Vgc hyper offense reddit. 205K subscribers in the stunfisk community.

Vgc hyper offense reddit. Hyper Offense Rental Team - Gallade’s fighting .

Vgc hyper offense reddit How effective is it in your team compositions? I'm interested in successful strategies… Dec 22, 2019 · I've playtested this team on the in-game online ranked ladder and reached 1500~ in Master Ball Tier. With a special set you can have earth power, power gem, dazzling gleam, psychic, or charge beam to finish off low health opponents. Could still win, but I think its definitely on the radar. That said, it seems like its gonna be a pretty cool mechanic and not nearly as centralizing as dmax, and will mosty benefit mons that are strong already Sure its not Hyper Offense, but with Salamence around not much is going to be. Give constructive feedback and… If you running a physical minior you can use acrobatics, rockslide, earthquake, or U-turn. with balance/defensive teams, the whole team works as a unit, and there are generally very few true wincons that theyre trying to enable. 59K subscribers in the VGC community. 66K subscribers in the VGC community. I watched a NathanLikesChicken video on creating a hyper offense team, slapped a team together, and gave it a whirl. 36 votes, 18 comments. Additionally, Scarf Magneton can offensively check Greninja where Magnezone can't, while performing a similar role. Surprised that it only had 1200 views so decided to spread it. Running maushold as an alternative lead to Heatran, and cresselia, wo-chien and rapid strike urshifu. Whimsicott is one of the most common enablers for hyper offense. It was very effective and was able to win consistently reaching Master Ball in 20 games with an 18-2 record. I’ve never played hyper offense, some buddies of mine started a “for fun” Gen 6 Draft league. I also have had more success with this HO Landorus-Therian (M) @ Leftovers Ability: Intimidate EVs: 48 HP / 252 Atk / 208 Spe Adamant Nature Earthquake Stone Edge Swords Dance Rock Polish 205K subscribers in the stunfisk community. I've attempted to use bulky offense in the past, but always seem to struggle with determining when is the better time to setup or when I need to be on the more offensive outright. Posted by u/Grizzlefaze - 4 votes and 5 comments Sylveon - Finally, I thought the team needed an answer to all of the powerful hyper offense dragon types in the meta, so I went with Sylveon. In order to receive better feedback, please try to provide additional information about your team such as why a certain Pokemon/moveset was used along with any useful replays. Replacing Choice Specs with Focus Sash would just take away the damage output from the team and kinda divert from what the team is supposed to be. a lot of the paradox mons make great cleaners because booster energy makes them stupid fast while letting them change moves. It carries fire Tera terablast to answer enemy steel types. rotom is more suited for bulky offense over hyper offense it shouldn’t be on the team at all. It might fare well turn 1 atm but having the rest of the enemy out speeding your rather frail sweepers late game sounds like disaster. This is the dedicated subreddit for the fangame Pokemon Uranium. I don't see what garchomp is doing on a hyper offense lead. Empoleon doesn’t really have a place on Hyper Offense because it’s so slow, and you should drop it completely in favor of a good Spikes setter. Some run hyper offense and others mention this is the only time for ”cheese”. A place to discuss everything about Pokémon VGC and Play! Pokemon video game events. I have also taken this team to a local tournament of a dry-run of the upcoming VGC 2020 format, and I placed 2nd out of 18 players. Make flygon scarf. A video guide to building Hyper Offense in SVOU by Pinkacross, a high level player (check out his channel for more informative vids, hes super underrated). Here is a very aggressive hyper offense hail team built around Kyurem White. I built this team as a response to the omnipresence of Tailwind hyper offense on the ladder. I'd say your team has 4 support Mons and 2 offensive Mons (Calyrex and Lando). Hyper offense team. Especially, offensive Volc, which is primarily used in hyper offense. 