrackList#change */ track.addEventListener('selectedchange', function () { if (_this2.changing_) { return; } _this2.changing_ = true; disableOthers(_this2, track); _this2.changing_ = false; _this2.trigger('change'); }); }; /** * Add a {@link VideoTrack} to the `VideoTrackList`. * * @param {VideoTrack} track * The VideoTrack to add to the list * * @fires TrackList#addtrack */ VideoTrackList.prototype.addTrack = function addTrack(track) { this.addTrack_(track); }; /** * Remove a {@link VideoTrack} to the `VideoTrackList`. * * @param {VideoTrack} track * The VideoTrack to remove from the list. * * @fires TrackList#removetrack */ VideoTrackList.prototype.removeTrack = function removeTrack(track) { _TrackList.prototype.removeTrack_.call(this, track); }; return VideoTrackList; }(_trackList2['default']); exports['default'] = VideoTrackList; },{"74":74,"78":78,"94":94}],77:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _trackEnums = _dereq_(73); var _track = _dereq_(75); var _track2 = _interopRequireDefault(_track); var _mergeOptions = _dereq_(87); var _mergeOptions2 = _interopRequireDefault(_mergeOptions); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /** * A representation of a single `VideoTrack`. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack} * @extends Track */ var VideoTrack = function (_Track) { _inherits(VideoTrack, _Track); /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {string} [options.kind=''] * A valid {@link VideoTrack~Kind} * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {boolean} [options.selected] * If this track is the one that is currently playing. */ function VideoTrack() { var _this, _ret; var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, VideoTrack); var settings = (0, _mergeOptions2['default'])(options, { kind: _trackEnums.VideoTrackKind[options.kind] || '' }); // on IE8 this will be a document element // for every other browser this will be a normal object var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this); var selected = false; if (browser.IS_IE8) { for (var prop in VideoTrack.prototype) { if (prop !== 'constructor') { track[prop] = VideoTrack.prototype[prop]; } } } /** * @member {boolean} selected * If this `VideoTrack` is selected or not. When setting this will * fire {@link VideoTrack#selectedchange} if the state of selected changed. * * @fires VideoTrack#selectedchange */ Object.defineProperty(track, 'selected', { get: function get() { return selected; }, set: function set(newSelected) { // an invalid or unchanged value if (typeof newSelected !== 'boolean' || newSelected === selected) { return; } selected = newSelected; /** * An event that fires when selected changes on this track. This allows * the VideoTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! Native tracks will do * this internally without an event. * * @event VideoTrack#selectedchange * @type {EventTarget~Event} */ this.trigger('selectedchange'); } }); // if the user sets this track to selected then // set selected to that true value otherwise // we keep it false if (settings.selected) { track.selected = settings.selected; } return _ret = track, _possibleConstructorReturn(_this, _ret); } return VideoTrack; }(_track2['default']); exports['default'] = VideoTrack; },{"73":73,"75":75,"78":78,"87":87}],78:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.BACKGROUND_SIZE_SUPPORTED = exports.TOUCH_ENABLED = exports.IS_ANY_SAFARI = exports.IS_SAFARI = exports.IE_VERSION = exports.IS_IE8 = exports.IS_CHROME = exports.IS_EDGE = exports.IS_FIREFOX = exports.IS_NATIVE_ANDROID = exports.IS_OLD_ANDROID = exports.ANDROID_VERSION = exports.IS_ANDROID = exports.IOS_VERSION = exports.IS_IOS = exports.IS_IPOD = exports.IS_IPHONE = exports.IS_IPAD = undefined; var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } /** * @file browser.js * @module browser */ var USER_AGENT = _window2['default'].navigator && _window2['default'].navigator.userAgent || ''; var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT); var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null; /* * Device is an iPhone * * @type {Boolean} * @constant * @private */ var IS_IPAD = exports.IS_IPAD = /iPad/i.test(USER_AGENT); // The Facebook app's UIWebView identifies as both an iPhone and iPad, so // to identify iPhones, we need to exclude iPads. // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/ var IS_IPHONE = exports.IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD; var IS_IPOD = exports.IS_IPOD = /iPod/i.test(USER_AGENT); var IS_IOS = exports.IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD; var IOS_VERSION = exports.IOS_VERSION = function () { var match = USER_AGENT.match(/OS (\d+)_/i); if (match && match[1]) { return match[1]; } return null; }(); var IS_ANDROID = exports.IS_ANDROID = /Android/i.test(USER_AGENT); var ANDROID_VERSION = exports.ANDROID_VERSION = function () { // This matches Android Major.Minor.Patch versions // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i); if (!match) { return null; } var major = match[1] && parseFloat(match[1]); var minor = match[2] && parseFloat(match[2]); if (major && minor) { return parseFloat(match[1] + '.' + match[2]); } else if (major) { return major; } return null; }(); // Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser var IS_OLD_ANDROID = exports.IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3; var IS_NATIVE_ANDROID = exports.IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537; var IS_FIREFOX = exports.IS_FIREFOX = /Firefox/i.test(USER_AGENT); var IS_EDGE = exports.IS_EDGE = /Edge/i.test(USER_AGENT); var IS_CHROME = exports.IS_CHROME = !IS_EDGE && /Chrome/i.test(USER_AGENT); var IS_IE8 = exports.IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT); var IE_VERSION = exports.IE_VERSION = function (result) { return result && parseFloat(result[1]); }(/MSIE\s(\d+)\.\d/.exec(USER_AGENT)); var IS_SAFARI = exports.IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE; var IS_ANY_SAFARI = exports.IS_ANY_SAFARI = IS_SAFARI || IS_IOS; var TOUCH_ENABLED = exports.TOUCH_ENABLED = Dom.isReal() && ('ontouchstart' in _window2['default'] || _window2['default'].DocumentTouch && _window2['default'].document instanceof _window2['default'].DocumentTouch); var BACKGROUND_SIZE_SUPPORTED = exports.BACKGROUND_SIZE_SUPPORTED = Dom.isReal() && 'backgroundSize' in _window2['default'].document.createElement('video').style; },{"81":81,"95":95}],79:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.bufferedPercent = bufferedPercent; var _timeRanges = _dereq_(90); /** * Compute the percentage of the media that has been buffered. * * @param {TimeRange} buffered * The current `TimeRange` object representing buffered time ranges * * @param {number} duration * Total duration of the media * * @return {number} * Percent buffered of the total duration in decimal form. */ function bufferedPercent(buffered, duration) { var bufferedDuration = 0; var start = void 0; var end = void 0; if (!duration) { return 0; } if (!buffered || !buffered.length) { buffered = (0, _timeRanges.createTimeRange)(0, 0); } for (var i = 0; i < buffered.length; i++) { start = buffered.start(i); end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction if (end > duration) { end = duration; } bufferedDuration += end - start; } return bufferedDuration / duration; } /** * @file buffer.js * @module buffer */ },{"90":90}],80:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports['default'] = computedStyle; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * A safe getComputedStyle with an IE8 fallback. * * This is needed because in Firefox, if the player is loaded in an iframe with * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to * make sure that the player doesn't break in these cases. * * @param {Element} el * The element you want the computed style of * * @param {string} prop * The property name you want * * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397 */ function computedStyle(el, prop) { if (!el || !prop) { return ''; } if (typeof _window2['default'].getComputedStyle === 'function') { var cs = _window2['default'].getComputedStyle(el); return cs ? cs[prop] : ''; } return el.currentStyle[prop] || ''; } /** * @file computed-style.js * @module computed-style */ },{"95":95}],81:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.$$ = exports.$ = undefined; var _templateObject = _taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.']); exports.isReal = isReal; exports.isEl = isEl; exports.getEl = getEl; exports.createEl = createEl; exports.textContent = textContent; exports.insertElFirst = insertElFirst; exports.getElData = getElData; exports.hasElData = hasElData; exports.removeElData = removeElData; exports.hasElClass = hasElClass; exports.addElClass = addElClass; exports.removeElClass = removeElClass; exports.toggleElClass = toggleElClass; exports.setElAttributes = setElAttributes; exports.getElAttributes = getElAttributes; exports.getAttribute = getAttribute; exports.setAttribute = setAttribute; exports.removeAttribute = removeAttribute; exports.blockTextSelection = blockTextSelection; exports.unblockTextSelection = unblockTextSelection; exports.findElPosition = findElPosition; exports.getPointerPosition = getPointerPosition; exports.isTextNode = isTextNode; exports.emptyEl = emptyEl; exports.normalizeContent = normalizeContent; exports.appendContent = appendContent; exports.insertContent = insertContent; var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _tsml = _dereq_(98); var _tsml2 = _interopRequireDefault(_tsml); var _obj = _dereq_(88); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; } /** * @file dom.js * @module dom */ /** * Detect if a value is a string with any non-whitespace characters. * * @param {string} str * The string to check * * @return {boolean} * - True if the string is non-blank * - False otherwise * */ function isNonBlankString(str) { return typeof str === 'string' && /\S/.test(str); } /** * Throws an error if the passed string has whitespace. This is used by * class methods to be relatively consistent with the classList API. * * @param {string} str * The string to check for whitespace. * * @throws {Error} * Throws an error if there is whitespace in the string. * */ function throwIfWhitespace(str) { if (/\s/.test(str)) { throw new Error('class has illegal whitespace characters'); } } /** * Produce a regular expression for matching a className within an elements className. * * @param {string} className * The className to generate the RegExp for. * * @return {RegExp} * The RegExp that will check for a specific `className` in an elements * className. */ function classRegExp(className) { return new RegExp('(^|\\s)' + className + '($|\\s)'); } /** * Whether the current DOM interface appears to be real. * * @return {Boolean} */ function isReal() { return ( // Both document and window will never be undefined thanks to `global`. _document2['default'] === _window2['default'].document && // In IE < 9, DOM methods return "object" as their type, so all we can // confidently check is that it exists. typeof _document2['default'].createElement !== 'undefined' ); } /** * Determines, via duck typing, whether or not a value is a DOM element. * * @param {Mixed} value * The thing to check * * @return {boolean} * - True if it is a DOM element * - False otherwise */ function isEl(value) { return (0, _obj.isObject)(value) && value.nodeType === 1; } /** * Creates functions to query the DOM using a given method. * * @param {string} method * The method to create the query with. * * @return {Function} * The query method */ function createQuerier(method) { return function (selector, context) { if (!isNonBlankString(selector)) { return _document2['default'][method](null); } if (isNonBlankString(context)) { context = _document2['default'].querySelector(context); } var ctx = isEl(context) ? context : _document2['default']; return ctx[method] && ctx[method](selector); }; } /** * Shorthand for document.getElementById() * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs. * * @param {string} id * The id of the element to get * * @return {Element|null} * Element with supplied ID or null if there wasn't one. */ function getEl(id) { if (id.indexOf('#') === 0) { id = id.slice(1); } return _document2['default'].getElementById(id); } /** * Creates an element and applies properties. * * @param {string} [tagName='div'] * Name of tag to be created. * * @param {Object} [properties={}] * Element properties to be applied. * * @param {Object} [attributes={}] * Element attributes to be applied. * * @param {String|Element|TextNode|Array|Function} [content] * Contents for the element (see: {@link dom:normalizeContent}) * * @return {Element} * The element that was created. */ function createEl() { var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div'; var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; var content = arguments[3]; var el = _document2['default'].createElement(tagName); Object.getOwnPropertyNames(properties).forEach(function (propName) { var val = properties[propName]; // See #2176 // We originally were accepting both properties and attributes in the // same object, but that doesn't work so well. if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') { _log2['default'].warn((0, _tsml2['default'])(_templateObject, propName, val)); el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a // method for it. } else if (propName === 'textContent') { textContent(el, val); } else { el[propName] = val; } }); Object.getOwnPropertyNames(attributes).forEach(function (attrName) { el.setAttribute(attrName, attributes[attrName]); }); if (content) { appendContent(el, content); } return el; } /** * Injects text into an element, replacing any existing contents entirely. * * @param {Element} el * The element to add text content into * * @param {string} text * The text content to add. * * @return {Element} * The element with added text content. */ function textContent(el, text) { if (typeof el.textContent === 'undefined') { el.innerText = text; } else { el.textContent = text; } return el; } /** * Insert an element as the first child node of another * * @param {Element} child * Element to insert * * @param {Element} parent * Element to insert child into * */ function insertElFirst(child, parent) { if (parent.firstChild) { parent.insertBefore(child, parent.firstChild); } else { parent.appendChild(child); } } /** * Element Data Store. Allows for binding data to an element without putting it directly on the element. * Ex. Event listeners are stored here. * (also from jsninja.com, slightly modified and updated for closure compiler) * * @type {Object} * @private */ var elData = {}; /* * Unique attribute name to store an element's guid in * * @type {string} * @constant * @private */ var elIdAttr = 'vdata' + new Date().getTime(); /** * Returns the cache object where data for an element is stored * * @param {Element} el * Element to store data for. * * @return {Object} * The cache object for that el that was passed in. */ function getElData(el) { var id = el[elIdAttr]; if (!id) { id = el[elIdAttr] = Guid.newGUID(); } if (!elData[id]) { elData[id] = {}; } return elData[id]; } /** * Returns whether or not an element has cached data * * @param {Element} el * Check if this element has cached data. * * @return {boolean} * - True if the DOM element has cached data. * - False otherwise. */ function hasElData(el) { var id = el[elIdAttr]; if (!id) { return false; } return !!Object.getOwnPropertyNames(elData[id]).length; } /** * Delete data for the element from the cache and the guid attr from getElementById * * @param {Element} el * Remove cached data for this element. */ function removeElData(el) { var id = el[elIdAttr]; if (!id) { return; } // Remove all stored data delete elData[id]; // Remove the elIdAttr property from the DOM node try { delete el[elIdAttr]; } catch (e) { if (el.removeAttribute) { el.removeAttribute(elIdAttr); } else { // IE doesn't appear to support removeAttribute on the document element el[elIdAttr] = null; } } } /** * Check if an element has a CSS class * * @param {Element} element * Element to check * * @param {string} classToCheck * Class name to check for * * @return {boolean} * - True if the element had the class * - False otherwise. * * @throws {Error} * Throws an error if `classToCheck` has white space. */ function hasElClass(element, classToCheck) { throwIfWhitespace(classToCheck); if (element.classList) { return element.classList.contains(classToCheck); } return classRegExp(classToCheck).test(element.className); } /** * Add a CSS class name to an element * * @param {Element} element * Element to add class name to. * * @param {string} classToAdd * Class name to add. * * @return {Element} * The dom element with the added class name. */ function addElClass(element, classToAdd) { if (element.classList) { element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it // in the case of classList not being supported. } else if (!hasElClass(element, classToAdd)) { element.className = (element.className + ' ' + classToAdd).trim(); } return element; } /** * Remove a CSS class name from an element * * @param {Element} element * Element to remove a class name from. * * @param {string} classToRemove * Class name to remove * * @return {Element} * The dom element with class name removed. */ function removeElClass(element, classToRemove) { if (element.classList) { element.classList.remove(classToRemove); } else { throwIfWhitespace(classToRemove); element.className = element.className.split(/\s+/).filter(function (c) { return c !