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<h1 class="read__title">Avorion factory guide.  Open comment sort options.  </h1>
                              
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<div class="read__info__author">Avorion factory guide  Favorited.  Much obliged, thank you! We're one step closer to an interstellar empire.  These will be You can build or purchase fighters from a Fighter Factory depending on your relation with them:.  I put together a list of what I'd need to make an accelerator chain last night and it's kind of crazy.  It is recommended to use a ship that has lots of Just have your factory buy the parts.  Meaning it has only one production line.  Crafting turrets is most useful in Ogorion-Avorion regions.  Turret factories are found all over the galaxy.  I can't find a guide, nothing states it on wiki though it states it for mines.  Award.  Every Turret produced at a turret factory also has different traits.  The item type and material of the new output item is randomly selected from the input items.  Find the location of a Research Station, Turret Factory, and Fighter Factory.  Friendly relation - Allows purchasing fighters; Good relation - Allows building fighters; When using the build option, you can use fighters from the workshop.  For example, my wheat factory is being supplied with water, oxygen and energy cells.  Factories are divided into four categories ranging from tier 1 basic factories to high-tech tier 4 production chains.  A ship for trading does obviously need cargo space to transport any commodities.  When looking for the best turret, remember that the initial turret stats (when the factory blueprint is selected) can sometimes be Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84 Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations.  Just don’t reroll a factory that has tech 52 anywhere except 0,0 ish, cus it will reset its tech level.  Coal is used mainly in the production of steel.  The length of a cycle is not Avorion guide for connecting station complexes together.  Mines are special stations that are founded from a claimed asteroid.  There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical.  You should choose something that has a good supply / demand modifier for the region.  my mining carrier has 120 fighters on it eff of 64 avorion goto a fighter factory and build your own when you choose the design of the fighter from your saves or build a fighter it has to be 200 blocks or less then take you best mining turret and select it once the fighters picture appears in the box then you can adjust its flight attributes such durability,manuverablity ,speed M, no.  Another produces Ammunition S, Ammunition M and Ammunition L.  This station produces processors, which are used by several different stations.  Avorion is a space-sim sandbox game where you build your own ships and fight, trade, Avorion: BEGINNERS GUIDE: SETTING UP A MINING OPERATION!! Share Add a Comment.  This factory produces the following resources per Research stations allow you to combine 3 to 5 items into a new item.  The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that rockets are considered dangerous cargo.  Sort by: Best.  Even as a veteran Avorion player, I enjoyed hearing about your approach to things.  There is a guide on turret factories available on the Wiki.  Most data is based on an average Exceptional 37 Tech turret of each kind and how many factories you would need to produce them as fast as possible.  At once.  Any Avorion offers lots of possibilities for the player and one might prefer some playstyles over other ones.  Body Armor Factory; Avorion Wiki is a Complete guide to Avorion.  I looked into some guides but it seems most of them are outdated.  Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission.  Factories can also only produce turrets made out of Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand.  Best.  So, XXL stations can produce something like 4-5 products at the same time.  Fertilizer is used in the manufacturing at a few farms.  Trading can be a very rewarding way of obtaining credits and has the potential to provide enormous profit if done correctly.  Even if you don't support uploading our files, this is still an awesome tool which I am going to find very useful after the map resets with this next update.  Building a turret costs both credits and parts For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought.  This station produces wire, which is used in a wide variety of electronic goods.  This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 9500 production capacity to achieve minimum cycle duration of 15 second.  But it's at a turret factory, so I got the materials to print off 8 19K subscribers in the avorion community.  For I've noticed my factories stop producing if one of the things they produce reaches its cap in the buy menu.  These have a variable length depending on the product and can be shortened by adding Production Capacity to your station by building more assembly blocks.  Small.  For finished products like turrets it affects the material they're made of.  It has maximum water, so it completely stops running, even though it would use water and replace it with wheat.  These cannot normally be removed from the sector where they originally reside.  Mines can be founded by the player from a claimed big asteroid.  You can see How many more steel factories will I need if I add that processor factory, that sort of thing.  Explains based on a small steel production with scrapyard and coal mine.  