63K subscribers in the VGC community. starmie is okay, but if youre running it you I've been having some fun on the ladder but stalled out around 1750, so I made a new account and here's a team that I've tested pretty extensively against the absolute chaos on the super low ladder. Unless they’re running something very innovative then stall team should have an answer to most common offensive threats. I really like the playstyle of hyper offense, where every mon is a threat and hits hard and fast. Adding a supportive Mon especially one you're planning on running life dew on isn't really hyper offense. The playstyle of this team is hyper offensive with some Trick Room checks. Hyper Offense Rental Team - Gallade’s fighting the idea with hyper offense is to make it so that mispredicting is worse for them than you. Indeedee has TR to reverse it and Follow Me / Helping Hand to either protect or boost its partner. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon… Offensive Psychic types are just almost completely neutered at the minute with the ubiquity of Knock Off and Dragapult, plus Mandibuzz, Ttar, Bisharp, Weavile and Hydreigon make you not want to click your main STAB a lot of the time. I’d say stall has a pretty solid match up versus hyper-offense imo. If both sides keep their setter in the back and switch it in turn two the second setter to switch in is the one that gets to keep control. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon… Posted by u/FumitoBR - 19 votes and 3 comments Ive recently taken quite a lot of interest in VGC and when I caught a random Shiny Lotad a few weeks ago I decided I wanted to try building a Rain team around it. Lele gets away with being an offensive psychic type because of its strong secondary typing. -Alomamola; due to lower HP scaling and offense being more favorable-Slowking Galar; same reason as Alomamola-Vaporeon, Slowking Johto, Dondozo and Milotic; worse versions of Alolamola with very little offensive support-Skarmory; again, offense being more favorable, though it could probably carve a small niche due to Sturdy, Spikes and Roar Hyper offense,Hard Trick room, Balance, Soft/Hard weather Now, theres a lot of mixing and matching of these playstyles so a team could be a Hyper Offense-weather team or a Balance team with Trick room. I'm getting back into VGC after a long hiatus. I would consider my style of hyper offense fairly unique at least in terms of teambuilding. Healing 25% of a Pokemons hp isn't generally going to save its life on your team. ). For an easy answer for your support pick, a Fire-Water-Grass core can cover most opposing type MUs and half of your team picks. 205K subscribers in the stunfisk community. The core is pretty standard for a highly offense rain team from what I've seen. Farigiraf trick room team with a Dragapult fast mode. Like 4 days the entire meta was just two Regenerator + Clef teams cock-slapping each other for 80 turns. Smog 7Been playing shoddybattles before you could VGC 8Been the leader of two tiers while your elo is 3 Verse 2: Hyper Offense Players 1Just like your playstyle, your action is slow 2Arbitary rules made Houndstone stuck in limbo 3You act like you’re better just because you got more elo in addition to what other people have said, hyper offense players need to be mindful of giving any free turns. Unless you’re running hyper offense, your opponent using an entire turn to do no damage and set up TR should not be something you’re scared of. Drop mystical fire for taunt or substitute again helping ur stall problem. I’ve been very much a balance player for most of my time on PSD, so I felt like switching it up, big time. A friend is quite active in that metagame and likes to use balance a little too much. are all common threats that stall will have an answer for. The teams supposed to be squishy kill or get killed. But dont worry. Wanted some tips, mostly for changes in ev spreads, most of these are borrowed. Mar 4, 2024 · ITT post some hyper offense teams that will perform well on ladder, and explain some of the choices / matchups. Hyper offensive focus on attacking with every turn, its about keeping offensive pressure so that the opponent can't set up and because the majority of your pokemon will have high Offenses the opponent should be worried about being 1 or 2 hit. r/Stunfisk is your reddit source for news, analyses, and competitive discussion… Turns out hyper offense and Pixelmon go well together. Full Trick Room teams, in essence, are a type of hyper offense. Ice Rider's stock would go up too. Love hyper offense and watch this every so often. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon… Posted by u/iAzure94 - 1 vote and 8 comments I’ve seen mixed comments from “poketubers” in the past. latias is a late game double dance WP sweeper that can clean So, I'm typically a Hyper offensive player, but I know from a competitive standpoint of consistency that bulky offense tends to be the best. Members Online • Yoshi_x . Nov 18, 2015 · Hyper Offense is a very powerful play style and team building archetype. Your best bet to survive is to pick a hyper-offense legendary and another hyper-offense 'mon with the rest of your team for support/setup. By the looks of it, you’re running hyper offense. You need diverse coverage, bulky attackers, fast attackers, powerful attackers, wallbreakers, stallbreakers, priority attacks, crippling status users, good switch ins, u-turners and volt switchers, set up sweepers, revenge killers, dedicated special 57K subscribers in the VGC community. Id put something like rocks chomp or lando-t over it. The wincon of HO is to use 4-5 of your Pokémon to chip open a hole in your opponent's defenses large enough for the 6th to break through and sweep. I think you drop the other half of your team except for maybe maushold. Yes, The current meta is dominated by hyper offense. r/Stunfisk is your reddit source for news, analyses, and competitive discussion… r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon, and all other battle formats. Oct 23, 2023 · I was Building a HO team for this Regulation, I thouhgt about using Dragonite, Chien-Pao or Chi-Yu, but using this core means that Rock-Type attacks destroy me, so I was wondering what recommendations would you give to me, as a newbie to VGC, your thouhgts about that core, or any advice/suggestions you wold like to give to me. OU Posted by u/TommyReslin - 5 votes and 8 comments Amoongus, Redirection and spore is immensely important in hyper offense to keep your frail core alive for as long as possible. Hyper Offense Team Reg E After my other post I have made a team with some of the suggestions I have read, so here is my team at this moment I am not sure about some of the Movesets, so I would like to know your thouhgts about them, also about if I should switch some moves or items, por even members of the team I'm currently at 1500, and have been using other hyper offense teams to stay around there, but I want to try this team out and see if I can progress with something similar. Reddit's #1 spot for Pokémon GO™ discoveries and research. tera fighting iron boulder is my personal favorite. And if you're losing the offensive race bringing healing in isn't really going to help. Gonna be a super hyper offensive format, where speed control is key. Dracozolt Hyper Offense Team. How would you update this video for 2023? Hyper offense wants more offensive supports and speed control such as Arcanine and Roaring Moon, trick room will probably want some defensive utility to ensure that even if you don't get TR up you can still stand a chance, and more that I'm probably not going to think of right now. I like going to events with unique teams that matchup well agaisnt the strongest meta teams. It might be better to chance the Ev's on Togekiss to make it more bulkier and less offensive. This subreddit is temporary until Riot reveals the official name of the game at which point this sub will be set to private and redirect to the official subreddit. Fish uses lava plume to activate flash fire, and Heatran has the potential to heat wave, or use other offense options. Want to contribute? Hi all, I've been laddering with this (OU) hyper-o team for a couple of weeks now and some games are really easy, while others I just get wiped. First problem: A lack of set up. this time Sand! I peaked in the 300s on ladder and was top 200 on showdown earlier in the month using variations of this team. In the place of those two I recommend scarfed vanilluxe, since you need some way to counter weather teams and it provides ice coverage and even icy wind as extra speed control, and galarian articuno, which learns imprison and trick room. Hyper offense is fun at all but every team needs at least one support mon, add on an Indeedee or Whimsicott or Grimmsnarl and it’ll do you wonders. I actually build a ton with Hyper Offense so I have a LOT of stuff to say about this team: First off, you really want Spikes. r/Stunfisk is your reddit source for news, analyses, and competitive discussion… Hello! I'm working on a team right now with a particular Gimmick. Jun 27, 2022 · Since it's a hyper offensive team and the goal is to obviously pressurize your opponent and dish out a lot of damage. However, this team is visibly weak to Ice type attacks, which is pretty common now because of the prevalence of Land-T. Kk, generally hyper offense wants to do one of two things at the start of the game. tapu lele is used as another all out attacker with psychic terrain to boost its stab and provide alakazam from bullet punches and other forms of priority so it is safe to run LO instead of sash. Even though I have had some success for a VGC noobie, I have been running into issues with common Pokemon, but first, I'll explain the core strategies of my team. All hyper offense, since there's not a ton of point to a team strategy below 1400 or so. Also just look on pikalytics for these mons sets they are very easy to create 66K subscribers in the VGC community. