No valid xgen node specified maya forum. You should export only the hair.
- No valid xgen node specified maya forum Mar 16, 2023 · Hi @Anonymous and welcome to the community!. Aug 8, 2016 · Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. The first image illustrates the reference location of a single strand of XGen hair without motion blur and the remaining two images show a composite example of the reference image comparing subframe and frame export. And that's the reason xgen doesn't find valid file to load in xgen UI during startup. standalone >>> maya. I believe Xgen can only look in the 1x1 space when trying to set up maps so having UDIM UVs won't work. As I said, the cut, and comb brushes work fine, it's just the density brush that doesn't register. Jan 24, 2017 · 1. Feb 14, 2022 · Was attempting to use xGen with Vray on an odd job today. I'm not sure if an old bug has cropped back up (as it doesn't set the . You can continue work, but caching has stopped. xgen file saved underneath. All community This category This board Knowledge base Users Products cancel Nov 16, 2016 · Starting from Maya 2017, the Maya team introduced a great improvement to the XGen feature, called “Interactive hair and fur grooming with XGen”. e. There is a vrscene export options in the XGen settings, but this might not work with IGS. Apr 15, 2020 · If the corresponding xgen sidecar files (. Apr 29, 2016 · I have since reconnected it to the project file. Anyways. As the screenshot shows: Xgen mirror result is incorrect. Usually I use Ornatrix or Yeti. "import x from y" expects x to be a variable inside of y or a sub-module underneath y. It seems random, because after I have had a scene open which previously worked with xgen, where the groom is setup, Jan 8, 2018 · there is a sort of solution to this (turn off the interpolation on the base node in igs) but this works with 70% of success in earlier versions of maya, in maya 2020 - it doesn't Report 1 Like Feb 16, 2017 · Mesh cleaners in modo, max and maya have found no odd issues with the mesh - no co-incident points or faces, no non-manifold geometry, no 2-point polygons or n-gons - nothing weird. Select this node to add interactive groom modifiers. I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. However, if you instead painted the ptex maps in Mari and applied these to your xGen in Maya this should work fine I'd think, even if the model in Maya has UDIM UVs. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. It may impact your file, but it is fixable. For the options, the built in material view is limited in maya, it does not display all settings for many nodes not just vray as far as I remember. exe -r vray), My slave machine is full of these errors:. In Katana you'll have to use a VrayScript node to import the scene. Jun 22, 2016 · XGen builds a pref when binding to the surface so the density will not change if you increase the scale of the object. Getting data from XGen in Procedural::flush( const char* geomName, PrimitiveCache* pc ) The XGen data is stored in PrimitiveCache. Jul 2, 2016 · Hey Guys, Currently I am using MAYA 2016 Extension 1 SP5 and I followed all the instructions on batch rendering xgen like exporting patches and adding an additional frame to the end frame of my patch export but for some reason it will only render one section of the fur. " The output window tells me: "Initialized VP2. cmds import cmds" There is a huge difference. Also with a prefs reset. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! Apr 20, 2021 · Hi amukherjee728, . //// Error: No valid root nodes were specified. you could also do a mesh wrap to bind the scalp geometry to the character mesh instead of exporting out the alembic cache, and disable the hair by clicking the closed eyeball button in the x-gen attribute editor. To export, I select all the dynamic curves under the hairSystem1OutputCurves created by xgen (deselecting the group node), and try to export these using cache -> alembic cache -> export selection to alembic cache. . Remove animation from Welcome to the Maya Ideas Community, where you can share ideas for future product features directly with the Maya team and collaborate on existing suggestions with your peers. With the curve to spline modifier, the splines are being generated from curves outside of the grooming system and the brush collision is overridden. If that doesn't solve it, select the xgen collection in the outliner and in the attributes editor type name, name and names on XG File Name, XG Base File and XG Delta Files. 