Civ 5 resolution scaling reddit. 2160p Half of the map on the right is greyed out.
- Civ 5 resolution scaling reddit I assume that when using the ingame resolution scaling, the rendered image is stretched to the Steam VR resolution using bilinear filtering or something similar, before the final pass that accounts for lense distortion. At 1080p setting it to 0. I run an 8GB DDR3 ram, i3 4170 + R9 290X 7 year old PC so it helps a lot. You have settings in the game and the OSX display settings. It breaks into my second monitor. u can also enable dsr in the cp. I want the game window to be in 1080x810 resolution, but I don't want the game to actually scale to that size. I'm running 2560x1440. It uses an algorithm to guess what those pixels should be and fills them in. I tried changing the font sizes to 250% which made things readable at least on chrome, but other softwares like Solidworks (CAD) didn't scale well in it. When I create an SDL window, it is then 50% bigger than it should be. UI is big enough to be playable with those settings, but text is already quite small. And I think the percentage you want from those res is 58. ini, just not the resolution scale option. Hi there, just got a new laptop with a 4k screen and was pumped to play some Civ on it. I feel ya on the UI scaling. if a game lacks an additional res slider option then just change it in the res option that is there. Civ 6 feels like a region or a single hemisphere at best. It's the ultimate form of antialiasing and helps bring out extra details in the image, but it's extremely taxing on the hardware. I found 0. I'm left with a square box with large black bars around it. I mean DLSS/FSR do exactly that. I use both this feature and the RS3 UI scaling and don't notice what you've posted. Resolution scaling with just a few fractions like 0. 25/1. It launches in 1080x810 resolution, which I set in Skyrim ini. Tall gameplay in civ 6 is pretty trash, whereas both tall and wide are viable in civ 5 (although wide is harder in civ 5 BNW). If Adaptive quality then actually can change the Resolution scaling, then I guess you want to set the Resolution scaling as high as possible. dsr allows u to play at Image Comparison. My laptop is set to 1920 x 1200 whereas my monitor is 1920 x 1080. I love resolution scaling, I put it to 85-90 most of the time and it gives me those extra FPS and game still looks crisp. This feels better but I noticed when I look at 'stats for nerds' on youtube or twitch 'video stats' even when the player is fullscreen it doesn't say the viewport is Under display settings is a set of options labeled Scale and Layout. So the key factor in early-mid game domination is efficiency (not losing units). When I launch Civilization V, it is automatically set to 1080p, and if I change to 1440p, there are thick black borders around the game. I have installed the latest Nvidia drivers. Switch the "Panel Fit" to "Scale Full Screen" (Using the system tray, Graphics Options -> Panel Fit -> Scale Full Screen) Launch Civ 5 in "Windows 8 - Touch Enabled" mode Afterwards, before launching Civ 5, you'll need to switch resolutions and change the panel fit (it sometimes resets to "Maintain Aspect Ratio" - I don't know why). Running at any other sub native resolution will probably look worse than using an ingame resolution scale, because afaik macos doesnt support display scaling on external monitors less than 4k, it just reduces the overall screen resolution. I loaded it up and the UI tinnyyyyy. The text is so small it is nearly unintelligible. You should have posted your new resolution. For PC questions/assistance. I've got another Civ5 question. Buy a 4k desktop monitor to utilize proper Imo Civ 5 was better at the time it was released, but the "realistic" graphics didn't age well, they no longer look realistic because we've seen better in other newer games. Played civ 5 and 6 on the deck and the PC is absolutely better. If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i. Also bump up Saturation to 1. This means that when a 50" 1080p TV is viewed from 1. Look for this: ";UI will be scaled by 1 plus this value, non-integers may cause small artifacts" Sep 23, 2010 · My questions is thisI cannot get Civ 5 to run at 1920X1080. I have a somewhat related problem, maybe you can help? I just upgraded to a widescreen monitor that is 1920x1080. 7 x 50 = 85" (212. Feel free to add comments that contain keywords so others can find this on searching haha The native resolution is set on 3840 x 2160, which made everything look tiny and unreadable. I'm strongly considering an OLED panel that has 2. I probably should have worked in a higher resolution than 1680x1050, though my taking the icons directly from the in-game interface did Example 1920 x 1080. 