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon… would life orb sheer force nidoking do it for ya? its STABs are useful against fairy, fire, and electric types which this team does not seem to handle well and it has a wide variety of coverage moves to go with its already solid STAB combination such as flamethrower, ice beam, thunderbolt, surf, shadow ball, and focus blast. Nihilego @ Power Herb Ability: Beast Boost Great write up! How do you feel about Hydro Cannon vs Snipe Shot for a non hyper offensive team like yours? I'm happy running Snipe Shot at the moment, but I'm encountering redirection a bit less on ladder outside of Togekiss, and I'm trying to finalize things for my first irl vgc event soon. Please ensure your post includes the format, e. Dec 22, 2019 · The playstyle of this team is hyper offensive with some Trick Room checks. Hyper offense's gameplan is to have a dedicated lead that sets up hazards, tailwind or reflect+light screen and then have a team of 4-5 sweepers that will come in and do big damage. sand/rain or other tailwind users). I like that feeling of having instant pressure just by sending a mon out, without having to settup or jump through hoops. id probably replace it with thundurus-i (which also lets you have some t-wave cheese for set up sweepers), or tornadus-t for better pivoting. Since I haven’t played this style of team I want to see if I’m on the right track. Latios and Amoongus are by far the most necessary options since it gives you a pretty hard out to Rain teams. This team gives a varied offensive approach giving the team the ability to use either Excadrill or Latios with Amoongus for a turn of set-up or a hyper offensive combo of Excadrill and Latios which can tear holes in unprepared teams. I don’t see how running both a physical and special hyper offensive core is going to work well as you’ll just be weakening your own partners defenses. I don't plan on climbing the ranked ladder until the new season starts in a couple days, and I'm content where I peaked. Hyper offense usually stops being as effective at 1400-1600 range. Nov 22, 2023 · --Chien-Pao's set is Hyper Offense Life Orb dealing with Flutter Mane, Tornadus, Amoongus, Ogerpon- Grass and with other Chien-Pao. Whats some good hyper offense teams? Any… The way i built it: Went to chien-pao, looked at their best synergies, went to those, looked at their synergies, decided i wanted hyper offense, put in two hazard removers, and topped it off with a late game quiver dance sweeper. 3 (pokepast. My hyper-offensive rain team made it to MasterBall tier! This is the Most people don't lead their wrather setter of the opposing team has one as well so that they don't lose the weather war turn 2. Matches gonna be short. So it seems designed to play fairly defensively. offers rudimentary speed control with icy wind. 68 votes, 12 comments. Hard TR is mostly mons with multiple TR setters. standard non gimmick setup hyper offense teams normally consist of a suicide lead like meow or glimmora, a support mon like grim or orthworm that allows mons to setup safely, 2 sweepers that form an offensive core, 1 I've been playing series E and my favorite playstyle is hyper-offensive with tailwind Tornadus, but I'm having some problems with trick room setters like Cresselia/Farigiraf and a fake out mon or Indeedee and armarouge. Hi VGC Reddit! This is a team I created and got up to top 1700 in Master Ball with. I was glad to receive some nice tips on a similar post I made a few weeks back, so here's a Hyper Offense team I made using the Smogon guide on OU Hyper offense, feedback appreciated- Azelf @ Focus Sash Ability: Levitate EVs: 160 HP / 96 Atk / 252 Spe Hasty Nature Stealth Rock Psychic Taunt Explosion This is my first try at a hyper offense team, and I like it so far. Bulk is necessary here until the metagame develops enough. . The strength of Mega Evolutions, the 45 second and 15 minute timer, all discourage defensive play and make Hyper Offense the most viable play style in VGC right now. A place to discuss everything about Pokémon VGC and Play! Members Online • ErbyJane . Pokepaste: Hyper Offense Sand v. Set Screens Sets Webs or Hazards You have Ninetails for this, Ferro thorn has hazards but it's a mon that lends itself to balance teams where it can come in multiple times, whereas on offense it's passivity loses you momentum and let's your opponent control