== classToRemove; }).join(' '); } return element; } /** * The callback definition for toggleElClass. * * @callback Dom~PredicateCallback * @param {Element} element * The DOM element of the Component. * * @param {string} classToToggle * The `className` that wants to be toggled * * @return {boolean|undefined} * - If true the `classToToggle` will get added to `element`. * - If false the `classToToggle` will get removed from `element`. * - If undefined this callback will be ignored */ /** * Adds or removes a CSS class name on an element depending on an optional * condition or the presence/absence of the class name. * * @param {Element} element * The element to toggle a class name on. * * @param {string} classToToggle * The class that should be toggled * * @param {boolean|PredicateCallback} [predicate] * See the return value for {@link Dom~PredicateCallback} * * @return {Element} * The element with a class that has been toggled. */ function toggleElClass(element, classToToggle, predicate) { // This CANNOT use `classList` internally because IE does not support the // second parameter to the `classList.toggle()` method! Which is fine because // `classList` will be used by the add/remove functions. var has = hasElClass(element, classToToggle); if (typeof predicate === 'function') { predicate = predicate(element, classToToggle); } if (typeof predicate !== 'boolean') { predicate = !has; } // If the necessary class operation matches the current state of the // element, no action is required. if (predicate === has) { return; } if (predicate) { addElClass(element, classToToggle); } else { removeElClass(element, classToToggle); } return element; } /** * Apply attributes to an HTML element. * * @param {Element} el * Element to add attributes to. * * @param {Object} [attributes] * Attributes to be applied. */ function setElAttributes(el, attributes) { Object.getOwnPropertyNames(attributes).forEach(function (attrName) { var attrValue = attributes[attrName]; if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) { el.removeAttribute(attrName); } else { el.setAttribute(attrName, attrValue === true ? '' : attrValue); } }); } /** * Get an element's attribute values, as defined on the HTML tag * Attributes are not the same as properties. They're defined on the tag * or with setAttribute (which shouldn't be used with HTML) * This will return true or false for boolean attributes. * * @param {Element} tag * Element from which to get tag attributes. * * @return {Object} * All attributes of the element. */ function getElAttributes(tag) { var obj = {}; // known boolean attributes // we can check for matching boolean properties, but older browsers // won't know about HTML5 boolean attributes that we still read from var knownBooleans = ',' + 'autoplay,controls,loop,muted,default' + ','; if (tag && tag.attributes && tag.attributes.length > 0) { var attrs = tag.attributes; for (var i = attrs.length - 1; i >= 0; i--) { var attrName = attrs[i].name; var attrVal = attrs[i].value; // check for known booleans // the matching element property will return a value for typeof if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) { // the value of an included boolean attribute is typically an empty // string ('') which would equal false if we just check for a false value. // we also don't want support bad code like autoplay='false' attrVal = attrVal !== null ? true : false; } obj[attrName] = attrVal; } } return obj; } /** * Get the value of an element's attribute * * @param {Element} el * A DOM element * * @param {string} attribute * Attribute to get the value of * * @return {string} * value of the attribute */ function getAttribute(el, attribute) { return el.getAttribute(attribute); } /** * Set the value of an element's attribute * * @param {Element} el * A DOM element * * @param {string} attribute * Attribute to set * * @param {string} value * Value to set the attribute to */ function setAttribute(el, attribute, value) { el.setAttribute(attribute, value); } /** * Remove an element's attribute * * @param {Element} el * A DOM element * * @param {string} attribute * Attribute to remove */ function removeAttribute(el, attribute) { el.removeAttribute(attribute); } /** * Attempt to block the ability to select text while dragging controls */ function blockTextSelection() { _document2['default'].body.focus(); _document2['default'].onselectstart = function () { return false; }; } /** * Turn off text selection blocking */ function unblockTextSelection() { _document2['default'].onselectstart = function () { return true; }; } /** * The postion of a DOM element on the page. * * @typedef {Object} Dom~Position * * @property {number} left * Pixels to the left * * @property {number} top * Pixels on top */ /** * Offset Left. * getBoundingClientRect technique from * John Resig * * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/ * * @param {Element} el * Element from which to get offset * * @return {Dom~Position} * The position of the element that was passed in. */ function findElPosition(el) { var box = void 0; if (el.getBoundingClientRect && el.parentNode) { box = el.getBoundingClientRect(); } if (!box) { return { left: 0, top: 0 }; } var docEl = _document2['default'].documentElement; var body = _document2['default'].body; var clientLeft = docEl.clientLeft || body.clientLeft || 0; var scrollLeft = _window2['default'].pageXOffset || body.scrollLeft; var left = box.left + scrollLeft - clientLeft; var clientTop = docEl.clientTop || body.clientTop || 0; var scrollTop = _window2['default'].pageYOffset || body.scrollTop; var top = box.top + scrollTop - clientTop; // Android sometimes returns slightly off decimal values, so need to round return { left: Math.round(left), top: Math.round(top) }; } /** * x and y coordinates for a dom element or mouse pointer * * @typedef {Object} Dom~Coordinates * * @property {number} x * x coordinate in pixels * * @property {number} y * y coordinate in pixels */ /** * Get pointer position in element * Returns an object with x and y coordinates. * The base on the coordinates are the bottom left of the element. * * @param {Element} el * Element on which to get the pointer position on * * @param {EventTarget~Event} event * Event object * * @return {Dom~Coordinates} * A Coordinates object corresponding to the mouse position. * */ function getPointerPosition(el, event) { var position = {}; var box = findElPosition(el); var boxW = el.offsetWidth; var boxH = el.offsetHeight; var boxY = box.top; var boxX = box.left; var pageY = event.pageY; var pageX = event.pageX; if (event.changedTouches) { pageX = event.changedTouches[0].pageX; pageY = event.changedTouches[0].pageY; } position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH)); position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW)); return position; } /** * Determines, via duck typing, whether or not a value is a text node. * * @param {Mixed} value * Check if this value is a text node. * * @return {boolean} * - True if it is a text node * - False otherwise */ function isTextNode(value) { return (0, _obj.isObject)(value) && value.nodeType === 3; } /** * Empties the contents of an element. * * @param {Element} el * The element to empty children from * * @return {Element} * The element with no children */ function emptyEl(el) { while (el.firstChild) { el.removeChild(el.firstChild); } return el; } /** * Normalizes content for eventual insertion into the DOM. * * This allows a wide range of content definition methods, but protects * from falling into the trap of simply writing to `innerHTML`, which is * an XSS concern. * * The content for an element can be passed in multiple types and * combinations, whose behavior is as follows: * * @param {String|Element|TextNode|Array|Function} content * - String: Normalized into a text node. * - Element/TextNode: Passed through. * - Array: A one-dimensional array of strings, elements, nodes, or functions * (which return single strings, elements, or nodes). * - Function: If the sole argument, is expected to produce a string, element, * node, or array as defined above. * * @return {Array} * All of the content that was passed in normalized. */ function normalizeContent(content) { // First, invoke content if it is a function. If it produces an array, // that needs to happen before normalization. if (typeof content === 'function') { content = content(); } // Next up, normalize to an array, so one or many items can be normalized, // filtered, and returned. return (Array.isArray(content) ? content : [content]).map(function (value) { // First, invoke value if it is a function to produce a new value, // which will be subsequently normalized to a Node of some kind. if (typeof value === 'function') { value = value(); } if (isEl(value) || isTextNode(value)) { return value; } if (typeof value === 'string' && /\S/.test(value)) { return _document2['default'].createTextNode(value); } }).filter(function (value) { return value; }); } /** * Normalizes and appends content to an element. * * @param {Element} el * Element to append normalized content to. * * * @param {String|Element|TextNode|Array|Function} content * See the `content` argument of {@link dom:normalizeContent} * * @return {Element} * The element with appended normalized content. */ function appendContent(el, content) { normalizeContent(content).forEach(function (node) { return el.appendChild(node); }); return el; } /** * Normalizes and inserts content into an element; this is identical to * `appendContent()`, except it empties the element first. * * @param {Element} el * Element to insert normalized content into. * * @param {String|Element|TextNode|Array|Function} content * See the `content` argument of {@link dom:normalizeContent} * * @return {Element} * The element with inserted normalized content. * */ function insertContent(el, content) { return appendContent(emptyEl(el), content); } /** * Finds a single DOM element matching `selector` within the optional * `context` of another DOM element (defaulting to `document`). * * @param {string} selector * A valid CSS selector, which will be passed to `querySelector`. * * @param {Element|String} [context=document] * A DOM element within which to query. Can also be a selector * string in which case the first matching element will be used * as context. If missing (or no element matches selector), falls * back to `document`. * * @return {Element|null} * The element that was found or null. */ var $ = exports.$ = createQuerier('querySelector'); /** * Finds a all DOM elements matching `selector` within the optional * `context` of another DOM element (defaulting to `document`). * * @param {string} selector * A valid CSS selector, which will be passed to `querySelectorAll`. * * @param {Element|String} [context=document] * A DOM element within which to query. Can also be a selector * string in which case the first matching element will be used * as context. If missing (or no element matches selector), falls * back to `document`. * * @return {NodeList} * A element list of elements that were found. Will be empty if none were found. * */ var $$ = exports.$$ = createQuerier('querySelectorAll'); },{"85":85,"86":86,"88":88,"94":94,"95":95,"98":98}],82:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.fixEvent = fixEvent; exports.on = on; exports.off = off; exports.trigger = trigger; exports.one = one; var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _guid = _dereq_(85); var Guid = _interopRequireWildcard(_guid); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } /** * Clean up the listener cache and dispatchers * * @param {Element|Object} elem * Element to clean up * * @param {string} type * Type of event to clean up */ function _cleanUpEvents(elem, type) { var data = Dom.getElData(elem); // Remove the events of a particular type if there are none left if (data.handlers[type].length === 0) { delete data.handlers[type]; // data.handlers[type] = null; // Setting to null was causing an error with data.handlers // Remove the meta-handler from the element if (elem.removeEventListener) { elem.removeEventListener(type, data.dispatcher, false); } else if (elem.detachEvent) { elem.detachEvent('on' + type, data.dispatcher); } } // Remove the events object if there are no types left if (Object.getOwnPropertyNames(data.handlers).length <= 0) { delete data.handlers; delete data.dispatcher; delete data.disabled; } // Finally remove the element data if there is no data left if (Object.getOwnPropertyNames(data).length === 0) { Dom.removeElData(elem); } } /** * Loops through an array of event types and calls the requested method for each type. * * @param {Function} fn * The event method we want to use. * * @param {Element|Object} elem * Element or object to bind listeners to * * @param {string} type * Type of event to bind to. * * @param {EventTarget~EventListener} callback * Event listener. */ /** * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/) * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible) * This should work very similarly to jQuery's events, however it's based off the book version which isn't as * robust as jquery's, so there's probably some differences. * * @module events */ function _handleMultipleEvents(fn, elem, types, callback) { types.forEach(function (type) { // Call the event method for each one of the types fn(elem, type, callback); }); } /** * Fix a native event to have standard property values * * @param {Object} event * Event object to fix. * * @return {Object} * Fixed event object. */ function fixEvent(event) { function returnTrue() { return true; } function returnFalse() { return false; } // Test if fixing up is needed // Used to check if !event.stopPropagation instead of isPropagationStopped // But native events return true for stopPropagation, but don't have // other expected methods like isPropagationStopped. Seems to be a problem // with the Javascript Ninja code. So we're just overriding all events now. if (!event || !event.isPropagationStopped) { (function () { var old = event || _window2['default'].event; event = {}; // Clone the old object so that we can modify the values event = {}; // IE8 Doesn't like when you mess with native event properties // Firefox returns false for event.hasOwnProperty('type') and other props // which makes copying more difficult. // TODO: Probably best to create a whitelist of event props for (var key in old) { // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation // and webkitMovementX/Y if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') { // Chrome 32+ warns if you try to copy deprecated returnValue, but // we still want to if preventDefault isn't supported (IE8). if (!(key === 'returnValue' && old.preventDefault)) { event[key] = old[key]; } } } // The event occurred on this element if (!event.target) { event.target = event.srcElement || _document2['default']; } // Handle which other element the event is related to if (!event.relatedTarget) { event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; } // Stop the default browser action event.preventDefault = function () { if (old.preventDefault) { old.preventDefault(); } event.returnValue = false; old.returnValue = false; event.defaultPrevented = true; }; event.defaultPrevented = false; // Stop the event from bubbling event.stopPropagation = function () { if (old.stopPropagation) { old.stopPropagation(); } event.cancelBubble = true; old.cancelBubble = true; event.isPropagationStopped = returnTrue; }; event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers event.stopImmediatePropagation = function () { if (old.stopImmediatePropagation) { old.stopImmediatePropagation(); } event.isImmediatePropagationStopped = returnTrue; event.stopPropagation(); }; event.isImmediatePropagationStopped = returnFalse; // Handle mouse position if (event.clientX !== null && event.clientX !== undefined) { var doc = _document2['default'].documentElement; var body = _document2['default'].body; event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); } // Handle key presses event.which = event.charCode || event.keyCode; // Fix button for mouse clicks: // 0 == left; 1 == middle; 2 == right if (event.button !== null && event.button !