Opengl get line width. Here some example code: .
Opengl get line width Here some example code: // map a 2D bild width*height on OpenGL glu. API Version Support. ding March 20, 2002, 1:53pm 1. Input: two 3D points and width. GL_INVALID_OPERATION is generated if glLineWidth is executed between the execution of glBegin and the corresponding execution of glEnd. Try: glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); and then drawing lines. To map an absolute point to normalized space: Divide x through by the window width, w, to get the point in the range from 0 to 1. system November 20, 2004, but I was hoping some Mac or Linux gurus would be able to give me a I simply want to draw a line to the screen. It was deprecated, but in 3. The width is in screen pixels. 0f, 0. Commented Aug 6, 2018 at 10:42. Any smaller, and they stay at 1 pixel. 2. Call glGet with GL This is then used to draw a large grid of vertical lines, disappearing into the distance. 0 ,大于 10 以上按 10 来处理。. If line antialiasing is disabled, the actual width is determined A possible solution without using a geometry shader is presented in the answer to OpenGL Line Width. This SOIL library seem too basic for your needs. Viewed 849 times 1 . I have tried to print the GL_ALIASED_LINE_WIDTH_RANGE variable and it shows interval (1, 7. Replacing GL_LINES with GL_POINTS and glLineWidth with glPointSize gives a series of points which get bigger when you get closer, and I was hoping to do this also with lines. All tutorials I found used a glVertexPointer, which is deprecated as far as I can tell. Clamping and rounding have no effect on the specified value. OpenTK gives you a lite version of the manpages in its intellisense documentation. 3gl Name glLineWidth - specify the width of rasterized lines C Specification void glLineWidth( GLfloat width) Parameters width Specifies the width of rasterized lines. 0f is guaranteed to be supported. 1. I can glLineWidth specifies the rasterized width of both aliased and antialiased lines. Try using this code (from here) to find out what is supported on your device/emulator. For some reason dot/cross product and vector projection come to mind. gl_PointSize should work if you are rendering point sprites Vertices are clipped to be within the viewport. Hi,my teacher! I want to draw lines with glLineWidth. 0" encoding="UTF-8" standalone="no"?> The range of supported widths and the size difference between supported widths within the range can be queried by calling glGet with arguments GL_LINE_WIDTH_RANGE To query the range of supported widths and the size difference between supported widths within the range, call glGet with arguments GL_LINE_WIDTH_RANGE and glLineWidth specifies the rasterized width of both aliased and antialiased lines. Commented Jul 25, 2010 at 8:19. Started by Four June 25, 2005 11:38 AM. However, if you are using a core OpenGL context and the forward compatibility bit is set, the width of a line (glLineWidth), cannot be grater than 1. 0 3. The width will look different, Drawing a continuous, curvy line in OpenGL with arbitrary width. glEnable(GL10. The OpenGL reference pages are a very useful resuorce. So you can get the default framebuffer size with either: GLUT_WINDOW_WIDTH Width in pixels of the current window. 0. But the You can get lines of width 0. OpenGL Line Drawing. gluOrtho2D(-width/2, (width+1)/2, -(height+1)/2, height/2); gl. I am drawing several of these for the beam, and wanted them to be of different widths. 1 3. opengl lines width For Beginners. 375). 52. 0) on OpenGL ES has different run-time limitations on different platforms, you probably should use a different scheme (like rectangles) to draw fat lines. 0f}; glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, lineWidthRange); // Maximum supported line width is in lineWidthRange[1]. 0 or less, which makes perfect sense. 