Factories and mines in Avorion produce goods in cycles.  Minimum and maximum materials shown. 76 Steel Tube ===== 6 – 31 Avorion - Workshop with Ship Builds and ModsBrowse the Avorion Steam Workshop for a huge selection of different ship builds, station designs, fighters, turret designs and more! There is also an ever growing selection of mods to suit your custom playstyle!About the GameSeveral hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of For example, torpedo tubes made of Naonite have a *ready rack* that can hold 10, while torpedo tubes made of Avorion have a *read rack* that can hold 22.  It turns out there's an additional modifier for factories.  This station produces various ammunitions, which are used in the production of turrets that utilize projectiles.  Speaking only for myself, I subscribed to this discussion without saying anything in order to see what the answer might be, because I haven't yet managed to make the &quot;supply factories&quot; command do anything useful.  This station's Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.  They are stored in the cargo bay of a ship.  A legendary trading system permanently installed helps with this step.  The following stations use this product during the manufacturing process: Transformator Accelerator Factory, Display Factory, Drone Factory, Fusion Core Factory, Fusion Generator Factory, Then I search for a factory system that I went through or connected with a really high trade value.  From quests over combat to trading and salvage or down to construction of mines and stations, all ways offer decent profits.  A good place to start is with the NPC that gives you the initial radar scanner.  They may be occasionally be sold to trading post and smuggler hideout.  Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits.  To do so, the player must possess a turret in their inventory and This factory produces Fusion Cores, which are usedin further manufacturing as well as by Equipment Docks and Shipyards.  Anyone have a step by step guide on the progression of the game? I played before 2.  Type 2 is incredibly efficient, but has a much higher startup cost.  Note that the commodities obtained from turrets at a scrapyard can be used to create new ones at a factory.  Avorion – Guide to Supply Chain Factory Station (Without Cargo Shuttles) May 23, 2020 Volodymyr Azimoff 0.  This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 200690 production capacity to achieve minimum cycle duration of 15 second.  You can also attach stations not necessarily needed in the production chain like repair docks etc.  Below is a list of every foundable mine.  Turret Factories can build blueprints that are &lt;= its own tech level.  Goods manufactured at this station are easy to transport in bulk due to their low volume.  This is the only existing method to gather coal.  These devices are used for scientific purposes, and may be sold to research stations.  So yes, moving a factory around will get a different set of products, but no you can't reroll - put it back in the starting sector and it'll have the same ones it had in that sector before.  I think it's broken because it doesn't work for me either, but it can also be that the factories in different sectors have to be like a mine in the resources for factories in sector produce.  The 'diff%' column if you look at your trading system output should help guide you on what's profitable Coal mines can only be used to gather a specific resource.  The player is able to design custom fighters at any Fighter Factory aligned &quot;good&quot; or better.  It's absolutely critical that you scout the local price conditions before A in-depth guide for Avorion! This guide was made while I was playing in a multiplayer server, I started taking notes on what I was doing to progress towards Avorion area Turret Factory Chain Diagram ! Work In Progress.  If you play on a Multiplayer Server, whoever is hosting the server (has access to the server files) has to open that exact same file.  It is considered a low tech factory.  While the basics of trading - buy low, sell high - are nobrainers, the following guide will introduce any interested player to the other basics of the trading profession in Avorion.  The following stations requires this product during the manufacturing process:Computer Component Factory Display Factory Microchip Factory Nanobot Factory Processor Factory Cost to produce: 5,286,000 credits.  1.  Closer to the core = higher tech level.  Look at the tech level of the blueprints at that factory, the highest is tech 52, avorion grade. com/profiles/76561198334697469/myworkshopfiles?appid=445220 A current table of trade goods or stations of Avorion, based on a database on my webspace.  This station produces Power Units.  (Edit has to be done only on the server in this case, as it is handling all the So it comes down to a trade off of spending more time managing miners for higher yields or less time with lower yields.  The tables can be sorted by name, credits, volume and by a reference value named credits per 1 volume.  The resource type of the turret depends on the position in the galaxy.  With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an expanded approach in addition to, or This guide mainly focuses on getting close to the galaxy centre and making money with r if you manage to buy Avorion from some other player and build an avorion DPS/slot multiplied by efficiency.  