== undefined) { // The following is disabled because it does not pass videojs-standard // and... yikes. /* eslint-disable */ event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0; /* eslint-enable */ } })(); } // Returns fixed-up instance return event; } /** * Add an event listener to element * It stores the handler function in a separate cache object * and adds a generic handler to the element's event, * along with a unique id (guid) to the element. * * @param {Element|Object} elem * Element or object to bind listeners to * * @param {string|string[]} type * Type of event to bind to. * * @param {EventTarget~EventListener} fn * Event listener. */ function on(elem, type, fn) { if (Array.isArray(type)) { return _handleMultipleEvents(on, elem, type, fn); } var data = Dom.getElData(elem); // We need a place to store all our handler data if (!data.handlers) { data.handlers = {}; } if (!data.handlers[type]) { data.handlers[type] = []; } if (!fn.guid) { fn.guid = Guid.newGUID(); } data.handlers[type].push(fn); if (!data.dispatcher) { data.disabled = false; data.dispatcher = function (event, hash) { if (data.disabled) { return; } event = fixEvent(event); var handlers = data.handlers[event.type]; if (handlers) { // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off. var handlersCopy = handlers.slice(0); for (var m = 0, n = handlersCopy.length; m < n; m++) { if (event.isImmediatePropagationStopped()) { break; } else { try { handlersCopy[m].call(elem, event, hash); } catch (e) { _log2['default'].error(e); } } } } }; } if (data.handlers[type].length === 1) { if (elem.addEventListener) { elem.addEventListener(type, data.dispatcher, false); } else if (elem.attachEvent) { elem.attachEvent('on' + type, data.dispatcher); } } } /** * Removes event listeners from an element * * @param {Element|Object} elem * Object to remove listeners from. * * @param {string|string[]} [type] * Type of listener to remove. Don't include to remove all events from element. * * @param {EventTarget~EventListener} [fn] * Specific listener to remove. Don't include to remove listeners for an event * type. */ function off(elem, type, fn) { // Don't want to add a cache object through getElData if not needed if (!Dom.hasElData(elem)) { return; } var data = Dom.getElData(elem); // If no events exist, nothing to unbind if (!data.handlers) { return; } if (Array.isArray(type)) { return _handleMultipleEvents(off, elem, type, fn); } // Utility function var removeType = function removeType(t) { data.handlers[t] = []; _cleanUpEvents(elem, t); }; // Are we removing all bound events? if (!type) { for (var t in data.handlers) { removeType(t); } return; } var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind if (!handlers) { return; } // If no listener was provided, remove all listeners for type if (!fn) { removeType(type); return; } // We're only removing a single handler if (fn.guid) { for (var n = 0; n < handlers.length; n++) { if (handlers[n].guid === fn.guid) { handlers.splice(n--, 1); } } } _cleanUpEvents(elem, type); } /** * Trigger an event for an element * * @param {Element|Object} elem * Element to trigger an event on * * @param {EventTarget~Event|string} event * A string (the type) or an event object with a type attribute * * @param {Object} [hash] * data hash to pass along with the event * * @return {boolean|undefined} * - Returns the opposite of `defaultPrevented` if default was prevented * - Otherwise returns undefined */ function trigger(elem, event, hash) { // Fetches element data and a reference to the parent (for bubbling). // Don't want to add a data object to cache for every parent, // so checking hasElData first. var elemData = Dom.hasElData(elem) ? Dom.getElData(elem) : {}; var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event, // handler; // If an event name was passed as a string, creates an event out of it if (typeof event === 'string') { event = { type: event, target: elem }; } // Normalizes the event properties. event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers. if (elemData.dispatcher) { elemData.dispatcher.call(elem, event, hash); } // Unless explicitly stopped or the event does not bubble (e.g. media events) // recursively calls this function to bubble the event up the DOM. if (parent && !event.isPropagationStopped() && event.bubbles === true) { trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled. } else if (!parent && !event.defaultPrevented) { var targetData = Dom.getElData(event.target); // Checks if the target has a default action for this event. if (event.target[event.type]) { // Temporarily disables event dispatching on the target as we have already executed the handler. targetData.disabled = true; // Executes the default action. if (typeof event.target[event.type] === 'function') { event.target[event.type](); } // Re-enables event dispatching. targetData.disabled = false; } } // Inform the triggerer if the default was prevented by returning false return !event.defaultPrevented; } /** * Trigger a listener only once for an event * * @param {Element|Object} elem * Element or object to bind to. * * @param {string|string[]} type * Name/type of event * * @param {Event~EventListener} fn * Event Listener function */ function one(elem, type, fn) { if (Array.isArray(type)) { return _handleMultipleEvents(one, elem, type, fn); } var func = function func() { off(elem, type, func); fn.apply(this, arguments); }; // copy the guid to the new function so it can removed using the original function's ID func.guid = fn.guid = fn.guid || Guid.newGUID(); on(elem, type, func); } },{"81":81,"85":85,"86":86,"94":94,"95":95}],83:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.throttle = exports.bind = undefined; var _guid = _dereq_(85); /** * Bind (a.k.a proxy or Context). A simple method for changing the context of a function * It also stores a unique id on the function so it can be easily removed from events. * * @param {Mixed} context * The object to bind as scope. * * @param {Function} fn * The function to be bound to a scope. * * @param {number} [uid] * An optional unique ID for the function to be set * * @return {Function} * The new function that will be bound into the context given */ var bind = exports.bind = function bind(context, fn, uid) { // Make sure the function has a unique ID if (!fn.guid) { fn.guid = (0, _guid.newGUID)(); } // Create the new function that changes the context var bound = function bound() { return fn.apply(context, arguments); }; // Allow for the ability to individualize this function // Needed in the case where multiple objects might share the same prototype // IF both items add an event listener with the same function, then you try to remove just one // it will remove both because they both have the same guid. // when using this, you need to use the bind method when you remove the listener as well. // currently used in text tracks bound.guid = uid ? uid + '_' + fn.guid : fn.guid; return bound; }; /** * Wraps the given function, `fn`, with a new function that only invokes `fn` * at most once per every `wait` milliseconds. * * @param {Function} fn * The function to be throttled. * * @param {Number} wait * The number of milliseconds by which to throttle. * * @return {Function} */ /** * @file fn.js * @module fn */ var throttle = exports.throttle = function throttle(fn, wait) { var last = Date.now(); var throttled = function throttled() { var now = Date.now(); if (now - last >= wait) { fn.apply(undefined, arguments); last = now; } }; return throttled; }; },{"85":85}],84:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file format-time.js * @module Format-time */ /** * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds) * will force a number of leading zeros to cover the length of the guide. * * @param {number} seconds * Number of seconds to be turned into a string * * @param {number} guide * Number (in seconds) to model the string after * * @return {string} * Time formatted as H:MM:SS or M:SS */ function formatTime(seconds) { var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds; seconds = seconds < 0 ? 0 : seconds; var s = Math.floor(seconds % 60); var m = Math.floor(seconds / 60 % 60); var h = Math.floor(seconds / 3600); var gm = Math.floor(guide / 60 % 60); var gh = Math.floor(guide / 3600); // handle invalid times if (isNaN(seconds) || seconds === Infinity) { // '-' is false for all relational operators (e.g. <, >=) so this setting // will add the minimum number of fields specified by the guide h = m = s = '-'; } // Check if we need to show hours h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero. // Always show at least one digit of minutes. m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds s = s < 10 ? '0' + s : s; return h + m + s; } exports['default'] = formatTime; },{}],85:[function(_dereq_,module,exports){ "use strict"; exports.__esModule = true; exports.newGUID = newGUID; /** * @file guid.js * @module guid */ /** * Unique ID for an element or function * @type {Number} */ var _guid = 1; /** * Get a unique auto-incrementing ID by number that has not been returned before. * * @return {number} * A new unique ID. */ function newGUID() { return _guid++; } },{}],86:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.logByType = undefined; var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _browser = _dereq_(78); var _obj = _dereq_(88); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } var log = void 0; /** * Log messages to the console and history based on the type of message * * @param {string} type * The name of the console method to use. * * @param {Array} args * The arguments to be passed to the matching console method. * * @param {boolean} [stringify] * By default, only old IEs should get console argument stringification, * but this is exposed as a parameter to facilitate testing. */ /** * @file log.js * @module log */ var logByType = exports.logByType = function logByType(type, args) { var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!_browser.IE_VERSION && _browser.IE_VERSION < 11; if (type !== 'log') { // add the type to the front of the message when it's not "log" args.unshift(type.toUpperCase() + ':'); } // add to history log.history.push(args); // add console prefix after adding to history args.unshift('VIDEOJS:'); // If there's no console then don't try to output messages, but they will // still be stored in `log.history`. // // Was setting these once outside of this function, but containing them // in the function makes it easier to test cases where console doesn't exist // when the module is executed. var fn = _window2['default'].console && _window2['default'].console[type]; // Bail out if there's no console. if (!fn) { return; } // IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify // objects and arrays for those less-capable browsers. if (stringify) { args = args.map(function (a) { if ((0, _obj.isObject)(a) || Array.isArray(a)) { try { return JSON.stringify(a); } catch (x) { return String(a); } } // Cast to string before joining, so we get null and undefined explicitly // included in output (as we would in a modern console). return String(a); }).join(' '); } // Old IE versions do not allow .apply() for console methods (they are // reported as objects rather than functions). if (!fn.apply) { fn(args); } else { fn[Array.isArray(args) ? 'apply' : 'call'](_window2['default'].console, args); } }; /** * Log plain debug messages * * @param {Mixed[]} args * One or more messages or objects that should be logged. */ log = function log() { for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } logByType('log', args); }; /** * Keep a history of log messages * * @type {Array} */ log.history = []; /** * Log error messages * * @param {Mixed[]} args * One or more messages or objects that should be logged as an error */ log.error = function () { for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { args[_key2] = arguments[_key2]; } return logByType('error', args); }; /** * Log warning messages * * @param {Mixed[]} args * One or more messages or objects that should be logged as a warning. */ log.warn = function () { for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { args[_key3] = arguments[_key3]; } return logByType('warn', args); }; exports['default'] = log; },{"78":78,"88":88,"95":95}],87:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports['default'] = mergeOptions; var _obj = _dereq_(88); /** * Deep-merge one or more options objects, recursively merging **only** plain * object properties. * * @param {Object[]} sources * One or more objects to merge into a new object. * * @returns {Object} * A new object that is the merged result of all sources. */ function mergeOptions() { var result = {}; for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) { sources[_key] = arguments[_key]; } sources.forEach(function (source) { if (!source) { return; } (0, _obj.each)(source, function (value, key) { if (!(0, _obj.isPlain)(value)) { result[key] = value; return; } if (!(0, _obj.isPlain)(result[key])) { result[key] = {}; } result[key] = mergeOptions(result[key], value); }); }); return result; } /** * @file merge-options.js * @module merge-options */ },{"88":88}],88:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; exports.each = each; exports.reduce = reduce; exports.assign = assign; exports.isObject = isObject; exports.isPlain = isPlain; /** * @file obj.js * @module obj */ /** * @callback obj:EachCallback * * @param {Mixed} value * The current key for the object that is being iterated over. * * @param {string} key * The current key-value for object that is being iterated over */ /** * @callback obj:ReduceCallback * * @param {Mixed} accum * The value that is accumulating over the reduce loop. * * @param {Mixed} value * The current key for the object that is being iterated over. * * @param {string} key * The current key-value for object that is being iterated over * * @return {Mixed} * The new accumulated value. */ var toString = Object.prototype.toString; /** * Array-like iteration for objects. * * @param {Object} object * The object to iterate over * * @param {obj:EachCallback} fn * The callback function which is called for each key in the object. */ function each(object, fn) { Object.keys(object).forEach(function (key) { return fn(object[key], key); }); } /** * Array-like reduce for objects. * * @param {Object} object * The Object that you want to reduce. * * @param {Function} fn * A callback function which is called for each key in the object. It * receives the accumulated value and the per-iteration value and key * as arguments. * * @param {Mixed} [initial = 0] * Starting value * * @return {Mixed} * The final accumulated value. */ function reduce(object, fn) { var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; return Object.keys(object).reduce(function (accum, key) { return fn(accum, object[key], key); }, initial); } /** * Object.assign-style object shallow merge/extend. * * @param {Object} target * @param {Object} ...sources * @return {Object} */ function assign(target) { for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { sources[_key - 1] = arguments[_key]; } if (Object.assign) { return Object.assign.apply(Object, [target].concat(sources)); } sources.forEach(function (source) { if (!source) { return; } each(source, function (value, key) { target[key] = value; }); }); return target; } /** * Returns whether a value is an object of any kind - including DOM nodes, * arrays, regular expressions, etc. Not functions, though. * * This avoids the gotcha where using `typeof` on a `null` value * results in `'object'`. * * @param {Object} value * @return {Boolean} */ function isObject(value) { return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object'; } /** * Returns whether an object appears to be a "plain" object - that is, a * direct instance of `Object`. * * @param {Object} value * @return {Boolean} */ function isPlain(value) { return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object; } },{}],89:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.setTextContent = exports.createStyleElement = undefined; var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * Create a DOM syle element given a className for it. * * @param {string} className * The className to add to the created style element. * * @return {Element} * The element that was created. */ var createStyleElement = exports.createStyleElement = function createStyleElement(className) { var style = _document2['default'].createElement('style'); style.className = className; return style; }; /** * Add text to a DOM element. * * @param {Element} el * The Element to add text content to. * * @param {string} content * The text to add to the element. */ /** * @file stylesheet.js * @module stylesheet */ var setTextContent = exports.setTextContent = function setTextContent(el, content) { if (el.styleSheet) { el.styleSheet.cssText = content; } else { el.textContent = content; } }; },{"94":94}],90:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.createTimeRange = undefined; exports.createTimeRanges = createTimeRanges; var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * Returns the time for the specified index at the start or end * of a TimeRange object. * * @function time-ranges:indexFunction * * @param {number} [index=0] * The range number to return the time for. * * @return {number} * The time that offset at the specified index. * * @depricated index must be set to a value, in the future this will throw an error. */ /** * An object that contains ranges of time for various reasons. * * @typedef {Object} TimeRange * * @property {number} length * The number of time ranges represented by this Object * * @property {time-ranges:indexFunction} start * Returns the time