the flow of the battle, you want to be pressuring your Hey guys, so I’m a low-mid ladder player (~1500 elo, give or take 50) and I’ve recently been enjoying playing hyper offense. Example Teams. Basically, I want to play Hyper offense with some of the fastest mons that exist (Zacian, Eleki, maybe Shadow Rider). Sun + Screens Hyper-Offense — MOWTP: Most Obnoxious Weather Team Possible OU Team Building This team is built around the Semi popular architype PsySpam, with the premeir pokemon beiing alakazam, being a standard all out attacker. I think this team would benefit greatly from Tailwind support, but only when necessary (I. The idea originally was inspired by the basic Gothitelle+Regieleki combo and evolved from there. Hyper offense often has a 'dedicated lead': a pokemon, usually with a Focus Sash or the Sturdy ability, who's going to be sent out first in most matchups. Setup revolves around using boosting moves to increase stats. 11 votes, 21 comments. Hyper Offensive OU with a How do should I proceed from here? I want a core of Dragon dance Flygon, Support Raichu, and Calm Mind Primarina. I say this after trying a more offensive team against a cheese team today. I built an offensive sun team with two modes, tornadus + a paradox mon and lilicoal. The biggest drawback is that you need to get hit for half your health or more to get the hyper offensive stats. Sleep talk allows it to do something while asleep instead of sit around and do nothing, U-Turn allows it to escape nasty situations it somehow got itself into and Flare Blitz is another generic Is it really the tapus though? Bulu isn't exactly meta defining, koko is running with base 95 spa, fini is a support mon, and only lele is a offensive monster. 58K subscribers in the VGC community. edit: since the automod wants it, here goes: 430 votes, 68 comments. It doesn't exactly fit hyper offense, but it fits well on your team. i realise against this team I was lucky with few misses must I guess that is part of the rng. Toxapex also handles fire types and Mega Lopunny, and can provide hazards as well. OU Hyper Offense RMT . Nothing wrong with the meta being offensive for the first time in gen 8. Run some life orb sweepers and enjoy games that average 15 turns for once. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon, and all other battle formats. I'd put Baxcalibur in the staple tier, too. 211K subscribers in the stunfisk community. You can't have a hyper offense team without Smogonbird, right? Brave bird is really the only thing I use on this set and the rest is really filler. es) RENTAL CODE: 0000 0005 P04Y 69 Hey all, back again with another team. Give mismag elec Z like GiantRedWalrus said (great name btw) it will help with stall such as mandibuzz, milotic and slowbro. You're probably not the chef you think you are. The game takes place in the Tandor Region, where the hero must journey to collect Gym Badges, collect over 120 all-new species of Pokemon, including a brand new type, Nuclear. I think this is because I don't really understand the reason behind why specific pokemon are selected for balance. Hope y'all enjoy the code! Something I learned in singles, and I'm trying to apply in VGC is that step 1 of team building is choosing what kind of team you want, or choosing your play style (ranging from hyper offense to stall). Caly + Indeedee Hyper Offense Caly-Shadow + Indeedee F for threat on either Astral Barrage or Expanding Force. i reccomend looking up the hyper offense guide by nathanlikeschicken on youtube. who are EV'd to underspeed their bretheren by 1 point. as for the other team member, either specs tapu koko or specs/scarf r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon, and all other battle formats. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon… I would not even bother to run defog on scizor because hyper offense can never afford to lose a turn by defogging, and if you run into opposing web offense when playing screens HO honestly just concede the game as a loss and move on because hyper offense teams climb ladder by playing really fast games and by turn 10 you already know if you're Some teams definitely want a dedicated TR counter, but I feel like learning to just stall out TR with a balance team is very valuable for growing as a player. Not to say Wolfey isn't a good player, far from it, he is one of the best VGC players in the world, im more commenting on the accessibility of VGC at large. Kinggambit, Raging Bolt, Gouging Fire etc. Unlike a regular offensive team a hyper offensive normally won't have moves like swords dance or agility. They should either have high speed (regieleki and tapu koko are