All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Allows turret factories of Tech Level 50 and up to blueprint and use blueprints of turrets dropped by bosses and those from player-owned factories in the immediate vicinity of Pages in category &quot;Factories&quot; The following 107 pages are in this category, out of 107 total.  My favorite trade is Vehicle Factory-Military base.  This guide covers the basics of There's a lot of money in stations.  Rocket There are no factories that use rockets as an ingredient.  1 .  I made my first factory (Processor) and I don't know how to determine how much production capacity is needed without overkill. 3.  Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game.  Cost to produce: 4,552,500 credits.  I prefer the later because most time late game I stop mining cause I get annoyed having to queue up those LONG mining orders and my income from factories is so high I just buy resources from other players.  The 'S' in the end of factory name stands for its size.  It is here that the sandbox truly unfolds.  Products and byproducts from these stations are used in the manufacturing processes at the following stations: Clothes Factory, Medical Supplies Factory The build cost Hey ZiggyD. .  I'm not finding much though.  Calculate base production times for each factory This station produces rockets, which are used in the production of weapons.  As such, I make my Torpedo Tubes very small.  Trade a few times between a couple military bases and you will have all the materials you need for building a ship from your miner and a crapload of money.  The following stations requires this product during the manufacturing process: Chemicals Ammunition Factory, Explosive Charge Factory, Fertilizer Factory, Medical Supplies Factory, Paint Manufacturer, Warhead Factory Adhesive Ammunition Factory, Explosive Charge This station produces transformators, which are used in the production of a wide variety of goods.  For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion.  There are two types of farms.  This factory produces the following resources per cycle: This factory requires the This station produces plasma cells, which are used in the manufacture of several final products.  The following stations requires this product during the manufacturing process:Fusion Generator Factory Tesla Coil Factory Cost to produce: 16,149,000 credits.  This also applies with Turret Factories, you can't just fly to the center of the galaxy build a Turret Factory and get Avorion Tech Level 50+ Turrets built, you actually have to already have a Avorion Tech Level 50+ turret and it has to be mounted on the station. 75 – 58.  The player may use commodities to craft their own turrets at any factory.  Other factories can also be profitable in the right area with high demand or just no supply but it's more delicate and potentially investment heavy.  Each factory has their own set of blueprints that it can build, and you can build your own blueprints.  2.  Community content is available under CC BY-SA 3.  I did some research with google, but all I can find are 3 year old posts about it's not profitable at all.  Also, I haven't met station calles 'Ammunition S Factory', ever.  Tech levels go in the game from 1 at farthest reaches to 52 in center, but unmodded turret factories go only up The following 107 pages are in this category, out of 107 total.  The AI will buy whatever you produce and bring you what you need.  Without them, you have to heavily rely on RNG to give you the drops you would want, which isn't ideal.  Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost.  Does anyone know where I could Accelerator Factory Turbine, Plasma Cell, Fusion Generator, Energy Tube, High Pressure Tube, Conductor, Gauss Rail Neutron Accelerator, Proton Accelerator, Electron Accelerator This station produces guns, which are used in the production of war robots, and consumed by military outposts.  And they share the same name.  (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15.  A coal mine can only be constructed from a claimed asteroid.  Even with flak ships 15+ km away from my torpedo target intercepted them with perfect accuracy.  The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets require this product This station produces steel.  Learn how to build and run a system of mines, stations, and factories to produce various goods in Avorion, a sandbox space simulation game.  Goods produced at this type of station are used in the following applications: Steel Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it.  Believe it or not, these are three INCREDIBLY important stations in Avorion.  Once done, your factory can be left alone to continually produce goods for sale, and you will never have to manage transport ships, transporter buying loops, or any other troublesome trading methods.  Avorion.  Reply reply Help for newbies: a guide to the game starts This station produces particle accelerators.  This factory produces the following resources per cycle: This Docking is a feature can be used to build automated production chains in one sector as huge station complexes and in this short guide I will describe the steps how to create a station complex yourself.  After the first ship has been build, the In order to have fighters, you must 1st have a hanger which requires Trinium, Xanium, Ogonite or Avorion.  Once you've made you choice, the ship will be transformed into a station.  