offset at which a specified time range begins. * * @property {time-ranges:indexFunction} end * Returns the time offset at which a specified time range begins. * * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges */ /** * Check if any of the time ranges are over the maximum index. * * @param {string} fnName * The function name to use for logging * * @param {number} index * The index to check * * @param {number} maxIndex * The maximum possible index * * @throws {Error} if the timeRanges provided are over the maxIndex */ function rangeCheck(fnName, index, maxIndex) { if (index < 0 || index > maxIndex) { throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is greater than or equal to the maximum bound (' + maxIndex + ').'); } } /** * Check if any of the time ranges are over the maximum index. * * @param {string} fnName * The function name to use for logging * * @param {string} valueIndex * The proprety that should be used to get the time. should be 'start' or 'end' * * @param {Array} ranges * An array of time ranges * * @param {Array} [rangeIndex=0] * The index to start the search at * * @return {number} * The time that offset at the specified index. * * * @depricated rangeIndex must be set to a value, in the future this will throw an error. * @throws {Error} if rangeIndex is more than the length of ranges */ /** * @file time-ranges.js * @module time-ranges */ function getRange(fnName, valueIndex, ranges, rangeIndex) { if (rangeIndex === undefined) { _log2['default'].warn('DEPRECATED: Function \'' + fnName + '\' on \'TimeRanges\' called without an index argument.'); rangeIndex = 0; } rangeCheck(fnName, rangeIndex, ranges.length - 1); return ranges[rangeIndex][valueIndex]; } /** * Create a time range object givent ranges of time. * * @param {Array} [ranges] * An array of time ranges. */ function createTimeRangesObj(ranges) { if (ranges === undefined || ranges.length === 0) { return { length: 0, start: function start() { throw new Error('This TimeRanges object is empty'); }, end: function end() { throw new Error('This TimeRanges object is empty'); } }; } return { length: ranges.length, start: getRange.bind(null, 'start', 0, ranges), end: getRange.bind(null, 'end', 1, ranges) }; } /** * Should create a fake `TimeRange` object which mimics an HTML5 time range instance. * * @param {number|Array} start * The start of a single range or an array of ranges * * @param {number} end * The end of a single range. * * @private */ function createTimeRanges(start, end) { if (Array.isArray(start)) { return createTimeRangesObj(start); } else if (start === undefined || end === undefined) { return createTimeRangesObj(); } return createTimeRangesObj([[start, end]]); } exports.createTimeRange = createTimeRanges; },{"86":86}],91:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; /** * @file to-title-case.js * @module to-title-case */ /** * Uppercase the first letter of a string. * * @param {string} string * String to be uppercased * * @return {string} * The string with an uppercased first letter */ function toTitleCase(string) { if (typeof string !== 'string') { return string; } return string.charAt(0).toUpperCase() + string.slice(1); } exports['default'] = toTitleCase; },{}],92:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; exports.isCrossOrigin = exports.getFileExtension = exports.getAbsoluteURL = exports.parseUrl = undefined; var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } /** * @typedef {Object} url:URLObject * * @property {string} protocol * The protocol of the url that was parsed. * * @property {string} hostname * The hostname of the url that was parsed. * * @property {string} port * The port of the url that was parsed. * * @property {string} pathname * The pathname of the url that was parsed. * * @property {string} search * The search query of the url that was parsed. * * @property {string} hash * The hash of the url that was parsed. * * @property {string} host * The host of the url that was parsed. */ /** * Resolve and parse the elements of a URL. * * @param {String} url * The url to parse * * @return {url:URLObject} * An object of url details */ /** * @file url.js * @module url */ var parseUrl = exports.parseUrl = function parseUrl(url) { var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL var a = _document2['default'].createElement('a'); a.href = url; // IE8 (and 9?) Fix // ie8 doesn't parse the URL correctly until the anchor is actually // added to the body, and an innerHTML is needed to trigger the parsing var addToBody = a.host === '' && a.protocol !== 'file:'; var div = void 0; if (addToBody) { div = _document2['default'].createElement('div'); div.innerHTML = '<a href="' + url + '"></a>'; a = div.firstChild; // prevent the div from affecting layout div.setAttribute('style', 'display:none; position:absolute;'); _document2['default'].body.appendChild(div); } // Copy the specific URL properties to a new object // This is also needed for IE8 because the anchor loses its // properties when it's removed from the dom var details = {}; for (var i = 0; i < props.length; i++) { details[props[i]] = a[props[i]]; } // IE9 adds the port to the host property unlike everyone else. If // a port identifier is added for standard ports, strip it. if (details.protocol === 'http:') { details.host = details.host.replace(/:80$/, ''); } if (details.protocol === 'https:') { details.host = details.host.replace(/:443$/, ''); } if (addToBody) { _document2['default'].body.removeChild(div); } return details; }; /** * Get absolute version of relative URL. Used to tell flash correct URL. * * * @param {string} url * URL to make absolute * * @return {string} * Absolute URL * * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue */ var getAbsoluteURL = exports.getAbsoluteURL = function getAbsoluteURL(url) { // Check if absolute URL if (!url.match(/^https?:\/\//)) { // Convert to absolute URL. Flash hosted off-site needs an absolute URL. var div = _document2['default'].createElement('div'); div.innerHTML = '<a href="' + url + '">x</a>'; url = div.firstChild.href; } return url; }; /** * Returns the extension of the passed file name. It will return an empty string * if passed an invalid path. * * @param {string} path * The fileName path like '/path/to/file.mp4' * * @returns {string} * The extension in lower case or an empty string if no * extension could be found. */ var getFileExtension = exports.getFileExtension = function getFileExtension(path) { if (typeof path === 'string') { var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i; var pathParts = splitPathRe.exec(path); if (pathParts) { return pathParts.pop().toLowerCase(); } } return ''; }; /** * Returns whether the url passed is a cross domain request or not. * * @param {string} url * The url to check. * * @return {boolean} * Whether it is a cross domain request or not. */ var isCrossOrigin = exports.isCrossOrigin = function isCrossOrigin(url) { var winLoc = _window2['default'].location; var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin // IE8 doesn't know location.origin, so we won't rely on it here var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host; return crossOrigin; }; },{"94":94,"95":95}],93:[function(_dereq_,module,exports){ 'use strict'; exports.__esModule = true; var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; /** * @file video.js * @module videojs */ /* global define */ // Include the built-in techs var _window = _dereq_(95); var _window2 = _interopRequireDefault(_window); var _document = _dereq_(94); var _document2 = _interopRequireDefault(_document); var _setup = _dereq_(56); var setup = _interopRequireWildcard(_setup); var _stylesheet = _dereq_(89); var stylesheet = _interopRequireWildcard(_stylesheet); var _component = _dereq_(5); var _component2 = _interopRequireDefault(_component); var _eventTarget = _dereq_(42); var _eventTarget2 = _interopRequireDefault(_eventTarget); var _events = _dereq_(82); var Events = _interopRequireWildcard(_events); var _player = _dereq_(51); var _player2 = _interopRequireDefault(_player); var _plugins = _dereq_(52); var _plugins2 = _interopRequireDefault(_plugins); var _mergeOptions2 = _dereq_(87); var _mergeOptions3 = _interopRequireDefault(_mergeOptions2); var _fn = _dereq_(83); var Fn = _interopRequireWildcard(_fn); var _textTrack = _dereq_(72); var _textTrack2 = _interopRequireDefault(_textTrack); var _audioTrack = _dereq_(64); var _audioTrack2 = _interopRequireDefault(_audioTrack); var _videoTrack = _dereq_(77); var _videoTrack2 = _interopRequireDefault(_videoTrack); var _timeRanges = _dereq_(90); var _formatTime = _dereq_(84); var _formatTime2 = _interopRequireDefault(_formatTime); var _log = _dereq_(86); var _log2 = _interopRequireDefault(_log); var _dom = _dereq_(81); var Dom = _interopRequireWildcard(_dom); var _browser = _dereq_(78); var browser = _interopRequireWildcard(_browser); var _url = _dereq_(92); var Url = _interopRequireWildcard(_url); var _obj = _dereq_(88); var _computedStyle = _dereq_(80); var _computedStyle2 = _interopRequireDefault(_computedStyle); var _extend = _dereq_(43); var _extend2 = _interopRequireDefault(_extend); var _xhr = _dereq_(105); var _xhr2 = _interopRequireDefault(_xhr); var _tech = _dereq_(62); var _tech2 = _interopRequireDefault(_tech); function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } // HTML5 Element Shim for IE8 if (typeof HTMLVideoElement === 'undefined' && Dom.isReal()) { _document2['default'].createElement('video'); _document2['default'].createElement('audio'); _document2['default'].createElement('track'); } /** * Doubles as the main function for users to create a player instance and also * the main library object. * The `videojs` function can be used to initialize or retrieve a player. * * @param {string|Element} id * Video element or video element ID * * @param {Object} [options] * Optional options object for config/settings * * @param {Component~ReadyCallback} [ready] * Optional ready callback * * @return {Player} * A player instance * * @mixes videojs */ function videojs(id, options, ready) { var tag = void 0; // Allow for element or ID to be passed in // String ID if (typeof id === 'string') { // Adjust for jQuery ID syntax if (id.indexOf('#') === 0) { id = id.slice(1); } // If a player instance has already been created for this ID return it. if (videojs.getPlayers()[id]) { // If options or ready funtion are passed, warn if (options) { _log2['default'].warn('Player "' + id + '" is already initialised. Options will not be applied.'); } if (ready) { videojs.getPlayers()[id].ready(ready); } return videojs.getPlayers()[id]; } // Otherwise get element for ID tag = Dom.getEl(id); // ID is a media element } else { tag = id; } // Check for a useable element // re: nodeName, could be a box div also if (!tag || !tag.nodeName) { throw new TypeError('The element or ID supplied is not valid. (videojs)'); } // Element may have a player attr referring to an already created player instance. // If so return that otherwise set up a new player below if (tag.player || _player2['default'].players[tag.playerId]) { return tag.player || _player2['default'].players[tag.playerId]; } options = options || {}; videojs.hooks('beforesetup').forEach(function (hookFunction) { var opts = hookFunction(tag, (0, _mergeOptions3['default'])(options)); if (!(0, _obj.isObject)(opts) || Array.isArray(opts)) { _log2['default'].error('please return an object in beforesetup hooks'); return; } options = (0, _mergeOptions3['default'])(options, opts); }); var PlayerComponent = _component2['default'].getComponent('Player'); // If not, set up a new player var player = new PlayerComponent(tag, options, ready); videojs.hooks('setup').forEach(function (hookFunction) { return hookFunction(player); }); return player; } /** * An Object that contains lifecycle hooks as keys which point to an array * of functions that are run when a lifecycle is triggered */ videojs.hooks_ = {}; /** * Get a list of hooks for a specific lifecycle * * @param {string} type * the lifecyle to get hooks from * * @param {Function} [fn] * Optionally add a hook to the lifecycle that your are getting. * * @return {Array} * an array of hooks, or an empty array if there are none. */ videojs.hooks = function (type, fn) { videojs.hooks_[type] = videojs.hooks_[type] || []; if (fn) { videojs.hooks_[type] = videojs.hooks_[type].concat(fn); } return videojs.hooks_[type]; }; /** * Add a function hook to a specific videojs lifecycle. * * @param {string} type * the lifecycle to hook the function to. * * @param {Function|Function[]} * The function or array of functions to attach. */ videojs.hook = function (type, fn) { videojs.hooks(type, fn); }; /** * Remove a hook from a specific videojs lifecycle. * * @param {string} type * the lifecycle that the function hooked to * * @param {Function} fn * The hooked function to remove * * @return {boolean} * The function that was removed or undef */ videojs.removeHook = function (type, fn) { var index = videojs.hooks(type).indexOf(fn); if (index <= -1) { return false; } videojs.hooks_[type] = videojs.hooks_[type].slice(); videojs.hooks_[type].splice(index, 1); return true; }; // Add default styles /* This if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true && Dom.isReal()) { var style = Dom.$('.vjs-styles-defaults'); if (!style) { style = stylesheet.createStyleElement('vjs-styles-defaults'); var head = Dom.$('head'); if (head) { head.insertBefore(style, head.firstChild); } stylesheet.setTextContent(style, '\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n '); } }*/ // Run Auto-load players // You have to wait at least once in case this script is loaded after your // video in the DOM (weird behavior only with minified version) setup.autoSetupTimeout(1, videojs); /** * Current software version. Follows semver. * * @type {string} */ videojs.VERSION = '5.16.0'; /** * The global options object. These are the settings that take effect * if no overrides are specified when the player is created. * * @type {Object} */ videojs.options = _player2['default'].prototype.options_; /** * Get an object with the currently created players, keyed by player ID * * @return {Object} * The created players */ videojs.getPlayers = function () { return _player2['default'].players; }; /** * Expose players object. * * @memberOf videojs * @property {Object} players */ videojs.players = _player2['default'].players; /** * Get a component class object by name * * @borrows Component.getComponent as videojs.getComponent */ videojs.getComponent = _component2['default'].getComponent; /** * Register a component so it can referred to by name. Used when adding to other * components, either through addChild `component.addChild('myComponent')` or through * default children options `{ children: ['myComponent'] }`. * * > NOTE: You could also just initialize the component before adding. * `component.addChild(new MyComponent());` * * @param {string} name * The class name of the component * * @param {Component} comp * The component class * * @return {Component} * The newly registered component */ videojs.registerComponent = function (name, comp) { if (_tech2['default'].isTech(comp)) { _log2['default'].warn('The ' + name + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)'); } _component2['default'].registerComponent.call(_component2['default'], name, comp); }; /** * Get a Tech class object by name * * @borrows Tech.getTech as videojs.getTech */ videojs.getTech = _tech2['default'].getTech; /** * Register a Tech so it can referred to by name. * This is used in the tech order for the player. * * @borrows Tech.registerTech as videojs.registerTech */ videojs.registerTech = _tech2['default'].registerTech; /** * A suite of browser and device tests from {@link browser}. * * @type {Object} * @private */ videojs.browser = browser; /** * Whether or not the browser supports touch events. Included for backward * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED` * instead going forward. * * @deprecated since version 5.0 * @type {boolean} */ videojs.TOUCH_ENABLED = browser.TOUCH_ENABLED; /** * Subclass an existing class * Mimics ES6 subclassing with the `extend` keyword * * @borrows extend:extendFn as videojs.extend */ videojs.extend = _extend2['default']; /** * Merge two options objects recursively * Performs a deep merge like lodash.merge but **only merges plain objects** * (not arrays, elements, anything else) * Other values will be copied directly from the second object. * * @borrows merge-options:mergeOptions as videojs.mergeOptions */ videojs.mergeOptions = _mergeOptions3['default']; /** * Change the context (this) of a function * * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native * `function() {}.bind(newContext);` instead of this. * * @borrows fn:bind as videojs.bind */ videojs.bind = Fn.bind; /** * Create a Video.js player plugin. * Plugins are only initialized when options for the plugin are included * in the player options, or the plugin function on the player instance is * called. * * @borrows plugin:plugin as videojs.plugin */ videojs.plugin = _plugins2['default']; /** * Adding languages so that they're available to all players. * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });` * * @param {string} code * The language code or dictionary property * * @param {Object} data * The data values to be translated * * @return {Object} * The resulting language dictionary object */ videojs.addLanguage = function (code, data) { var _mergeOptions; code = ('' + code).toLowerCase(); videojs.options.languages = (0, _mergeOptions3['default'])(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions)); return videojs.options.languages[code]; }; /** * Log messages * * @borrows log:log as videojs.log */ videojs.log = _log2['default']; /** * Creates an emulated TimeRange object. * * @borrows time-ranges:createTimeRanges as videojs.createTimeRange */ /** * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges */ videojs.createTimeRange = videojs.createTimeRanges = _timeRanges.createTimeRanges; /** * Format seconds as a time string, H:MM:SS or M:SS * Supplying a guide (in seconds) will force a number of leading zeros * to cover the length of the guide * * @borrows format-time:formatTime as videojs.formatTime */ videojs.formatTime = _formatTime2['default']; /** * Resolve and parse the elements of a URL * * @borrows url:parseUrl as videojs.parseUrl */ videojs.parseUrl = Url.parseUrl; /** * Returns whether the url passed is a cross domain request or not. * * @borrows url:isCrossOrigin as videojs.isCrossOrigin */ videojs.isCrossOrigin = Url.isCrossOrigin; /** * Event target class. * * @borrows EventTarget as videojs.EventTarget */ videojs.EventTarget = _eventTarget2['default']; /** * Add an event listener to element * It stores the handler function in a separate cache object * and adds a generic handler to the element's event, * along with a unique id (guid) to the element. * * @borrows events:on as videojs.on */ videojs.on = Events.on; /** * Trigger a listener only once for an event * * @borrows events:one as videojs.one */ videojs.one = Events.one; /** * Removes event listeners from an element * * @borrows events:off as videojs.off */ videojs.off = Events.off; /** * Trigger an event for an element * * @borrows events:trigger as videojs.trigger */ videojs.trigger = Events.trigger; /** * A cross-browser XMLHttpRequest wrapper. Here's a simple example: * * @param {Object} options * settings for the request. * * @return {XMLHttpRequest|XDomainRequest} * The request object. * * @see https://github.com/Raynos/xhr */ videojs.xhr = _xhr2['default']; /** * TextTrack class * * @borrows TextTrack as videojs.TextTrack */ videojs.TextTrack = _textTrack2['default']; /** * export the AudioTrack class so that source handlers can create * AudioTracks and then add them to the players AudioTrackList * * @borrows AudioTrack as videojs.AudioTrack */ videojs.AudioTrack = _audioTrack2['default']; /** * export the VideoTrack class so that source handlers can create * VideoTracks and then add them to the players VideoTrackList * * @borrows VideoTrack as videojs.VideoTrack */ videojs.VideoTrack = _videoTrack2['default']; /** * Determines, via duck typing, whether or not a value is a DOM element. * * @borrows dom:isEl as videojs.isEl */ videojs.isEl = Dom.isEl; /** * Determines, via duck typing, whether or not a value is a text node. * * @borrows dom:isTextNode as videojs.isTextNode */ videojs.isTextNode = Dom.isTextNode; /** * Creates an element and applies properties. * * @borrows dom:createEl as videojs.createEl */ videojs.createEl = Dom.createEl; /** * Check if an element has a CSS class * * @borrows dom:hasElClass as videojs.hasClass */ videojs.hasClass = Dom.hasElClass; /** * Add a CSS class name to an element * * @borrows dom:addElClass as videojs.addClass */ videojs.addClass = Dom.addElClass; /** * Remove a CSS class name from an element * * @borrows dom:removeElClass as videojs.removeClass */ videojs.removeClass = Dom.removeElClass; /** * Adds or removes a CSS class name on an element depending on an optional * condition or the presence/absence of the class name. * * @borrows dom:toggleElClass as videojs.toggleClass */ videojs.toggleClass = Dom.toggleElClass; /** * Apply attributes to an HTML element. * * @borrows dom:setElAttributes as videojs.setAttribute */ videojs.setAttributes = Dom.setElAttributes; /** * Get an element's attribute values, as defined on the HTML tag * Attributes are not the same as properties. They're defined on the tag * or with setAttribute (which shouldn't be used with HTML) * This will return true or false for boolean attributes. * * @borrows dom:getElAttributes as videojs.getAttributes */ videojs.getAttributes = Dom.getElAttributes; /** * Empties the contents of an element. * * @borrows dom:emptyEl as videojs.emptyEl */ videojs.emptyEl = Dom.emptyEl; /** * Normalizes and appends content to an element. * * The content for an element can be passed in multiple types and * combinations, whose behavior is as follows: * * - String * Normalized into a text node. * * - Element, TextNode * Passed through. * * - Array * A one-dimensional array of strings, elements, nodes, or functions (which * return single strings, elements, or nodes). * * - Function * If the sole argument, is expected to produce a string, element, * node, or array. * * @borrows dom:appendContents as videojs.appendContet */ videojs.appendContent = Dom.appendContent; /** * Normalizes and inserts content into an element; this is identical to * `appendContent()`, except it empties the element first. * * The content for an element can be passed in multiple types and * combinations, whose behavior is as follows: * * - String * Normalized into a text node. * * - Element, TextNode * Passed through. * * - Array * A one-dimensional array of strings, elements, nodes, or functions (which * return single strings, elements, or nodes). * * - Function * If the sole argument, is expected to produce a string, element, * node, or array. * * @borrows dom:insertContent as videojs.insertContent */ videojs.insertContent = Dom.insertContent; /** * A safe getComputedStyle with an IE8 fallback. * * This is because in Firefox, if the player is loaded in an iframe with `display:none`, * then `getComputedStyle` returns `null`, so, we do a null-check to make sure * that the player doesn't break in these cases. * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details. * * @borrows computed-style:computedStyle as videojs.computedStyle */ videojs.computedStyle = _computedStyle2['default']; /* * Custom Universal Module Definition (UMD) * * Video.js will never be a non-browser lib so we can simplify UMD a bunch and * still support requirejs and browserify. This also needs to be closure * compiler compatible, so string keys are used. */ if (typeof define === 'function' && define.amd) { define('videojs', [], function () { return videojs; }); // checking that module is an object too because of umdjs/umd#35 } else if ((typeof exports === 'undefined' ? 'undefined' : _typeof(exports)) === 'object' && (typeof module === 'undefined' ? 'undefined' : _typeof(module)) === 'object') { module.exports = videojs; } exports['default'] = videojs; },{"105":105,"42":42,"43":43,"5":5,"51":51,"52":52,"56":56,"62":62,"64":64,"72":72,"77":77,"78":78,"80":80,"81":81,"82":82,"83":83,"84":84,"86":86,"87":87,"88":88,"89":89,"90":90,"92":92,"94":94,"95":95}],94:[function(_dereq_,module,exports){ (function (global){ var topLevel = typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : {} var minDoc = _dereq_(96); if (typeof document !== 'undefined') { module.exports = document; } else { var doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4']; if (!doccy) { doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc; } module.exports = doccy; } }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{"96":96}],95:[function(_dereq_,module,exports){ (function (global){ if (typeof window !== "undefined") { module.exports = window; } else if (typeof global !== "undefined") { module.exports = global; } else if (typeof self !== "undefined"){ module.exports = self; } else { module.exports = {}; } }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{}],96:[function(_dereq_,module,exports){ },{}],97:[function(_dereq_,module,exports){ module.exports = SafeParseTuple function SafeParseTuple(obj, reviver) { var json var error = null try { json = JSON.parse(obj, reviver) } catch (err) { error = err } return [error, json] } },{}],98:[function(_dereq_,module,exports){ function clean (s) { return s.replace(/\n\r?\s*/g, '') } module.exports = function tsml (sa) { var s = '' , i = 0 for (; i < arguments.length; i++) s += clean(sa[i]) + (arguments[i + 1] || '') return s } },{}],99:[function(_dereq_,module,exports){ /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Default exports for Node. Export the extended versions of VTTCue and // VTTRegion in Node since we likely want the capability to convert back and // forth between JSON. If we don't then it's not that big of a deal since we're // off browser. module.exports = { WebVTT: _dereq_(100).WebVTT, VTTCue: _dereq_(101).VTTCue, VTTRegion: _dereq_(103).VTTRegion }; },{"100":100,"101":101,"103":103}],100:[function(_dereq_,module,exports){ /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ (function(global) { var _objCreate = Object.create || (function() { function F() {} return function(o) { if (arguments.length !== 1) { throw new Error('Object.create shim only accepts one parameter.'); } F.prototype = o; return new F(); }; })(); // Creates a new ParserError object from an errorData object. The errorData // object should have default code and message properties. The default message // property can be overriden by passing in a message parameter. // See ParsingError.Errors below for acceptable errors. function ParsingError(errorData, message) { this.name = "ParsingError"; this.code = errorData.code; this.message = message || errorData.message; } ParsingError.prototype = _objCreate(Error.prototype); ParsingError.prototype.constructor = ParsingError; // ParsingError metadata for acceptable ParsingErrors. ParsingError.Errors = { BadSignature: { code: 0, message: "Malformed WebVTT signature." }, BadTimeStamp: { code: 1, message: "Malformed time stamp." } }; // Try to parse input as a time stamp. function parseTimeStamp(input) { function computeSeconds(h, m, s, f) { return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000; } var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/); if (!m) { return null; } if (m[3]) { // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds] return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]); } else if (m[1] > 59) { // Timestamp takes the form of [hours]:[minutes].[milliseconds] // First position is hours as it's over 59. return computeSeconds(m[1], m[2], 0, m[4]); } else { // Timestamp takes the form of [minutes]:[seconds].[milliseconds] return computeSeconds(0, m[1], m[2], m[4]); } } // A settings object holds key/value pairs and will ignore anything but the first // assignment to a specific key. function Settings() { this.values = _objCreate(null); } Settings.prototype = { // Only accept the first assignment to any key. set: function(k, v) { if (!this.get(k) && v !== "") { this.values[k] = v; } }, // Return the value for a key, or a default value. // If 'defaultKey' is passed then 'dflt' is assumed to be an object with // a number of possible default values as properties where 'defaultKey' is // the key of the property that will be chosen; otherwise it's assumed to be // a single value. get: function(k, dflt, defaultKey) { if (defaultKey) { return this.has(k) ? this.values[k] : dflt[defaultKey]; } return this.has(k) ? this.values[k] : dflt; }, // Check whether we have a value for a key. has: function(k) { return k in this.values; }, // Accept a setting if its one of the given alternatives. alt: function(k, v, a) { for (var n = 0; n < a.length; ++n) { if (v === a[n]) { this.set(k, v); break; } } }, // Accept a setting if its a valid (signed) integer. integer: function(k, v) { if (/^-?\d+$/.test(v)) { // integer this.set(k, parseInt(v, 10)); } }, // Accept a setting if its a valid percentage. percent: function(k, v) { var m; if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) { v = parseFloat(v); if (v >= 0 && v <= 100) { this.set(k, v); return true; } } return false; } }; // Helper function to parse input into groups separated by 'groupDelim', and // interprete each group as a key/value pair separated by 'keyValueDelim'. function parseOptions(input, callback, keyValueDelim, groupDelim) { var groups = groupDelim ? input.split(groupDelim) : [input]; for (var i in groups) { if (typeof groups[i] !== "string") { continue; } var kv = groups[i].split(keyValueDelim); if (kv.length !== 2) { continue; } var k = kv[0]; var v = kv[1]; callback(k, v); } } function parseCue(input, cue, regionList) { // Remember the original input if we need to throw an error. var oInput = input; // 4.1 WebVTT timestamp function consumeTimeStamp() { var ts = parseTimeStamp(input); if (ts === null) { throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed timestamp: " + oInput); } // Remove time stamp from input. input = input.replace(/^[^\sa-zA-Z-]+/, ""); return ts; } // 4.4.2 WebVTT cue settings function consumeCueSettings(input, cue) { var settings = new Settings(); parseOptions(input, function (k, v) { switch (k) { case "region": // Find the last region we parsed with the same region id. for (var i = regionList.length - 1; i >= 0; i--) { if (regionList[i].id === v) { settings.set(k, regionList[i].region); break; } } break; case "vertical": settings.alt(k, v, ["rl", "lr"]); break; case "line": var vals = v.split(","), vals0 = vals[0]; settings.integer(k, vals0); settings.percent(k, vals0) ? settings.set("snapToLines", false) : null; settings.alt(k, vals0, ["auto"]); if (vals.length === 2) { settings.alt("lineAlign", vals[1], ["start", "middle", "end"]); } break; case "position": vals = v.split(","); settings.percent(k, vals[0]); if (vals.length === 2) { settings.alt("positionAlign", vals[1], ["start", "middle", "end"]); } break; case "size": settings.percent(k, v); break; case "align": settings.alt(k, v, ["start", "middle", "end", "left", "right"]); break; } }, /:/, /\s/); // Apply default values for any missing fields. cue.region = settings.get("region", null); cue.vertical = settings.get("vertical", ""); cue.line = settings.get("line", "auto"); cue.lineAlign = settings.get("lineAlign", "start"); cue.snapToLines = settings.get("snapToLines", true); cue.size = settings.get("size", 100); cue.align = settings.get("align", "middle"); cue.position = settings.get("position", { start: 0, left: 0, middle: 50, end: 100, right: 100 }, cue.align); cue.positionAlign = settings.get("positionAlign", { start: "start", left: "start", middle: "middle", end: "end", right: "end" }, cue.align); } function skipWhitespace() { input = input.replace(/^\s+/, ""); } // 4.1 WebVTT cue timings. skipWhitespace(); cue.startTime = consumeTimeStamp(); // (1) collect cue start time skipWhitespace(); if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->" throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed time stamp (time stamps must be separated by '-->'): " + oInput); } input = input.substr(3); skipWhitespace(); cue.endTime = consumeTimeStamp(); // (5) collect cue end time // 4.1 WebVTT cue settings list. skipWhitespace(); consumeCueSettings(input, cue); } var ESCAPE = { "&": "&", "<": "<", ">": ">", "‎": "\u200e", "‏": "\u200f", " ": "\u00a0" }; var TAG_NAME = { c: "span", i: "i", b: "b", u: "u", ruby: "ruby", rt: "rt", v: "span", lang: "span" }; var TAG_ANNOTATION = { v: "title", lang: "lang" }; var NEEDS_PARENT = { rt: "ruby" }; // Parse content into a document fragment. function parseContent(window, input) { function nextToken() { // Check for end-of-string. if (!input) { return null; } // Consume 'n' characters from the input. function consume(result) { input = input.substr(result.length); return result; } var m = input.match(/^([^<]*)(<[^>]+>?)?/); // If there is some text before the next tag, return it, otherwise return // the tag. return consume(m[1] ? m[1] : m[2]); } // Unescape a string 's'. function unescape1(e) { return ESCAPE[e]; } function unescape(s) { while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) { s = s.replace(m[0], unescape1); } return s; } function shouldAdd(current, element) { return !NEEDS_PARENT[element.localName] || NEEDS_PARENT[element.localName] === current.localName; } // Create an element for this tag. function createElement(type, annotation) { var tagName = TAG_NAME[type]; if (!tagName) { return null; } var element = window.document.createElement(tagName); element.localName = tagName; var name = TAG_ANNOTATION[type]; if (name && annotation) { element[name] = annotation.trim(); } return element; } var rootDiv = window.document.createElement("div"), current = rootDiv, t, tagStack = []; while ((t = nextToken()) !