8K 2880 x 1800 resolution, and 500 nits. Our words are backed with… For years consoles have utilised Dynamic Resolution Scaling but this has never taken off on PC except on a selected few console ports like, e. Totally disagree. The colours were crisp though. My monitor is an HDTV 36 inch. Is that correct? The only way to have Civ V in fullscreen at 16:9 is at 1080? Oct 7, 2013 · Native resolution of 3200x1800. Civ 6 not striving for realism as much was annoying and immersion-breaking at first, but I'd imagine it'd be a long time before the cartoon-y graphics actually looks "old" Settler, worker, and religious unit costs increase with each unit of that type built or purchased. Just as a reminder, this sub has a few rules about posting images. e. The monitor max resolution is 4k It's not wrong. 0 is a beast of technology. true. Go to Documents --> My Games --> Sid Meier's Civilization VI. exe Compatibility tab | Check "Disable display scaling on high DPI settings" Navigate to the . comments sorted by Best Top New Controversial Q&A Add a Comment I recently upgraded from a 24" 1080p monitor to a 27" 1440p one, and the UI is a bit too small for my liking so I was recommended to change windows display scaling to 125%. Hey guys, quick question, If I have a 4K monitor but when daily driving it, I prefer to either decrease resolution to 1080p or increase scale of text and apps in the display settings to above "recommended" during regular use, so that I can see what's on screen better (4K text and icons are too small for my liking), will programs like videogames for example malfunction or display incorrectly How can I get the game to scale to 2560x1440, I have two monitors, it's completely unplayable at this point. I want Civ 7 to be The UI scaling is kind of borked in Civ VI. Posted by u/rayvn - 1 vote and 2 comments Get the Reddit app Scan this QR code to download the app now There's a setting for UI scaling, but it's disabled for some reason at lower resolutions it seems If you have a decent GPU, with some spare overhead, you shouldn't see any performance hit using resolution scaling. That’s how I make it readable on my screen. It’s a scaling issue. When asking a question or stating a problem, please add as much detail as possible. Seems like a code regression in the game. That works, but controls still do not. Physical resolution and render resolution have different effects. I play on a 1080p monitor which doesn't allow the UI upscaling in the game's options for what I assume are dumb/lazy/greedy reasons (if Blizzard can add a UI scale control to their ancient mmo there's no excuse for modern games to not have it as well). I've been trying to get the UI to a usable & readable size, so I decided to put the resolution at 720, because that often enlarges the UI-scale in games. Her scale setting was at 150%, I moved it to 100% and voila, problem solved! I really don't know why this solution hasn't circulated before now, but I really hope this info will help someone. PC SSE - Mod r/civ5. Like, setting res in game to 1440p or 1440p via Windows display settings will give you a blurry interpolated ass look, as the GPU is doing the scaling and the TV reads it as a 4K source. Integer scaling will multiply it up to native res again but without any interpolation. The 'UI Interface Scaling' option on the Graphics page in the settings is also greyed out and claims only to be accessible for certain resolutions, but I can't work out which resolutions those are; attempting to change resolution annoyed my computer for some reason and it insisted on reverting back to the old one. When you play civ5 in 4k resolution, the UI doesn't scale proportionally, meaning that it's impossible to see. The game was defaulting to the laptop resolution (1920 x 1200) despite the monitor (1920 x 1080) being the main display and where the game launches when the laptop is docked. Slightly blurry. Oh, and I would recommend using the Pangea Map, by far ideal for fun domination wins. txt, there is a variable UIUpscale . Hi 1080p works fine. 25 in my case) ? I have a 1080p monitor, so in my case the res-scaling set at max (200%) would be 4k, and 2. I've yet to find a solution other than resorting to a lower resolution which really wouldn't work on a 50" tv. 4K definitely used to work, but I just opened Civ 5 today and the UI was 1920x1080 and wouldn't get any bigger, even when I set the resolution in the Options menu to 4K. 640x360, for example, works well in scaling to 1920x1080 and above. even though i'm a patreon supporter the one thing that keeps me going back to ryujinx is the resolution scaling option so i'm What you're basically doing is having the game render at a higher resolution on your GPU, then output that render onto your monitor at whatever native resolution you're running. Be aware of Civ5's difficulty scaling leaning towards the ai just pumping out more cities and units. 100 percent better due to mouse and keyboard. This means that having it on 50% nets you (3840/2 = 1920) x (2160/2 = 1080p). txt as outlined above. The only way the resolution will fill out the screen entirely is if I set to 1920x1080. txt" to change the resolution. Obviously the higher the resolution, the bigger the performance hit, but enabling DLSS can mitigate this. The alternative "safe" choice would be an IPS 400 nits 1920 x 1200. 