The following stations use this product during the manufacturing process: Transformator Electro Magnet Factory, Electromagnetic Charge Factory, Energy Container Factory, Energy Inverter Factory, Fusion Core Factory, Gauss Rail Factory, Laser Compressor Factory, Laser Avorion: Beginners Guide: How to set up a Supply Chain for Factories and Mines!!!This chill (Copyright Free) lo-fi hip hop music is free background music for Avorion is a space-sim sandbox game where you build your own ships and fight, Note that the factory being destroyed and rebuilt also rerolls the blueprint selection.  These have a variable length depending on the product and can be shortened by adding Production Capacity to your station Crafting turrets is most useful in Ogorion-Avorion regions.  Tech level of the turret factory has big effect on the power of the turrets.  Open comment sort options.  So I guess this means the optimal solution is to maybe have one &quot;supply&quot; factory in the same system, and rely on NPCs to supply the factory needing the supply.  Introduction You will find many turret factories around the universe of Avorion in various sectors, which when you have the right amount and types of materials will make you various Other Avorion Guides: Avorion: Console Commands; Avorion Turret Crafting Guide.  One produces Ammunition.  This facility produces Semi Conductors, which are required in further manufacturing processes. gg/H7pYgmUSteam Ships: https://steamcommunity.  For your first station, it's easiest to choose a mine or factory that requires no inputs.  Next look up what stations demand or supply goods to this factory system and find them on the map.  Im refering to how some factories have burst fire or others have longer range or more coaxial weapons etc.  The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness So I'm looking around for a guide to factory chains.  If you have already copied this resource in the 3 hrs it's been posted please make a new copy.  7.  Transporting this cargo can result in fines and confiscation of Shows build cost and upgrade cost for a particular factory Shows potential profit (per-cycle) of the factory Complete list of all other factories that would be needed to create the input commodities for that factory Total cost of building all of those other factories ToDo.  4.  It can be reduced to a minimum of 15 seconds (30 seconds for some stations, which get twice the amount of tracks to make up for it).  If you want to build extended mine-factory chains, you should also consider to found your own Shipyard, so that you won't need to escort the founder ships from an NPC faction sector every time.  3.  A.  This factory produces Avorion is a space-sim sandbox game where you build your own ships and fight, I'd rather figure things out for myself than listen to a 40 minute 'guide'.  Hyperspace Reach Increment Formulas &amp; How the Devs Try to Mislead Us! Guides for other players on how to do specific Factories and mines in Avorion produce goods in cycles.  Again, plenty of cargo Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center).  I have found that I just build my own turret factory at 0,0 and reroll till I have the red turret I really want.  The local modifier was -10% or so, the Outpost was paying about that (not even 0%), and the factory was selling them for +30%.  However there will probably be no two factories that offer the same This station produces fertilizer.  Cost to produce: 39,706,500 credits.  If you play in a Singleplayer World, Open 'Avorion\data\scripts\entity\merchants\factory.  It's typical to not comment unless one has an answer, to avoid clogging the discussion with useless information.  Favorite.  Specifically what factories/mines I'd have to have to produce higher tier goods.  6-10 in a 10 sector box means indicates the area will have good prices.  These farms can be very profitable if the player is able to locate a manufacturing chain.  I'm building right next to the core and keep getting tech level 50, but the blueprints are tech level 52, should I keep building factories until I get 52, or is 50 the max Showing 1 - 4 of 4 comments If we can build fighters why can't we build torpedoes? Is this going to he an added feature cause I really hate flying sector to sector buying all the torps I can only to use em all in 1 big battle it's really annoying.  Finally manual buy goods then use commands to travel to the sell area and sell the goods.  By Kallas and 2 collaborators.  This not only saves on weight, but it makes for a much smaller target that is harder to spot and/or hit.  There are two kinds of ammunition factory.  This station produces a variety of chemicals, which are used in the production of numerous goods.  Wire produced from this station is used in the following stations: Wire Anti-Grav Generator Factory, Computation Mainframe Factory, Computer Component Factory, Laser Compressor Factory, Microchip Factory, Targeting System Factory Cost to produce: 4,849,500 credits.  They can be purchased at Equipment Docks and Fighter Factories, or manufactured by the player.  Material requirements for Xanion turrets of Exceptional quality.  Because in the sector itself there are freight shuttles and the possibility to dock factories to transfer resources 500% faster. lua'.  When a player builds any of the end tier consumer stations of category 5, they most commonly will receive a 20% cut of the profits and the station lures more traders into the system to buy and sell their other goods.  Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion.  I have the Torpedo Production mod that makes a torpedo dedicated flying factory very viable or are torpedo boats even viable? I encountered a pirate fleet of four ships and watched all of my ten torpedoes per volley vanish without a trace. 0 but now i'm kinda lost.  This guide walks you through what to build, and what to expect in profits.  