== null) { if (t[0] === '<') { if (t[1] === "/") { // If the closing tag matches, move back up to the parent node. if (tagStack.length && tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) { tagStack.pop(); current = current.parentNode; } // Otherwise just ignore the end tag. continue; } var ts = parseTimeStamp(t.substr(1, t.length - 2)); var node; if (ts) { // Timestamps are lead nodes as well. node = window.document.createProcessingInstruction("timestamp", ts); current.appendChild(node); continue; } var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); // If we can't parse the tag, skip to the next tag. if (!m) { continue; } // Try to construct an element, and ignore the tag if we couldn't. node = createElement(m[1], m[3]); if (!node) { continue; } // Determine if the tag should be added based on the context of where it // is placed in the cuetext. if (!shouldAdd(current, node)) { continue; } // Set the class list (as a list of classes, separated by space). if (m[2]) { node.className = m[2].substr(1).replace('.', ' '); } // Append the node to the current node, and enter the scope of the new // node. tagStack.push(m[1]); current.appendChild(node); current = node; continue; } // Text nodes are leaf nodes. current.appendChild(window.document.createTextNode(unescape(t))); } return rootDiv; } // This is a list of all the Unicode characters that have a strong // right-to-left category. What this means is that these characters are // written right-to-left for sure. It was generated by pulling all the strong // right-to-left characters out of the Unicode data table. That table can // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt var strongRTLChars = [0x05BE, 0x05C0, 0x05C3, 0x05C6, 0x05D0, 0x05D1, 0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7, 0x05D8, 0x05D9, 0x05DA, 0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF, 0x05E0, 0x05E1, 0x05E2, 0x05E3, 0x05E4, 0x05E5, 0x05E6, 0x05E7, 0x05E8, 0x05E9, 0x05EA, 0x05F0, 0x05F1, 0x05F2, 0x05F3, 0x05F4, 0x0608, 0x060B, 0x060D, 0x061B, 0x061E, 0x061F, 0x0620, 0x0621, 0x0622, 0x0623, 0x0624, 0x0625, 0x0626, 0x0627, 0x0628, 0x0629, 0x062A, 0x062B, 0x062C, 0x062D, 0x062E, 0x062F, 0x0630, 0x0631, 0x0632, 0x0633, 0x0634, 0x0635, 0x0636, 0x0637, 0x0638, 0x0639, 0x063A, 0x063B, 0x063C, 0x063D, 0x063E, 0x063F, 0x0640, 0x0641, 0x0642, 0x0643, 0x0644, 0x0645, 0x0646, 0x0647, 0x0648, 0x0649, 0x064A, 0x066D, 0x066E, 0x066F, 0x0671, 0x0672, 0x0673, 0x0674, 0x0675, 0x0676, 0x0677, 0x0678, 0x0679, 0x067A, 0x067B, 0x067C, 0x067D, 0x067E, 0x067F, 0x0680, 0x0681, 0x0682, 0x0683, 0x0684, 0x0685, 0x0686, 0x0687, 0x0688, 0x0689, 0x068A, 0x068B, 0x068C, 0x068D, 0x068E, 0x068F, 0x0690, 0x0691, 0x0692, 0x0693, 0x0694, 0x0695, 0x0696, 0x0697, 0x0698, 0x0699, 0x069A, 0x069B, 0x069C, 0x069D, 0x069E, 0x069F, 0x06A0, 0x06A1, 0x06A2, 0x06A3, 0x06A4, 0x06A5, 0x06A6, 0x06A7, 0x06A8, 0x06A9, 0x06AA, 0x06AB, 0x06AC, 0x06AD, 0x06AE, 0x06AF, 0x06B0, 0x06B1, 0x06B2, 0x06B3, 0x06B4, 0x06B5, 0x06B6, 0x06B7, 0x06B8, 0x06B9, 0x06BA, 0x06BB, 0x06BC, 0x06BD, 0x06BE, 0x06BF, 0x06C0, 0x06C1, 0x06C2, 0x06C3, 0x06C4, 0x06C5, 0x06C6, 0x06C7, 0x06C8, 0x06C9, 0x06CA, 0x06CB, 0x06CC, 0x06CD, 0x06CE, 0x06CF, 0x06D0, 0x06D1, 0x06D2, 0x06D3, 0x06D4, 0x06D5, 0x06E5, 0x06E6, 0x06EE, 0x06EF, 0x06FA, 0x06FB, 0x06FC, 0x06FD, 0x06FE, 0x06FF, 0x0700, 0x0701, 0x0702, 0x0703, 0x0704, 0x0705, 0x0706, 0x0707, 0x0708, 0x0709, 0x070A, 0x070B, 0x070C, 0x070D, 0x070F, 0x0710, 0x0712, 0x0713, 0x0714, 0x0715, 0x0716, 0x0717, 0x0718, 0x0719, 0x071A, 0x071B, 0x071C, 0x071D, 0x071E, 0x071F, 0x0720, 0x0721, 0x0722, 0x0723, 0x0724, 0x0725, 0x0726, 0x0727, 0x0728, 0x0729, 0x072A, 0x072B, 0x072C, 0x072D, 0x072E, 0x072F, 0x074D, 0x074E, 0x074F, 0x0750, 0x0751, 0x0752, 0x0753, 0x0754, 0x0755, 0x0756, 0x0757, 0x0758, 0x0759, 0x075A, 0x075B, 0x075C, 0x075D, 0x075E, 0x075F, 0x0760, 0x0761, 0x0762, 0x0763, 0x0764, 0x0765, 0x0766, 0x0767, 0x0768, 0x0769, 0x076A, 0x076B, 0x076C, 0x076D, 0x076E, 0x076F, 0x0770, 0x0771, 0x0772, 0x0773, 0x0774, 0x0775, 0x0776, 0x0777, 0x0778, 0x0779, 0x077A, 0x077B, 0x077C, 0x077D, 0x077E, 0x077F, 0x0780, 0x0781, 0x0782, 0x0783, 0x0784, 0x0785, 0x0786, 0x0787, 0x0788, 0x0789, 0x078A, 0x078B, 0x078C, 0x078D, 0x078E, 0x078F, 0x0790, 0x0791, 0x0792, 0x0793, 0x0794, 0x0795, 0x0796, 0x0797, 0x0798, 0x0799, 0x079A, 0x079B, 0x079C, 0x079D, 0x079E, 0x079F, 0x07A0, 0x07A1, 0x07A2, 0x07A3, 0x07A4, 0x07A5, 0x07B1, 0x07C0, 0x07C1, 0x07C2, 0x07C3, 0x07C4, 0x07C5, 0x07C6, 0x07C7, 0x07C8, 0x07C9, 0x07CA, 0x07CB, 0x07CC, 0x07CD, 0x07CE, 0x07CF, 0x07D0, 0x07D1, 0x07D2, 0x07D3, 0x07D4, 0x07D5, 0x07D6, 0x07D7, 0x07D8, 0x07D9, 0x07DA, 0x07DB, 0x07DC, 0x07DD, 0x07DE, 0x07DF, 0x07E0, 0x07E1, 0x07E2, 0x07E3, 0x07E4, 0x07E5, 0x07E6, 0x07E7, 0x07E8, 0x07E9, 0x07EA, 0x07F4, 0x07F5, 0x07FA, 0x0800, 0x0801, 0x0802, 0x0803, 0x0804, 0x0805, 0x0806, 0x0807, 0x0808, 0x0809, 0x080A, 0x080B, 0x080C, 0x080D, 0x080E, 0x080F, 0x0810, 0x0811, 0x0812, 0x0813, 0x0814, 0x0815, 0x081A, 0x0824, 0x0828, 0x0830, 0x0831, 0x0832, 0x0833, 0x0834, 0x0835, 0x0836, 0x0837, 0x0838, 0x0839, 0x083A, 0x083B, 0x083C, 0x083D, 0x083E, 0x0840, 0x0841, 0x0842, 0x0843, 0x0844, 0x0845, 0x0846, 0x0847, 0x0848, 0x0849, 0x084A, 0x084B, 0x084C, 0x084D, 0x084E, 0x084F, 0x0850, 0x0851, 0x0852, 0x0853, 0x0854, 0x0855, 0x0856, 0x0857, 0x0858, 0x085E, 0x08A0, 0x08A2, 0x08A3, 0x08A4, 0x08A5, 0x08A6, 0x08A7, 0x08A8, 0x08A9, 0x08AA, 0x08AB, 0x08AC, 0x200F, 0xFB1D, 0xFB1F, 0xFB20, 0xFB21, 0xFB22, 0xFB23, 0xFB24, 0xFB25, 0xFB26, 0xFB27, 0xFB28, 0xFB2A, 0xFB2B, 0xFB2C, 0xFB2D, 0xFB2E, 0xFB2F, 0xFB30, 0xFB31, 0xFB32, 0xFB33, 0xFB34, 0xFB35, 0xFB36, 0xFB38, 0xFB39, 0xFB3A, 0xFB3B, 0xFB3C, 0xFB3E, 0xFB40, 0xFB41, 0xFB43, 0xFB44, 0xFB46, 0xFB47, 0xFB48, 0xFB49, 0xFB4A, 0xFB4B, 0xFB4C, 0xFB4D, 0xFB4E, 0xFB4F, 0xFB50, 0xFB51, 0xFB52, 0xFB53, 0xFB54, 0xFB55, 0xFB56, 0xFB57, 0xFB58, 0xFB59, 0xFB5A, 0xFB5B, 0xFB5C, 0xFB5D, 0xFB5E, 0xFB5F, 0xFB60, 0xFB61, 0xFB62, 0xFB63, 0xFB64, 0xFB65, 0xFB66, 0xFB67, 0xFB68, 0xFB69, 0xFB6A, 0xFB6B, 0xFB6C, 0xFB6D, 0xFB6E, 0xFB6F, 0xFB70, 0xFB71, 0xFB72, 0xFB73, 0xFB74, 0xFB75, 0xFB76, 0xFB77, 0xFB78, 0xFB79, 0xFB7A, 0xFB7B, 0xFB7C, 0xFB7D, 0xFB7E, 0xFB7F, 0xFB80, 0xFB81, 0xFB82, 0xFB83, 0xFB84, 0xFB85, 0xFB86, 0xFB87, 0xFB88, 0xFB89, 0xFB8A, 0xFB8B, 0xFB8C, 0xFB8D, 0xFB8E, 0xFB8F, 0xFB90, 0xFB91, 0xFB92, 0xFB93, 0xFB94, 0xFB95, 0xFB96, 0xFB97, 0xFB98, 0xFB99, 0xFB9A, 0xFB9B, 0xFB9C, 0xFB9D, 0xFB9E, 0xFB9F, 0xFBA0, 0xFBA1, 0xFBA2, 0xFBA3, 0xFBA4, 0xFBA5, 0xFBA6, 0xFBA7, 0xFBA8, 0xFBA9, 0xFBAA, 0xFBAB, 0xFBAC, 0xFBAD, 0xFBAE, 0xFBAF, 0xFBB0, 0xFBB1, 0xFBB2, 0xFBB3, 0xFBB4, 0xFBB5, 0xFBB6, 0xFBB7, 0xFBB8, 0xFBB9, 0xFBBA, 0xFBBB, 0xFBBC, 0xFBBD, 0xFBBE, 0xFBBF, 0xFBC0, 0xFBC1, 0xFBD3, 0xFBD4, 0xFBD5, 0xFBD6, 0xFBD7, 0xFBD8, 0xFBD9, 0xFBDA, 0xFBDB, 0xFBDC, 0xFBDD, 0xFBDE, 0xFBDF, 0xFBE0, 0xFBE1, 0xFBE2, 0xFBE3, 0xFBE4, 0xFBE5, 0xFBE6, 0xFBE7, 0xFBE8, 0xFBE9, 0xFBEA, 0xFBEB, 0xFBEC, 0xFBED, 0xFBEE, 0xFBEF, 0xFBF0, 0xFBF1, 0xFBF2, 0xFBF3, 0xFBF4, 0xFBF5, 0xFBF6, 0xFBF7, 0xFBF8, 0xFBF9, 0xFBFA, 0xFBFB, 0xFBFC, 0xFBFD, 0xFBFE, 0xFBFF, 0xFC00, 0xFC01, 0xFC02, 0xFC03, 0xFC04, 0xFC05, 0xFC06, 0xFC07, 0xFC08, 0xFC09, 0xFC0A, 0xFC0B, 0xFC0C, 0xFC0D, 0xFC0E, 0xFC0F, 0xFC10, 0xFC11, 0xFC12, 0xFC13, 0xFC14, 0xFC15, 0xFC16, 0xFC17, 0xFC18, 0xFC19, 0xFC1A, 0xFC1B, 0xFC1C, 0xFC1D, 0xFC1E, 0xFC1F, 0xFC20, 0xFC21, 0xFC22, 0xFC23, 0xFC24, 0xFC25, 0xFC26, 0xFC27, 0xFC28, 0xFC29, 0xFC2A, 0xFC2B, 0xFC2C, 0xFC2D, 0xFC2E, 0xFC2F, 0xFC30, 0xFC31, 0xFC32, 0xFC33, 0xFC34, 0xFC35, 0xFC36, 0xFC37, 0xFC38, 0xFC39, 0xFC3A, 0xFC3B, 0xFC3C, 0xFC3D, 0xFC3E, 0xFC3F, 0xFC40, 0xFC41, 0xFC42, 0xFC43, 0xFC44, 0xFC45, 0xFC46, 0xFC47, 0xFC48, 0xFC49, 0xFC4A, 0xFC4B, 0xFC4C, 0xFC4D, 0xFC4E, 0xFC4F, 0xFC50, 0xFC51, 0xFC52, 0xFC53, 0xFC54, 0xFC55, 0xFC56, 0xFC57, 0xFC58, 0xFC59, 0xFC5A, 0xFC5B, 0xFC5C, 0xFC5D, 0xFC5E, 0xFC5F, 0xFC60, 0xFC61, 0xFC62, 0xFC63, 0xFC64, 0xFC65, 0xFC66, 0xFC67, 0xFC68, 0xFC69, 0xFC6A, 0xFC6B, 0xFC6C, 0xFC6D, 0xFC6E, 0xFC6F, 0xFC70, 0xFC71, 0xFC72, 0xFC73, 0xFC74, 0xFC75, 0xFC76, 0xFC77, 0xFC78, 0xFC79, 0xFC7A, 0xFC7B, 0xFC7C, 0xFC7D, 0xFC7E, 0xFC7F, 0xFC80, 0xFC81, 0xFC82, 0xFC83, 0xFC84, 0xFC85, 0xFC86, 0xFC87, 0xFC88, 0xFC89, 0xFC8A, 0xFC8B, 0xFC8C, 0xFC8D, 0xFC8E, 0xFC8F, 0xFC90, 0xFC91, 0xFC92, 0xFC93, 0xFC94, 0xFC95, 0xFC96, 0xFC97, 0xFC98, 0xFC99, 0xFC9A, 0xFC9B, 0xFC9C, 0xFC9D, 0xFC9E, 0xFC9F, 0xFCA0, 0xFCA1, 0xFCA2, 0xFCA3, 0xFCA4, 0xFCA5, 0xFCA6, 0xFCA7, 0xFCA8, 0xFCA9, 0xFCAA, 0xFCAB, 0xFCAC, 0xFCAD, 0xFCAE, 0xFCAF, 0xFCB0, 0xFCB1, 0xFCB2, 0xFCB3, 0xFCB4, 0xFCB5, 0xFCB6, 0xFCB7, 0xFCB8, 0xFCB9, 0xFCBA, 0xFCBB, 0xFCBC, 0xFCBD, 0xFCBE, 0xFCBF, 0xFCC0, 0xFCC1, 0xFCC2, 0xFCC3, 0xFCC4, 0xFCC5, 0xFCC6, 0xFCC7, 0xFCC8, 0xFCC9, 0xFCCA, 0xFCCB, 0xFCCC, 0xFCCD, 0xFCCE, 0xFCCF, 0xFCD0, 0xFCD1, 0xFCD2, 0xFCD3, 0xFCD4, 0xFCD5, 0xFCD6, 0xFCD7, 0xFCD8, 0xFCD9, 0xFCDA, 0xFCDB, 0xFCDC, 0xFCDD, 0xFCDE, 0xFCDF, 0xFCE0, 0xFCE1, 0xFCE2, 0xFCE3, 0xFCE4, 0xFCE5, 0xFCE6, 0xFCE7, 0xFCE8, 0xFCE9, 0xFCEA, 0xFCEB, 0xFCEC, 0xFCED, 0xFCEE, 0xFCEF, 0xFCF0, 0xFCF1, 0xFCF2, 0xFCF3, 0xFCF4, 0xFCF5, 0xFCF6, 0xFCF7, 0xFCF8, 0xFCF9, 0xFCFA, 0xFCFB, 0xFCFC, 0xFCFD, 0xFCFE, 0xFCFF, 0xFD00, 0xFD01, 0xFD02, 0xFD03, 0xFD04, 0xFD05, 0xFD06, 0xFD07, 0xFD08, 0xFD09, 0xFD0A, 0xFD0B, 0xFD0C, 0xFD0D, 0xFD0E, 0xFD0F, 0xFD10, 0xFD11, 0xFD12, 0xFD13, 0xFD14, 0xFD15, 0xFD16, 0xFD17, 0xFD18, 0xFD19, 0xFD1A, 0xFD1B, 0xFD1C, 0xFD1D, 0xFD1E, 0xFD1F, 0xFD20, 0xFD21, 0xFD22, 0xFD23, 0xFD24, 0xFD25, 0xFD26, 0xFD27, 0xFD28, 0xFD29, 0xFD2A, 0xFD2B, 0xFD2C, 0xFD2D, 0xFD2E, 0xFD2F, 0xFD30, 0xFD31, 0xFD32, 0xFD33, 0xFD34, 0xFD35, 0xFD36, 0xFD37, 0xFD38, 0xFD39, 0xFD3A, 0xFD3B, 0xFD3C, 0xFD3D, 0xFD50, 0xFD51, 0xFD52, 0xFD53, 0xFD54, 0xFD55, 0xFD56, 0xFD57, 0xFD58, 0xFD59, 0xFD5A, 0xFD5B, 0xFD5C, 0xFD5D, 0xFD5E, 0xFD5F, 0xFD60, 0xFD61, 0xFD62, 0xFD63, 0xFD64, 0xFD65, 0xFD66, 0xFD67, 0xFD68, 0xFD69, 0xFD6A, 0xFD6B, 0xFD6C, 0xFD6D, 0xFD6E, 0xFD6F, 0xFD70, 0xFD71, 0xFD72, 0xFD73, 0xFD74, 0xFD75, 0xFD76, 0xFD77, 0xFD78, 0xFD79, 0xFD7A, 0xFD7B, 0xFD7C, 0xFD7D, 0xFD7E, 0xFD7F, 0xFD80, 0xFD81, 0xFD82, 0xFD83, 0xFD84, 0xFD85, 0xFD86, 0xFD87, 0xFD88, 0xFD89, 0xFD8A, 0xFD8B, 0xFD8C, 0xFD8D, 0xFD8E, 0xFD8F, 0xFD92, 0xFD93, 0xFD94, 0xFD95, 0xFD96, 0xFD97, 0xFD98, 0xFD99, 0xFD9A, 0xFD9B, 0xFD9C, 0xFD9D, 0xFD9E, 0xFD9F, 0xFDA0, 0xFDA1, 0xFDA2, 0xFDA3, 0xFDA4, 0xFDA5, 0xFDA6, 0xFDA7, 0xFDA8, 0xFDA9, 0xFDAA, 0xFDAB, 0xFDAC, 0xFDAD, 0xFDAE, 0xFDAF, 0xFDB0, 0xFDB1, 0xFDB2, 0xFDB3, 0xFDB4, 0xFDB5, 0xFDB6, 0xFDB7, 0xFDB8, 0xFDB9, 0xFDBA, 0xFDBB, 0xFDBC, 0xFDBD, 0xFDBE, 0xFDBF, 0xFDC0, 0xFDC1, 0xFDC2, 0xFDC3, 0xFDC4, 0xFDC5, 0xFDC6, 0xFDC7, 0xFDF0, 0xFDF1, 0xFDF2, 0xFDF3, 0xFDF4, 0xFDF5, 0xFDF6, 0xFDF7, 0xFDF8, 0xFDF9, 0xFDFA, 0xFDFB, 0xFDFC, 0xFE70, 0xFE71, 0xFE72, 0xFE73, 0xFE74, 0xFE76, 0xFE77, 0xFE78, 0xFE79, 0xFE7A, 0xFE7B, 0xFE7C, 0xFE7D, 0xFE7E, 0xFE7F, 0xFE80, 0xFE81, 0xFE82, 0xFE83, 0xFE84, 0xFE85, 0xFE86, 0xFE87, 0xFE88, 0xFE89, 0xFE8A, 0xFE8B, 0xFE8C, 0xFE8D, 0xFE8E, 0xFE8F, 0xFE90, 0xFE91, 0xFE92, 0xFE93, 0xFE94, 0xFE95, 0xFE96, 0xFE97, 0xFE98, 0xFE99, 0xFE9A, 0xFE9B, 0xFE9C, 0xFE9D, 0xFE9E, 0xFE9F, 0xFEA0, 0xFEA1, 0xFEA2, 0xFEA3, 0xFEA4, 0xFEA5, 0xFEA6, 0xFEA7, 0xFEA8, 0xFEA9, 0xFEAA, 0xFEAB, 0xFEAC, 0xFEAD, 0xFEAE, 0xFEAF, 0xFEB0, 0xFEB1, 0xFEB2, 0xFEB3, 0xFEB4, 0xFEB5, 0xFEB6, 0xFEB7, 0xFEB8, 0xFEB9, 0xFEBA, 0xFEBB, 0xFEBC, 0xFEBD, 0xFEBE, 0xFEBF, 0xFEC0, 0xFEC1, 0xFEC2, 0xFEC3, 0xFEC4, 0xFEC5, 0xFEC6, 0xFEC7, 0xFEC8, 0xFEC9, 0xFECA, 0xFECB, 0xFECC, 0xFECD, 0xFECE, 0xFECF, 0xFED0, 0xFED1, 0xFED2, 0xFED3, 0xFED4, 0xFED5, 0xFED6, 0xFED7, 0xFED8, 0xFED9, 0xFEDA, 0xFEDB, 0xFEDC, 0xFEDD, 0xFEDE, 0xFEDF, 0xFEE0, 0xFEE1, 0xFEE2, 0xFEE3, 0xFEE4, 0xFEE5, 0xFEE6, 0xFEE7, 0xFEE8, 0xFEE9, 0xFEEA, 0xFEEB, 0xFEEC, 0xFEED, 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node.textContent || node.innerText; if (text) { // TODO: This should match all unicode type B characters (paragraph // separator characters). See issue #115. var m = text.match(/^.*(\n|\r)/); if (m) { nodeStack.length = 0; return m[0]; } return text; } if (node.tagName === "ruby") { return nextTextNode(nodeStack); } if (node.childNodes) { pushNodes(nodeStack, node); return nextTextNode(nodeStack); } } pushNodes(nodeStack, cueDiv); while ((text = nextTextNode(nodeStack))) { for (var i = 0; i < text.length; i++) { charCode = text.charCodeAt(i); for (var j = 0; j < strongRTLChars.length; j++) { if (strongRTLChars[j] === charCode) { return "rtl"; } } } } return "ltr"; } function computeLinePos(cue) { if (typeof cue.line === "number" && (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) { return cue.line; } if (!cue.track || !cue.track.textTrackList || !cue.track.textTrackList.mediaElement) { return -1; } var track = cue.track, trackList = track.textTrackList, count = 0; for (var i = 0; i < trackList.length && trackList[i] !== track; i++) { if (trackList[i].mode === "showing") { count++; } } return ++count * -1; } function StyleBox() { } // Apply styles to a div. If there is no div passed then it defaults to the // div on 'this'. StyleBox.prototype.applyStyles = function(styles, div) { div = div || this.div; for (var prop in styles) { if (styles.hasOwnProperty(prop)) { div.style[prop] = styles[prop]; } } }; StyleBox.prototype.formatStyle = function(val, unit) { return val === 0 ? 0 : val + unit; }; // Constructs the computed display state of the cue (a div). Places the div // into the overlay which should be a block level element (usually a div). function CueStyleBox(window, cue, styleOptions) { var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); var color = "rgba(255, 255, 255, 1)"; var backgroundColor = "rgba(0, 0, 0, 0.8)"; if (isIE8) { color = "rgb(255, 255, 255)"; backgroundColor = "rgb(0, 0, 0)"; } StyleBox.call(this); this.cue = cue; // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will // have inline positioning and will function as the cue background box. this.cueDiv = parseContent(window, cue.text); var styles = { color: color, backgroundColor: backgroundColor, position: "relative", left: 0, right: 0, top: 0, bottom: 0, display: "inline" }; if (!isIE8) { styles.writingMode = cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl"; styles.unicodeBidi = "plaintext"; } this.applyStyles(styles, this.cueDiv); // Create an absolutely positioned div that will be used to position the cue // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS // mirrors of them except "middle" which is "center" in CSS. this.div = window.document.createElement("div"); styles = { textAlign: cue.align === "middle" ? "center" : cue.align, font: styleOptions.font, whiteSpace: "pre-line", position: "absolute" }; if (!isIE8) { styles.direction = determineBidi(this.cueDiv); styles.writingMode = cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl". stylesunicodeBidi = "plaintext"; } this.applyStyles(styles); this.div.appendChild(this.cueDiv); // Calculate the distance from the reference edge of the viewport to the text // position of the cue box. The reference edge will be resolved later when // the box orientation styles are applied. var textPos = 0; switch (cue.positionAlign) { case "start": textPos = cue.position; break; case "middle": textPos = cue.position - (cue.size / 2); break; case "end": textPos = cue.position - cue.size; break; } // Horizontal box orientation; textPos is the distance from the left edge of the // area to the left edge of the box and cue.size is the distance extending to // the right from there. if (cue.vertical === "") { this.applyStyles({ left: this.formatStyle(textPos, "%"), width: this.formatStyle(cue.size, "%") }); // Vertical box orientation; textPos is the distance from the top edge of the // area to the top edge of the box and cue.size is the height extending // downwards from there. } else { this.applyStyles({ top: this.formatStyle(textPos, "%"), height: this.formatStyle(cue.size, "%") }); } this.move = function(box) { this.applyStyles({ top: this.formatStyle(box.top, "px"), bottom: this.formatStyle(box.bottom, "px"), left: this.formatStyle(box.left, "px"), right: this.formatStyle(box.right, "px"), height: this.formatStyle(box.height, "px"), width: this.formatStyle(box.width, "px") }); }; } CueStyleBox.prototype = _objCreate(StyleBox.prototype); CueStyleBox.prototype.constructor = CueStyleBox; // Represents the co-ordinates of an Element in a way that we can easily // compute things with such as if it overlaps or intersects with another Element. // Can initialize it with either a StyleBox or another BoxPosition. function BoxPosition(obj) { var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); // Either a BoxPosition was passed in and we need to copy it, or a StyleBox // was passed in and we need to copy the results of 'getBoundingClientRect' // as the object returned is readonly. All co-ordinate values are in reference // to the viewport origin (top left). var lh, height, width, top; if (obj.div) { height = obj.div.offsetHeight; width = obj.div.offsetWidth; top = obj.div.offsetTop; var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && rects.getClientRects && rects.getClientRects(); obj = obj.div.getBoundingClientRect(); // In certain cases the outter div will be slightly larger then the sum of // the inner div's lines. This could be due to bold text, etc, on some platforms. // In this case we should get the average line height and use that. This will // result in the desired behaviour. lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length) : 0; } this.left = obj.left; this.right = obj.right; this.top = obj.top || top; this.height = obj.height || height; this.bottom = obj.bottom || (top + (obj.height || height)); this.width = obj.width || width; this.lineHeight = lh !