7 for a 1080p screen. When you press play on the steam interface, a second window opens with another play button. Civ 6 563K subscribers in the civ community. At 60 FPS with resolution scaling turned up for 1440p, the frame pacing felt off, there was some noticeable stutter, and there's a bug where the game sometimes fails to fetch video files and simply repeats the last frame of the last video loaded. 8K resolution doesn't scale well". Is there any way to… 152K subscribers in the macgaming community. But man. Run it full screen at 50% resolution and use Win10’s compatibility options to allow DPI scaling. as now a days many people love to hook up their pc,s with large screen hd tv,s and use wireless inputs Get the Reddit app Scan this QR code to download the app now Set the game to run at a proportional fraction of your screen's resolution. Posted by u/abhi_nahar - 238 votes and 69 comments Turn on DLAA (under the DLSS settings, most important setting!!), Resolution scaling 100% and dynamic resolution on ultra. If I turn V sync off, I get about 125fps, but I keep vsync on because my monitor is 75hz. I've been playing with everything maxed out and resolution scale set to 200%. I put on TSR and set resolution to High. On that window on the far right side is an options tab which allows you change the drivers. It's an inherent problem with interpolated images. Now on my desktop I have the reso set to 1360X768 because if I got to 1920X1080 the screen looks really fuzzy and the font is hard to read. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. The TV will technically output 4k pixels, but if the game can't keep 60fps in busy scenes or areas with multiple ai or particle effects or rain or explosions, internally the game will set itself to a lower resolution up the next step down or lower limit set by thr devs, which might be 1440p and then will keep that resolution and start dropping So would appear that it, one way or another, acts as a maximum cap for resolution scaling. Hopefully they'll take a look at it soon, I used 150% scaling until the Alien update and now the game looks way worse. I can, and have thought about upgrading to 4k several times, I'm just waiting for the next wave of high-end monitors to get released to scoop one. It did allow me to see a few extra pixels on the screen but I don't know how much work it takes to implement a feature like resolution scaling, but a lot of modern games have it. 2. Rule 4: No memes, image macros, or reaction gifs. The home for gaming on Mac machines! Here you will find resources, information, and a great community of… Is it possible to get civ 5 to be full screen on my surface pro 3 if I don't use full resolution? I set my desktop resolution to 1600x900, and set the display to 'scale full screen' rather than 'center image', and Civ V is still running at 1080 with a black border. The goal of this experiment was to find the best way to increase the clarity of the game without losing performance. Or maybe that the TV isn't set as the primary monitor. , like 1080p it just gives me black borders around the 1080p part of my display. 1, Microsoft's done their part to make scaling available, but now it's upto the developers to fix their apps. With 8. My gpu is a Radeon HD 5870. Kind of makes it so I can't play the game since the UI is so tiny. What happened to Dynamic Resolution Scaling . To fix it I: Unplugged from the dock Opened the game and changed resolution to 1920 x 1080 Up until 8. May 9, 2022 · How-to: Set you Windows desktop resolution to 1080p before starting the game. The Civ6 tablet UI doesn’t scale well for an external display. You set it to native resolution then it creates the image at a lower resolution and then upscales it. 1440p looks worse not because of "scaling", that's basically negligible, but because it's just a lower res image, no way around it. Works great At least this is how it works on my surface pro 4 core m3. Lots of mouse control lost (right and left click, dragging and so on). My options are now to have either this ridiculously tiny UI that is kind of hard to read, or have a UI that's too big and has far too little resolution compared to the rest of the game. I have a 2060super and i run high settings with the resolution scaling just above 1 and i get roughly 50 fps If 60 is a minimum for you id probably recommend that you keep the resolution scaling and find the most gpu intensive settings and scale them back to medium. Nov 11, 2017 · I tried to set the resolution to 3840x2160 and when I did it didn't fill out the entire screen. Well worth it 68K subscribers in the civ5 community. No keyboard shortcuts on on the deck outside of setting a few to buttons. What I've found is the game does have some sort of limit where it resets scaling based on the resolution if you go above what it thinks is ok. Run it at a lower resolution, but full screen. Launch game and you can click the accept my terms or you cannot play horse dung. When I set resolution scaling in display