examples) or the prankster abil I don't know where you got garchomp being a hyper offense lead from, it can fit on hyper offense with your typical sd scale shot set, or it can be your offensive stealth rock user (sometimes both), or it can be your bulky ground with toxic. So I saw this one rmt post on one of the smogon forums about a guy using a hyper offense team to peak at third on the ladder. The screen setter's job is to set up light screen and reflect (or aurora veil) to help your sweepers set up safely. with hyper offense, you have 4-6 mons that can function as a wincon depending on what your opponent still has. Dragon dance Bax works super well in HO, and multiple offensive Bax sets are running around the tier (band, loaded dice, etc. It revolves around the extremely versatile lead of Dugtrio and Gigalith, where Dugtrio uses a combination of Sand Force and Life Orb to dish out damage better than a Say what you want about hyper offense - but the short games make laddering so fast-paced and fun! Personally, I find balance and bulky offense to be a little more viable this gen, but you can't beat playing five games in ten minutes! Every time I start trying to create a balance team it ends up as hyper offense. 118 votes, 16 comments. Theres variations of such teams as well such as Psyspam Hard TR. This is something that all hyper offense teams should have as a way to break through opposing defense more reliably. Bundle is fast as fuck and gives strong hits into threats like Palafin, Arcanine, Tusk etc. Slower teams will usually just get defogged on or don’t really need the screens, especially when you are dedicating a whole mon to screens. Posted by u/Illman3r - 1 vote and 10 comments I would consider myself a primarily a hyper offense player, even outside my liverpool team the teams I’ve had success with could all be considered hyper offense. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! in the current meta something like deoxys speed/alolatales (or both if you want to experiment) with calm mind + agility + stored power + draining kiss tera fairy latias is a great place to start. CP clef is uncommon but has enough usage that you cant pretend it doesnt exist. If it doesn't run ID which most seem to not be than a burn is crippling. This team centers around an orthworm wincon by pairing threats alongside it, forcing the enemy to respect the hyper offense of your partner but also the wincon of orthworm. Murkrow is just here for the prankster sunny day, tailwind, and taunt. Like, you really really really want Spikes. 210K subscribers in the stunfisk community. Iron Moth probably slots in there too, with both booster and specs sets. 206K subscribers in the stunfisk community. I’m wanting advice on the items, moves, and a possible defensive mon to improve my team. g. I am guessing people are gonna be more ready for hyper offensive Zam with Will-O-Wisps. I accept that this is to an extent just part of an offense-based team, but I was hoping to improve or tweak it with some help. It’s definitely designed for best of one laddering but can very easily disrupt and overwhelm your opponent! U^ェ^U As unintuitive as it sounds, Hyper Offense is heavily reliant on chip damage, which is why hazards are so important. HO is basically fast, frailer mons with speed control Balance normally lacks speed control but has well-rounded stats/types. 192K subscribers in the stunfisk community. 57K subscribers in the VGC community. Wondering if a Hyper-Offense team is Viable or is it better to run bulky-offense? The hyper offensive team I'm planning to run counters alot of the… I've been brewing and testing a hyper offense lead of Chi-yu and Heatran. A hyper offense team typically contains one or two support pokemon whose job is to set up hazards and screens and remove enemy hazards, and for the remainder consists fully of offensive pokemon. Aurorus is my ice type of choice in order to deal with the dragon pseudos and genies of the meta, as hyper voice is incredibly strong and does quite a lot of damage to those foes, slapped on a focus sash cause of it's abysmal defensive typing, but as an offensive typing, it's a great anti meta check to the mons that might dominate it. Gen 7 OU and has all six Pokemon with completed sets. I’d say there’s Hyper-Offense, Balance, Setup, Hard Trick Room and TailRoom. e. Recently I've been hearing of a playstyle called hyper stall, mostly in relation to gens 6 and 7, and I don't know what it is… You are running a very offensive Togekiss, however the main use of the Togekiss is to use follow me when paired with Porygon Z. Just to elaborate on that guy's point - having too many choiced