== undefined ? lh : obj.lineHeight; if (isIE8 && !this.lineHeight) { this.lineHeight = 13; } } // Move the box along a particular axis. Optionally pass in an amount to move // the box. If no amount is passed then the default is the line height of the // box. BoxPosition.prototype.move = function(axis, toMove) { toMove = toMove !== undefined ? toMove : this.lineHeight; switch (axis) { case "+x": this.left += toMove; this.right += toMove; break; case "-x": this.left -= toMove; this.right -= toMove; break; case "+y": this.top += toMove; this.bottom += toMove; break; case "-y": this.top -= toMove; this.bottom -= toMove; break; } }; // Check if this box overlaps another box, b2. BoxPosition.prototype.overlaps = function(b2) { return this.left < b2.right && this.right > b2.left && this.top < b2.bottom && this.bottom > b2.top; }; // Check if this box overlaps any other boxes in boxes. BoxPosition.prototype.overlapsAny = function(boxes) { for (var i = 0; i < boxes.length; i++) { if (this.overlaps(boxes[i])) { return true; } } return false; }; // Check if this box is within another box. BoxPosition.prototype.within = function(container) { return this.top >= container.top && this.bottom <= container.bottom && this.left >= container.left && this.right <= container.right; }; // Check if this box is entirely within the container or it is overlapping // on the edge opposite of the axis direction passed. For example, if "+x" is // passed and the box is overlapping on the left edge of the container, then // return true. BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) { switch (axis) { case "+x": return this.left < container.left; case "-x": return this.right > container.right; case "+y": return this.top < container.top; case "-y": return this.bottom > container.bottom; } }; // Find the percentage of the area that this box is overlapping with another // box. BoxPosition.prototype.intersectPercentage = function(b2) { var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)), y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)), intersectArea = x * y; return intersectArea / (this.height * this.width); }; // Convert the positions from this box to CSS compatible positions using // the reference container's positions. This has to be done because this // box's positions are in reference to the viewport origin, whereas, CSS // values are in referecne to their respective edges. BoxPosition.prototype.toCSSCompatValues = function(reference) { return { top: this.top - reference.top, bottom: reference.bottom - this.bottom, left: this.left - reference.left, right: reference.right - this.right, height: this.height, width: this.width }; }; // Get an object that represents the box's position without anything extra. // Can pass a StyleBox, HTMLElement, or another BoxPositon. BoxPosition.getSimpleBoxPosition = function(obj) { var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0; var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0; var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0; obj = obj.div ? obj.div.getBoundingClientRect() : obj.tagName ? obj.getBoundingClientRect() : obj; var ret = { left: obj.left, right: obj.right, top: obj.top || top, height: obj.height || height, bottom: obj.bottom || (top + (obj.height || height)), width: obj.width || width }; return ret; }; // Move a StyleBox to its specified, or next best, position. The containerBox // is the box that contains the StyleBox, such as a div. boxPositions are // a list of other boxes that the styleBox can't overlap with. function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) { // Find the best position for a cue box, b, on the video. The axis parameter // is a list of axis, the order of which, it will move the box along. For example: // Passing ["+x", "-x"] will move the box first along the x axis in the positive // direction. If it doesn't find a good position for it there it will then move // it along the x axis in the negative direction. function findBestPosition(b, axis) { var bestPosition, specifiedPosition = new BoxPosition(b), percentage = 1; // Highest possible so the first thing we get is better. for (var i = 0; i < axis.length; i++) { while (b.overlapsOppositeAxis(containerBox, axis[i]) || (b.within(containerBox) && b.overlapsAny(boxPositions))) { b.move(axis[i]); } // We found a spot where we aren't overlapping anything. This is our // best position. if (b.within(containerBox)) { return b; } var p = b.intersectPercentage(containerBox); // If we're outside the container box less then we were on our last try // then remember this position as the best position. if (percentage > p) { bestPosition = new BoxPosition(b); percentage = p; } // Reset the box position to the specified position. b = new BoxPosition(specifiedPosition); } return bestPosition || specifiedPosition; } var boxPosition = new BoxPosition(styleBox), cue = styleBox.cue, linePos = computeLinePos(cue), axis = []; // If we have a line number to align the cue to. if (cue.snapToLines) { var size; switch (cue.vertical) { case "": axis = [ "+y", "-y" ]; size = "height"; break; case "rl": axis = [ "+x", "-x" ]; size = "width"; break; case "lr": axis = [ "-x", "+x" ]; size = "width"; break; } var step = boxPosition.lineHeight, position = step * Math.round(linePos), maxPosition = containerBox[size] + step, initialAxis = axis[0]; // If the specified intial position is greater then the max position then // clamp the box to the amount of steps it would take for the box to // reach the max position. if (Math.abs(position) > maxPosition) { position = position < 0 ? -1 : 1; position *= Math.ceil(maxPosition / step) * step; } // If computed line position returns negative then line numbers are // relative to the bottom of the video instead of the top. Therefore, we // need to increase our initial position by the length or width of the // video, depending on the writing direction, and reverse our axis directions. if (linePos < 0) { position += cue.vertical === "" ? containerBox.height : containerBox.width; axis = axis.reverse(); } // Move the box to the specified position. This may not be its best // position. boxPosition.move(initialAxis, position); } else { // If we have a percentage line value for the cue. var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100; switch (cue.lineAlign) { case "middle": linePos -= (calculatedPercentage / 2); break; case "end": linePos -= calculatedPercentage; break; } // Apply initial line position to the cue box. switch (cue.vertical) { case "": styleBox.applyStyles({ top: styleBox.formatStyle(linePos, "%") }); break; case "rl": styleBox.applyStyles({ left: styleBox.formatStyle(linePos, "%") }); break; case "lr": styleBox.applyStyles({ right: styleBox.formatStyle(linePos, "%") }); break; } axis = [ "+y", "-x", "+x", "-y" ]; // Get the box position again after we've applied the specified positioning // to it. boxPosition = new BoxPosition(styleBox); } var bestPosition = findBestPosition(boxPosition, axis); styleBox.move(bestPosition.toCSSCompatValues(containerBox)); } function WebVTT() { // Nothing } // Helper to allow strings to be decoded instead of the default binary utf8 data. WebVTT.StringDecoder = function() { return { decode: function(data) { if (!data) { return ""; } if (typeof data !== "string") { throw new Error("Error - expected string data."); } return decodeURIComponent(encodeURIComponent(data)); } }; }; WebVTT.convertCueToDOMTree = function(window, cuetext) { if (!window || !cuetext) { return null; } return parseContent(window, cuetext); }; var FONT_SIZE_PERCENT = 0.05; var FONT_STYLE = "sans-serif"; var CUE_BACKGROUND_PADDING = "1.5%"; // Runs the processing model over the cues and regions passed to it. // @param overlay A block level element (usually a div) that the computed cues // and regions will be placed into. WebVTT.processCues = function(window, cues, overlay) { if (!window || !cues || !overlay) { return null; } // Remove all previous children. while (overlay.firstChild) { overlay.removeChild(overlay.firstChild); } var paddedOverlay = window.document.createElement("div"); paddedOverlay.style.position = "absolute"; paddedOverlay.style.left = "0"; paddedOverlay.style.right = "0"; paddedOverlay.style.top = "0"; paddedOverlay.style.bottom = "0"; paddedOverlay.style.margin = CUE_BACKGROUND_PADDING; overlay.appendChild(paddedOverlay); // Determine if we need to compute the display states of the cues. This could // be the case if a cue's state has been changed since the last computation or // if it has not been computed yet. function shouldCompute(cues) { for (var i = 0; i < cues.length; i++) { if (cues[i].hasBeenReset || !cues[i].displayState) { return true; } } return false; } // We don't need to recompute the cues' display states. Just reuse them. if (!shouldCompute(cues)) { for (var i = 0; i < cues.length; i++) { paddedOverlay.appendChild(cues[i].displayState); } return; } var boxPositions = [], containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay), fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100; var styleOptions = { font: fontSize + "px " + FONT_STYLE }; (function() { var styleBox, cue; for (var i = 0; i < cues.length; i++) { cue = cues[i]; // Compute the intial position and styles of the cue div. styleBox = new CueStyleBox(window, cue, styleOptions); paddedOverlay.appendChild(styleBox.div); // Move the cue div to it's correct line position. moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); // Remember the computed div so that we don't have to recompute it later // if we don't have too. cue.displayState = styleBox.div; boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox)); } })(); }; WebVTT.Parser = function(window, vttjs, decoder) { if (!decoder) { decoder = vttjs; vttjs = {}; } if (!vttjs) { vttjs = {}; } this.window = window; this.vttjs = vttjs; this.state = "INITIAL"; this.buffer = ""; this.decoder = decoder || new TextDecoder("utf8"); this.regionList = []; }; WebVTT.Parser.prototype = { // If the error is a ParsingError then report it to the consumer if // possible. If it's not a ParsingError then throw it like normal. reportOrThrowError: function(e) { if (e instanceof ParsingError) { this.onparsingerror && this.onparsingerror(e); } else { throw e; } }, parse: function (data) { var self = this; // If there is no data then we won't decode it, but will just try to parse // whatever is in buffer already. This may occur in circumstances, for // example when flush() is called. if (data) { // Try to decode the data that we received. self.buffer += self.decoder.decode(data, {stream: true}); } function collectNextLine() { var buffer = self.buffer; var pos = 0; while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') { ++pos; } var line = buffer.substr(0, pos); // Advance the buffer early in case we fail below. if (buffer[pos] === '\r') { ++pos; } if (buffer[pos] === '\n') { ++pos; } self.buffer = buffer.substr(pos); return line; } // 3.4 WebVTT region and WebVTT region settings syntax function parseRegion(input) { var settings = new Settings(); parseOptions(input, function (k, v) { switch (k) { case "id": settings.set(k, v); break; case "width": settings.percent(k, v); break; case "lines": settings.integer(k, v); break; case "regionanchor": case "viewportanchor": var xy = v.split(','); if (xy.length !== 2) { break; } // We have to make sure both x and y parse, so use a temporary // settings object here. var anchor = new Settings(); anchor.percent("x", xy[0]); anchor.percent("y", xy[1]); if (!anchor.has("x") || !anchor.has("y")) { break; } settings.set(k + "X", anchor.get("x")); settings.set(k + "Y", anchor.get("y")); break; case "scroll": settings.alt(k, v, ["up"]); break; } }, /=/, /\s/); // Create the region, using default values for any values that were not // specified. if (settings.has("id")) { var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)(); region.width = settings.get("width", 100); region.lines = settings.get("lines", 3); region.regionAnchorX = settings.get("regionanchorX", 0); region.regionAnchorY = settings.get("regionanchorY", 100); region.viewportAnchorX = settings.get("viewportanchorX", 0); region.viewportAnchorY = settings.get("viewportanchorY", 100); region.scroll = settings.get("scroll", ""); // Register the region. self.onregion && self.onregion(region); // Remember the VTTRegion for later in case we parse any VTTCues that // reference it. self.regionList.push({ id: settings.get("id"), region: region }); } } // 3.2 WebVTT metadata header syntax function parseHeader(input) { parseOptions(input, function (k, v) { switch (k) { case "Region": // 3.3 WebVTT region metadata header syntax parseRegion(v); break; } }, /:/); } // 5.1 WebVTT file parsing. try { var line; if (self.state === "INITIAL") { // We can't start parsing until we have the first line. if (!/\r\n|\n/.test(self.buffer)) { return this; } line = collectNextLine(); var m = line.match(/^WEBVTT([ \t].*)?$/); if (!m || !m[0]) { throw new ParsingError(ParsingError.Errors.BadSignature); } self.state = "HEADER"; } var alreadyCollectedLine = false; while (self.buffer) { // We can't parse a line until we have the full line. if (!/\r\n|\n/.test(self.buffer)) { return this; } if (!alreadyCollectedLine) { line = collectNextLine(); } else { alreadyCollectedLine = false; } switch (self.state) { case "HEADER": // 13-18 - Allow a header (metadata) under the WEBVTT line. if (/:/.test(line)) { parseHeader(line); } else if (!line) { // An empty line terminates the header and starts the body (cues). self.state = "ID"; } continue; case "NOTE": // Ignore NOTE blocks. if (!line) { self.state = "ID"; } continue; case "ID": // Check for the start of NOTE blocks. if (/^NOTE($|[ \t])/.test(line)) { self.state = "NOTE"; break; } // 19-29 - Allow any number of line terminators, then initialize new cue values. if (!line) { continue; } self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); self.state = "CUE"; // 30-39 - Check if self line contains an optional identifier or timing data. if (line.indexOf("-->") === -1) { self.cue.id = line; continue; } // Process line as start of a cue. /*falls through*/ case "CUE": // 40 - Collect cue timings and settings. try { parseCue(line, self.cue, self.regionList); } catch (e) { self.reportOrThrowError(e); // In case of an error ignore rest of the cue. self.cue = null; self.state = "BADCUE"; continue; } self.state = "CUETEXT"; continue; case "CUETEXT": var hasSubstring = line.indexOf("-->") !== -1; // 34 - If we have an empty line then report the cue. // 35 - If we have the special substring '-->' then report the cue, // but do not collect the line as we need to process the current // one as a new cue. if (!line || hasSubstring && (alreadyCollectedLine = true)) { // We are done parsing self cue. self.oncue && self.oncue(self.cue); self.cue = null; self.state = "ID"; continue; } if (self.cue.text) { self.cue.text += "\n"; } self.cue.text += line; continue; case "BADCUE": // BADCUE // 54-62 - Collect and discard the remaining cue. if (!line) { self.state = "ID"; } continue; } } } catch (e) { self.reportOrThrowError(e); // If we are currently parsing a cue, report what we have. if (self.state === "CUETEXT" && self.cue && self.oncue) { self.oncue(self.cue); } self.cue = null; // Enter BADWEBVTT state if header was not parsed correctly otherwise // another exception occurred so enter BADCUE state. self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE"; } return this; }, flush: function () { var self = this; try { // Finish decoding the stream. self.buffer += self.decoder.decode(); // Synthesize the end of the current cue or region. if (self.cue || self.state === "HEADER") { self.buffer += "\n\n"; self.parse(); } // If we've flushed, parsed, and we're still on the INITIAL state then // that means we don't have enough of the stream to parse the first // line. if (self.state === "INITIAL") { throw new ParsingError(ParsingError.Errors.BadSignature); } } catch(e) { self.reportOrThrowError(e); } self.onflush && self.onflush(); return this; } }; global.WebVTT = WebVTT; }(this, (this.vttjs || {}))); },{}],101:[function(_dereq_,module,exports){ /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // If we're in Node.js then require VTTCue so we can extend it, otherwise assume // VTTCue is on the global. if (typeof module !== "undefined" && module.exports) { this.VTTCue = this.VTTCue || _dereq_(102).VTTCue; } // Extend VTTCue with methods to convert to JSON, from JSON, and construct a // VTTCue from an options object. The primary purpose of this is for use in the // vtt.js test suite (for testing only properties that we care about). It's also // useful if you need to work with VTTCues in JSON format. (function(root) { root.VTTCue.prototype.toJSON = function() { var cue = {}, self = this; // Filter out getCueAsHTML as it's a function and hasBeenReset and displayState as // they're only used when running the processing model algorithm. Object.keys(this).forEach(function(key) { if (key !== "getCueAsHTML" && key !== "hasBeenReset" && key !