settings to 100%, it displays correctly. I'm forced to use DirectX 9 because when I The display scales lower res signals, way better than GPU scaling. I've noticed some games have an option for resolution scale, for example, Overwatch. Is there anyway to fix that, with a mod perhaps? I have a 4K screen and in Windows Display Settings resolution scale is set to 150% so that everything isn't that small. It has an HDMI out on it so I took my HDMI cord ran it from the gpu to the HDTV. Load up Civ 5 and select the new resolution in the video settings. Upon subsequent launches civ 6 will keep the optimized and lower resolution without having change the system resolution anymore. I recently got a 4K monitor for Christmas and ran into an issue with the UI. When you apply the new resolution, you may get a very odd effect, which is the game running in full screen mode but only taking up a quarter of the physical screen. The combination of the maps being much smaller AND the cities being sprawling metroplexes combine to make the game world feel the smallest its ever been. However, for games which do have it, like Mirror's Edge Catalyst or Halo Infinite, is it best to use it, or use DLSDR (2. Integer (pixel-perfect) scaling and resolution scaling are different things. My setup: 3080TI, 5800X and 32GB Ram on 1440P - 27" TLDR; If you use Starfield Upscaler don't be afraid to scale down your Render Resolution Setting between 50% and 66%. 14 votes, 16 comments. A fix for Civ 5: Open the Civ 5 file location. Combat is far better in civ 5, the civ 6 ai is a literal joke especially when it comes to war, and multiple other reasons. 3% but you don't have to use this number, the point of res scaling is to use an amount that suits your needs. After that make sure your game settings are for your native screen resolution and exit game. 65K subscribers in the civ5 community. 20 votes, 12 comments. Upscaling an image will make it look more blurry compared to a native image, but you're upscaling it anyways. I've tried changing the system resolution, launching the game with custom settings from NVIDIA GeForce Experience, and fiddling with all the game settings. 8× etc. Using the steam vr resolution slider on the other hand, I assume that the rendered image would be used for the final pass as is. You might search for how to change the default fullscreen resolution in the config file. What could be the reason to this issue and how can i fix it? Thinking about upgrading to a QHD widescreen monitor, which would require a new graphics card as well. Then it blows it up back to full resolution. Unlike windows where you can run native 1440p and tell it to scale everything from 100-200%, macos will just reduce the output resolution thus making everything slightly blurry. Properties on the Civilization_Tablet. When attempting to lower the resolution in FULLSCREEN MODE (for some extra performance), the controls no longer want to function. I got the Alienware X-15 R1, connected to the Samsung Odyssey G9, native resolution= 5120×1440 at 239. 25 DLDSR is just as good as 4x DSR. A subreddit for Civilization 5 This is the Official Tower Defense Simulator Reddit Welcome to the Logitech G subreddit! This is the place to talk about Logitech G hardware and software, pro gaming competitions and our sponsored teams and players. Whenever I choose "Full Screen" it doesn't scale up to fit, it just runs the game surrounded by a black box. 2160p Half of the map on the right is greyed out. Google for DPI scaling fix and you should get instructions Reply Hi i just wondered if anyone from the yuzu development team is here and if so do you know if you will be re-implementing resolution scaling as going full screen with normal switch resolution on a 4k tv comes out blurry so i'm having to play games in windowed mode. You build your game for a fixed resolution, typically, you'd want something that's easily adjustable to the standard resolutions. r/civ5. My goal would be to run it in, say, 1280x720 resolution with black bars, instead of stretching out the image. This should give you a much sharper image that doesnt look downscaled. Then, you can set the viewport scaling in Godot so that it fills the entire screen. There should be a way to change the display scaling from 'Stretch' to 'Fit' or something of the sort, but I have not been able to find anything suitable. Right now I have it on 1366 x 768 and the UI is about the right size but the resolution is bad. I’m completely new to this and was very excited to play. For games which don't have a resolution scaling option, DLDSR is obviously the go-to. Does anyone have feedback on how well Civ V works on higher resolutions, potentially with a widescreen (3440 x 1440) format? If so, post your specs! 