Tactical leader kingmaker build stats. Sacred Huntmaster gets this w/ their pet.
Tactical leader kingmaker build stats Feats Ability focus - bombs, improved initiative. And TLs get a bonus to Diplomacy rather than Intimidate so you'd have 2/3 social skills covered (Bluff is the third). , dual-thrower Slayer 20 / Mutation Warrior 20 for BAB 40, sneak attacks, raw damage from Weapon Specialization + Grand Mutagen, and Weapon Mastery (+1 crit multiplier) which stacks with the Trickster Improved Critical feats. Research, explore, You guys are weird. Just 19 cleric, 1 fighter is a amazing and fun build. Unfortunately, the build used the special kukri from Areelu's lab to proc elemental barrage for a lot of its damage. Make sure all your melees take the Outflank feat ASAP for added to-hit and Attacks of Opportunity. A class that is meant to be a team leader, on the front lines waving around a banner and rallying a team. forkofspite This build is not very complex and maybe even obvious, but in case you overlooked it, I post it here. Pure Slayer is pretty strong already, but I guess the max-DPS approach would be something like Trickster->Legend, e. I played as a tactical leader to grant team work feats to my companions, but ended up not using it since particularly the swift action tax is very real (bane, judgement, any swift action spells etc) I was thinking of utilising a glaive or sword and shield along with heavy armor. Either bite the bullet and start at 18 before modifiers, at considerable cost to your other stats, or start at 16 and use the points freed up to boost other stats (probably what I'd do: Half a DC behind on average compared to a 17 start until you turn Legend, but paying for 17 and 18 is a bitch and you can boost several valuable stats for the same price - and any Legend build will likely want However, since I am new to Pathfinder systems I am a bit lost how to min-max this build to get the most out of Monster/Tactician & Aeon. Pros: Good build for the main character, especially if you want to replace Valerie. In Kingmaker Estocs were rare, but the final one was really powerful. This means you can give the teamwork feats to the tactical leader, & up to 3x per day, your entire party will get them. The spell books of Angel and Lich are amazing, and you gain access to these spells as soon as act 3. ‹ý €ªªªêÿ\ ‡»Ž D- án¾„GXD†G ª™›«oáf nnn:0 `®¦¶¸™©Y¨š»šEuýßUÿž{«{Fuy Ã]ñbaaaccU/3ªƒ ~ ƒqœÉª ƒÁ`0‡:#RQ ÃB;ÉÞ üØoonoÞþËÚšûÀ™ ´) àxh½0 ÖÓu l꺵·À ï7k0ì Àg#2ÚèúìC ZÚ4õ«®+¥újܯD¢ïwz›6e1Ô½¥·iS ÞlDF›~ÔDÚûíÍ[Ú” hË‚Ëi,—Ëðåå%0~¦ ¶,^‹ Tactical Leader Type Character There's no Cavalier class in this one (I know there's one in the second game) Which is usually my go to class because I love the roleplay thematics and gameplay. Godclaw also works for LE, as does Asmodeus. A tactical leader can use this ability a number of times per day equal to his Wisdom modifier (minimum 1). During the tactics phase, leaders roll Profession (soldier) to decide the order in which tactics and strategies are revealed. [High-DEX melee builds should also grab Combat Reflexes IMO. The Tactical Leader focuses on teamwork. Kingmaker: Class Build Help (unmodded) Hello! My first time playing pathfinder and I decided to go with inquisitor and tactical leader as subclass. However at the end of the day the second bonus stat is either +1 to hit and damage, or +1 to AC. Differences from Hunterclass: See more On this page you'll find useful information on how to make character builds for the game. This lead to my second Legend run, in which my 20Kensai,10Duelist and 10Vivisectionist could beat the chapter alone with 100+Ac, 50+saves and 100dmg per atk on 9 atk per turn. Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker. Although cha does fit Trip/Bowling/Carnage kineticist remains as broken as it has been since Kingmaker. If you want to use weapon and a shield, consider the Shieldbearer archetype; if I'm thinking about playing Archaeologist but I'm unsure how to build him. All Inquisitor classes fizzle out at higher This only leaves you (on a 25 Point Buy) with 7 points to spend in other stats. Think Templars from Dragon Age, Asta from Black Clover, Grey Knights from 40k, Geralt, or any sort of anti-mage, really. What kind of build could get me the closest to that in this? Tactical Leader is a class in Pathfinder: Kingmaker. Get So far I have come up with Nosferatu Dhampir Cult Leader Inquisitor is an awesome class in PnP. Their signature ability is Swift Tactician: At 3rd level, 9th level, and 18th level, a When I go back to WOTR I want to do a tactical leader of some sort, focused on taking hits while directing allies, but I'm not too familiar with some of the more advanced classes. Note that you do not always have to follow your advisors (you're a ruler, not a puppet) but if you find yourself repeatedly disagreeing with your advisors' choices, you may want to swap them. If you have any questions, please post them Become an archer and take 6 levels of sohei for a total of 9 attacks (4 base +1 haste +1 Flurry +1 many shot +1 rapid shot +1 ki). Some seem to synchronise with certain classes better than others, while some seem to change depending on the main class of the player character. To build an inquisitor archer, you're going to want to focus on 3 stats - DEX, STR and to a lesser degree, WIS. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. Depends if your build is feat heavy. k Heres a little different build Building on the intimidation of Swordlord and goin angel path: It got to variants legend or angel legend you wanna merge spell books and level op oracle for angel spells. For sword and shield its easier to build a good offtank cleric then a real tank. The higher number of spells per day limits the usefulness of Judgment and Bane and his Perusasion bonus is only for intimidation unless you go Tactucal Leader, but that archetype loses the Inquisitor's surpreme perception and is focused on sharing teamwork feats. I just hit level 3 and I realised that the team work feats requires all the characters to have a similar feat in order for it to be taken into effect. For a shield-bashing build, I'll recommend my Deliverer which can be adapted to any Slayer or ranger archetype with a few tweaks. Hey all, super excited (and completely lost) about building a melee dps dhampir. . Since Jaethal is a regular Inquisitor, I might suggest choosing Tactical Leader for your MC. It's like having a bard. I like base inquisitor the best. Remember to use your buff spells and Inspire Courage. i was thinking of using either a glaive or two weapon fighting. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews You build them the way you want them to be, a very versatile class. "DESCRIPTION" Tactical Leader Abilities On this page you’ll find useful information on how to make character builds for the game. Jul 22, 2019 @ 5:52pm Question about Tactical Leader's Swift Tactician. Plus it just fits thematically IMO. A couple things here. Tactical Leader is an Archetype of Inquisitor. By and large, the builds you find online will still work just fine and result in an overpowered character. I always wanted to make a "party leader" MC that is about cooperation and buffing teammates but isn't a buffbot. I shared it to be helpful to others. Less so in Kingmaker, unfortunately. My stats were str18/wis16 with 12 dex/con and dump cha, get the background that lets you add wis to persuasion. But having difficulty about find guide on melee MT , which feats are the best , a good weapon choice and if Melee Monster Tact is any good. Monster Tactician / Aeon. Thoughts on Classes: Inquisitor Edition So this has been something on my mind for a while now as something that might be fun for this forum and create some good discussion about a subject SO vital to the game itself. A lawful good dex/wis traditionnal monk 1, Ecclesitheurge 19 might be good enough as a tank. But I want to make it work for RP, as long as it's effective enough to enjoy the game, even if it isn't minmaxed. I probably wouldn't go Tactical Leader again, because the swift action tax is already very real - I ended up barely ever using the ability to grant your teamwork feats to your allies. These benefits last for 1 minute. 18 in your primary stat is optimal for a point buy with racial bonus. Pathfinder: Kingmaker > General Discussions > Topic Details. Touch attacks, ranged AOE CC, etc. Sacred Huntsman if you want a strong pet. I also did vital strike, which I really enjoyed. This can still be covered with boon companion so your pet isn't underleveled. The most obvious choice seems to be Tactical Leader, but that one seems pretty useless: granting team feats seems to be meaningless since a lot of those are too good to ignore - party members will eventually get them anyway. Dexterity: Ranged and finesse weapons use this stat, as do skills like Dodge and This is a very subjective matter, but many published builds for Kingmaker have a bad smell - a Lawful Good Paladin with a few levels of Thug thrown into the mix is aesthetically unsatisfying. Merged spellcaster are probably the most powerfull combo, because the insane tempo they give to your MC. Being able to share teamwork feats is an useful way of conserving feats on other characters. Don't look at what you do. This requires you to make a choice which will affect stats in some way and affect your advisor's approval. Base inquisitor doesn't get this. It's a very tactical build that often wins