11. I also don't see any of the guides in the viewport. the smooth node could be a problem if it was added after. Adding a collision modifier after the sculpt node will keep the splines out of the selected mesh. I've tried different inputs/outputs to/from the Remap - the R channel, Alpha, outValue - same result. Each has a different scale. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. ; Each time I open the scene, the camera view is changed to "shaderBallOrthoCamera1 -Z"This camera is not selectable, and disappears as soon as I change to a perspective or ortho view, or the persp1 Render camera. Uncheck "enable" on your nucleus node, you should still see the sim but now can scroll freely; Then select the curves, then cache them out to Alembic file; Then go to Guide Animation on the Xgen Primitives tabe, unchecked live, and set the path for the guides to your Alembic file. activeSculpt // Apr 24, 2017 · I have spent the day evaluating XGen. May 2, 2018 · Hi @neuberl. Feature Level 5. Asking for help. 5 - Interactive groom modifiers Represents each interactive groom modifier on the descriptions. 3 maya version. For example, use a Mask to connect a texture file node that masks out the effect of the modifier. Apr 25, 2018 · Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025. I create an xgen groom using groomable splines. Artisan is pretty Sep 26, 2024 · Hello, I have a problem. Share your knowledge, ask questions, and explore popular Maya SDK topics. 0 renderer { Version : 2016. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # I found some posts on the autodesk forum about XGen but they didn't solve my problem. Are you still having this issue? If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily. Notice the red Mar 23, 2021 · I'm a real noob in Maya so I've been on google for days but I can't find any answers related to this. Uncheck "enable" on your nucleus node, you should still see the sim but now can scroll freely Then select the curves, then cache them out to Alembic file Then go to Guide Animation on the Xgen Primitives tabe, uncheck the live option, and set the path for the guides to your Alembic file. 3. Aug 2, 2021 · When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. Nov 1, 2018 · Curves to Guides with Python/MEL Hi, For my current Houdini/Maya project I need a tool for quick conversion of externally generated curves to Xgen. Essentially I interpret the basic difference as being Interactive works with brushes and maps (from anywhere) whilst xGenOld works with brushes and Artisan maps. See output window for more details. The Patch attribute on the geo can also be linked to other Maya node outputs, such as locators scale, so you could drive the length value with a locator in the scene if you wanted: Cheers Dec 6, 2017 · Welcome to Autodesk’s Maya Forums. All community This category This board Knowledge base Users Products cancel Oct 22, 2018 · The groom splines length will not cahnge, but the renderable XGen splines length values will alter according to the set values . With arnold using cpu, everything looks like it should. I have been working with a few scenes and I had to import a shader ball and some of my old shader network. Apr 23, 2019 · 2. In the primitives tab of xgen, you have an attribute for length. See Work with masks. Also, there are three density settings to consider, the generation Density on the Primitives Tab, the Preview Density and the Render Density on the Output tab Mar 31, 2022 · Select the node, go to nCache menu > Creat New Cache, etc. Welcome to the Autodesk Maya Subreddit. Aug 23, 2017 · Hi Michael . The Arnold and Xgen log shows the following message: Failed to find Archive. I created a project folder and created some mesh. Jun 4, 2017 · If your Maya units are M XGen will still calculate density in CM so a density of 10 on a 1m square plane will produce 100,000 hairs. The difference between subframe and frame sampled XGen patches can be seen below, all example images were rendered at the same frame number. You need to freeze the transforms at the larger scale or delete the xgen pref attribute from the geo's shaoe node and save/load the scene with the object scaled. When I try to Generate/Create new cache it says : No valid XGen node specified. So it just started out of no where? Is it only happening in traditional Xgen or is it happening in IGS now as well? While it was working, it may still be worth checking your GPU drivers but you could also try unloading the Vray plugins and then re enable them to see if that changes anything. May 15, 2018 · I've tried maya 2017 and maya 2018. 1. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the new scene then Feb 24, 2019 · 1. Mar 1, 2017 · The issue I think is that Maya paints on to UVs to make the maps for xGen, and may have issues with painting on to multi-region UDIM UVs. 01, but I don't believe it to be a Vray issue. The Renderman plug-in must be re-compiled correctly to a particular version of Maya. I am expanding prodecurals. I was able to get the hair and shader to render in Vray in a pretty straightforward manner. Cheers, Sep 24, 2018 · Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. Mar 30, 2019 · An xdsc file is only created when you export a description. 2 I have a xgen cache node that I have constrained to an animation. Nov 14, 2016 · Select the base nodes of each description and map them in the Node editor: Hook the original Sculpt Node outSpline to the Interp source on the new descriptions base node. initialize, as shown in the following code: >>> import maya. This will force xgen to rebuild the pref attribute at the larger Apr 30, 2018 · Hello, I stumbled upon a small workflow issue with XGen Interactive Groom and I'd like to share it with you. Share an idea by clicking SUBMIT IDEA, vote on ideas you like by clicking VOTE, and socialize ideas on your favorite sites by clicking SHARE THIS IDEA. 2019] that is where the maya. Hmm ok. the maya. Reset PC. I've checked using the Arnold renderview and it works only if I update the Xgen simulation each time. We do this by calling maya. In the xgen tab, click on description>set stray percentage then set a percentage, you can change it later, but start with something like 5. XGEN edit node I've reset workspace. C:\users[your windows username]\Documents\maya[the maya version, e. Jan 15, 2021 · Hi, everyone I got a issue of Xgen mirror when i use maya 2020. vrscene file by rendering. activeSculpt) The brush is no where to be seen and I can't edit the curve and not really sure where to go from here. Importing doesn't seem to work because the specified file type is nowhere to be found in the xgen folder. That said, I can try swapping the shader and see if that makes a diff. Apr 3, 2023 · I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. Jan 31, 2017 · That's a pretty important step, without doing that, Xgen has no connection to the wires. The exact problem is that you are calling something like: Dec 28, 2016 · XGen Interactive Groomable Splines don't offer the same color mapping capabilities as regular XGen. So I need some kind of solution involving scripting I guess. May 3, 2022 · I'm new to using and learning about Xgen in Maya. Unless you have backup of the xgen file the data may be lost. cmds as cmds" and "from maya. May 15, 2013 · The code is redundant. Brush can use only on eyelash. ass file with kick that has been exported from a Maya scene. I didn't save the scene on crash which Maya sometimes ask (super stupid because this will usually cause corrupt files) When I open the same scene now all my description are gone from the file. I found the maya. May 24, 2018 · Xgen hair makes my model very slow to move so I would like to fix this before rigging. Hiding seems to speed things up until I press play, when xgen continues to evaluate. You don't need most of the lines. Cheers May 3, 2019 · When you first open a scene and import an existing XGen collection (the XGen file) and it asks you whether you want to overwrite or make a new collection (usually with the number '1' as a suffix), if you choose to make a NEW collection, why does XGen still look to the old folder for paintmaps? Jul 27, 2020 · Hey everyone, I am having an issue with Xgen, trying to render a character turntable. Having the ability to for example output stray hairs as white and normal hairs as black through the HairSampler would be awesome. Jun 21, 2019 · Hi, I am using xgen interactive groom to create a short hair style. Sep 19, 2019 · However I am having a lot of problems with the region map in general, and I think this might be what's causing the issue: If I try to edit the region map I get the following warning "# Warning: Some surfaces have no file texture assigned to the current attribute. You can continue work, but caching has stopped. polySphere() Jun 14, 2019 · An xdsc file is only created when you export a description. The issue occurred on multiple fresh meshes in the latest version of Maya with no history or transformation. Where I hit a snag was that the hair wasn't subdivided. Good. For some reason, the xgen files stopped saving when I save my scene. Aug 21, 2017 · I just had a crash which is not uncommon with xgen. Reset Interface scaling. XGen provides a Python API that gives access to internal XGen data from the Python shell. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. OR in maya session you can just select collection node and in attribute editor you will find the 'xgen file Name ' where you can hook required . Now when i open the scene my xgen collection and descriptions do not load. Issue 1. AnimWires or wires is run "after" all of xgen is done. But knowing how xgen works you can get this to work properly with some muscle work. Oct 8, 2023 · At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node 'xgGuide20Shape' has triggered Safe Mode, and caching is disabled. Remove animation from all XGen nodes, or delete the nodes entirely I followed a tutorial from J Hill but I cannot add any guides. The two guides towards to the left side of this picture is the the gu May 16, 2020 · Hi guys, I am having a wierd problem with Xgen, I made a video showing the problem. Welcome to Autodesk’s Maya Forums. Failure to update your Chaos licensing will result in the loss of access to your licenses. // // Error: line 0: No object matches name: NE_description_01. This can be used within or outside of Maya. You should export only the hair. Make sure that 'invert frozen' isn't turned on for the tool. New! Welcome to the Autodesk Maya Subreddit. I think your suggestion sounds very promising because I can see how attributes would be duplicated with the meshes, and would cause issues ones building new descriptions on them without deleting the old attributes. C- I created a new project folder and copy/paste the scene and xgen collection, and copy/paste the xgen folder. I ended up creating an ASCII Maya file from the groom and then imported it directly from the File > Import option in Maya. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. I tried the 'Frozen' attribute but that does nothing. xgen file related to that scene. # " If I try to create a new region map, the scalp does turn red, indicating that Apr 8, 2022 · Select the node, go to nCache menu > Creat New Cache, etc. May 3, 2017 · Hi I have a curious problem that I get when exporting an archive-primitive xgen collection as an arnold standin that I don't get if I do the same with a spline-primitive xgen collection. as it often does with xgen and trying out different approaches. Jun 14, 2019 · The warning in Maya indicates unsupported nodes were found, disabling the cache. The scene has been setup using interactive xgen. it shares nothing with our support for classic XGen, so you're not able to reuse your ptex maps at all. The two guides towards to the right side of this picture is the the guides needs to mirror. Maya remembers this setting from the last session, not the last time you worked on this file, so if you groom often, it may get turn on. Currently, I have finished my hair style but I am facing following issues: 1. Jul 19, 2024 · I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. You may have to register before you can post: click the register link above to proceed. My xgen collections use colour maps read into a custom shader parameter, which in turn is picked up by an aiUserDataColor node connected to the shader Oct 28, 2018 · Welcome to Autodesk’s Maya Forums. Aug 21, 2017 · All guides etc still seem to be there but xgen doesn't know there are any descriptions or collections. Any help is greatly appreciated. S. cmds. Jul 12, 2023 · Welcome to Autodesk’s Maya Forums. Sep 16, 2015 · But then you loose the flexibility of having stray hairs. Oct 8, 2023 · At the attempt to render a Maya scene file that contains Xgen nodes with Arnold renderer, the rendering aborts. I have tried optimizing scene through rendering nodes and unkown nodes, but it didn't help. That way it'll stop updating, and you don't have xgen nodes directly interacting with your rig. How do i re-link the xgen files or make sure it loads correctly? Mar 30, 2020 · The haircut does not change between each frame. Just wanted to check in to see how things were going. It will say something your map if you are using grooming tools, otherwise it will have a number. Share your knowledge, ask questions, and explore popular Maya dynamics topics. You would need to change your description on 2 places everytime you change stuff. # Warning: No valid mesh found for the given description node. // What is frustrating is that