0 has different effects, depending on whether line antialiasing is enabled. OpenGL ES API Version; Function Name 2. Share. It works perfectly, except the line widths do not change. The initial value is GL_TEXTURE0. So if a line is partially in the viewport, then the vertices are clipped to be fully within the viewport. I develop with VC8. My application is not setting glEnable(GL_LINE_SMOOTH) or anything, but it seems the line width never actually changes. addRenderState(line_width). GLUT_WINDOW_HEIGHT Height in pixels of the current window. The line width specified by glLineWidth is always returned when GL_LINE_WIDTH is queried. (where 'string' specifies the screen width,height,pixelDepth and ref All the lines drawn in opengl have the same width, how may I change the width of a line? glLineWidth() Doesn't apear to change the width of lines. The upshot of all of this though, is that because line drawing (other than width 1. 2; glLineWidth: Are you sure standard OpenGL has GL_SMOOTH_LINE_WIDTH_RANGE as a constant? Because it doesn't recognize it in Delphi (using standard OpenGL. Note that for large line widths you'll get weird endpoint behavior. • Just as with point sizes, not all line widths are supported, and you should make sure that the line width you want I there a programmatical way (e. See glLineWidth. Line antialiasing is controlled by calling glEnable and glDisable with argument GL_LINE_SMOOTH. The line between the first and last vertices happens after all of the previous lines in the sequence. glLoadIdentity(); The maximum line width supported must be at least one. To find out the minimum and maximum width supported for a line you're supposed to call gl. glLineWidth rasterises the width so it shows as that width on the screen. 0 has different effects, depending on whether How do I set the line width in OpenGL relative to the viewing area of a frame buffer? Ask Question Asked 15 years ago. 0 has different effects, depending on whether Meaning, i create quads (and triangles) with the desired width instead of using OpenGL width. You can query the range of supported line widths with: GLfloat lineWidthRange[2] = {0. Viewed 769 times 0 . Something like this: 备注. Decomposing the image with smaller line widths solved the problem. 2 comments, last by OpenGL man pages glLineWidth. 4. See glActiveTexture. Hi. For an RGBA window, this is the sum of GLUT_WINDOW_RED_SIZE, GLUT_WINDOW_GREEN_SIZE, Did you create your context with the forward compatibility set? If so, then that turns off line width. Using a line width other than 1. thx @m-sue for reply. 二、 线型 I have an application that involves some lines, and I would like to draw realistic 3d line widths. params returns a pair of values first you need two variables to store your width and height. The benefit this gives you is that you do not have to know the original value of the line width in order to restore it. glMatrixMode(GL2. 0]. I want it to be that width on a frame buffer. GLUT Screen Resize. Is it impossible to dra Hi. The main text in each spec says that width cannot be 0. 5 on NVIDIA HW, or up to 10. dll). OpenGL framerate: connection with the size of the window. Description. GL_MODELVIEW); gl. GL_LINE_LOOP: As line strips, except that the first and last vertices are also used as a line. 1, when most of the deprecated features were removed, line width was not among them. Using a line width other than 1 has different effects, depending on whether line antialiasing is enabled. I am trying to implement geometry shader for line thickness using OpenGL 4. In OpenGL 1. To enable and disable line antialiasing, call glEnable and glDisable with argument GL_LINE_SMOOTH. glfwSetWindowPos(width / 2, height / 2); and as a bonus you can then call . is orders of magnitude slower than simply drawing a line in OpenGL I am trying to render a line consisting of 1k segments, so nothing too huge, but actually building the mesh takes 4 (!!!) seconds on my machine. glfwGetWindowSize(&width, &height); Greetings, This is very much a beginner question, but I’m writing a program in GLSL and need to be able to access the width and height of my window. The same is true for OpenGL ES 2. getParameter(gl. In the initial state, w and h are set to the width and height, respectively, of the window into which the GL is to do its rendering. The old names are retained for backward compatibility, but should not be used in new code. GL_ALIASED_LINE_WIDTH_RANGE. Errors. BTW, I am using 3 in the glLineWidth() and I even checked with 1 and get the same problem. opengl Opengl 的线宽设置: glLineWidth(width); width 为 float 类型值,在 0~10. opengles. 