== "displayState") { cue[key] = self[key]; } }); return cue; }; root.VTTCue.create = function(options) { if (!options.hasOwnProperty("startTime") || !options.hasOwnProperty("endTime") || !options.hasOwnProperty("text")) { throw new Error("You must at least have start time, end time, and text."); } var cue = new root.VTTCue(options.startTime, options.endTime, options.text); for (var key in options) { if (cue.hasOwnProperty(key)) { cue[key] = options[key]; } } return cue; }; root.VTTCue.fromJSON = function(json) { return this.create(JSON.parse(json)); }; }(this)); },{"102":102}],102:[function(_dereq_,module,exports){ /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ (function(root, vttjs) { var autoKeyword = "auto"; var directionSetting = { "": true, "lr": true, "rl": true }; var alignSetting = { "start": true, "middle": true, "end": true, "left": true, "right": true }; function findDirectionSetting(value) { if (typeof value !== "string") { return false; } var dir = directionSetting[value.toLowerCase()]; return dir ? value.toLowerCase() : false; } function findAlignSetting(value) { if (typeof value !== "string") { return false; } var align = alignSetting[value.toLowerCase()]; return align ? value.toLowerCase() : false; } function extend(obj) { var i = 1; for (; i < arguments.length; i++) { var cobj = arguments[i]; for (var p in cobj) { obj[p] = cobj[p]; } } return obj; } function VTTCue(startTime, endTime, text) { var cue = this; var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); var baseObj = {}; if (isIE8) { cue = document.createElement('custom'); } else { baseObj.enumerable = true; } /** * Shim implementation specific properties. These properties are not in * the spec. */ // Lets us know when the VTTCue's data has changed in such a way that we need // to recompute its display state. This lets us compute its display state // lazily. cue.hasBeenReset = false; /** * VTTCue and TextTrackCue properties * http://dev.w3.org/html5/webvtt/#vttcue-interface */ var _id = ""; var _pauseOnExit = false; var _startTime = startTime; var _endTime = endTime; var _text = text; var _region = null; var _vertical = ""; var _snapToLines = true; var _line = "auto"; var _lineAlign = "start"; var _position = 50; var _positionAlign = "middle"; var _size = 50; var _align = "middle"; Object.defineProperty(cue, "id", extend({}, baseObj, { get: function() { return _id; }, set: function(value) { _id = "" + value; } })); Object.defineProperty(cue, "pauseOnExit", extend({}, baseObj, { get: function() { return _pauseOnExit; }, set: function(value) { _pauseOnExit = !!value; } })); Object.defineProperty(cue, "startTime", extend({}, baseObj, { get: function() { return _startTime; }, set: function(value) { if (typeof value !== "number") { throw new TypeError("Start time must be set to a number."); } _startTime = value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "endTime", extend({}, baseObj, { get: function() { return _endTime; }, set: function(value) { if (typeof value !== "number") { throw new TypeError("End time must be set to a number."); } _endTime = value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "text", extend({}, baseObj, { get: function() { return _text; }, set: function(value) { _text = "" + value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "region", extend({}, baseObj, { get: function() { return _region; }, set: function(value) { _region = value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "vertical", extend({}, baseObj, { get: function() { return _vertical; }, set: function(value) { var setting = findDirectionSetting(value); // Have to check for false because the setting an be an empty string. if (setting === false) { throw new SyntaxError("An invalid or illegal string was specified."); } _vertical = setting; this.hasBeenReset = true; } })); Object.defineProperty(cue, "snapToLines", extend({}, baseObj, { get: function() { return _snapToLines; }, set: function(value) { _snapToLines = !!value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "line", extend({}, baseObj, { get: function() { return _line; }, set: function(value) { if (typeof value !== "number" && value !== autoKeyword) { throw new SyntaxError("An invalid number or illegal string was specified."); } _line = value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "lineAlign", extend({}, baseObj, { get: function() { return _lineAlign; }, set: function(value) { var setting = findAlignSetting(value); if (!setting) { throw new SyntaxError("An invalid or illegal string was specified."); } _lineAlign = setting; this.hasBeenReset = true; } })); Object.defineProperty(cue, "position", extend({}, baseObj, { get: function() { return _position; }, set: function(value) { if (value < 0 || value > 100) { throw new Error("Position must be between 0 and 100."); } _position = value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "positionAlign", extend({}, baseObj, { get: function() { return _positionAlign; }, set: function(value) { var setting = findAlignSetting(value); if (!setting) { throw new SyntaxError("An invalid or illegal string was specified."); } _positionAlign = setting; this.hasBeenReset = true; } })); Object.defineProperty(cue, "size", extend({}, baseObj, { get: function() { return _size; }, set: function(value) { if (value < 0 || value > 100) { throw new Error("Size must be between 0 and 100."); } _size = value; this.hasBeenReset = true; } })); Object.defineProperty(cue, "align", extend({}, baseObj, { get: function() { return _align; }, set: function(value) { var setting = findAlignSetting(value); if (!setting) { throw new SyntaxError("An invalid or illegal string was specified."); } _align = setting; this.hasBeenReset = true; } })); /** * Other <track> spec defined properties */ // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state cue.displayState = undefined; if (isIE8) { return cue; } } /** * VTTCue methods */ VTTCue.prototype.getCueAsHTML = function() { // Assume WebVTT.convertCueToDOMTree is on the global. return WebVTT.convertCueToDOMTree(window, this.text); }; root.VTTCue = root.VTTCue || VTTCue; vttjs.VTTCue = VTTCue; }(this, (this.vttjs || {}))); },{}],103:[function(_dereq_,module,exports){ /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // If we're in Node.js then require VTTRegion so we can extend it, otherwise assume // VTTRegion is on the global. if (typeof module !== "undefined" && module.exports) { this.VTTRegion = _dereq_(104).VTTRegion; } // Extend VTTRegion with methods to convert to JSON, from JSON, and construct a // VTTRegion from an options object. The primary purpose of this is for use in the // vtt.js test suite. It's also useful if you need to work with VTTRegions in // JSON format. (function(root) { root.VTTRegion.create = function(options) { var region = new root.VTTRegion(); for (var key in options) { if (region.hasOwnProperty(key)) { region[key] = options[key]; } } return region; }; root.VTTRegion.fromJSON = function(json) { return this.create(JSON.parse(json)); }; }(this)); },{"104":104}],104:[function(_dereq_,module,exports){ /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ (function(root, vttjs) { var scrollSetting = { "": true, "up": true }; function findScrollSetting(value) { if (typeof value !== "string") { return false; } var scroll = scrollSetting[value.toLowerCase()]; return scroll ? value.toLowerCase() : false; } function isValidPercentValue(value) { return typeof value === "number" && (value >= 0 && value <= 100); } // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface function VTTRegion() { var _width = 100; var _lines = 3; var _regionAnchorX = 0; var _regionAnchorY = 100; var _viewportAnchorX = 0; var _viewportAnchorY = 100; var _scroll = ""; Object.defineProperties(this, { "width": { enumerable: true, get: function() { return _width; }, set: function(value) { if (!isValidPercentValue(value)) { throw new Error("Width must be between 0 and 100."); } _width = value; } }, "lines": { enumerable: true, get: function() { return _lines; }, set: function(value) { if (typeof value !== "number") { throw new TypeError("Lines must be set to a number."); } _lines = value; } }, "regionAnchorY": { enumerable: true, get: function() { return _regionAnchorY; }, set: function(value) { if (!isValidPercentValue(value)) { throw new Error("RegionAnchorX must be between 0 and 100."); } _regionAnchorY = value; } }, "regionAnchorX": { enumerable: true, get: function() { return _regionAnchorX; }, set: function(value) { if(!isValidPercentValue(value)) { throw new Error("RegionAnchorY must be between 0 and 100."); } _regionAnchorX = value; } }, "viewportAnchorY": { enumerable: true, get: function() { return _viewportAnchorY; }, set: function(value) { if (!isValidPercentValue(value)) { throw new Error("ViewportAnchorY must be between 0 and 100."); } _viewportAnchorY = value; } }, "viewportAnchorX": { enumerable: true, get: function() { return _viewportAnchorX; }, set: function(value) { if (!isValidPercentValue(value)) { throw new Error("ViewportAnchorX must be between 0 and 100."); } _viewportAnchorX = value; } }, "scroll": { enumerable: true, get: function() { return _scroll; }, set: function(value) { var setting = findScrollSetting(value); // Have to check for false as an empty string is a legal value. if (setting === false) { throw new SyntaxError("An invalid or illegal string was specified."); } _scroll = setting; } } }); } root.VTTRegion = root.VTTRegion || VTTRegion; vttjs.VTTRegion = VTTRegion; }(this, (this.vttjs || {}))); },{}],105:[function(_dereq_,module,exports){ "use strict"; var window = _dereq_(95) var isFunction = _dereq_(106) var parseHeaders = _dereq_(109) var xtend = _dereq_(110) module.exports = createXHR createXHR.XMLHttpRequest = window.XMLHttpRequest || noop createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) { createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) { options = initParams(uri, options, callback) options.method = method.toUpperCase() return _createXHR(options) } }) function forEachArray(array, iterator) { for (var i = 0; i < array.length; i++) { iterator(array[i]) } } function isEmpty(obj){ for(var i in obj){ if(obj.hasOwnProperty(i)) return false } return true } function initParams(uri, options, callback) { var params = uri if (isFunction(options)) { callback = options if (typeof uri === "string") { params = {uri:uri} } } else { params = xtend(options, {uri: uri}) } params.callback = callback return params } function createXHR(uri, options, callback) { options = initParams(uri, options, callback) return _createXHR(options) } function _createXHR(options) { if(typeof options.callback === "undefined"){ throw new Error("callback argument missing") } var called = false var callback = function cbOnce(err, response, body){ if(!called){ called = true options.callback(err, response, body) } } function readystatechange() { if (xhr.readyState === 4) { loadFunc() } } function getBody() { // Chrome with requestType=blob throws errors arround when even testing access to responseText var body = undefined if (xhr.response) { body = xhr.response } else { body = xhr.responseText || getXml(xhr) } if (isJson) { try { body = JSON.parse(body) } catch (e) {} } return body } var failureResponse = { body: undefined, headers: {}, statusCode: 0, method: method, url: uri, rawRequest: xhr } function errorFunc(evt) { clearTimeout(timeoutTimer) if(!(evt instanceof Error)){ evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") ) } evt.statusCode = 0 return callback(evt, failureResponse) } // will load the data & process the response in a special response object function loadFunc() { if (aborted) return var status clearTimeout(timeoutTimer) if(options.useXDR && xhr.status===undefined) { //IE8 CORS GET successful response doesn't have a status field, but body is fine status = 200 } else { status = (xhr.status === 1223 ? 204 : xhr.status) } var response = failureResponse var err = null if (status !== 0){ response = { body: getBody(), statusCode: status, method: method, headers: {}, url: uri, rawRequest: xhr } if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE response.headers = parseHeaders(xhr.getAllResponseHeaders()) } } else { err = new Error("Internal XMLHttpRequest Error") } return callback(err, response, response.body) } var xhr = options.xhr || null if (!xhr) { if (options.cors || options.useXDR) { xhr = new createXHR.XDomainRequest() }else{ xhr = new createXHR.XMLHttpRequest() } } var key var aborted var uri = xhr.url = options.uri || options.url var method = xhr.method = options.method || "GET" var body = options.body || options.data || null var headers = xhr.headers = options.headers || {} var sync = !!options.sync var isJson = false var timeoutTimer if ("json" in options) { isJson = true headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user if (method !== "GET" && method !== "HEAD") { headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user body = JSON.stringify(options.json) } } xhr.onreadystatechange = readystatechange xhr.onload = loadFunc xhr.onerror = errorFunc // IE9 must have onprogress be set to a unique function. xhr.onprogress = function () { // IE must die } xhr.ontimeout = errorFunc xhr.open(method, uri, !sync, options.username, options.password) //has to be after open if(!sync) { xhr.withCredentials = !!options.withCredentials } // Cannot set timeout with sync request // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent if (!sync && options.timeout > 0 ) { timeoutTimer = setTimeout(function(){ aborted=true//IE9 may still call readystatechange xhr.abort("timeout") var e = new Error("XMLHttpRequest timeout") e.code = "ETIMEDOUT" errorFunc(e) }, options.timeout ) } if (xhr.setRequestHeader) { for(key in headers){ if(headers.hasOwnProperty(key)){ xhr.setRequestHeader(key, headers[key]) } } } else if (options.headers && !isEmpty(options.headers)) { throw new Error("Headers cannot be set on an XDomainRequest object") } if ("responseType" in options) { xhr.responseType = options.responseType } if ("beforeSend" in options && typeof options.beforeSend === "function" ) { options.beforeSend(xhr) } xhr.send(body) return xhr } function getXml(xhr) { if (xhr.responseType === "document") { return xhr.responseXML } var firefoxBugTakenEffect = xhr.status === 204 && xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror" if (xhr.responseType === "" && !firefoxBugTakenEffect) { return xhr.responseXML } return null } function noop() {} },{"106":106,"109":109,"110":110,"95":95}],106:[function(_dereq_,module,exports){ module.exports = isFunction var toString = Object.prototype.toString function isFunction (fn) { var string = toString.call(fn) return string === '[object Function]' || (typeof fn === 'function' && string !== '[object RegExp]') || (typeof window !== 'undefined' && // IE8 and below (fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt)) }; },{}],107:[function(_dereq_,module,exports){ var isFunction = _dereq_(106) module.exports = forEach var toString = Object.prototype.toString var hasOwnProperty = Object.prototype.hasOwnProperty function forEach(list, iterator, context) { if (!isFunction(iterator)) { throw new TypeError('iterator must be a function') } if (arguments.length < 3) { context = this } if (toString.call(list) === '[object Array]') forEachArray(list, iterator, context) else if (typeof list === 'string') forEachString(list, iterator, context) else forEachObject(list, iterator, context) } function forEachArray(array, iterator, context) { for (var i = 0, len = array.length; i < len; i++) { if (hasOwnProperty.call(array, i)) { iterator.call(context, array[i], i, array) } } } function forEachString(string, iterator, context) { for (var i = 0, len = string.length; i < len; i++) { // no such thing as a sparse string. iterator.call(context, string.charAt(i), i, string) } } function forEachObject(object, iterator, context) { for (var k in object) { if (hasOwnProperty.call(object, k)) { iterator.call(context, object[k], k, object) } } } },{"106":106}],108:[function(_dereq_,module,exports){ exports = module.exports = trim; function trim(str){ return str.replace(/^\s*|\s*$/g, ''); } exports.left = function(str){ return str.replace(/^\s*/, ''); }; exports.right = function(str){ return str.replace(/\s*$/, ''); }; },{}],109:[function(_dereq_,module,exports){ var trim = _dereq_(108) , forEach = _dereq_(107) , isArray = function(arg) { return Object.prototype.toString.call(arg) === '[object Array]'; } module.exports = function (headers) { if (!headers) return {} var result = {} forEach( trim(headers).split('\n') , function (row) { var index = row.indexOf(':') , key = trim(row.slice(0, index)).toLowerCase() , value = trim(row.slice(index + 1)) if (typeof(result[key]) === 'undefined') { result[key] = value } else if (isArray(result[key])) { result[key].push(value) } else { result[key] = [ result[key], value ] } } ) return result } },{"107":107,"108":108}],110:[function(_dereq_,module,exports){ module.exports = extend var hasOwnProperty = Object.prototype.hasOwnProperty; function extend() { var target = {} for (var i = 0; i < arguments.length; i++) { var source = arguments[i] for (var key in source) { if (hasOwnProperty.call(source, key)) { target[key] = source[key] } } } return target } },{}]},{},[93])(93) });