fights with a single spell. But yeah, if you want to know something about a Pathfinder: Kingmaker. Stats: 18 STR 12 DEX 14 CON 13 INT 10 WIS 16 CHR (first 2 updates to strength, you just can't out perform the dex based dodge tanks in kingmaker. Manage diplomacy and economy on a global scale. This can lead to some frustrations, as it assumes that you'll be running all melee characters with (generally) the same build, or that you'll always be buffed with Frightful Presence (so Shatter Defenses can apply) The last issue I have is that I tend to dislike the initial builds and stat-lines of almost every character. Finally, Tactical Leader is quite a bad choice. Army stats. She has a 31 equivalent point-buy. So even on a pure build, you don't really have enough uptime on their signature feature to be able to use it constantly. What kind of build could get me the closest to that in this? Preferably without using magic cause that Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. This is only going to net you two 12s and a 13, a 12 and a 14, or a single 15 (this is assuming you don't decide to drop other stats down below 10). Specifically control spells. Being able to grant teamwork feats to allies is a weak ability anyway and does not compensate for the loss of three teamwork feats in the first place. You will be more tanky than Valerie and way-way more damaging. Constitution: More important for front-line Inquisitors, it makes them tougher and gives them more hit points. What stat spread and feats would you recommend? Can someone clarify the casting stat (Intelligence, Wisdom and Charisma) that the Mythic Paths use to cast their spells. Lvl 5 Extra bombs ,protection from arrows. Tactical Leader (Inquisitor) is sub-optimal mechanically but is otherwise a lot like what you describe. Tactical Leader. It's not really possible to build a Barbarian to avoid hits and HP tanking isn't an effective strategy, so you'll probably want to use a two-handed weapon with reach. Kingmaker : Builds If so, I would start with this for stats: 16 Str (14+2), 14 Dex, 14 Con, 10 Int (12-2), 16 Wis, 10 Cha (3 points left over, The Hunter Tactics (all of your Teamwork feats are copied to your animal companion for free) Yeah, so I went Oread Tactical Leader Inquisitor of the Godclaw. Just lookin' for help with builds, or methods, to make myself immune to, or severely limit, magic effects. r/Pathfinder_Kingmaker A chip A close button. -5 to Kingmaker : Builds What builds have you used to Keep Tristian survivable? With no armor, poor constitution, and no access to the Wizard Defense suite that Magi, Bards, and Wizards get, he has a brutally low AC and relatively few abilities to increase it. And have someone else like Lizi or the other companions be the talker for my party. The other posts mostly make sense - high DEX, all the archery feats. Lvl 6 acid bombs, lvl 7 extra bombs, haste. Lvl 2 Explosive bombs . Any Lich/Angel merged spellbook build is very straightforward, early access to higher level spells is pretty trivializing. Race Human. Cons: For stats, I’d prioritize dex > cha > str. Background: Aldori Swordsman Skills: Persuasion: 20. Strength is easier to build with but stretches your stats slightly more. You can easily build her as a 2h melee damage dealer. I still think kukris are the way to go since they get good crit range and You can go with either 17 strength or 19 dexterity as your main stat, and lower numbers for other stats. Does that class feature share all of the inquisitor's teamwork feats, or just the ones chosen as I want to create some sort of a party leader character. I don't really know what to build on these guys tbh, having access to blowguns is nice but the status proc is iffy without the archer Eagle eye support. I'm not sure on what weapon to use on them. As to bard, 2 lvl of archeo bard gets you uncanny dodge. Tactical Leader Type Character There's no Cavalier class in this one (I know there's one in the second game) Which is usually my go to class because I love the roleplay thematics and gameplay. Lvl 4 +1 int, infusion, barskin. No reasonable DM would allow a Paladin to take a Vivisectionist level for a sneak There's a couple of tricks to boosting your to-hit besides just upping your attack stat. faolanthehedgehog. I would probably go for something like 18/13/16/13/10/10 for stat distribution and human for the extra feat. So far I have come up with Skip to main content. I can't theorycraft one for you right now, but it should be fairly straight forward. In terms of chance to hit, it makes a difference exactly 5% of the time. ] Tactical Leader - The problem with them is their ability to share teamwork feats (Swift Tactician) is both limited duration and limited usage per rest. you can also look into tactical leader, freebooter, Class split: Divine Hunter 2 / Tactical Leader 18 - start with DH for free Precise Shot, then switch to leveling TL. Not to mention that some of them were built with 20 points while others had point buys way beyond what even the main character could achieve. 