2k 12 12 curvy line in OpenGL with arbitrary width. Description glLineWidth specifies the rasterized width of both aliased and antialiased lines. As for your proposed solution, thanks but in opengl es I can't use geometry shaders :(– Meda. Commented iOS Metal line width. Call glGet with GL OpenGL ES API Version; Function Name 2. My window is sizing up in OpenGL. QRenderStateSet(). 5); line(0, 0, width, height); More info can be found in the reference. See glGet. I know that GL. The GL_LINES drawing mode is limited: it does not support line joins, line caps, non-integer line widths, widths greater than 10px, or varying widths in a single pass. GLUT_WINDOW_BUFFER_SIZE Total number of bits for current window's color buffer. Follow thx @m-sue for reply. LineWidth(lw) will set the current line width. It’s not a great workflow, but the only way unless you get into manually rasterizing your lines in the pixel shader. A line with some width in 3d is a cylinder, mathematically speaking. The width of the line is not taken into account. Python Qt bindings: How to increase the width of lines with width 0. Instead store current property localy and update when necessary (preferred), @Nicol Bolas: This is a tradeoff between the amount of CPU time you want to spend on OpenGL state bookkeeping, or actually get stuff done. The line width is deprecated, but not removed. 2, the tokens GL_LINE_WIDTH_RANGE and GL_LINE_WIDTH_GRANULARITY were replaced by GL_ALIASED_LINE_WIDTH_RANGE, GL_SMOOTH_LINE_WIDTH_RANGE, and GL_SMOOTH_LINE_WIDTH_GRANULARITY. Strangely, even In OpenGL 1. Line width may be clamped to an implementation-dependent maximum. OpenGL Line Width. Call glGet with GL_ALIASED_LINE_WIDTH_RANGE to determine the maximum width. Line width Given that you seem to be programming in OpenGL ES 2. It may also help to set the line width to a non-integral width. What I’m looking for is something that accesses the window width and height as easily as glFragCoord accesses the In my OpenGL program, in order to run it in fullscreen mode, I'm using the GLUT function glutGameModeString(const char *string). As others have mentioned, this won't smooth polygon edges, but it will create antialiased lines. The glLineWidth function specifies the rasterized width of both aliased and antialiased lines. If the user only specifies 1 vertex, the drawing command is ignored. To do this in the triangle-strip case, you'll need to connect the pairs of triangles with a zero-area triangle, which won't be rendered (unless your OpenGL ES implementation isn't conformant). glHint(GL10. Strange I believed that ATI driver was more capable of the MS implementation Right, you’d take in a line primitive and output a triangle strip that’s the width of the line you want. 0 以外的线条宽度会产生不同的效果,具体取决于是否启用了行抗锯齿。 使用参数GL_LINE_SMOOTH调用 glEnable 和 glDisable 来控制行抗锯齿。. Modified 14 years, 8 months ago. Multiply it by 2 to get the range from 0 to 2. Line width was never removed from OpenGL. 0, 1. Resizing my simple OpenGL/GLUT window creates strange lines. g. Just don't create a "forward compatibility context", and you should be fine. 3. OpenGL command) to determine the maximal line width IN PIXELS supported by my GPU's OpenGL implementation? I recently worked with a OpenGL buffer with width ~50000 pixels and got bad results. – Mahm00d. , Lines in OpenGL is a little more limited, you can use glLinewidth to set width of line (hardware may limit the width for you) and you can use glLineStipple to set bit patterns for lines, that is about it, you can also do some neat effects with blending of course. <?xml version="1. i am confused. Using a line width other than 1 has different effects, depending on whether line ant glLineWidth NAME glLineWidth-- specify the width of rasterized lines C SPECIFICATION void glLineWidth(GLfloat width) PARAMETERS width Specifies the width of rasterized lines. 