this literally JUST worked, using that exact setup, and now it doesn't. You could try saving the scene with another name, but that mau only work if you have not closed the maya session in the interim. core as pmc >>> xform, shape = pmc. And you should use the option in the RenderSettings. Nov 12, 2018 · i am sure this issue happens with a xgen conflict in the maya projekt or namespaces. Please let me know if this helps. # Jul 23, 2022 · there seems to be minimum to no difference between "import maya. We are using Vray 3. Oct 15, 2012 · Hi, Currently having problems with a scene. We share and discuss topics regarding the world's leading 3D-modeling software. I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. New! May 20, 2017 · As I mentioned earlier you could do that by opening maya file in notepad. Jan 23, 2018 · Hi Everyone, I have a problem I can't seem to solve. The attached video is a result of a render sequence and you can see that the hair dissapears from the geometry. You better off using real attributes editor instead. Also tried the aiRemap, LayeredTexture Apr 26, 2021 · Hi, when I open Maya 2020 and try to use Xgen the script editor tells me "// Warning: XGen(Tip): OpenCL is disabled. The nodes in Maya are created from the file, without the file they'll be invalid. Mar 16, 2017 · Not if you have closed the maya session, no. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. Oct 27, 2015 · Let's begin by initializing Maya in the mayapy interpreter so we can use more than just standard Python functionality. Adapter : NVIDIA GeForce GTX 1660 Ti with Max-Q DesignVendor ID: 4318. For the first 16 saves after this, everything saved correctly. Apr 18, 2019 · Let me point out "live" mode was added to xgen from autodesk and is new tech that was not originally shipped with xgen. Click this icon to see the expression created by the Ptex map. The improvement provides a full range of tools, including sculpting brushes, modifiers, and sculpting layers, dedicated to creating all styles of hair and fur. Nov 11, 2020 · This is my first time trying to cache a description since I am a student. be/iQP0P5iw48UThe problem was about a motion capture character with fur. Opened the same Maya 2024 file with Maya 2023 Xgen setup done, and clumps with this error, and it worked fine. How to combine ptex map with smoothstep expersion ?. Import works fine but couldn't figure out a way to convert via Python/MEL. You can use the outspline from modifiers further up the stack if you want , such as noise, but this will bake that modifiers effect into the groom. In both cases you need save edited file and reopen again. I created a groom in the regular xGen and then recreated it in XGen Interactive. Nov 8, 2022 · Well, Xgen has been working, technically. I've applied a Lambert and plugged the remapped noise to be able to visualise it. 2. The display however doesn't update until I renable the node and add a new guide. XGen Files and Folders Overview. Mar 7, 2019 · Im using Maya2018 with arnold 3. Yours, Li Represents each interactive groom description (xgmDescriptionShape) node in the scene. XGen spend time attempting to locate a valid guide so painting the black pixels slows map generation. It showed up as an interactive groom and i was able to get the groom transferred to my rig with this approach. I don't understand what the problem is. To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. g. Sep 19, 2017 · @Anonymous . I ran into a dynamic simulation problem when creating that tutorial:https://youtu. I saved the scene and closed maya. 12. 0 renderer {Version : 2016. May 11, 2017 · So far the only way I have found is to disable the node as I mentioned above. I'm trying to make my first hair and I can't make it work. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try to render it locally Xgen will not render and will give me a handful of errors. I am receiving the following in the log: 00:00:00 57MB ERROR | [ass] line 1380: node "xgenProcedural" is not installed 00:00:00 57MB | [ass] read 3340737 bytes, 49 nodes in 0:00 May 22, 2021 · Forum; V-Ray for Maya; V-Ray for Maya :: Issues; If this is your first visit, be sure to check out the FAQ by clicking the link above. Apr 2, 2024 · Welcome to Autodesk’s Maya Forums. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. XGen Files and Folders Apr 13, 2015 · Member List; Calendar; Mark channels read; Forum; V-Ray for Maya; V-Ray for Maya :: Issues; Important: Update Your Chaos Licensing by January 28, 2025. There's no other way to export them as one object directly from Xgen. env is a file that tells maya where things are located by setting variables. The radius, the circle when I'm selecting a brush won't show up. May 23, 2018 · 1_ I cant find xgen pref node in node editor (maya 2017 updat 5 )!!! 