15-20 is actually really good, especially if you have many attacks and abilities that debuff on a critical. If you insist on melee go Tactical leader 16 with an animal, 1 Tactical Leader only seems weak. I'm trying to muscle past it, and just role play something that sounds interesting. I ran as a TN true Aeon inquisitor of the Godclaw. It's good, but getting an important feat 2 levels early (or at all) can be worth the trade off. (Kingmaker) Tactical Leader melee build viable? Kingmaker : Builds So from what I can tell, most people advise against TL because you lose out on solo tactics. - For hard? Summons are going to be mostly meat shield. Any I actually like Beast Tamer the best as so much of what you need to make summoning work in WotR is global so you might as well have 2 or 3 summoners on the team and Beast Tamer is better for this. Stats 20 Int 18 Dex 13 Con , rest negative. Kingmaker at least is a pretty tight conversion. There's also the thing if I want a hawkman to follow the griffin around, or if regular human buffing the monsters is enough @ShadowErrant, High Save Sorcerer its good for you or just go full sorc, to dont loose caster lvl(for spell caster its the more important thing), if u dont know what spell to pick just go full Wizard, the game in TBM, its another game and caster shines in that, all builds still works not OP like before, u need a team build, like, AC tank, cleric, Ranged DD and whatever u want. lvl 8 +1 int, fast bombs, lvl 9 fast shot, lvl 10 Holy bombs, Greater invisibility. In Wotr I'd say rapiers are better because there are more of them, Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker. A Tactical Leader not only gets this, but can give every Teamwork feat they possess to the entire party multiple times a day If you cast Monster Summoning again while previous summons are on the field, any existing summon monster ends. But only their pet. If you have any questions, please MT is very versatile, hits from a distance (bow / crossbow), Melee, summons, buffa, just don't send fireballs, that's all! xDIF use Monster Tactician (MT), i recomend: * MT - Tiefling ( 16str [+2] - 16dex - 12con - 12int - 18wis [+2] - 5cha With Tactical Leader you can give your party freebooter Mark+Teamwork Feats. Planning to do a Human, Melee Monster Tactician. They lose nothing from the basic kit. I guess I could go CHA>STR with reach weapon to utilize both Opportunist, and maybe go for the Intimidation/Fear feats. We have a LOOOOT of classes in this game, not including the Prestige Classes which will likely just get rolled into one thread, with Kingmaker : Builds so i am starting varnholds lot and i need a good build for it. Bloodrager is a full BAB class with low level, charisma based casting. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. You can't fight a war without armies. Also Tactical Leader gets a bonus on Persuasion too. I'm curious how well the companions are built. Tactical Leader of you want to share teamwork feats. Certain artisan masterpieces are locked behind kingdom stat ranks. Alternatively, you could go 3 levels in Zen Archer, and drop the need for DEX and prioritize WIS/STR (but then you can't use a crossbow). I played Kingmaker and love creating builds in general, Stats: 8 STR, 18 Dex, 14 CON, 10 INT, 17 WIS, 7 CHA (first level up in WIS, Tactical leader gets the ability to share its teamwork feats, but you get that anyway when you get Mythic Rank 4(around level 13). If you want dexterity you want three levels of rogue to get finesse training for it. Your tactics make your forces appear larger and more terrifying. lvl11-17 Wisdom: This Ability Score governs the Inquisitor's spellcasting ability and is the most important regardless of the build. Trickster path gives you the option to make crit builds go really, really wild in that game. I am personally partial to the standard sorcerer as main character, because a DC focused sorcerer has the best crowd control in the vanilla game. Tactical Leader, Freebooter, Standard Bearer, Fearsome Leader and maybe some others I did a Beneath the Stolen Lands run in Kingmaker as an Inquisitor like that. That means the rest of your party can optimize their builds, while the Inquisitor's best features are granted on level up. Fight tactical battles on procedural maps against a foe that adapts to your tactics. That's higher than the player character. This is a little different video where