users on a hyper offense team is generally not good because your opponent can take advantage of the locked move, and unlike other types of teams, you don't have the defensive backbone or pivots to fall back on if you have to switch your choiced mon out. HO and baton pass need it because they aren’t super tanky and baton pass needs to live for the chain and HO is usually made up of set-up sweepers and glass cannons that will love the halved 66 votes, 22 comments. There haven't been any up and coming players in the scene in a long time time too, VGC from an outside perspective is an odd beast. Hyper offensive teams do include a lot of offense, but its more complex than simply grabbing six weavile and throwing them at your opponent. Hyper offense I kind of intuitively know how to piece it together. If you want a more balanced meta game, I recommend going back to past generations such as gen 3, gen 4, or gen 8. HO is the most common and most defining archetype in the current OU meta by far, but many players make mistakes when attempting to build HO teams. This is where Rate My Team posts are directed from the VGC subreddit. Support Dragapult and stakataka doesn’t exactly fit in this team. This is more of a hyper offense team as I am more comfortable with stalling out 20 turns with a pex or skarmory. Heatran is a decent option, as it handles flying and fire types, while also providing hazards. Obv mix and match based off of what you like (or if I forgot anything) but that's a solid starting point imo Hi r/VGC, this is a hyper offense sand team I've been using on showdown, waiting to make it in game for shiny charm but it got to 1500 pretty well. I'm looking for feedback about using Empoleon in Reg F. 29 votes, 10 comments. However, looking at rental teams, I can't really find what I'm looking for. bring it vs. Hi, it looks like you've made a post regarding team building. A really good default hyper offense team would be Whims, Cinderace, Regieleki, Urshifu dark, Kartana, and Spectrier or Dragapult. Please help me improve my NebulaMC Pixelmon team! [Nat Dex OU] 2. This doesn’t mean you run only one type of attacker, but also don’t run 2 distinct cores that don’t synergize well. The weakest link in my team would probably be Kyurem-B, and I would preferably like to replace it with a steel type to wall Ice attacks. The most commonly seen HO team in OU at the moment is the first one listed in the Smogon OU Sample Teams thread, being Sticky Web HO by NJNP, this team gives a lot of good examples such as a suicide lead in Smeargle, ways to win without Sticky Web in the form of a lot of boosted priority moves along with Autotomize Celesteela, and a focus on a specific side of the attacking I've made hyper offense teams pre dlc that peaked top 5 in ubers, and it's not an easy kind of build to work around seeing what's common in the meta right now. I like Turtle's chances if people are prepped better for hyper aggressive Zam teams. If you think these mons are broken but "hyper offense is bad" then it seems clear to me that you are using plain bad teams and blaming things on the meta instead. Want to contribute? Drop it here on Stunfisk! Screens are really only worth it on HO or baton pass teams. Chien-Pao paired with Dragonite helps KO threats like Iron Hands. r/Stunfisk is your reddit source for news, analyses, and competitive discussion for Pokémon VGC, Smogon… [HMF] (VGC) Dugtrio-A the Hyper-Offensive Sand Cannon Hi all, just climbed to 1450 on Showdown with a pretty interesting Sand team featuring the criminally underused Dugtrio. Porygon-Z @ Normalium Z Ability: Download Discussion, Speculation, Hype and News on Riot's League of Legends fighting game currently code named Project L (Project Lion). I'm not saying those mons are bad, but ignoring the monster that is toxapex among with the myriad of offensive threats in ultra beasts is just plain ignorant 208K subscribers in the stunfisk community. r/stunfisk • PSA: Before you post your "amazing" team you built yourself, please just play 10-20 games with it. 5K subscribers in the VGCRateMyTeam community. zapdos isnt that great either on hyper offense, and fits better on bulky offense or balance squads. This applies to any mon that your team cant afford to let set up. 202K subscribers in the stunfisk community. Orthworm is basically a free win into a team that is full of physical attackers. The only other really viable play style is stall, which is designed to counter hyper offense. So I decided to give HO a try. The general hyper offense formula is a screen setter, wallbreakers, sweepers, and cleaners. qsf iwg lotshske hxkd lxqyv avuwa dmf hui ledqvor hjysdmw