2560x1440 works fine, the main menu doesn't scale well but the game itself looks like usual. "The UI (user interface) isn't scaling" is the right way to say this. Was working fine originally. I play at 1440p with a GTX 970 and currently it's a taxing game, but if I lower the resolution to 1080p, the UI blurriness starts hurt my eyes. Civ 5 feels like a planet on standard play. Navigate through menus to toggle full screen and then change resolution Adjust scaling in the game's menu. What you can do though with these high res screens, is enable integer scaling in the GPU driver and run the games at exactly quarter res (half on each axis). 720p on Deck doesn't do any scaling. I've not tried this yet, but it would seem to be a better option if you don't want to reset the scaling every Civ 5 Hotkey Infographic . A lot of older software did not take the possibility of scaling into consideration, so they hardcoded pixel sizes in there, so things look ugly. DLSS 2. The game itself plays fine in full screen, but for whatever reason the loading screen once I select a load file (showing the leader) only appears in a small box in center of the screen similar to OP's pic. Posted by u/VitaAeterna - 9 votes and 9 comments So I just got a new PC, a gtx 970 windforce and i5 4690k. 400000 or 40% is acceptable to the game. I've heard that the "odd 2. Maybe you got some weird resolution that doesn't jive with Jagex. Once you're in DayZ, go to the options and under video, turn the resolution down one notch, to 3840×1080×32. \DirectX folder Did your screen resolution, graphics card drivers, or the windows display scaling setting change? Try changing your resolution settings. At the time, dynamic resolution scaling didn't receive much thought other than it was a solution to reaching frame-rate targets in GPU bound games on Xbox One. Consider scaling your monitor via Windows' "Scale and layout" under Display settings. It would at best look like a 1440p display, what did you expect from it? First example (1080->4K) is "making it scale", with DLSS, which is called upscaling and costs performance. Since the lower resolution render has fewer pixels, there are holes it needs to fill. The Dynamic Resolution Scaling seems… This uses a little tool called Integer Scaling, and it can be set to run automatically. Reset the drivers while the second monitor is running. The game engine will do a better job than the scalar in your monitor drawing a lower resolution and then interpolating it at a non-native resolution. Same as above but the game sets the resolution. When you go into display adapter settings and force a 1440p, or heck a 1080p signal. I've set my PC resolution to 1080p and have the resolution scale at 80%. It increases the internal rendering scale of the game, to render it at a higher resolution than that of your monitor, and it leaves the UI at the monitor's resolution. Their scaling is independent. Pro: Works with any mod. I first took a screenshot at native resolution with no upscaling, then I raised my desktop resolution then dropped the resolution slider down until it matched my normal performance, and I did this at multiple resolutions. I can not click OK after changing the resolution. For example: this is screen size x 1. Surely there's a mod or ini setting to allow the hud to be more legible? The auto scaling option in graphics did nothing Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. A subreddit for Civilization 5 Resolution scaling is usually the best option since it won't affect the interface and it won't cause the whole screen to be blurry. EDIT1: Just tried setting it to adaptive quality and 200% resolution scale, and FPS stayed rock bottom. It just chops 40 lines off the top and 40 lines of the bottom, and leaves you with borders. Integer scaling turns each logical pixel into a square group of integer number of same-colors pixels, resulting in zero blur and zero quality loss. Usually you can set a framerate target for resolution scaling but it looks like the resolution doesn't even drop low on the witcher 3. A subreddit for Civilization 5 It appears to be related to the fact that my video out is mirrored: HDMI to a TV and Displayport to a monitor. or, go into the cp, and u can adjust resolution to wutever u want globally or on a per game basis. But things like the numbers on the city bar (turns until next citizen, etc) were legible IMO. Have you tried running at native res and reducing the resolution scale in settings? Or maybe try fsr using lossless scaling? I haven’t really played with it much but yeah MW5 Ui was fuzzy. Dec 28, 2008 · Use the command ui scale x , where x is a multiplier. Going with a 27" or something 1440p screen is scaling in Windows a problem? How about in games like Civ5 or Europa Universalis and that sort of stuff? I might be just silly, but I am concerned that everything will get quite small and it wont be comfortable experience. It appears that 720-resolution is only available in non-fullscreen. would be great, or even better if the de. so in the in-game video or display settings u will see an option to set the resolution. 556K subscribers in the civ community. I used Ryujinx on my PC with a Ryzen 9 3900X and an RTX 3090 to do my second playthrough of Metroid Dread. 