2_ How can i add $pref to noise modifier (using stray setting in this noise node) Jul 1, 2019 · I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. # Feb 15, 2022 · Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. 1, try: - Start Maya with mtoa (maya to arnold) loaded (say it's set to auto load). I selected the description accordingly and as soon as I hit apply in the cache menu, it says Error: No valid XGen node specified. Apr 21, 2021 · Hello everyone. Delete the thumbnail in the Xgen Archive group to solve the issue: In the Xgen Editor go to the Primitives Tab > Archive Files. Jul 13, 2019 · Hi @Anonymous . standalone. xfn) exist in the workspace, then you could probably select your palette (collection) node from the outliner and open its attribute editor, where you will find the "Xgen File Name" attribute with no values assigned to it. If the name of the geo is the same as the one that Xgen was bound to, and the topology is the same, you could just import the XGen file and rebuild the collection on the geo with the new animation. In xgen, I disable Face Camera and Tube Shade, and adjust width and length. initialize() >>> import pymel. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No object matches name: Body. I can't use brush on eyebrow. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. The second one is importing maya. At the moment I have no modifiers and around 2000 guide hairs to drive description base. I then sculpt using the pose tool. The API is extended within Maya to allow for operations that apply within Maya (for example, accepting the “name” of a guide to get its patch), but that don’t apply elsewhere. I've checked settings In the output panel, primitive shader settings and tick everything. Export the XGen as hair in . Xgen maya scene file is failing to save. My project had been set beforehand. But the delay was present right from the beginning, it makes it impossible to work interactively. When you click at the batch rendering, it will call the callbacks and let Arnold get data from XGen. One shot is completely fine, but there is less movement in that shot. Yesterday I unchecked visibility on the guide hairs or groomable guides under the "grooming" tab as I was working on the interior of the mouth. I also get this error: // Warning: XGen(0): Unsupported primitive type: ArchivePrimitive for description "biground" "biground" is my description. // Warning: XGen(1): No current description to use with guide context tool. All guides etc still seem to be there but xgen doesn't know there are any descriptions or collections. cmds. All community This category This board Knowledge base Users Products cancel Mar 30, 2016 · Been working on an furred character for awhile now. The first one is importing maya. When the map is complete, find the black area Paint3d and add a point within each parent clump to be filled with black. We would like to show you a description here but the site won’t allow us. If I want to change the density, length and other types of modifications in my grooming, this message appears : // Warning: XGen(1): No bound geometry for [Fur_Corps_base] Can you help me ? Thank's 🙂 Hello! I have an issue with xgen. I would like an option in Xgen to scale the groom along with the model/ rig. The listConnections already ensures that you have only blendshapes. I see the xgen hairs follow in the viewport but Arnold is rendering as if there was no animation. The mesh will subdivide properly in all of those apps and in maya itself. The brush tool is partially functionalized. Magnitude Oct 21, 2016 · Go to Cache>Alembic>Export Selection to Alembic - options 'Strip Namespaces' and using HDF5 I am getting this error: // Warning: (part of testbulletRigidSet ) not a DAG Node, skipping. It's just a little cross like a plus. png Xgen can’t find the thumbnail of imported Xgen archives. Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project. I create a sphere. Th Jul 12, 2017 · Mental Ray used to be the default renderer and to render XGen MR used geo shaders. env file, opened it as a text file and pasted "MAYA_CACHE_IGNORE_UNSAFE_XGEN;" inside. Whenever I try to select a non-IG controlled mesh and the freeze brush I get this: XgmSetFreezeBrushTool; // Error: line 1: No object matches name: NE_description_01. Feb 13, 2023 · Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. How to fix this (short of having a render mesh that gets swapped in afte Jul 17, 2019 · (I can't get it less as the poly count is above 1 million, maybe more) It takes forever to open the MEL file because the scene consist of hundreds of thousands cubes, and each cube has separate instance and node. Share your knowledge, ask questions, and explore popular Maya topics. xgmMakeGuideDynamic(createFromCurves = True,deleteCurves = False, pre okay so, idk if it would work with you but I had this problem and here's how I solved it, you go in the utilities shelf in xgen and go to "guides to curves" now that u have your curves, delete your guides, (idk if necessary but delete the history of everything), then just convert curves to guide- (I did a whole new collection to be sure but idk if it's necessary) and then boom, your work is Apr 2, 2019 · So, for instance, you need to activate the sculpt layer for the eyebrow you are working on, in addition to selecting the node in the xgen interface. Dec 4, 2024 · PROBLEM When I want to pick collider object in xgen interactive, the collider objects tab is clipped. but might have to settle on XGen for this project. May 16, 2023 · Welcome to Autodesk’s Maya Forums. Dec 17, 2024 · Hello, My XGen files won't save anymore. Ok, so usually this is Aug 29, 2017 · Hi, I seem to be having an issue when rendering a arnold . Feb 23, 2016 · Forum; V-Ray for Maya; V-Ray for Maya :: General; If this is your first visit, be sure to check out the FAQ by clicking the link above. Lets you control how the modifier affects hair in specified areas on the surface of the character mesh using a texture map. I open the scene this morning and I turn on visibility on the guid Jan 30, 2019 · Hi there, This is the first time I've used XGen core and groomable splines. I've been using textures as density masks (for reusability purpose) and I noticed that when exporting alembic cache leaving Multiple Transform option disabled, all hair removed by the density mask make their way in the alembic cache. However when I render as a batch (Render. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps that blend between May 28, 2019 · Is there a way to convert Xgen to Xgen IG? P. Then modify > convert > convert Xgen primitives to polygons (default settings). Dec 2, 2019 · In my scene, before starting the rendering I get a massage ` Warning: line 1: XGen(2): No patch with name: XG_RENDER_:groom in description: Autodesk Community Maya Community Sep 21, 2016 · You could also export the collection to an xgen file, then load the cached geo for the new animation in a new scene. It's also important to select the actual curves, not the group node, when attaching, as XGen needs to know the base location of each selected curve and selecting the group node does not pass that info through. Jun 22, 2018 · Basic noise modifier applied - no mask Noise applied directly in the mask attribute Remapped noise inserted to the mask. Also, if there is standin when XGen needed, it is provided through this class too. Below is my output window from right after starting up Maya: Initialized VP2. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. here is an example combine map with rand(0,0) expersion :. env file needs to live. I can get XGen to reference properly if the geometry that the description is on is not being referenced. I wanted to try using some custom shaders I've written to drive hair attributes but they don't seem even work at all. Only a few maya shading nodes seem to work, like a file node and ramp. And if you did just change it back again to the original name. Feb 14, 2017 · The problem might be slightly bigger than that. Jul 17, 2017 · I selected my description and pressed Create Geo in the output settings in xgen and it seems to do something but after the process that takes some seconds there is no geo created. Jun 29, 2017 · The brush collision works with splines that are generated within XGen. It basically wont generate primitives at all. After a week of troubleshooting, I finally got my texture maps on both my base geometry and my description to work well together, but I cannot seem to darken, or saturate, the color of the fur to closer match the color I get on the base geometry. 