Range is only around 3.  Turret factories can make some powerful turrets, but most powerful ones can cost over 50M.  Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy Tube Factory, Explosive The only way to get an easy 'flow' of goods is to build the the mine and factory, push then as close together as you can (they will always auto repel each other using tractors to about 3 km apart I believe) then install transport upgrade on the steel factory, and build a little tendril from it towards the mine, can just be out framework for example.  You must then create at least 1 squadron in the hanger tab of the Ship Menu (P) You can build or purchase fighters from a Fighter Factory depending on your relation with them: Friendly relation - Allows purchasing fighters For each factory size, the factory can store more goods either finished or raw materials and have more production channels.  Yeah.  If you look at the Trade dialog, there's a x125% bonus for sales from a factory.  Cost to produce: 435,550,500 credits.  Turret factories randomly produce turrets with random traits such as Burst Fire.  As I say this is hearsay though, hopefully someone with The way you can still take advantage of finding optimal supply/demand is to use procure and sell separately: buy a ship full of processors, body armor, or other high-value-density items at -10-20%, fly to somewhere that sells for 15%, then enjoy a much more consistent and higher-cap profit than you'll get from vanilla trade.  But I guess in 3 years this got balanced? So if I throw a Laser Modulator Factory for 20 million $ in a NPC System and let it buy/sell stuff, will this be reliable? Because setting up the production chain itself looks like a long and expensive way and I'm not even close yet to how to use the turret factory in Avorion.  Avorion - Turret Factory Supply Chain Not sure if anyone had done this before, but I have been slowly compiling all data regarding turret fabrication and the supply chain needed to produce them.  This consumed by Clothes Factory and Medical Supplies Factory, and may occasionally be sold to trading outposts and smuggler outposts.  Value super high would be a good way to balance it because honestly I'd just make a manufactory Barge at that Depending on where you play.  First of all, thank you for creating and posting your comprehensive video series.  They have plenty of cargo space though.  It’s quite easy to get over a billion an hour just slapping down processor factories.  In addition to the methods listed here, a random variety of goods are also Turret Factories have a tech level related on the distance to the core.  All trade goods or Overview.  Top.  I had a little Does anybody have an extensive guide on how to make your own custom campaign screens, Avorion is a space-sim sandbox game credits per cycle just by NPCs coming through and buying them, and it's only 8 million but then there's say, a wine factory, which involved more - see what is in high demand.  Power Units are consumed by Antigrav Unit Factory, Computation Mainframe Factory, Fusion Generator Factory, Mining Robot Factory, Teleporter Factory, Turbine Factory, Vehicle Factory and War Robot Factory.  IIRC certain weapons can't drop under a certain level.  Making a torpedo blueprint and setting it's prod.  Their strength and cost increase with their tiers, and have different weights and can form different types of blocks.  Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. 0 unless otherwise noted.  if you want to.  Accelerator Factory; Aluminium Mine; Ammunition Factory; Antigrav Generator Factory; Antigrav Unit Factory; B.  This factory is an advanced factory.  A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell.  New Three.  Avorion is a space-sim sandbox game where you build your own ships and fight, trade, And I would consider turret factories if they weren't so expensive to get parts for.  At the beginning there are few avenues one can truly pursue.  I searched multiple times for &quot;factory required production&quot; etc and the only things that come up are bugs and mods.  A guide to crafting various turrets in Avorion.  Data assumes all goods are sold for their base prices in the sector the mine is founded in.  A guide made with contributions from various people on the Avorion Unofficial Public Test Server.  Accelerator Factory Turbine, Plasma Cell, Fusion Generator, Energy Tube, High Pressure Tube, Conductor, Gauss Rail Neutron Accelerator, Proton Accelerator, Electron Accelerator I just fixed a silly mistake with the Shopping list that prevented it from factoring in multiple copies of a turret.  The following station requires this product during the manufacturing process: War Robot Factory Purchasers of the products from this station should be aware that these goods are considered dangerous cargo.  Transport blocks are used instead of cargo shuttles.  This guide will give some basic input about the two best ways to obtain very powerful turrets.  There is no real economy in Avorion, it’s all just space magic.  Tech levels go in the game from 1 at farthest reaches to 52 in center, but unmodded turret factories go only up to This station produces Fabric.  Any extra production capacity is wasted.  The best upgrades in the game, the XSTN-K upgrades, In a turret factory you can produce turrets.  Transporting this cargo can result in fines Discord: https://discord.  The economy is a versatile tool for players to grow their wealth or establish a huge and profitable trade empire.  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