544K subscribers in the civ community. I tried changing the font and using… "A fix for Civ 5: Open the Civ 5 file location. 5 cm) distance, even the best human eye can't see the pixels. My “recommended” scaling is 125% but it just looks too blurry but when I use 100% instead, the taskbar/Start menu are just so small and the icons attatched, even smaller! 🔍 It says my highest resolution is 1080p but I swear Samsung Galaxy Book has a higher display resolution than that! Resolution scaling not working in cs2 Discussion Tried to enable gpu scaling from driver to force it to keep aspect ratio , but its still stretched on all the screen , i was using 1680x1050 in a 16. Our… Posted by u/Rokey76 - 1 vote and no comments Quick post just to see if anyone else has noticed this: If your graphics upscaling setting under Sys Config > Graphics > Resolution is set to AMD FSR, setting your 3D Resolution Scaling to 98 or 99 will make everything look extremely clear and get rid of a blur you may or may not have noticed when its set to 100. View community ranking In the Top 1% of largest communities on Reddit Is there a way to scale the windows and other UI elements of civ3 for a larger resolution? They look so small on a big resolution. , Horizon Zero Dawn. My main concern is scaling, both in the system and outside. The question is, can I reduce it to 50% without much of a vi You should be able to manually change the resolution - it's what I do for a custom UI scaling for my monitor. Seems like resolution scale would do the same thing. Game resolution. View community ranking In the Top 1% of largest communities on Reddit [Civ 5] Resolution(?) Issues with DirectX 10 & 11 . So, fractional values <1 to shrink, and >1 to enlarge. Or, alternatively, somehow forcing the display into a 1080x720 resolution perhaps. Your currently researched tech and highlighted unit areas will be a bit overbearing. If we were still using CRT monitors, just changing the resolution would be best. Also… On higher resolutions it doesn’t scale. In-game you can select your desired resolution increase over 1080p and on the control panel you’ll see the DSR preset resolutions at the top of the selection box in “change resolution” under Display. You'll probably get best results if you use integers when enlarging. At any rate, I tried changing the UIupscaling option in the AppOptions. My native resolution is 1080x1920. Here's the option in question: This does the game zero justice. Open up AppOptions in a text editor like Notepad. Has anyone found a fix for this yet, or any mods that increase UI size? I've been looking at the civfanatics forum, but with no luck. Reply reply Posted by u/dkepsilon - 2 votes and 2 comments Because what you're describing sounds like you're sending the TV a resolution it doesn't support. 9 screen which means there shoudl be a little black bars in both sides like in cs go , but in cs2 its stretched which affects my sensitivity . There are plenty of games where my 1080p monitor will run a game better at 4k DSR with anti-aliasing off AND look better to me, than if i were to play it at 1080p w/ AA on. Jul 9, 2013 · Well I don't know there are any specific limits, I've played it at 4k a lot, but the main problem is the text gets too small, even on a 58" monitor I had to greatly increase the text sizes to be readable, but that leads to clipping of some of the text. Also in AppOptions. I've gotten every other setting to work with the . Always keep textures at the highest setting though. Set to borderless window mode in the launcher and run. Action Movies & Series; Animated Movies & Series; Comedy Movies & Series; Crime, Mystery, & Thriller Movies & Series; Documentary Movies & Series; Drama Movies & Series Well, close enough, in the Screen menu, the last option is called Resolution Scaling and it was set at 70%. The same thing worked in civ beyond earth. Assuming you don't run out of VRAM, a decently clocked GTX 970 should be enough to run most games at 3x and even some at 4x resolution (4K or above depending on the games original native resolution). g. The scale of the games is staggering. Thanks for posting an image! Don't worry, it has not been removed. Scaling the window also scales the whole UI, so the visible map area is not bigger - just the whole window is. May 14, 2016 · I haven't tested 4k resolution, but I usually play the game with a 30" 2560x1600 resolution screen, using view distance of about ½-1 meters. Just right click your desktop open Nvidia control panel and change you resolution to 1440x1080. It's a thousand times easier on my disabled hands with tiny buttons too. Instead of rendering the game at full resolution, it renders it at a lower resolution. The only solution I can find is to move to a different 16:9 resolution below 1920 x 1080. 