60. Nov 1, 2024 · vrayDisplacement node is a selection set, so you have to disable the filtering that is enabled in maya hypershade by default. Oct 2, 2017 · Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with MR shaders and geo_shaders for rendering as the geo shaders were not added automatically, they had to made via the 'Setup Mental Ray Shaders' option in the XGen UI. Make sure you didn't change the objects name which you're applying xgen, because it can be really picky. Clarify the exact version of Maya, for example: Maya 2013 (Gold), Maya 2013 SP1, Maya 2013 SP2, Maya 2013 Extension 1 or Maya 2013 Extension . I’ve checked the shaders. Xgen will not work on it. Oct 16, 2017 · Hello. I'm gonna do some more digging in a bit to try and find the exact thread but yes I believe the UDIM UVs are the issue. for example deleted a description or something along those lines. That is, my scene saved in the scene folder and the . I'm trying to make it bigger but n XGen cannot determine what color to paint the map so it default to black, effectively deactivating clumping for that modifier. Turned off and on xgen plugin. Mar 12, 2018 · In shading with Arnold I use an attribute from XGen, which called "id", for random gray hairs So problem is that Primitives IDs of my haircut and beard have very low range (1-4, 1-5, max), and it does my randomization of gray hairs so weird (no case for having a little bit of random gray colors. or meshes. When I got it ready, I added hair. env nees to be: drive:\Users\username\Documents\maya\version e. I have officially hit my wall of tolerance with Xgen and am sending out my SOS. When I looked through the Script Editor to find what causes it, I have come across this : ''Cached Playback: The presence of unsupported XGen node 'description2_base' has triggered Safe Mode, and caching is disabled. Interactive grooming descriptions and modifiers are Maya-based nodes, and therefore Jun 20, 2019 · Hi @Anonymous . From V-Ray's point of view, it's a completely new hair system that's XGen only in name, i. To start viewing messages, select the forum that you want to visit from the selection below. I can't use Cached Playback feature, because Safe Mode gets activated for some reason. Adapter : AMD Radeon R7 M460 Vendor ID: 4098. I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. Have you seen this behaviour before? Any work arounds? you should see that your maya. Thank your for your help!Kind regards, Dean Sep 9, 2018 · After a good amount of time spent on xgen I increment saved and exited maya. May 15, 2019 · When trying to export and reimport a cache based on these dynamics the problems occur. This feature is actually a good improvement but comes with a few bugs and/or workarounds. I was working on a network rather than my direct drive and was curious if my system was lagging. Only in scenes that already have been set up earlier. Collision Objects tab stays like this, even if copy tab and enlarge, can't pick collision object Aug 24, 2017 · Try downgrading to Maya 2023, for some reason this worked for me. Jul 18, 2020 · I've tested more complex shading networks and with other interactive xgen modifiers inputs, and they all seem to have the same issue. The Extension versions are completely different from the Gold and SP version. We are having an issue with fur popping with this project on a couple of shot. I'm pretty sure it's supposed to have = and a value after it, but when I entered "getenv MAYA_CACHE_IGNORE_UNSAFE_XGEN;" into the script editor it didn't return any values? So I'm not sure what to place after the = in the env file. If I render a frame through Arnold Renderview, there is no problem, the hair is in place as it should be. Also changed the renderer to Arnold but no luck. asstoc file correctly anymore bounding box says -infinity -infinity -infinity Nov 5, 2016 · was the smooth node added before or after xgen was bound to the surface? it's not Arnold, so long as you have a Maya shader attached you can have an Arnold surface shader on the shading group and 3d paint will still work . May 11, 2019 · Here's the issue I have several different assets with groomable splines from a client. activeSculpt // // Error: Failed to find the base node. . The animation setting is set to ' Parrallel' , I have not used any batch renders so far. Within the Maya UI, I can successfully render an image with DR slaves and everything is perfect. To be on the safe side, I tried exporting xgen description. Remove animation from all XGen nodes, or delete the nodes entirely Sep 29, 2019 · Please help me. For example in Maya 2018. Jul 13, 2017 · Hi . See XGen interactive grooming description node attributes. 53. irxnqp rgfju cejo gxbe qrlhatv wntd qknl aplx vyfttnuv ywmbx