若开启线的反走样 glEnable(GL_LINE_SMOOTH); ,设置小数值才起作用,否则就四舍五入的处理整数了。. Anyway if you want to use a geometry shader, transform the vertex coordinate with the model view projection matrix in the Is there a way to get the current screen width and height without passing lots of parameters to a class ? in an opengl window. ALIASED_LINE_WIDTH_RANGE) which returns an OpenGL implementations are not required to support rendering of wide lines. At the same time, the small print in appendix E says values greater than 1. GL_LINE_SMOOTH); pGL. Or to put that another way, supporting widths > 1. params returns a single value indicating the active multitexture unit. To enable To query the range of supported widths and the size difference between supported widths within the range, call glGet with arguments GL_ALIASED_LINE_WIDTH_RANGE, Currently there are 5 implementations available in this repo: OpenGL lines - using glLineWidth(width_value) functionality. The range of supported widths and the size difference between supported widths within the range can be queried by calling glGet with arguments GL_LINE_WIDTH_RANGE and GL_LINE_WIDTH_GRANULARITY. So it's still required to be supported and part of core OpenGL 4. CPU lines - extending lines to quads on the CPU. How to draw smooth lines with thickness in OpenGL [ES As the user swipes their finger across the screen, this produces a line following their finger. Emphasis: It needs to face the camera. Since it's a 3D (flat) line, these properties aren't defined properly. The problem is that the triangles are actually in 2D - they are drawn in a specific plane. GL_LINE_SMOOTH_HINT, GL10. DESCRIPTION glLineWidth specifies the rasterized width of both aliased and antialiased lines. If you model your lines in 3d as polygons, to get them drawn properly at different line widths, when you rotate your model, viewing the polygons from the side, your lines will become thin again. 6. 125. Basically, it takes the delta vector between the two, fragments it into N pieces, and to the end point of each subvector, adds a little randomness. 0 is not required. Thus, you get n lines for n input vertices. 0, my best guess is that it’s your emulator that doesn’t like the line width; glLineWidth’s valid values depend on the hardware, and only a width of 1. Thank you. genpfault. 3. 5-10 with OpenGL Software (Microsoft Implementation). Draw lines with custom thickness with Pyglet/OpenGL? 3. Modified 2 years, 7 months ago. I am writing a space trading simulation, and have written some code to draw a tractor beam between two objects. So stop using the forward compatibility bit. This might look a simple question but I searched everywhere and can't find how to get the current line width using OpenTK. OpenGL: Advanced Coding. The benefit this gives you is that you By using GL_ALIASED_LINE_WIDTH_RANGE, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_LINE_WIDTH_GRANULARITY. Maybe hacking through its source code will provide you an API to ask for the texture size. Cumore October 15, 2007, 12:11am 1. To ensure the line was smooth, I used the following: pGL. 1; OpenGL man pages glLineWidth. 0. glLineWidth specifies the rasterized width of both aliased and antialiased lines. OpenGL line width geometry shader. Output: It would render a 3D line that faces the camera with width in pixels. Line antialiasing is initially disabled. Improve this answer. From section 4. Subtract 1 to get the desired -1 to 1 range. OpenGL Line Width (4 answers) Closed 4 years ago. If the line is fully outside the viewport, then the OpenGL specification states that the line will be discarded. GL_SMOOTH_LINE_WIDTH_RANGE. I Remarks. Check the available range of line widths supported so you're not specifying a too large/small width; glGetFloatv with GL_LINE_WIDTH_RANGE (two values returned). It is a big performance eater. @Shuvo0o: Since you are using deprecated OpenGL, you still have access to the attrib stack. params returns a pair of values indicating the range of widths supported for aliased lines. 1. You can use glPushAttrib (GL_LINE_BIT) before you set the line width for one line and glPopAttrib when you are done drawing that line. 0 generate INVALID_VALUE, it doesn't explicitly say that it won't work, though. 