50000 or 50% upscale was too much. The ammenities system is way worse than the simple happiness system in civ 5. Using the surface pro 3, what resolution do you play with for optimal results? I found a mod for civ 5 which increased ui but was hoping this would have been a feature in civ 6. This is a problem with running many older games and apps at 1440p or 4K. Is anyone else experiencing this? I also manually tried editing "AppOptions. A kind reminder that you CAN turn on retina resolution, scale down UI and even increase some other graphics settings (like specular reflections on water) in Civ VI on iPad Pro and it still works with decent framerates. 1, scaling in windows was nonexistent/terrible. I use Stage Manager and an external display with USB-C. It's much easier to do anything on PC. I also got a 1440p monitor. 1440p One quarter of the screen on the right is greyed out. A screen's physical resolution simply tells you how close you can sit in front of it. Interesting I have the same feedback on Mechwarrior 5. Adaptive resolution scaling will change the resolution on the fly without, again, messing with the UI and the size of things. Both are 1080p 60Hz screens, but the 1920x1080 option is only available while in windowed mode - setting it while windowed and switching back to fullscreen defaults back to a low resolution with the wrong aspect ratio. Posted by u/Corrupt_abyss - 2 votes and 5 comments Hey guys ! So i just started playing SMO and Xenoblade Chronicles DE on Yuzu but on a build i installed months ago (couldn't play before today because i was really busy) but the resolution is too damn low, SMO has a lot of aliasing and Xenoblade is a blurry mess and that's not mentioning the 30fps cap i have on Xenoblade (i remember the game running at 60 on And if you are like me, your render resolution scale is between 80% and 90% because you didn't want to tune the setting too low. Resoultion scaling lowers / raises the resolution of the game by a percentage but keeps the UI and font the same so menus dont suddenly take up a bunch more room at 720p, and arnt microscopic at 4k. Also many games will keep the UI elements at native resolution and just scale the 3D engine. Settlers scale the fastest, workers scale the slowest. It would work on 1920 x 1080 at 200% but the UI Upscale option is greyed out at that resolution, even on fullscreen. I find the game runs best with the resolution set to 1080 Yo Running this game on my 4k display wasnt too smooth of a ride, so I'd like to lower the resolution scaling. Easiest done from properties of Civ 5 in steam, Local files tab, Browse local files button. 76 Hz. the font is TINY on my 27 4K screen. Adjust all other setttings as you wish / to hit your target fps. From my understanding, the textures are in 4K. Con: Have to switch your desktop resolution back every time. (Like 1366x768). Note that unless your GPU supports integer scaling (and it’s enabled via GPU control panel), you get blurry image even if the native/logical resolution ratio is integer 17 votes, 10 comments. Apr 29, 2006 · The UI doesn't seem to scale at 4k resolution and its pretty illegible even on a 28" screen. In my opinion a real game changer. If i turn the resolution up to 144x2560(which is my monitor resolution), the game screen becomes way smaller with thick black bars around it. 9× , 0. Change it. OLEDs don't scale that better than LCDs. Same thing happened to a friend on a high end card, the game maxing out settings from the first boot but leaving resolution scaling at 80%. 3 It’s definitely hard to see things in this game though, I have everything on the highest settings, have a beast of a PC and generally feel like I’m in the top 1% at spotting other players. In 2015, Halo 5 and The Witcher were one of the very first games to utilize dynamic resolution scaling to maintain a consistent frame-rate during run-time. In civ 5 I find launching in direct x 9 allowed the adjustment of resolution in game without any finagling. Some games like Civ5 didn't scale either. I'm completely stumped. Game looks a lot better this way. Districts, tree chopping/harvesting yields, and trader costs increase with number of techs/civics researched, not how many you've built. The magic word is viewport scaling. So on a 4@ monitor or something its going to look unfortunate Most people I talk to don't have good enough vision to view things comfortably at that scale though. resolution not scaling Technical Help I want to play AC at lower resolution, because my graphics cant keep up (R7 5700G APU) I have a 1440p monitor and when I try to play at lower res. If the game is running native 1080p, or if it ran at a higher resolution 4k and down scaling( with or without super sampling) to be at equal rendering resolution to 1080p. Can't hurt to try. . UI elements are huge on external display. Uncheck automatically size interface and use small scale interface. I want to detach the scaling from resolution, if at all possible, so that I can have a wider FOV without actually changing the FOV. Here it is so great as it allows you to specify good graphics settings in native resolution and still get healthy FPS nearly all the time. \DirectX folder Provided the option is there, Civ 5 will now list the resolution as an option in game. shqn dqehwxy upwg ukjt ksmdtt zqcwjsb pekr nvui berzwn emiy