I'm showing off some possible builds in Pathfinder KingmakerWebsite: https://owlcatgames. Summon Tactics. I used the Acolyte background to get Wis to persuasion, and took the Law domain for RP. There's no Cavalier class in this one (I know there's one in the second game) Which is usually my go to class because I love the roleplay thematics and gameplay. Summoned monster stats are shown here. Plus, your party will benefit from Tactical leader's abilities (Battle Acumen finally works!). my current build idea is an inquisitor (tactical leader or sacred huntmaster) and either rogue or slayer. Since Archaeologist also gets some heals/buffs/debuffs they could be utilized as well. In Kingmaker you can get a crit on a 15-20 by using the crit raising feats and weapons with a wider crit margin. Jan 13, 2020 @ 4:22pm Yet I have not yet got the checkmark in Linzi's Journal for the "Unlock any secondary stat of your barony" in the How to Build a Kingdom and P is for Prosperity quests. Cast them on your party when you enter a dungeon, provide some middling archery support while everyone else kicks your opponents' teeth in, and heal between encounters as necessary. The Artisan Wiki provides you with the information you need to know which artisans need which kingdom stats in order to unlock their masterpiece items. r trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. The two classes value the same stats and the Tactical Leader provides 1 teamwork feat to your team whereas the Judge has the ability to share his Inquisitor Judgement with the team. They get teamwork feats, bane, and judgements. So the party that I came up with is: Aeon Beast Tamer Bard Sensei Monk (Seelah could do this). I would recommend either a two-weapon fighting build, or a shield bash build for the WP. comKickstarter: https://www. Could go all in on the support theme and go Inquisitor (Tactical Leader or Judge). This build is probably fine for normal and below. will I be If you're rank 7 I'll skip the basic purposes of kingdom stats because you already know enough Artisans though. Although Constitution fuels your Rage, don't go overboard; an extra two Rages a day may be significant at 1st level but it's neither here nor there by 10th level. Since you’re going into cha, it goes well with your leader type build and, of course then goes well with all the intimidate line of feats like cornugen smash, dazzle, shatter, hurtful (in particular since you’re using cotw), etc. I made this page mainly for my own amusement, and for me to refer to. Silky can sod right off with her Hold Person nonsense. Take DH 2 when you want Divine Grace. . Go against their advice too much and they will resign. She has 16 for strength. Does the Economy stat not count towards this? #4. A regular Inqi gets teamwork feats for themselves, even if no one else had them. Well we know as powerful as Dhampirs can be they have unique needs so I thought a thread for Dhampir builds would be cool. Stats: 18 7 14 11 10 19(+5) Alignment: Lawful good. You also have enough initial build points that you don't need to completely dump your other stats. Race: Asimar (angelkin). The classes. The diplomacy bonus feels more like a compensation for low charisma. That's cool. Do all teamwork feats the Tactical Leader knows get shared with allies or just the ones that she chose with the bonus feats? The text in game would suggest the latter but it would seem For Leadership fighters you have Freebooter Ranger [You lose the animal companion but you can mark enemies, giving bonuses to everyone who attacks them], Tactical Leader Inquisitor [Free Teamwork feats and the ability to share them with your team, best in a melee focused party], Bard (Duelist prestige class) [songs are always amazing, plus access to better buffing spells, but if Turn based/Base management game developed by Snapshot Games. Edit: For domain, Erastil give you 2 extremely powerful domain. r so now I Wana make chaotic cult leader, am thinking two weapon fighting with kukris, but that's as far as I've got with my development, so any and all tips and ideas are welcome. They are both "inherent. I personally don't like summons unless my back line is about to be flanked. I was considering the following builds and was curious for input: Halfling Order of the Paw Oread (Metal-Souled) Order of the Pike Tiefling Tactical Leader At level 14 they gain Battle Acumen: A tactical leader can grant his judgment benefits to a single other ally within 30 feet who can see and hear the tactical leader as a standard action. The choice between bard and skald comes down to party composition. They were all over the place in Kingmaker, many of them perfoming badly because of weird stat allocation or build choices. Rather