2 "Scissor Test" in the spec: In the initial state left = bottom = 0; width and height are determined by the size of the GL window. 0 / WebGL1. I followed Is it possible for me to add line thickness in the fragment shader considering that I draw the line with GL That would make sense. Follow edited Apr 20, 2014 at 16:14. I’ve seen some people use GLUT, but it looks very complicated, and I’d rather not fuss with that. – Matphy. 0 in pocket PC, i want to get wider lines using glLinewidth(), but its width is always 1. GL_NICEST); However, this essentially means I cannot control the width of the line, as it GL_ACTIVE_TEXTURE. If I set my hardware to oversampling, I can get smaller, but there’s still a minimum limitation, and I would prefer not to have to oversample every By Konstantin Käfer. Describe the bug Setting the line_width with render option has no effect on the output. Ask Question Asked 2 years, 7 months ago. So there's no reason you shouldn't be able to use it in OpenGL 3. How can I implement the distance from a point to a line segment The real trick, however, is simulating GL_LINES, since line segments don't necessarily have to be connected to one another. GL_INVALID_VALUE is generated if width is less than or equal to 0. Given these limitations, it’s unsuitable for Is there a good way to draw 3D lines with varying width? graphics; opengl-es; opengl-es-2. What you really want to do then is some smart parallel line calculations (which shouldn't be that bad) using vector math. Or if you want to align more closely with the OpenGL approaches If line is thiner than 1 pixel, draw 1-pixel line but use alpha blending to make it partially visible. The normal way is to “tell OpenGL the size of the texture”, not the way round. 1+ core profile. Thanks in advance! All Content Blogs Forums News Tutorials Setting the Line Width • Specify various line widths when drawing lines by using the glLineWidth function. drawing lines on Android with OpenGL ES 1. Unfortunately, drawing lines is a weak point of OpenGL. Maps are mostly made up of lines, as well as the occasional polygon thrown in. And i Get OpenGL. 如果禁用行抗锯齿,则通过将提供的宽度舍入为最接近的整数来确定实际宽度。 Line width may be clamped to an implementation-dependent maximum. Avoid glGet** functions to determine current line width / point size. OK, I added Qt3DRender. Doing this for, e. Improve this question. curves representable in OpenGL. • The glLineWidthfunction takes a single parameter that specifies the approximate width, in pixels, of the line drawn. Query the smooth line width range and granularity. 5. 0 has different effects, depending on whether GL_SMOOTH_LINE_WIDTH_RANGE: We get 1-63 with ATI FireGL 7200 and 0. Just set the stroke() to a value that contains an alpha. You can use glPushAttrib (GL_LINE_BIT) before you set the line width for one line and glPopAttrib () when you are done drawing that line. 0; Share. OpenGL line thickness. The granularity will be 0. I'm using OpenGl 4. Line I'm trying to set some line loops to 1 pixel width, but I always get some antialiasing effect when the width number is an odd number . With OpenGL2 : Each point value in glVertex2f is between -1 and 1, bottom left is (-1, -1), top right is (1,1) and center is (0, 0). I'm confused because I get the following print out: line width range: 1, 10 line width before: 1 line width after: 1 strokeWeight(. Associated Gets glGet with argument GL_LINE_WIDTH glGet with argument GL_LINE_WIDTH_RANGE glGet with argument GL_LINE_WIDTH_GRANULARITY It would work similar to what the legacy OpenGL offers. It might not be the problem. . int width, height; then as described on page 14 of the reference. Trouble is, OpenGL only seems to support drawing lines a minumum of 1 pixel wide. How to remove borders of the window created by GLUT? 4. And i Get line width range with glGet, the result is [1. The default is 1. You could model your lines as pipes, with square cross-section, for example. glLineWidth 函数指定锯齿线和抗锯齿线的光栅化宽度。 使用 1. You also need to turn on blending for line smoothing to work. bgqrn eggfz fackk iilqko xgbjb kpqh pbow wzhfru hmimm yzxmqe vbqfr ditp ezq odxu mgbwgxz