than pursuing their holy missions alone, some inquisitors see the inherent value of working with like-minded allies to accomplish mutual goals. Just a giant middle finger to casters. After this experience I started to look and take note more and more of the enemies stats, discovering which builds could be the best and which would suck (POISON i'm looking at you). The downside to TL is you gain fewer teamwork feats and lose the Solo Tactics ability. Ok, full disclosure, i think I spent more time staring at guides and the character creation screen then I actually did PLAYING kingmaker. Started out as Tactical Leader but I found Sanctified Slayer to be the better dps-focused "selfish" kinda style. Dex helps you hit and increase your initiative (you want to go first to buff), cha gives you extra spells, makes them harder to resist, and is a natural stat for any leader, and str boosts your damage. " So probably save the potion for your MC, and use the books on your companions. Sacred Huntmaster gets this w/ their pet. Race: human is good for the extra feat, +1 skill point per level, +2 to any stat (in this case DEX), and zero penalties (most other races have -2 to one stat). You can go power attack + shatter defenses with this build as well as cleave, a bit more feat heavy but you can fit them. It basically builds itself too. I really love Aasimar and almost always use them. coolgame308. Certainly it's the most straightforward 'optimal' thing to do, to bring you main stat to 19. Lvl 3 Extra bombs. I saw a build for a cult leader of Lamashtu dual wielding kukris. At 5th level, summoned monsters are treated as if they knew all the Monster Tactician's teamwork feats. Share Add a Comment. Sort Eh, it does but not much. Race: Human Background: Craftsman (Farmhand) Diety: Erastil / Gozreh It force you into cheesy tactics, that are not the funniest way to play the game. I was A class that is meant to be a team leader, on the front lines waving around a banner and rallying a team. I have a bit of an idea to start, but wondered if anyone could point me to a complete build or suggest improvements. My guideline would be that a build should be allowed by a reasonable DM. Look at what you do for everyone else. Problem with tactical leader is that you are gimped as a character compare to regular inquisitor, so the boost you are giving to your team mates have to compensate for that and it's questionable when you want all the good teamwork feats permanently on them anyway. Kingmaker: Class Build Help I doing my second playthough right now. Open menu Open navigation Go to Reddit Home. Get app Get the I like the look of the cavalier, either base class or standard bearer/Fearsome Leader. I) Grenadier. Sanctified Slayer if you want more martial prowess. However, mythic weapon finesse and the xbow can drop the need for STR. Suggestions on starter stats? Build options? Sword and Shield or two-hander? When I go back to WOTR I want to do a tactical leader of some sort, focused on taking hits while directing allies, but I'm not too familiar with some of the more advanced classes. Current build: halfling rogue stats: str 10, dex 19, con 14, int 13, wis 13, cha 16 level 3 Was thinking I should go lower on cha and dump more points in int. Kingmaker : Builds # Solo Strider (Scaled Fist 1, Sylvan Sorcerer 19) Race: Human Starter Class: Sylvan Sorcerer Completion Level: 20 Alignment Tactics ? Wrong pick in bonus feats, the Fey bloodline feats - Dodge, Improved Initiative, Lightning Reflexes, Agile Maneuvers, I’m going to join the bloodrager chorus. What kind of build could get me the closest to that in this? Preferably without using magic cause that (Martial) 2 Instinctual Warrior / 4 Thug / 14 Judge or Tactical Leader using rapier Gets Improved Uncanny Dodge, WIS to AC, Rage, Also all the good ones are in Kingmaker. It also governs Perception, an important skill in the game. Heavy armor isn't necessary; actually the best mid-to-late-game option will be a light armor called Oak's Pelt which gives a Natural Armor bonus that stacks That said, a Tactical Leader who uses their special ability should share their teamwork feats with everyone including pets but I've not tested that myself. g. By the way, the books do not stack with the potion that gives +2 to ever stat you can get from the Kingmaker nation during a diplomacy upgrade. Chaotic War priest cult leader that transitions into a Kingmaker : Builds Trying to understand the Teamwork ability. It's oddly difficult to find anything about it on the fextralife wiki, and googling "pathfinder wrath caster stat" mainly just wants to show me build guides for specific classes. Tactical Leader (Lann could do this).
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